UI update v.11 live!
[ 2015-06-17 00:14:14 CET ] [ Original post ]
V.11 includes user requested UI additions for ease-of-use and a slew of other minor updates! Steam available, patches up, and full-games available for standalone download shortly, and GOG should be getting in tomorrow: UI addition/suggestions:
- Updated Spellbook and Warbook with procing information (numbered the every “X”)
- Selecting [existing] save field no longer has blank save slot name
- Tooltip updates for AI functionality update to reflect states (passive, aggressive, off)
- AI-off — targets now continue to attack targets
- Nobility crests ease-of-use update for various functionality, brainwashed now follow you longer
- Racial traits now visually display in game feed when used, not just character sheet
- Incantation ease-of-use update: curses now show up in game feed!
- Rally and other on-start Warbook skills now even easier to use – now trigger when a character just attacks target (swings or shoots missile).
- Missile damage additions now show up in Physical Damage
- Traps now have a hover state for easier selecting when disarming
- Ethereal weapon now adding [INT] mod where intended
- Philosophy stat-check skill could display stacked amounts of stats for enemies if continually checked, fixed to display relevant only
- post-polymorph armor set may not (visually) return as normal, fixed
- Incantation for citrine now working as intended
- Backup if something occurs wrong during saving/loading for NPC inventories – critical items will now always verify on load
- A couple items could be ‘consumed’ if right clicked that shouldn’t have been, fixed
- Various item description updates to reflect stats
- Couple modifier issues with Zana Spell fixed
- Cat and Bat Polymorph spell descriptions updated
- Autopause now works with NPC’s that turn hostile during conversation
- Darius’s fox now loads in correctly if saved nearby
- Some traps didn’t save correctly before or after discovery, fixed
- Companion Notol gains relevant XP like other companions when joining party
- Fixed issue when polymorphing at the end of the game
- Various art-tweaks and layering in maps
- A dresser in Orf’s Bridge Inn now locked appropriately
Serpent in the Staglands
Whalenought Studios
Whalenought Studios
2015-05-28
RPG Singleplayer
Game News Posts 28
🎹🖱️Keyboard + Mouse
Mixed
(150 reviews)
http://serpentinthestaglands.com/
https://store.steampowered.com/app/335120 
The Game includes VR Support
Serpent in the Staglands Depot Linux32 [1.71 G]Serpent in the Staglands Depot Linux64 [1.71 G]
A true role-playing adventure.
A campaign within the world of Vol, a fully realized setting inspired by the late bronze age in a Transylvanian landscape, with unique politics, races and gods steeped in history. Featuring a chosen party of five, you role-play Necholai, a minor god of a celestial body who descends to the Staglands for a moonlit festival only to find the way home blocked and immortality slipping away. Seeking answers and aid, you take on a mortal body and the guise of a traveling Spicer. This isn't a story of good and evil, saving the world or being a hero, it's about intrigue and your adventure of survival in a harsh land.
While the game rolls the dice for you, you'll traverse the Staglands on a path narrated by your own wits and choices. A tabletop inspired experience with adventure-game like navigation, Serpent in the Staglands offers no auto-populating map markers, checklist quest grinding and rigid story exposition.
Examine hand-drawn maps in your inventory for secret locations, diagrams of foreign languages, note encounters of interest in your in-game journal and figure out on your own how best to smuggle Spices. Roleplay, investigate, and pray to the RNG god when combat begins.
Serpent in the Staglands features:
- Party-based, real time with pause combat focused on macro tactical decisions and creative party skill combinations
- Classless role-playing system: create builds via any combination of the over 100 magic, combat and aptitude skills available to create or find up to 5 unique characters
- Non-linear storyline to explore as your adventure allows
- No level scaling or story-blocked map barriers impede your adventure
- Dynamic item use, including an incantation book, hand-drawn maps, and a herbology kit for brewing potions
- Combat designed for minimal pause spamming and without cooldowns, instead focusing on pre-buffing, positioning and auto-triggering skills
- An unmarked map filled with wilderness, cities, towers, temples, dungeons and caverns to explore.
- Write your own journal notes for quests, puzzles and leads as you investigate. The game won't hold your hand or tell you what to do.
- Huge variety of enemies and challenges, including monsters, rogue mages and mutilated outlaws, which all can have the same spells and skills you do
You'll never pay for updates, patches, or DLC of any kind for Serpent in the Staglands.
For more gameplay information and official forums, please visit: http://serpentinthestaglands.com
MINIMAL SETUP
- OS: Ubuntu 10.10 +
- Processor: 2.4 GHz Pentium IV or equivalent AMD Athlon processorMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: 512 MB +
- Storage: 3 GB available space
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