Plans for 2023
I started development on The Idle Undead near the end of 2021, So this month will mark a year and 2 months probably that ive been working on the game! Last year I had some trouble with getting the motivation to work on the game and combined with starting university I had not done as much development as I had hoped for that year, but the hope for 2023 is to put a lot more time into development! With that here are some of my plans for this year:
Although this point is very vague at what the art side means Im going to be focussing less on adding new features and a lot more on the appearance of the game as well as aspects like accessibility and such You might have noticed in game screenshots and such but the zombie clicker game has a lack of zombies, this is because I wouldnt exactly describe myself as an artist and my pixel art skills just aren't really at the point where I can make zombie looking zombies, let alone werewolves and the like! This year I plan to practise my pixel art skills and create a lot more little icons and sprites for zombies and all kinds of things, even if some of them will be placeholders while I practise to make better ones. This includes:
I feel like I've been talking about this every update but I'm still working on the Cards system. This is a major mechanic of the game that's a core part of the experience that is yet to be implemented. Ive already been working on the design for several of the cards and coming up with the effects each one will have and I plan to have a basic version of the cards system implemented relatively early in this year. Nearer the time I will have a dedicated blog post and video describing how it works
Ive finally started putting more thought into boss enemies and will start adding them pretty soon! Simply put, there are enemies with a LOT of health, but theyll give you a pretty good reward and I want every boss to feel like you're hitting a milestone in game progress. some bosses will give a story upon defeat, some might unlock a new upgrade!
Ive been doing these blog post style updates for a while now but I also want to do these in video format for each month, So I can more easily show the actual progress of what I've been working on instead of just describing them.
This is basically just trying to get more people to know about the game, I dont plan on doing this that much until the end of the year where I have something more interesting to present, But this will include stuff like: Heavily advertising social media accounts for the game Making a game trailer Making merchandise JUST FOR ME (I would never sell merch before my game is fully out, This would be just merch for me to use all the time so if im streaming for example, my game merch will be in my camera, its smart i promise)
While I'm bored developing The Idle Undead I plan to make mini games for The Idle Undead, yes yes im a genius thank you. Ive already started working on one of them, These will be very very simple small mini games I can create in barely any time (1 week - 1 month) I plan to have these unlocked throughout playing the game and will give you a small optional distraction while you're waiting for a thing to happen in the main game!
I know my personal worst nightmare, writing dialogue for characters when I cant talk to real people (gamer joke) At first these will be very very basic like a tutorial person who tells you how to do the whole game thing, and later giving you random parts of my really bad game lore. Right now it will just be a tutorial person, and right now thats all I have planned. But it will introduce fun visual novel-like elements to the game!
Yes im keeping secrets from you, im sorry (im not) I get game ideas for features like 5 times a day and I have a long long list of stuff I want to add, I wont add most of them. So I would never announce I'm working on a thing if I decide to scrap it, well I might, but Im not going to announce every idea Ive made a tiny concept for. So this year there'll be a lot more than Ive said here, a lot more, but youll find out more about them nearer the time, theyll also be a lot more of the same stuff added like upgrades and such!
[ 2023-01-01 01:42:34 CET ] [ Original post ]
Firstly, Happy new year!
I started development on The Idle Undead near the end of 2021, So this month will mark a year and 2 months probably that ive been working on the game! Last year I had some trouble with getting the motivation to work on the game and combined with starting university I had not done as much development as I had hoped for that year, but the hope for 2023 is to put a lot more time into development! With that here are some of my plans for this year:
Focus on the Art side of the game
Although this point is very vague at what the art side means Im going to be focussing less on adding new features and a lot more on the appearance of the game as well as aspects like accessibility and such You might have noticed in game screenshots and such but the zombie clicker game has a lack of zombies, this is because I wouldnt exactly describe myself as an artist and my pixel art skills just aren't really at the point where I can make zombie looking zombies, let alone werewolves and the like! This year I plan to practise my pixel art skills and create a lot more little icons and sprites for zombies and all kinds of things, even if some of them will be placeholders while I practise to make better ones. This includes:
- Adding actual zombies to look at
- Making more models to make the background environment look more alive or shall i say dead
- Adding more animations for random UI effects and such
- Adding some more sound effects
The much anticipated Cards system
I feel like I've been talking about this every update but I'm still working on the Cards system. This is a major mechanic of the game that's a core part of the experience that is yet to be implemented. Ive already been working on the design for several of the cards and coming up with the effects each one will have and I plan to have a basic version of the cards system implemented relatively early in this year. Nearer the time I will have a dedicated blog post and video describing how it works
Boss Battles
Ive finally started putting more thought into boss enemies and will start adding them pretty soon! Simply put, there are enemies with a LOT of health, but theyll give you a pretty good reward and I want every boss to feel like you're hitting a milestone in game progress. some bosses will give a story upon defeat, some might unlock a new upgrade!
Video Updates
Ive been doing these blog post style updates for a while now but I also want to do these in video format for each month, So I can more easily show the actual progress of what I've been working on instead of just describing them.
Marketing
This is basically just trying to get more people to know about the game, I dont plan on doing this that much until the end of the year where I have something more interesting to present, But this will include stuff like: Heavily advertising social media accounts for the game Making a game trailer Making merchandise JUST FOR ME (I would never sell merch before my game is fully out, This would be just merch for me to use all the time so if im streaming for example, my game merch will be in my camera, its smart i promise)
Mini Games
While I'm bored developing The Idle Undead I plan to make mini games for The Idle Undead, yes yes im a genius thank you. Ive already started working on one of them, These will be very very simple small mini games I can create in barely any time (1 week - 1 month) I plan to have these unlocked throughout playing the game and will give you a small optional distraction while you're waiting for a thing to happen in the main game!
Storyline
I know my personal worst nightmare, writing dialogue for characters when I cant talk to real people (gamer joke) At first these will be very very basic like a tutorial person who tells you how to do the whole game thing, and later giving you random parts of my really bad game lore. Right now it will just be a tutorial person, and right now thats all I have planned. But it will introduce fun visual novel-like elements to the game!
Some secret other stuff
Yes im keeping secrets from you, im sorry (im not) I get game ideas for features like 5 times a day and I have a long long list of stuff I want to add, I wont add most of them. So I would never announce I'm working on a thing if I decide to scrap it, well I might, but Im not going to announce every idea Ive made a tiny concept for. So this year there'll be a lot more than Ive said here, a lot more, but youll find out more about them nearer the time, theyll also be a lot more of the same stuff added like upgrades and such!
The Idle Undead
OliverMacdona1d_ Games
OliverMacdona1d_ Games
Coming Soon
Casual F2P Singleplayer
Game News Posts 12
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews
(0 reviews)
https://undead.olivermacdonald.net
https://store.steampowered.com/app/1975650 
Overview
The Idle Undead is an Idle Clicker game set in a Zombie Apocalypse!Click to defeat enemies, get loot and cash and spend it to upgrade your base and recruit survivors to help you in your survival.
Gameplay
The Idle Undead is a clicker game where you recruit survivors and purchase various upgrades to progress, You start by clicking on the screen to earn points, that you spend to recruit fellow survivors to defeat the enemies around you!Enemies drop various rewards, such as XP and Cash you put towards levelling up to unlock new areas and upgrades, with more advanced features unlocking the further you progress.
Boosts - These are unlocked at Level 10, and provide you with the ability to get temporary boosts that boost your production for a limited time!
Base Upgrades - You can level up your base with various upgrades to help you in-game!
Cards - Open crates dropped after bosses to earn cards, These cards provide an effect when used and are then destroyed, You can strategize when to use these to help you in difficult situations
Enemy Attacks - Enemies can fight back and can attack the player when spawned by putting various effects on the player that make your gameplay more difficult!
Story
The game is set several years after the outbreak of a virus that transforms the population into mutated zombie-like creatures, Origninating amongst the wealthy who spread the virus slowly down to the common population, it's true origin is unknown, but the mutated creatures show plant like roots within them.
Find newspapers and additional lore as you progress in game to get the full story!
MINIMAL SETUP
- OS: SteamOS 3 / Manjaro / Fedora
- Processor: Ryzen 3 1200Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: RX 560
- Storage: 1 GB available spaceAdditional Notes: May work on additional distros. but builds are only tested for Manjaro. Fedora & SteamOS
- OS: SteamOS 3 / Manjaro / Fedora
- Processor: Ryzen 3 1200Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: RX 570
- Storage: 1 GB available space
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