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Hi Wanderers, We hope you've been enjoying the new Water Domain room! I've been struggling to find a Winter's Bite these past few days but I'm sure I'll get lucky (with my divine infused Treasure Hunter's Flask). We have been working on the water biome recently, especially the new minigame we announced The Frost Trials - we can't wait to share more details with you the closer we get to its launch next week! I want to try something new today and share a bit more of what goes on behind-the-scenes - specifically some of our work designing the Water Domain - let me know what you think! Also, please find the current Gauntlet standings at the bottom:
Recolors
One of the challenges we faced early on while developing Mythic was creating a color palette for each of the unique biomes in order to create a distinct aesthetic for each. Specifically, finding a color that matches both the feel that we are going for in the biome as well as the designs of the unique mob/boss - and the need to achieve this without clashing with the existing mobs' color palette. After a lot of trial-and-error in GIMP, we finally found a color palette for the tiles that we liked, though this did result in us changing the colors for the slime mob (slightly). We're really happy with how the tiles ended up - here's a comparison of how the Water Domain looked like pre-recolor (you can also see a lot of the pre-recolor mobs, too) vs how it looks now: Tiles then:
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Tiles now:
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Slime mob then (back when it was called "bouncer" internally):
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Slime mob now:
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Water boss
The water boss is the Avatar of the Water Domain and will be part of our full release. We can't wait for all of you to experience fighting (and dying to) this boss - we had a lot of fun designing it. For all the domains, we modeled the boss to be a bigger, scarier, and more powerful version of a mob present in that domain. (Find any similarities between the fire wisp and the fire boss? Take a second look!) Our initial designs of the water boss had legs - we quickly removed these to be more consistent with the slime mob. There's also another small (but important) tweak we did in the face design between the old and the new one, see if you can find it below! Water boss before:
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Water boss now:
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Gauntlet - Global Leaderboards
Another exciting week in the Gauntlet as we have players pushing the boundaries with brand new all-time highs in both NA and EU. Here are the current standings for the NA server: Ozymandias secured a new best score, but Raokar quickly matched.
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Here are the current standings for the EU server: Wain dethroned Bond with a strong 60-round score to claim the top spot in the All-Time rankings.
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Thanks again for stopping by today's update, hope you found the details on our work in the Water Domain interesting! If you'd like to share feedback about the game or just hang out, come join our Discord. Cheers, Poro Abyssal Studios
[ 2022-08-30 02:38:09 CET ] [ Original post ]
- [130.79 M]
We created a unique fusion of the MMORPG and Roguelite genres, incorporating our favorite elements from each. Discover a world packed with puzzles, enemies, bosses, and treasure. Join forces with fellow heroes to hunt down the gods, or strike out alone and be the first to discover uncharted territory. This is the free version of Mythic.
MASSIVELY MULTIPLAYER
- Fully online. Enter a massively multiplayer experience with up to hundreds of people on your screen at any given time.
- Choose your party. Navigate the world alone, with a few friends, or with anyone you meet along the way.
- Build your character. Customize your character with unique loot, each coming in a variety of item levels and rarities.
TRUE EXPLORATION
- Procedural generation. Each room in the world is a new, procedurally generated challenge filled with challenging puzzles and winding mazes.
- Discovery. Mysteries are scattered throughout Mythic. Will you be the first to uncover secrets hidden deep in the maze? Or explore an area no other player has ever seen?
- Rewarding Achievements. The first few players to discover uncharted territory will earn rare treasure. High scoring players in minigames will earn equipment only they can wield. Real accomplishments mean real rewards in Mythic Origins.
ROGUELIKE ELEMENTS
- Live. Die. Repeat. Prepare for challenging combat and gameplay that will lead to frequent and punishing deaths.
- Many Roguelites. Each elemental biome in Mythic Origins is designed as a self-contained roguelite. Death will return you to the start of the biome you are currently exploring.
- No Permadeath. Complete a biome to unlock new abilities and areas. Completed biomes stay complete, even if you die.
- OS: Ubuntu 16.10 64-bit
- Processor: Dual Core 2.4 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1 GB VRAMNetwork: Broadband Internet connection
- Storage: 500 MB available spaceAdditional Notes: Internet connection required to play.
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