[img=http://img09.deviantart.net/d569/i/2015/192/f/1/bloodless_lair_by_nebuchadnezzaurus-d90toj3.jpg] BuzzKirill on Deviantart made a wonderful piece from the game, you can check out more of his work here! Small update featuring some text and item updates, augmented enemy poison, and some skill/spell updates. This is currently available for all platforms on Steam, patches for standalone (and GOG), and GOG proper will be up probably Monday. But first – what’s next before the expansion! Our next update we’re looking into an option we have for a post-effect that will reduce the sharp edges in the art — for those of you who have mentioned having strained eyes over a period of time due to the zoom level, this should profoundly help with that. It’s similar to what some graphic drivers and DOS-emulators can do where it blends the pixels together as a sort of noise-reduction. Should be neat for those who’d like to toggle that and see Vol in smooth, fancy visuals! Our current solution for that requires Shader Model 3.0 for your graphic driver. So while this will be a toggle in the options, you’ll need (generally) Nvidia cards since 2004, AMD from 2005, and Intel from 2006 to make it work. We’re still testing out options for that, and will make an official announcement if we add that in! We’ll also work on updating the skill/spell tables back into the website. Along with new content and gameplay mechanics, the expansion will have any of the heavier tweaks we may need for skills/spells, along with grade 4. Well have more information on that later this year when we announce it! Main patch notes:
- Enemy Posions — changed: FROM procing every 5 seconds, 5 rounds at 1d5 TO procing every 3 seconds, 10 rounds at 1d8.
- SKILL: Rapid Draw: working as expected in all circumstances
- SPELL: Arcane Shield: Spell has changed to reflect description (OCC changed to FullOCC)
- SPELL: Amplify: if stopped during recasting, there is a fringe case where it could stack or stay over the course of the map — fixed.
- Racial Trait: Disciples: There was an issue where this could override other health boosts from stat distribution during character creation – fixed.
- SKILL: Pin Shot: fixed description error
- Gameplay: Possible fix for a fringe case where enemies (who can initiate dialogue) are killed, with auto-pause on (with enemy sighted / not in combat), and are disabled from executing their deaths. Fix in place.
- Racial Trait: Faithful: description error updated
- ITEM: Inquisitor Mask updated with description stats
- UI tweak for Auto-pause toggle appearing correctly
- Various spelling errors fixed
- COMPANION: Serafim had a hole in his dialogue events where you could get him in your party after talking to him twice without the necessary Nobility points.
- Secret room in Hallowed Doors ground visual fixed.
Serpent in the Staglands
Whalenought Studios
Whalenought Studios
2015-05-28
RPG Singleplayer
Game News Posts 28
🎹🖱️Keyboard + Mouse
Mixed
(150 reviews)
http://serpentinthestaglands.com/
https://store.steampowered.com/app/335120 
The Game includes VR Support
Serpent in the Staglands Depot Linux32 [1.71 G]Serpent in the Staglands Depot Linux64 [1.71 G]
A true role-playing adventure.
A campaign within the world of Vol, a fully realized setting inspired by the late bronze age in a Transylvanian landscape, with unique politics, races and gods steeped in history. Featuring a chosen party of five, you role-play Necholai, a minor god of a celestial body who descends to the Staglands for a moonlit festival only to find the way home blocked and immortality slipping away. Seeking answers and aid, you take on a mortal body and the guise of a traveling Spicer. This isn't a story of good and evil, saving the world or being a hero, it's about intrigue and your adventure of survival in a harsh land.
While the game rolls the dice for you, you'll traverse the Staglands on a path narrated by your own wits and choices. A tabletop inspired experience with adventure-game like navigation, Serpent in the Staglands offers no auto-populating map markers, checklist quest grinding and rigid story exposition.
Examine hand-drawn maps in your inventory for secret locations, diagrams of foreign languages, note encounters of interest in your in-game journal and figure out on your own how best to smuggle Spices. Roleplay, investigate, and pray to the RNG god when combat begins.
Serpent in the Staglands features:
- Party-based, real time with pause combat focused on macro tactical decisions and creative party skill combinations
- Classless role-playing system: create builds via any combination of the over 100 magic, combat and aptitude skills available to create or find up to 5 unique characters
- Non-linear storyline to explore as your adventure allows
- No level scaling or story-blocked map barriers impede your adventure
- Dynamic item use, including an incantation book, hand-drawn maps, and a herbology kit for brewing potions
- Combat designed for minimal pause spamming and without cooldowns, instead focusing on pre-buffing, positioning and auto-triggering skills
- An unmarked map filled with wilderness, cities, towers, temples, dungeons and caverns to explore.
- Write your own journal notes for quests, puzzles and leads as you investigate. The game won't hold your hand or tell you what to do.
- Huge variety of enemies and challenges, including monsters, rogue mages and mutilated outlaws, which all can have the same spells and skills you do
You'll never pay for updates, patches, or DLC of any kind for Serpent in the Staglands.
For more gameplay information and official forums, please visit: http://serpentinthestaglands.com
- OS: Ubuntu 10.10 +
- Processor: 2.4 GHz Pentium IV or equivalent AMD Athlon processorMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: 512 MB +
- Storage: 3 GB available space
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