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Monthly Update - July 2022
This month I decided to take a look at the Enemy System and decided to revamp how this system works! Previously, Enemies would spawn in 3 slots, and once one of those enemies died a new one would instantly take it's place. Now, Enemies spawn in waves, there are still 3 slots enemies spawn but if one enemy dies another one won't take it's place until all the enemies have been killed. This would be considered clearing a wave. When the Player reaches wave 1000, a boss enemy will spawn that take over all 3 slots, once defeated the wave will go to Wave 1. Bosses though will be worked on next month.
Currently I have a small amount of upgrades and enemies in game, this is because the act of adding new ones is a relatively simple task considering it's mostly implemented and tested already, and I wanted to prioritize other features that needed more work, but this month I am finally adding some more to test the difficulty when in later game!
Using feedback from my early testers, I've decided to prioritize a settings menu within the game, It will feature the ability to change audio settings etc (more than in the screenshot) Previously settings could only be changed from the main menu
Tutorials have been added as pop-ups that appear when you need them, previously tutorials were hidden under a menu the player had to choose to go too. These are now pop-ups! (with an option to disable in settings)
Previously the daily login reward would check if it's a different day, and give you the reward if the date you last played and the current date didn't match. This would work great apart from it makes it very easy to cheat this system to get the daily reward very quickly. I've revamped the daily logins and added additional measures to prevent this!
That's all for this monthly update, there also many small changes not mentioned here, Like the addition of music on the main menu, and next month the whole game! Follow the Twitter and Join the Discord for more updates! https://twitter.com/olivermac_games & https://discord.gg/xs2FFpBVEk
[ 2022-07-27 11:35:59 CET ] [ Original post ]
Hello! This is the first of many monthly development updates where I will showcase all the changes I've made and have planned for the remainder of the month!
Remade Enemy System
This month I decided to take a look at the Enemy System and decided to revamp how this system works! Previously, Enemies would spawn in 3 slots, and once one of those enemies died a new one would instantly take it's place. Now, Enemies spawn in waves, there are still 3 slots enemies spawn but if one enemy dies another one won't take it's place until all the enemies have been killed. This would be considered clearing a wave. When the Player reaches wave 1000, a boss enemy will spawn that take over all 3 slots, once defeated the wave will go to Wave 1. Bosses though will be worked on next month.
New Enemies & Upgrades
Currently I have a small amount of upgrades and enemies in game, this is because the act of adding new ones is a relatively simple task considering it's mostly implemented and tested already, and I wanted to prioritize other features that needed more work, but this month I am finally adding some more to test the difficulty when in later game!
Settings in-game
Using feedback from my early testers, I've decided to prioritize a settings menu within the game, It will feature the ability to change audio settings etc (more than in the screenshot) Previously settings could only be changed from the main menu
Tutorials
Tutorials have been added as pop-ups that appear when you need them, previously tutorials were hidden under a menu the player had to choose to go too. These are now pop-ups! (with an option to disable in settings)
Daily Login Revamp
Previously the daily login reward would check if it's a different day, and give you the reward if the date you last played and the current date didn't match. This would work great apart from it makes it very easy to cheat this system to get the daily reward very quickly. I've revamped the daily logins and added additional measures to prevent this!
That's all for this monthly update, there also many small changes not mentioned here, Like the addition of music on the main menu, and next month the whole game! Follow the Twitter and Join the Discord for more updates! https://twitter.com/olivermac_games & https://discord.gg/xs2FFpBVEk
[ 2022-07-27 11:35:59 CET ] [ Original post ]
The Idle Undead
OliverMacdona1d_ Games
Developer
OliverMacdona1d_ Games
Publisher
Coming Soon
Release
Game News Posts:
12
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
No user reviews
(0 reviews)
Overview
The Idle Undead is an Idle Clicker game set in a Zombie Apocalypse!Click to defeat enemies, get loot and cash and spend it to upgrade your base and recruit survivors to help you in your survival.
Gameplay
The Idle Undead is a clicker game where you recruit survivors and purchase various upgrades to progress, You start by clicking on the screen to earn points, that you spend to recruit fellow survivors to defeat the enemies around you!Enemies drop various rewards, such as XP and Cash you put towards levelling up to unlock new areas and upgrades, with more advanced features unlocking the further you progress.
Boosts - These are unlocked at Level 10, and provide you with the ability to get temporary boosts that boost your production for a limited time!
Base Upgrades - You can level up your base with various upgrades to help you in-game!
Cards - Open crates dropped after bosses to earn cards, These cards provide an effect when used and are then destroyed, You can strategize when to use these to help you in difficult situations
Enemy Attacks - Enemies can fight back and can attack the player when spawned by putting various effects on the player that make your gameplay more difficult!
Story
The game is set several years after the outbreak of a virus that transforms the population into mutated zombie-like creatures, Origninating amongst the wealthy who spread the virus slowly down to the common population, it's true origin is unknown, but the mutated creatures show plant like roots within them.
Find newspapers and additional lore as you progress in game to get the full story!
MINIMAL SETUP
- OS: SteamOS 3 / Manjaro / Fedora
- Processor: Ryzen 3 1200Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: RX 560
- Storage: 1 GB available spaceAdditional Notes: May work on additional distros. but builds are only tested for Manjaro. Fedora & SteamOS
- OS: SteamOS 3 / Manjaro / Fedora
- Processor: Ryzen 3 1200Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: RX 570
- Storage: 1 GB available space
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