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[img=http://whalenoughtstudios.com/cms/wp-content/uploads/2015/08/smoothtext.png] [img=http://whalenoughtstudios.com/cms/wp-content/uploads/2015/08/fancypeople.png] [img=http://whalenoughtstudios.com/cms/wp-content/uploads/2015/08/fancycharacterart.png] [img=http://whalenoughtstudios.com/cms/wp-content/uploads/2015/08/fancyjournals.png] [img=http://whalenoughtstudios.com/cms/wp-content/uploads/2015/08/fancytexts.png] Now featuring AAA graphics. Update 15 has a few small fixes, a UI update, and a new accessibility option: there's now a new graphics setting you can access within a game (this will save on start up next time you play) that will smooth out the pixels. It's not a perfect system and may cause a few graphical hiccups, but does a pretty neat job of smoothing pixels together, so if you were having issues reading the text over long periods of time it may help! This setting requires a shader model 3.0 compatible GPU, along with playing the game in at least 200% or 300% scale, obviously we can't do anything when you're playing at actual pixel-level resolutions. Change-log below: UI
[img=http://whalenoughtstudios.com/cms/wp-content/uploads/2015/08/smoothtext.png] [img=http://whalenoughtstudios.com/cms/wp-content/uploads/2015/08/fancypeople.png] [img=http://whalenoughtstudios.com/cms/wp-content/uploads/2015/08/fancycharacterart.png] [img=http://whalenoughtstudios.com/cms/wp-content/uploads/2015/08/fancyjournals.png] [img=http://whalenoughtstudios.com/cms/wp-content/uploads/2015/08/fancytexts.png] Now featuring AAA graphics. Update 15 has a few small fixes, a UI update, and a new accessibility option: there's now a new graphics setting you can access within a game (this will save on start up next time you play) that will smooth out the pixels. It's not a perfect system and may cause a few graphical hiccups, but does a pretty neat job of smoothing pixels together, so if you were having issues reading the text over long periods of time it may help! This setting requires a shader model 3.0 compatible GPU, along with playing the game in at least 200% or 300% scale, obviously we can't do anything when you're playing at actual pixel-level resolutions. Change-log below: UI
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