Developer Update - April 2023
I keep delaying writing these dev updates, so they are not really as monthly as they should be But hopefully, Im going to write these more frequently now, despite saying this every other update. A lot has been added since the last update though!
These Notices are basically notifications that will appear in the bottom-right to show you smaller events that happen in the game, like the reward youve gained from defeating an enemy which surprisingly you have not been told since I added this. You also get notices for when the wave resets back to Wave 1 and loads of other stuff!
As you progress in The Idle Undead youll probably find that some of the enemies introduced near the start of the game are a bit too easy so Ive added Enemy Grades! What are Enemy Grades, you ask?? (asked no one) At the start of the game, youll only have Grade 1 unlocked, which means all the enemies will be at their base HP, when you go to later levels a grade will be picked at random from the ones unlocked, higher grades will have higher HP as shown below: Grade I - 100% HP Grade II - 150% HP (Unlocked at Lvl 100) Grade III - 200% HP (Unlocked at Lvl 250) Grade IV - 250% HP (Unlocked at Lvl 500)
I recently rewrote some of the Enemy System, as it was one of the first parts I added to the game and is a bit dated and badly made. Originally 3 Enemies would exist every wave and no more than that, Now this has changed! The player starts with 3 Enemies like before, but based on how far youve progressed through the round. More enemies will spawn, currently up to 5!
I also added effects that can be applied to enemies! For example, an Ice Type Enemy can spawn that will freeze the enemies opposing them, protecting them from damage with a layer of ice until the enemy causing the effect is defeated!
Although I will keep the bosses a secret for now, Ive finally implemented the first one! The boss even has a unique effect in battle exclusive to it! I plan to have 4 boss battles per round, every 250 waves!
This system is still very early in development (as seen by the placeholder description), But Ive added Weapons! Weapons act as an incentive to click, as every click will power up the weapon charge, Allowing you to unleash a more powerful attack! The flamethrower surprisingly sets an enemy on fire! Fire does small amounts of damage to an enemy very quickly, on death the fire spreads to enemies opposing them.
A coin can now pop up in different places on the screen at random points, clicking it before it disappears will give you a reward!
Ive added a new feature that will change your default FPS to 30 when on a lower-end device. On every other platform these default to 60 FPS, You can of course change the FPS yourself if you dont like these settings.
[ 2023-04-24 02:54:47 CET ] [ Original post ]
Introduction
I keep delaying writing these dev updates, so they are not really as monthly as they should be But hopefully, Im going to write these more frequently now, despite saying this every other update. A lot has been added since the last update though!
Notices
These Notices are basically notifications that will appear in the bottom-right to show you smaller events that happen in the game, like the reward youve gained from defeating an enemy which surprisingly you have not been told since I added this. You also get notices for when the wave resets back to Wave 1 and loads of other stuff!
Enemy Grades
As you progress in The Idle Undead youll probably find that some of the enemies introduced near the start of the game are a bit too easy so Ive added Enemy Grades! What are Enemy Grades, you ask?? (asked no one) At the start of the game, youll only have Grade 1 unlocked, which means all the enemies will be at their base HP, when you go to later levels a grade will be picked at random from the ones unlocked, higher grades will have higher HP as shown below: Grade I - 100% HP Grade II - 150% HP (Unlocked at Lvl 100) Grade III - 200% HP (Unlocked at Lvl 250) Grade IV - 250% HP (Unlocked at Lvl 500)
Enemy Numbers
I recently rewrote some of the Enemy System, as it was one of the first parts I added to the game and is a bit dated and badly made. Originally 3 Enemies would exist every wave and no more than that, Now this has changed! The player starts with 3 Enemies like before, but based on how far youve progressed through the round. More enemies will spawn, currently up to 5!
Enemy Effects
I also added effects that can be applied to enemies! For example, an Ice Type Enemy can spawn that will freeze the enemies opposing them, protecting them from damage with a layer of ice until the enemy causing the effect is defeated!
Bosses
Although I will keep the bosses a secret for now, Ive finally implemented the first one! The boss even has a unique effect in battle exclusive to it! I plan to have 4 boss battles per round, every 250 waves!
Weapons
This system is still very early in development (as seen by the placeholder description), But Ive added Weapons! Weapons act as an incentive to click, as every click will power up the weapon charge, Allowing you to unleash a more powerful attack! The flamethrower surprisingly sets an enemy on fire! Fire does small amounts of damage to an enemy very quickly, on death the fire spreads to enemies opposing them.
Coins
A coin can now pop up in different places on the screen at random points, clicking it before it disappears will give you a reward!
Low-End Device Optimizations
Ive added a new feature that will change your default FPS to 30 when on a lower-end device. On every other platform these default to 60 FPS, You can of course change the FPS yourself if you dont like these settings.
The Idle Undead
OliverMacdona1d_ Games
OliverMacdona1d_ Games
Coming Soon
Casual F2P Singleplayer
Game News Posts 12
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
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https://undead.olivermacdonald.net
https://store.steampowered.com/app/1975650 
Overview
The Idle Undead is an Idle Clicker game set in a Zombie Apocalypse!Click to defeat enemies, get loot and cash and spend it to upgrade your base and recruit survivors to help you in your survival.
Gameplay
The Idle Undead is a clicker game where you recruit survivors and purchase various upgrades to progress, You start by clicking on the screen to earn points, that you spend to recruit fellow survivors to defeat the enemies around you!Enemies drop various rewards, such as XP and Cash you put towards levelling up to unlock new areas and upgrades, with more advanced features unlocking the further you progress.
Boosts - These are unlocked at Level 10, and provide you with the ability to get temporary boosts that boost your production for a limited time!
Base Upgrades - You can level up your base with various upgrades to help you in-game!
Cards - Open crates dropped after bosses to earn cards, These cards provide an effect when used and are then destroyed, You can strategize when to use these to help you in difficult situations
Enemy Attacks - Enemies can fight back and can attack the player when spawned by putting various effects on the player that make your gameplay more difficult!
Story
The game is set several years after the outbreak of a virus that transforms the population into mutated zombie-like creatures, Origninating amongst the wealthy who spread the virus slowly down to the common population, it's true origin is unknown, but the mutated creatures show plant like roots within them.
Find newspapers and additional lore as you progress in game to get the full story!
MINIMAL SETUP
- OS: SteamOS 3 / Manjaro / Fedora
- Processor: Ryzen 3 1200Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: RX 560
- Storage: 1 GB available spaceAdditional Notes: May work on additional distros. but builds are only tested for Manjaro. Fedora & SteamOS
- OS: SteamOS 3 / Manjaro / Fedora
- Processor: Ryzen 3 1200Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: RX 570
- Storage: 1 GB available space
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