Hello!
Welcome to another Weekly Update, Before we start next weeks goals will be the same as this week's!
Today Ill show the progress Ive made in remaking the games HUD!
Heres the concept I made for the new HUD, Its supposed to look nicer, be more customizable with themes and such, and show more/less information if you want it to!
The right side would be a Widgets section, Where you could pin various information you want to see!
The concept shows Active Effects, Notices, Wave Information and Daily Tasks! (Daily Tasks dont exist yet)
You could also add these currently planned optional ones:
- Stats (Total Enemies Killed, Clicks, Kills per Minute etc.)
- Quick Buy (Favourite Upgrades will show up allowing you to quickly upgrade them without opening the shop)
So far Ive implemented all but the widgets section into the game, which will be the main focus of this next week as well as working on better controller support!
Heres what Ive implemented so far!
As you can see its a little bit of a mess but you can see it looks a little nicer from what it used to look like (I hope), the old version is seen below:
It also matches your chosen theme thanks to the work of last week!
I also plan this week to add better controller support mainly with a wheel that will show up when you hold down a button allowing quick access to menus and actions (that you can customize) or with a different method, shown later.
I also want to allow you to set the 0-9 keys to open various menus and actions of your choosing, in the future hopefully allowing you to assign any keys to actions.
To end this weeks update Ill show 2 concepts I have for better controller support:
The first is a simple wheel, Youd hold down a button and then use the stick to select what you want, Let go and the selected menu opens!
This one is very simple and is used in a lot of games, The second one below I just came up with like 5 seconds ago
The second one is a bit more confusing but would support up to around 16 shortcuts
Youd hold down a part of the d-pad, and the Up button would have 4 other buttons assigned to it.
So youd hold down the Up button and then press A to open the Shop, But if you held down Right, A might be assigned to something else of your choosing
Does that make sense, I hope so!
Tell me your thoughts and such (If anyone does)
Ill see you next week!
The Idle Undead
OliverMacdona1d_ Games
OliverMacdona1d_ Games
Coming Soon
Casual F2P Singleplayer
Game News Posts 12
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews
(0 reviews)
https://undead.olivermacdonald.net
https://store.steampowered.com/app/1975650 
Overview
The Idle Undead is an Idle Clicker game set in a Zombie Apocalypse!Click to defeat enemies, get loot and cash and spend it to upgrade your base and recruit survivors to help you in your survival.
Gameplay
The Idle Undead is a clicker game where you recruit survivors and purchase various upgrades to progress, You start by clicking on the screen to earn points, that you spend to recruit fellow survivors to defeat the enemies around you!Enemies drop various rewards, such as XP and Cash you put towards levelling up to unlock new areas and upgrades, with more advanced features unlocking the further you progress.
Boosts - These are unlocked at Level 10, and provide you with the ability to get temporary boosts that boost your production for a limited time!
Base Upgrades - You can level up your base with various upgrades to help you in-game!
Cards - Open crates dropped after bosses to earn cards, These cards provide an effect when used and are then destroyed, You can strategize when to use these to help you in difficult situations
Enemy Attacks - Enemies can fight back and can attack the player when spawned by putting various effects on the player that make your gameplay more difficult!
Story
The game is set several years after the outbreak of a virus that transforms the population into mutated zombie-like creatures, Origninating amongst the wealthy who spread the virus slowly down to the common population, it's true origin is unknown, but the mutated creatures show plant like roots within them.
Find newspapers and additional lore as you progress in game to get the full story!
- OS: SteamOS 3 / Manjaro / Fedora
- Processor: Ryzen 3 1200Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: RX 560
- Storage: 1 GB available spaceAdditional Notes: May work on additional distros. but builds are only tested for Manjaro. Fedora & SteamOS
- OS: SteamOS 3 / Manjaro / Fedora
- Processor: Ryzen 3 1200Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: RX 570
- Storage: 1 GB available space
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