In celebration of the Winter Solstice and Necholai’s worst after party, we’re ready to release update 17! We’ve been poking at Shroomers and Serpent for a while now to optimize a lot of the behind-the-scenes systems, especially load times. The engine has been updated and with some heavy optimization to art and loading structures we’re looking at 60-70% speed increase. Maps should load in at ~5 seconds, depending on your system or how large the map is. Besides that we’ve had some other system updates for stability and content tweaks listed below. We have some art and content for the expansion, A Banquet For Fools, that we’re planning on releasing next year. There is the perfect amount of monks, mead and illuminated manuscripts. Merry Christmas! Joe & Hannah Update log: System
- Load time optimization
- Revamped ammunition system — for fringe cases of some equipped ammo disappearing on game loads
- Cursor can move off the edge of the screen in windowed mode in Windows
- Stabilized fringe cases of temporarily de-syncing party order in inventory screen when a member is removed in certain conversations
- Seraphim will allow you to retry to let him in your party after refusing him.
- Various dialogue and NPC inventory tweaks
In celebration of the Winter Solstice and Necholais worst after party, were ready to release update 17! Weve been poking at Shroomers and Serpent for a while now to optimize a lot of the behind-the-scenes systems, especially load times. The engine has been updated and with some heavy optimization to art and loading structures were looking at 60-70% speed increase. Maps should load in at ~5 seconds, depending on your system or how large the map is. Besides that weve had some other system updates for stability and content tweaks listed below. We have some art and content for the expansion, A Banquet For Fools, that were planning on releasing next year. There is the perfect amount of monks, mead and illuminated manuscripts. Merry Christmas! Joe & Hannah Update log: System
- Load time optimization
- Revamped ammunition system for fringe cases of some equipped ammo disappearing on game loads
- Cursor can move off the edge of the screen in windowed mode in Windows
- Stabilized fringe cases of temporarily de-syncing party order in inventory screen when a member is removed in certain conversations
- Seraphim will allow you to retry to let him in your party after refusing him.
- Various dialogue and NPC inventory tweaks
Serpent in the Staglands
Whalenought Studios
Whalenought Studios
2015-05-28
RPG Singleplayer
Game News Posts 28
🎹🖱️Keyboard + Mouse
Mixed
(150 reviews)
http://serpentinthestaglands.com/
https://store.steampowered.com/app/335120 
The Game includes VR Support
Serpent in the Staglands Depot Linux32 [1.71 G]Serpent in the Staglands Depot Linux64 [1.71 G]
A true role-playing adventure.
A campaign within the world of Vol, a fully realized setting inspired by the late bronze age in a Transylvanian landscape, with unique politics, races and gods steeped in history. Featuring a chosen party of five, you role-play Necholai, a minor god of a celestial body who descends to the Staglands for a moonlit festival only to find the way home blocked and immortality slipping away. Seeking answers and aid, you take on a mortal body and the guise of a traveling Spicer. This isn't a story of good and evil, saving the world or being a hero, it's about intrigue and your adventure of survival in a harsh land.
While the game rolls the dice for you, you'll traverse the Staglands on a path narrated by your own wits and choices. A tabletop inspired experience with adventure-game like navigation, Serpent in the Staglands offers no auto-populating map markers, checklist quest grinding and rigid story exposition.
Examine hand-drawn maps in your inventory for secret locations, diagrams of foreign languages, note encounters of interest in your in-game journal and figure out on your own how best to smuggle Spices. Roleplay, investigate, and pray to the RNG god when combat begins.
Serpent in the Staglands features:
- Party-based, real time with pause combat focused on macro tactical decisions and creative party skill combinations
- Classless role-playing system: create builds via any combination of the over 100 magic, combat and aptitude skills available to create or find up to 5 unique characters
- Non-linear storyline to explore as your adventure allows
- No level scaling or story-blocked map barriers impede your adventure
- Dynamic item use, including an incantation book, hand-drawn maps, and a herbology kit for brewing potions
- Combat designed for minimal pause spamming and without cooldowns, instead focusing on pre-buffing, positioning and auto-triggering skills
- An unmarked map filled with wilderness, cities, towers, temples, dungeons and caverns to explore.
- Write your own journal notes for quests, puzzles and leads as you investigate. The game won't hold your hand or tell you what to do.
- Huge variety of enemies and challenges, including monsters, rogue mages and mutilated outlaws, which all can have the same spells and skills you do
You'll never pay for updates, patches, or DLC of any kind for Serpent in the Staglands.
For more gameplay information and official forums, please visit: http://serpentinthestaglands.com
- OS: Ubuntu 10.10 +
- Processor: 2.4 GHz Pentium IV or equivalent AMD Athlon processorMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: 512 MB +
- Storage: 3 GB available space
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