- Launcher Visual Change
- Launcher Speed Settings
- Launcher Instant + Turning Option
- Option to restart if both mouse clicked --- must be changed in file while game is closed
- Added Menu videos + option to disable
- Fixed Stick not rotating after exiting ghost viewer
- Fixed speedrun timer
- Fixed speedrun timer reset when not on first level
- Fixed checkpoint timer reset
- Fixed slower author time
- Added LeaderOrder file refresh in level select
- Fixed Timer Bug in Original Levels
- Fixed Time Bug when Finish in Launcher
- Fixed Level Editor - Play mode bug
- Fixed Stick push back when finish
- Changed to a more deterministic timer setup
- Delete Hotkey moved to Ctrl+Shift+D (Ctrl+D = Duplicate)
- Added Ghost filenames shown on hover
- Added Mouse Restart Hotkey = Left+Right Click
- Fixed Rocky Wind Level/Editor Differences
- Fixed Toucan Ground Offset
- Fixed Ghost creator names not showing up offline - Name will only be saved to file when connected to Steam
- Fixed less than 5 ghosts count
- Added Ghost slider Option for 1-5 (>5 still works if done from file)
- Fixed Locked Rotation Launcher Freezing Stick
- Ghost colliders are only active in 1x play now
- Fixed mouse rotation bug in launcher
- Fixed cant change ghost if level complete
- Fixed deleting multiple ghosts causes errors
- Fixed Water Grapple from above again... hopefully...
- Fixed Checkpoint + Death bug
- Fixed Grapple Ice Glitching
- Fixed Grapple Water from Top
- Grapple Interactions
- Changed Wind - Now applies force instead of setting velocity
- Added Water - Hook pulls and floats upward
- Added Ice - Flows in the x size - mostly downward
- Added Hook guard - guarding from attaching to another surface
- Added Rocky passes Hook on collision
- Fixed Stick and Rocky ZeroG spawn
- Fixed Rocky Different Fall speed in level editor
- Fixed data bug when going to next level
- Added Player Velo to Grapple
- Added Grapple Interactions for wind - Move in wind direction
- Added Grapple Interactions for slime - 1.5x faster
- Added Grapple to Launcher
- Still working on Gate/Ice/Water interactions
- Added Copy Object Settings for Grapple, Launcher, Trigger, Gate, Checkpoint
- Fixed Grapple and Bounce Bug
- Fixed Rocky getting flung on reset when grapple
- Fixed floating grapple boost bug
- Fixed Frame dependent grapple pull
- Fixed no pull when going fast in the wrong direction
- New Mechanic: Grapple
- Grapple and Launcher settings for instant and no turn(launcher only)
- Pressing both buttons when using buttons allows you to do a 180
- Settings to disable the above
- Setting to lock cursor to game window
- Setting to auto save ghost only if personal best
- Fixed Multiplier 0 and Delay 0 bug
- Fixed Delay timing bugs on different curve types
- Multiplier range extended to 10
- Delay on Bezier nodes
- Added same layer paste option in Editor Settings
- Added invisible gate option
- Fixed visible trigger boxes in game when set to invisible in editor
- Fixed Creating new folder from Folder Settings
- Fixed Save as new(Ctrl + Shift + S)
- Fixed Auto save while in level editor playmode
- Custom Seed Option
- Fixed blocked paths
- Turrent Direction workaround - less likely to be facing the wrong direction
- Fixed Slime collider in one of the procedural rooms
- Fixed Rocky moving in gate outside of play mode
- Fixed recommended players > 1 not uploading bug
- Fixed Ghost file not existing if exit before the ghost end trailing time
- Cursor Skin - Edit Skins/Cursor/Cursor.png to change
- Fix Procedural Pause Boost Bug
- Added Seeded Procedural + Copy Button
- Copy Paste Events - Copy 1 block -> Ctrl+E selected blocks
- Undo/Redo Add/Remove Events
- Fixed object info staying up after auto-deselect
- Added Skins Pallete to Ghosts
- Added 1 second extra capture to ghosts unless speedrun or manual save
- Changed Camera goes free mode when viewed ghost hits end
- Reverted DeadZone Texture
- Fixed Procedural Rooms Bug
- Added Sentry Shoot Timer Image
- Added gridlines opacity slider to editor settings
- Skins + Cosmetics
- If you have old appdata then old colors will override the new colors - delete the CTSAppdata\Skins\Stick\SkinOrder.format to refresh skins/colors or just remove all colors inside the file to refresh colors only
- Default 4 Textures can be edited not the new skin textures but it is possible to add 9 more textures by pasting a png file into the Stick folder
- Coins system removed so no longer need to purchase
- Background have been moved to here and are not skin specific (changing your skin wont change the background)
- Added Controller navigation
- Procedural Level
- Added procedural level
- Removed coins system
- Option to remove booster on stick (under gameplay settings in procedural level only)
- Added controller boost
- LT, RT, B, LeftDPad all map to boost in this level
- Fixed bounce bug - Wall side into Ground bump sometimes didn't bounce - now fixed
- Beziers + Triggers Limit Increase to 300
- Fixed Version Number
- Fixed Deletable Built-In Levels
- Added 30 New Levels
- Added 10 New Songs
- Added Trigger Show outline/number options
- Changed Gate back reset velocity(ran into a few bugs)
- Added default background option under Display settings
- Added small diamonds background option
- Added player choice option in level editor - will use default background player has in settings
- Fixed star's tooltip on after hiding UI
- Removed creator ghost toggle completely if set to not show unless complete
- Removed rocky velocity reset on Gate surface
- Removed placement squares on hide ui
- Player can no longer self reset if they have completed the level in multiplayer
- Events and Layers can now be scrolled using mouse wheel
- Scroll will no longer zoom when mouse is over UI in level editor
- Gate Bumper Bump Changed to Side Bump
- Gate Bumps no longer reset velocity
- Default Background changed
- Background options available for custom levels in level editor
- Fixed Surface to Gate bounce bug
- Fixed Z-Order changing in event when set to none
- BG No Collision Blocks can go lower than .5 size
- Quad + Cubic bezier line generation
- Width option for bezier line generation
- Rotation event pivot option
- Bezier child node change position in bezier option
- Added Gate block
- Fixed no events set + start = infinite loop
- Fixed queued events running after editor stop
- Fixed creator name being saved as 0 or 1
- Fixed Workshop end level creator name to Steam name instead of name in file
- Fixed paused text staying on screen after playmode pause -> reset
- Fixed only 1Start/3Trigger/1End events would load in - should Load in 3/10/3 now
- Fixed level editor ghost files not saving reset frames
- Fixed Loading in creator ghost file frames inside ghost viewer
- Fixed tags not being applied when updating a level
Triggers - Trigger Mask - Trigger Count Displayed - Can be moved with events now Beziers - Children now have a speed multiplier option 0x-5x Events - Trigger Count + Repeat On Every Count(Modulo) - Start Behavior - Interrupt/Queue (Max 10 in queue) - Added Event Dropdown Arrow Indicator Checkpoint - TriggerId can be set manually(-1 will be set on play) Level tags are now required to publish level Limits Increase - 5000 Objects - 100 Triggers - 100 Beziers - Events - 3 Start, 10 Trigger, 3 End Hide Ghost until Level Complete Option New ghost files now have reset frames - will reset to checkpoint if viewed ghost has a reset Editor Settings now shows Editor instead of Display settings
- Fixed description being set as the creator name
- Fixed Description gets unset if going out of pause screen
- Fixed Level Editor tag toggles causing 4 players option to toggle off/on
- Fixed Level description not loading into level editor
- Fixed Publish button appearing after capturing preview image
- Fixed old preview image showing when creating a new level
- Separated Editor settings and Level settings
- Added level tags under Level Settings
- Added Searching of Level tags on level select - Search Tag states are saved between sessions
- Now able to delete levels In Game - Workshop ones will linger
- Fixed Timer Rounding Error
- Fixed bug when playing workshop levels after publish
- Added refresh button for folders - will only add levels
- Now able to subscribe to a workshop level in Steam and play while game is open
- Added a way to delete ghosts - must be turned off
- Added open ghosts folder - windows only
- Removed Timer in Ghost View
- Added Freecam Sprite
- Added Opacity Slider to Ghost View
- Added Restart In Ghost View(Will always full restart)
- Current Viewed Ghost can now set off triggers
- Can view a full run if reset then play at 1x speed
- Reseting to checkpoints has a janky workaround(may or may not work in specific cases)
Ghost Viewer
- ***Ghost Viewer Does not work with animated/moving objects***
- Right Click + Drag to move camera
- Space - Play/Stop
- Buttons1 controls
- Pause Mode - Left + Right scrub (Ctrl to input 1 at a time) (Shift to move by 5)
- Play Mode - Rewind + Fastforward (x1,x2,x5)
After seeing levels can have flashing colors, I decided to add in a Workshop Warning since I can't guarantee the levels won't include harmful effects like that. I would like to add accessibility settings for that in the future.
- Fixed disappearing triggers
- Fixed Multiselect + Delete beziers errors
- Added Copy+Paste Beziers
- Full Restart on controllers - Hold Right Trigger + Press Reset/Select/View/Share (Button Opposite of Start)
- Timers correctly displays zeroes after decimal (.002)
- Fixed creator time not updating in local cache when publishing a level
- Fixed AA off not updating sizes bug
- Fixed Level Editor Scroll after Workshop
- Fixed Trigger Events not copy pasting
- Fixed Events not updating on new object selected
- Show + Capture Ghosts on by default now
- Added sort workshop levels by date added
- Added workshop search by text
- Fixed editor ghost files being slow when publishing with Show Ghosts off - Old levels will need to be updated/republished for the ghost file to be correct
- Ghost can now be seen when resetting in level editor
- Ghosts with same time now save with an extra identifier - (1-99) - 99 will be overwritten if it already exists
- Fixed Level/Creator font sizes in level select
- Campaign Achievement now works correctly
- Quit Button Added To Run Stats
- Rabbit Level Music Text Size Fixed
- Can now click on custom colors in color settings
- Star Changes
- 1 Star - Completion
- 2 Stars - Double Creator Time
- 3 Stars - Creator Time
Added External links to Discord and Speedrun.com/cts
Cleaning The System
Nasheik
Nasheik
Coming Soon
Indie Racing Singleplayer Multiplayer
Game News Posts 51
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive
(19 reviews)
https://mapopi.net
https://store.steampowered.com/app/1888100 
[213.73 M]
Features
- Different Mechanics: Bouncing, Swimming, Sliding, Launching, Gliding, Floating
- Speedrunning: Race against other players' times to be the fastest
- Split-screen Multiplayer: Race against 3 other friends on the same screen
- Level Editor: Create and Play levels created by other players
- OS: Ubuntu 64-bit
- Processor: Intel Core i3Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated
- Storage: 200 MB available space
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