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Balancing, Spells, and Update 16: Live!

There are some late game encounters and enemies that have been tweaked to add difficulty and some resistances, along with an overhaul of smaller changes and improvements to many of the spells. The update list below is a bit long, but besides the gameplay/quest updates, most of it is spell tweaks we've been wanting to fix up. Many of these have just had updated language in their descriptions to be more accurate to their output ( like removing proc/duration for spells that end when casting stops), while others had various stability changes or tweaks to their math. You shouldn't see anything that abruptly changes builds, but improvements overall. * Note: The Balance section has some spoilers of enemies in the game Update log: UI

  • Added diagonal direction option to keys (can hold two at once)
  • Various spelling updates in conversations and items
Gameplay
  • Trap re-loading bug in Lumen Caverns fixed
  • Kyrilu dialog endless loop fixed
  • Cave Journal in Ista Cale populates as normal under all conditions
Balance:
  • Spider summons do less poison damage
  • Goblin summons: -1 Dex
  • Ista Cale Manor and Lighthouse Guards AC, Dex, and Str upgrades
  • Octavian & Mya stat upgrades all around
  • Ice Spider AC upgrade
  • Slavers: Dex upgrade
  • Slaver Cook: Str upgrade
  • Fighting Pits: various Str, Occ upgrades for opponents
Skills/Spells
  • Nauseate: Cast times updated
  • Strangling Vines: Cast times update
  • Searing Light: initiates hostility
  • Siphon Poisons: skill and proc times now accurately affecting each other
  • Arcane Attack: displays all hit information in game feed, small tweaks
  • Feverish Haze: proc inconsistencies fixed
  • Arcane Shield: Description update
  • Festering Ooze: Description update
  • Morph Into Cat: Description update
  • Morph Into Bats: Movement speed updates, INT-dependent
  • Polymorph into Wolf: weapons disappear under all situations now, duration time fix, various tweaks
  • Hallucinogen: Fixed disappearing enemies (if they travel off screen from fleeing and return)
  • Foul Creep: Stat affliction now works under all circumstances
  • Amplify: augments cast speed as expected
  • Shimmering Scales: Math update
  • Blood Cocoon: Math tweak for healing output
  • Parasitic Orb: General and duration updates
  • Planar Jump: Damage fix for all situations on use
  • Turn to Stone: loops spell cast on miss now (instead of stopping), game feed updated to reflect
  • Magic Shield: Protections end as expected, various stability updates and description in game feed


[ 2015-10-13 09:25:24 CET ] [ Original post ]


Balancing, Spells, and Update 16: Live!

There are some late game encounters and enemies that have been tweaked to add difficulty and some resistances, along with an overhaul of smaller changes and improvements to many of the spells. The update list below is a bit long, but besides the gameplay/quest updates, most of it is spell tweaks we've been wanting to fix up. Many of these have just had updated language in their descriptions to be more accurate to their output ( like removing proc/duration for spells that end when casting stops), while others had various stability changes or tweaks to their math. You shouldn't see anything that abruptly changes builds, but improvements overall. * Note: The Balance section has some spoilers of enemies in the game Update log: UI

  • Added diagonal direction option to keys (can hold two at once)
  • Various spelling updates in conversations and items
Gameplay
  • Trap re-loading bug in Lumen Caverns fixed
  • Kyrilu dialog endless loop fixed
  • Cave Journal in Ista Cale populates as normal under all conditions
Balance:
  • Spider summons do less poison damage
  • Goblin summons: -1 Dex
  • Ista Cale Manor and Lighthouse Guards AC, Dex, and Str upgrades
  • Octavian & Mya stat upgrades all around
  • Ice Spider AC upgrade
  • Slavers: Dex upgrade
  • Slaver Cook: Str upgrade
  • Fighting Pits: various Str, Occ upgrades for opponents
Skills/Spells
  • Nauseate: Cast times updated
  • Strangling Vines: Cast times update
  • Searing Light: initiates hostility
  • Siphon Poisons: skill and proc times now accurately affecting each other
  • Arcane Attack: displays all hit information in game feed, small tweaks
  • Feverish Haze: proc inconsistencies fixed
  • Arcane Shield: Description update
  • Festering Ooze: Description update
  • Morph Into Cat: Description update
  • Morph Into Bats: Movement speed updates, INT-dependent
  • Polymorph into Wolf: weapons disappear under all situations now, duration time fix, various tweaks
  • Hallucinogen: Fixed disappearing enemies (if they travel off screen from fleeing and return)
  • Foul Creep: Stat affliction now works under all circumstances
  • Amplify: augments cast speed as expected
  • Shimmering Scales: Math update
  • Blood Cocoon: Math tweak for healing output
  • Parasitic Orb: General and duration updates
  • Planar Jump: Damage fix for all situations on use
  • Turn to Stone: loops spell cast on miss now (instead of stopping), game feed updated to reflect
  • Magic Shield: Protections end as expected, various stability updates and description in game feed


[ 2015-10-13 09:25:24 CET ] [ Original post ]



Serpent in the Staglands
Whalenought Studios
  • Developer

  • Whalenought Studios
  • Publisher

  • 2015-05-28
  • Release

  • RPG Singleplayer
  • Tags

  • Game News Posts 28  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (150 reviews)


  • Review Score

  • http://serpentinthestaglands.com/
  • Website

  • https://store.steampowered.com/app/335120 
  • Steam Store

  • The Game includes VR Support



    Serpent in the Staglands Depot Linux32 [1.71 G]Serpent in the Staglands Depot Linux64 [1.71 G]

  • Public Linux depots

  • A true role-playing adventure.


    A campaign within the world of Vol, a fully realized setting inspired by the late bronze age in a Transylvanian landscape, with unique politics, races and gods steeped in history. Featuring a chosen party of five, you role-play Necholai, a minor god of a celestial body who descends to the Staglands for a moonlit festival only to find the way home blocked and immortality slipping away. Seeking answers and aid, you take on a mortal body and the guise of a traveling Spicer. This isn't a story of good and evil, saving the world or being a hero, it's about intrigue and your adventure of survival in a harsh land.

    While the game rolls the dice for you, you'll traverse the Staglands on a path narrated by your own wits and choices. A tabletop inspired experience with adventure-game like navigation, Serpent in the Staglands offers no auto-populating map markers, checklist quest grinding and rigid story exposition.

    Examine hand-drawn maps in your inventory for secret locations, diagrams of foreign languages, note encounters of interest in your in-game journal and figure out on your own how best to smuggle Spices. Roleplay, investigate, and pray to the RNG god when combat begins.

    Serpent in the Staglands features:


    • Party-based, real time with pause combat focused on macro tactical decisions and creative party skill combinations
    • Classless role-playing system: create builds via any combination of the over 100 magic, combat and aptitude skills available to create or find up to 5 unique characters
    • Non-linear storyline to explore as your adventure allows
    • No level scaling or story-blocked map barriers impede your adventure
    • Dynamic item use, including an incantation book, hand-drawn maps, and a herbology kit for brewing potions
    • Combat designed for minimal pause spamming and without cooldowns, instead focusing on pre-buffing, positioning and auto-triggering skills
    • An unmarked map filled with wilderness, cities, towers, temples, dungeons and caverns to explore.
    • Write your own journal notes for quests, puzzles and leads as you investigate. The game won't hold your hand or tell you what to do.
    • Huge variety of enemies and challenges, including monsters, rogue mages and mutilated outlaws, which all can have the same spells and skills you do

    You'll never pay for updates, patches, or DLC of any kind for Serpent in the Staglands.


    For more gameplay information and official forums, please visit: http://serpentinthestaglands.com
    MINIMAL SETUP
    • OS: Ubuntu 10.10 +
    • Processor: 2.4 GHz Pentium IV or equivalent AMD Athlon processorMemory: 3 GB RAM
    • Memory: 3 GB RAM
    • Graphics: 512 MB +
    • Storage: 3 GB available space
    GAMEBILLET

    [ 5951 ]

    16.52$ (17%)
    25.79$ (14%)
    33.17$ (17%)
    12.21$ (51%)
    0.68$ (86%)
    11.04$ (15%)
    1.93$ (81%)
    1.11$ (78%)
    2.22$ (78%)
    16.99$ (15%)
    7.19$ (40%)
    16.74$ (33%)
    17.19$ (14%)
    15.99$ (20%)
    12.42$ (17%)
    15.99$ (20%)
    16.99$ (15%)
    2.85$ (81%)
    6.50$ (50%)
    7.55$ (16%)
    11.04$ (15%)
    16.97$ (15%)
    27.88$ (20%)
    16.99$ (15%)
    7.55$ (16%)
    6.79$ (15%)
    6.71$ (16%)
    12.72$ (15%)
    8.49$ (15%)
    17.62$ (71%)
    GAMERSGATE

    [ 3198 ]

    3.0$ (85%)
    5.25$ (74%)
    9.74$ (25%)
    0.3$ (92%)
    6.8$ (66%)
    0.85$ (91%)
    0.79$ (89%)
    0.56$ (89%)
    1.35$ (89%)
    0.94$ (81%)
    6.18$ (59%)
    5.63$ (62%)
    0.75$ (92%)
    3.3$ (78%)
    17.99$ (10%)
    1.5$ (90%)
    14.99$ (50%)
    0.48$ (52%)
    5.62$ (44%)
    10.91$ (22%)
    5.1$ (66%)
    0.53$ (92%)
    6.74$ (33%)
    9.0$ (70%)
    0.38$ (92%)
    3.32$ (74%)
    6.75$ (66%)
    0.53$ (92%)
    2.0$ (80%)
    3.6$ (82%)

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