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Hello!
Welcome to another Weekly Update, Before we start next weeks goals will be the same as this week's!
Today Ill show the progress Ive made in remaking the games HUD!
Heres the concept I made for the new HUD, Its supposed to look nicer, be more customizable with themes and such, and show more/less information if you want it to!
The right side would be a Widgets section, Where you could pin various information you want to see!
The concept shows Active Effects, Notices, Wave Information and Daily Tasks! (Daily Tasks dont exist yet)
You could also add these currently planned optional ones:
- Stats (Total Enemies Killed, Clicks, Kills per Minute etc.)
- Quick Buy (Favourite Upgrades will show up allowing you to quickly upgrade them without opening the shop)
So far Ive implemented all but the widgets section into the game, which will be the main focus of this next week as well as working on better controller support!
Heres what Ive implemented so far!
As you can see its a little bit of a mess but you can see it looks a little nicer from what it used to look like (I hope), the old version is seen below:
It also matches your chosen theme thanks to the work of last week!
I also plan this week to add better controller support mainly with a wheel that will show up when you hold down a button allowing quick access to menus and actions (that you can customize) or with a different method, shown later.
I also want to allow you to set the 0-9 keys to open various menus and actions of your choosing, in the future hopefully allowing you to assign any keys to actions.
To end this weeks update Ill show 2 concepts I have for better controller support:
The first is a simple wheel, Youd hold down a button and then use the stick to select what you want, Let go and the selected menu opens!
This one is very simple and is used in a lot of games, The second one below I just came up with like 5 seconds ago
The second one is a bit more confusing but would support up to around 16 shortcuts
Youd hold down a part of the d-pad, and the Up button would have 4 other buttons assigned to it.
So youd hold down the Up button and then press A to open the Shop, But if you held down Right, A might be assigned to something else of your choosing
Does that make sense, I hope so!
Tell me your thoughts and such (If anyone does)
Ill see you next week!
Is this a Weekly Update?? oh must have forgotten about that part, sorry! Welcome back to another Weekly update which if not for my massive general laziness problem, would be an accurate title. This last week I worked on adding Themes to The Idle Undead which currently only applies to the Main Menu, Which is the only part of the game that has had its UI revamped so far, This week the main HUD will be reworked!
Hi there! Last week I planned to work on a remake of the Save Management System, Continue Work on the Settings Menu and do additional work on the Background Remake (I wont be talking about that last one still, Big Secret) To quickly get one of the 2 out of the way, I finished moving all the old settings over to the new settings, Settings Cloud Sync is all planned out and I should be able to get it working in a basic form today, as Im a day late! (Expect a post on my socials later in the day, or early tomorrow) Custom Keybinds have been delayed for now, But its still planned, theres just stuff I want to do first! Before I get into this last week's work, I have a few topics Id like to discuss!
Hello there! This is the first of hopefully many weekly updates on the development of the games Im working on, as well as general stuff! So far the only game Im working on right now is The Idle Undead, So lets talk about that! These weekly updates will release every Monday, Detailing what I worked on for the past week! After that, Ill give my plans for the current week!
Hey there!
This month i've been pretty busy but i've managed to work on the cards system quite a lot over the past few days among other things!
Recently i've made the decision to make the "Cards" i've been talking about for a while "Skill Cards", and making all the other upgrades like Boosts and Survivors also cards, like "Survivor Cards" etc.
This is so I can make a menu that displays all the 'Cards' you've collected throughout the game, giving you a basic idea of where your at and how much you have left to unlock everything!
So I have a screenshot or two of this menu to show:
I've also redesigned the design for a few things like the Game Icon and parts of the loading screens and main menus with new animations and such!
I've also added some icons that show when your playing with a keyboard to show any shortcuts that are available to open something instead of having to press the button every time, here's what that looks like
You can turn these icons off in the settings if you don't like them there btw!
Now that's about all i've done this month as I've only been working on the game the past few days, for the remainder of this month and into the next i expect to do a LOT more work than I did this month!
I have also this month put more work into parts I can't show at the moment, like the Skill Cards, a new mini-game and such!
That's all for this month's update, hopefully next month's will have a lot more to show!
Hey there! Quick Update to say I've released the first trailer for The Idle Undead! Currently this trailer is based from the 0.0.13 version, So it doesn't include some newer features like Cards and such yet! I plan to make trailers every few versions (I make around 1 version / month) so the trailer is up to date with the latest features in the game! I'm also planning to do update videos where I describe the changes I've made every month alongside the update posts here! [previewyoutube=gPTlgMGSuVU;full][/previewyoutube]
Hey there!
As you can see i've added 4 new survivors!!
welll.... you can only SEE 3 but that's not the point...
But i've finally decided to go back and add some new upgrades, and played the game for about 5 hours from a new save to see how the game works with the new survivors!
It now takes about 2 hours to unlock everything i've added so far, and cause it's so easy to go back and add new content I can stretch that for much longer.
From doing this i've learned a few things:
- The first 20 minutes of the game is pretty slow, this is because you've only just started and the game doesn't pick up as fast as it should do.
- After this the game is pretty fun for 2-3 hours, and you can see your progress and how the zombies are being defeated faster which is pretty satisfying!
- After this it's a bit TOO easy, this will get harder if i add more content but i've noticed the game needs more input from the player and more gameplay mechanics that require the player to pay attention, other than all the existing mechanics that require the player to sit back and watch, and occasionally buy upgrades.
This leads me to the next mechanics i'm going to be working on:
- Weapons!!!
To simply explain, while you click you will also charge the BIG click. unleash the big click to deal ultimate damage.
So a weapon will have charges lets say 100 that you power up by clicking
If you click 100 times the weapon will fire and inflict damage on the enemies.
You'll unlock more as you progress, And each weapon will do it's own unique special thing I haven't thought of yet....
- Cards
Cards will be obtained by.. playing the game.
Randomly you'll find card packs while playing that when opened give you random cards, each card does a unique one time ability when used.
You can choose to use a card at any time but once you've used it the card is destroyed and can't be used again.
it's like a one time use upgrade.
That's about all I have for this update, You can tell a lot of this isn't as detailed as usual, and that's cause I'm still fully designing and figuring out how it'll work. But i thought it'd be a good idea to make an update so yes...
If you want more frequent smaller updates I'd highly suggest you follow my Twitter, or annoyingly ask me all the time on my Twitch.
Goodbye for now.. hopefully!
Hey there, This is a small update to announce that progress has been slow since the start of September and not much work has been put into the game during this time while I adjust to being at university. So for this post I'm going to say what I'm planning to add for the remainder of this month and the next month, as there will be no update for November and possibly December. The main goal at the moment is to fill the game with content, as the base features have mostly been implemented, this includes:
Hey there!
It's the 2nd monthly update and a lot has changed this month!
Firstly, The "Shop" has been reworked to allow you to filter and customize what upgrades you want to be displayed!
As you can see the Upgrades now also have icons with them, And a filters button!
Pressing the Filters button opens the above menu providing many options, for example:
Hello! This is the first of many monthly development updates where I will showcase all the changes I've made and have planned for the remainder of the month!
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