





Hi Wanderers, We have an important announcement today about the launch of our full game, Mythic: We have been working 12+ hour days every day to try to get everything ready in time for release. There's nothing more important to us than delivering what we promise. But it's become clear to us that we have to choose between not delivering when we wanted to and not delivering what we wanted to. We've made the difficult decision to delay the release (originally set for Aug 24th) rather than release something on time that isn't ready. Our new launch date for Mythic will be Thursday, September 29th. Were sorry to make you guys wait but we promise its going to be worth it. An update on what we're working on: For the past 2.5 weeks, we've been working on networking. The good news is we've made huge progress, and large parts of the game are now playable even with 500+ ping. The bad news is, some parts are still not finished. We need to spend a little bit more time on this before we're happy with the result. For now, we're going to take a little break from working on networking and focus on finishing up the water biome. Mostly this means implementing animations, sounds, and quests. We also have some ideas about a minigame we'd like to add to the water biome, so we'll spend some time on that. We think all this should take about a week. Once we're done, the first room of the water biome will open up, and Origins players will have access to some new gear and a new crafting station! After that we'll get back to networking for (hopefully) another week. Finally we'll spend a week localizing the game into all the other languages and finishing controller support. Then we should be good to launch! Thanks for being patient, you guys are the best. Cheers, Poro Abyssal Studios
[ 2022-08-24 01:22:53 CET ] [ Original post ]
- [130.79 M]
We created a unique fusion of the MMORPG and Roguelite genres, incorporating our favorite elements from each. Discover a world packed with puzzles, enemies, bosses, and treasure. Join forces with fellow heroes to hunt down the gods, or strike out alone and be the first to discover uncharted territory. This is the free version of Mythic.
MASSIVELY MULTIPLAYER
- Fully online. Enter a massively multiplayer experience with up to hundreds of people on your screen at any given time.
- Choose your party. Navigate the world alone, with a few friends, or with anyone you meet along the way.
- Build your character. Customize your character with unique loot, each coming in a variety of item levels and rarities.
TRUE EXPLORATION
- Procedural generation. Each room in the world is a new, procedurally generated challenge filled with challenging puzzles and winding mazes.
- Discovery. Mysteries are scattered throughout Mythic. Will you be the first to uncover secrets hidden deep in the maze? Or explore an area no other player has ever seen?
- Rewarding Achievements. The first few players to discover uncharted territory will earn rare treasure. High scoring players in minigames will earn equipment only they can wield. Real accomplishments mean real rewards in Mythic Origins.
ROGUELIKE ELEMENTS
- Live. Die. Repeat. Prepare for challenging combat and gameplay that will lead to frequent and punishing deaths.
- Many Roguelites. Each elemental biome in Mythic Origins is designed as a self-contained roguelite. Death will return you to the start of the biome you are currently exploring.
- No Permadeath. Complete a biome to unlock new abilities and areas. Completed biomes stay complete, even if you die.
- OS: Ubuntu 16.10 64-bit
- Processor: Dual Core 2.4 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB VRAMNetwork: Broadband Internet connection
- Storage: 500 MB available spaceAdditional Notes: Internet connection required to play.
[ 6079 ]
[ 1209 ]