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One Last Crane 1.1.2

  • Fix the "overflow error" by converting all heroines' roll credits to video format.
  • Fix the value error in the Simplified Chinese translation.


[ 2022-07-10 18:32:26 CET ] [ Original post ]


One Last Crane 1.1.0

  • CG Gallery has been fixed; some images that were unlocked but did not appear will now appear.
  • Music Room is now fixed; redundant BGMs that were not used in the game have been removed from the list.
  • The overflow error that prevented certain players from passing the roll credits on Chihiro's route has been resolved. However, we are unable to reproduce this specific error, so if any of you continue to experience this issue, please report it to us.


[ 2022-07-07 18:31:16 CET ] [ Original post ]


Development Update #15 OLC's Latest Progress

Hello everyone,
It's been a bit long since our last announcement. We think it is time to deliver some updates and tell you about the progress we've made until now so you'll have an idea of when the game will be fully developed.
As you can see on the infographic above, there are only 30,000 words left for the scenario! Ten thousand words usually takes a month to write, edit, and proofread. That means we can estimate that the scenario will be completed in 3 months. Also, we can say that all the images have been done except for the CGs. With the current situation, the artist needs at least another 4 months to finish them all. In the previous update, we showed you some WIPs, right? This time, we have another sneak peek of the latest CG we've been working on.
The CG above is one of the scenes that we took from Mary's route. What kind of situation is that? From the looks of it, they seem to be enjoying their time together. But will that last long...? To close this update, below is a preview of background music that was specially made just for Mary. See ya in the next update, and we hope you enjoy the music! https://soundcloud.com/onelastcrane/mary ___________________________________________________________ Useful links: Pledge One Last Crane with PayPal: https://digitalez.cc/olc/ Twitter: https://twitter.com/digitalezgames facebook: https://www.facebook.com/DigitalEZ/ One Last Crane on Kickstarter


[ 2019-05-08 06:33:03 CET ] [ Original post ]


Development Update #14 Latest Update & Additional CGs

Hello everyone. Here we come with some updates.
The development of One Last Crane is now focused on completing the script for Mary's and Chihiro's routes. There are around 50,000 words left from 120,000 words that have been written. Therefore, we can say that the current progress for the text is at 70%. Since the story has grown longer than we anticipated, the number of CGs have been affected too. Overall, the project has grown twice as large as we originally planned. So far, we've completed 17 out of 30 CGs that we planned, but there are still plenty more to finish. As a result, the full game's expected release will be later than the date that we have written on our Kickstarter campaign's page. I am very sorry for this and I hope you guys will be okay with waiting a little bit longer. These are some sneak peek from CGs that we are working on right now.

Meanwhile, the other assets such as background music, sound effects, sprites, and background images are almost complete. But hey, although the number of CGs that must be completed is still plenty, the common route is actually fully playable right now. Its length is approximately 67 hours of playtime. So, in order to ensure that everyone here will be able to enjoy the game as the story progresses, we're open to the possibility of launching the game in Early Access on Steam in the near future. That's all we can share with you for now. See you in the next development update and happy weekend! ___________________________________________________________ Useful links: Pledge One Last Crane with PayPal: https://digitalez.cc/olc/ Twitter: https://twitter.com/digitalezgames facebook: https://www.facebook.com/DigitalEZ/ One Last Crane on Kickstarter


[ 2019-02-24 07:42:35 CET ] [ Original post ]


Now Available - Desolate City: The Bloody Dawn

Tribute to Resident Evil series, Desolate City is an adventure game set after an outbreak in a city called Gray Bay. https://store.steampowered.com/app/965410/ The game now supports achievements, cloud service, joysticks, and multiplatform(Mac/Linux), there's also a 10% launch discount for the first week only. We wish you will enjoy this retro RPG experience. Thank you for your support.


[ 2019-02-01 08:35:45 CET ] [ Original post ]


Merry Christmas & Happy New Year!


It's now December and 2019 is only several days away. Merry Christmas and Happy New Year from us! For this special moment, we have a special gift for you guys. It's a Christmas-themed wallpaper featuring Chihiro in it! You can download the wallpaper by clicking on the link below: https://drive.google.com/drive/folders/11NXn7zCavfofo275nWMGC8EKetQUTCGT Ever since she was little, Chihiro has always had a problem with her sense of fashion. Even Yuuki calls her a tomboy! However, deep inside, she wants a boyfriend and wants to look more feminine. Therefore, Christmas is her chance to prove herself. Can she make the other boys fall in love with her? See you next year, and I hope you enjoy your holiday! ___________________________________________________________ Pledge One Last Crane with PayPal: https://digitalez.cc/olc/ Twitter: https://twitter.com/digitalezstudio facebook: https://www.facebook.com/Digitalez.game.studio/ One Last Crane on Kickstarter


[ 2018-12-25 06:28:31 CET ] [ Original post ]


Development Update #12 Asuka's Route Finished and a New Track

Hello everyone,
It's been a while since our last update. We have a bit of good news regarding the development. We've finally managed to get Asuka's route done! It was quite a long journey for us. We experienced many difficulties along the way, but it was worth it to make Asuka's route a meaningful experience. While reading the last chapter of Asuka's route, we even cried, both in happiness and sadness. We're happy that we've finally completed it. On the other hand, we're sad to have to say goodbye to Asuka and Yuuki. They aren't just characters from a fictional story. For us, they're alive and are always in our hearts. We really want to share this blissful feeling with you when the time comes. We hope we'll be able to carve another great story for Asuka and Yuuki someday. In other news, this time from the music section, we have someone we'd like to introduce to you. She is iolli, a talented composer from Japan. She is willing to contribute in making some of the background music. We're very grateful to be working with her. She already made a demo track for One Last Crane. You can listen to the music here: https://soundcloud.com/iori-738765292/origami/s-wiQ9m What do you think about it? We hope you like it as much as we do! That's all for now. See you in the next update! ___________________________________________________________ Useful links: Pledge One Last Crane with PayPal: https://digitalez.cc/olc/ Twitter: https://twitter.com/digitalezgames facebook: https://www.facebook.com/DigitalEZ/ One Last Crane on Kickstarter


[ 2018-12-19 04:13:58 CET ] [ Original post ]


Development Update #11 Latest Progress and New Character


Hello everyone! Here we come with the new updates. We will discuss several things about the writing process, the artwork, and an introduction to a new character. We just finished two chapters for Asukas route, and theres still one more chapter to be completed (if we still follow the original plot). Hopefully, we can finish Asukas route by the end of the year! We have also found a new talented and reliable writer after such a long and tiring search. Were still discussing some things with her, so unfortunately, we cant introduce her right now. However, eventually, she will be entrusted with Mary Murakamis route. Meanwhile, Stefani, our main writer, will immediately proceed to Chihiros route after finishing Asukas route. Lets proceed to the artwork section. Judo has almost finished designing all the characters. We just need to draw one more character, and its only a request from one of our backers. We will introduce him to you when the time comes. As for the CG illustrations, we cant exactly measure the total amount of them yet, because sometimes the story deviates from the initial plot, so we must wait until a scene is confirmed to have a CG on it. For now, we will show you one of the CGs thats still in sketch form. Can you guess whos in this and what is actually happening? ;)
Lastly, theres a supporting character we want to introduce to you. His name is Kazuma.
Kazuma is a third-year student who was close with and very protective toward Asuka. They always went home together. As Kazuma and Asuka bear no similarity in their features, Kazuma is most likely Asukas boyfriend. Moreover, he has the same calm personality and charisma as one of the student council members, making them a perfect match for one another. Kazuma disliked Yuuki for being more of a troublemaker rather than a friend to Asuka. Okay, so thats all we can share today. See you in the next update and have a nice day! Useful links: Pledge One Last Crane with PayPal: https://digitalez.cc/olc/ Twitter: https://twitter.com/digitalezstudio facebook: https://www.facebook.com/Digitalez.game.studio/ One Last Crane on Kickstarter


[ 2018-11-26 16:41:52 CET ] [ Original post ]


Development Update #10 & Happy Halloween!


Hello everyone! We're back to deliver some updates to you, even though I'm afraid it's not as much as you might expect, hehe. Good news comes from the artwork division, concerning background illustrations. In the last update, we'd completed half of the total work. But now, we're rushing to complete all the illustrations by the end of November! When I say 'rush', I don't mean it in a bad way, because personally, I am amazed at how Danil can draw that quickly (almost two complex backgrounds in a week) while maintaining the quality. Here I will post more of his artworks. We will certainly work with him again in some of our future projects, don't you guys agree?
Another piece of news is related to the background music. We've completed all the tracks for common scenes, so we only need to make music for all the heroines' endings. Of course, it'll be made after the script for each girl has been fully written and edited. Also, in this update, I want to introduce you to a new supporting character. It's a 'she', so I hope you guys will be happy to welcome her! Why? It's simple: because she is super cute, both in her appearance and personality. I hope Yuuki won't be distracted from Saki after getting to know her. ;)
Miho Nakano is a first-year student who is in the same class with Marceline and who is also one of the Literature Club members. In fact, she is the most diligent one. She has a friendly personality that makes it easy for anyone to get along with her, but she can also be stubborn when she thinks shes right. Miho was the second person in the club who accepted Yuuki right after he joined, besides the club president. And last but not least, let's end this update with a little celebration, because Asuka, Chihiro, and Mary are already wearing their costumes and are ready to scare people throughout the neighborhoods! Happy Halloween, everyone! We hope you're enjoying your day, and see you in the next update! Useful links: Pledge One Last Crane with PayPal: https://digitalez.cc/olc/ Twitter: https://twitter.com/digitalezstudio facebook: https://www.facebook.com/Digitalez.game.studio/ One Last Crane on Kickstarter


[ 2018-11-02 04:16:25 CET ] [ Original post ]


Development Update #09 - Latest Progress and Backgrounds

Hello everyone,
In the last 3 weeks, we have made a major leap in our development progress. Although it isn't across all sectors, at least we have some good news that we can share with you today. Our GUI (Graphic User Interface) is almost finished! All the major features have been coded. Only minor bugs and some small improvements remain. The reason why this process took so long was that we implemented some features that are quite advanced (some features don't even have any documentation yet, so we had to figure it out). Also, there were some engine issues that caused a hard time for us until we solved them ourselves. Basically, we could have made it simple by following the default settings. However, that's not the way we do things here. We managed to record a little bit of our work while we were testing Save/Load and Text Preview in the Settings. Thanks to Lezalith, who recorded it during the process. https://ksr-video.imgix.net/assets/022/889/270/8836344c37e86e75c10da633e1d41662_h264_high.mp4 Another bit of news is that we're halfway to the completion of the background illustrations. We plan to have ~20 backgrounds in total. During the development process, we changed the background artist quite a lot. Maybe up to three or four times? Well, even I've forgotten how many times it's been, teehee... :p There are so many reasons behind the constant replacements, from the cost, the lack of communication, response times, and other things. But, finally, we met our ideal background illustrator just around two months ago, after the project had been going on for about five months. His name is Danil. He's a fast worker, and he can do complex designs in just a week. And here is the process on how we get this done from scratch until it's finished:
First, we send the brief, including references, to Danil. After some time, up to 45 days, the model is submitted for approval. Then, he only needs 12 days to color block and complete it. It's quite fast for a really good result, isn't it? Hope you guys like it too! That's it for today. We'll share our development update on another occasion. Until next time, see you and have a great day! Useful links: Pledge One Last Crane with PayPal: https://digitalez.cc/olc/ DigitalEZ's Twitter: https://twitter.com/digitalezstudio DigitalEZ's facebook: https://www.facebook.com/Digitalez.game.studio/ Indiegogo campaign One Last Crane on Kickstarter


[ 2018-10-15 13:49:07 CET ] [ Original post ]


Development Update #08 - Speedpaint


Hello everyone! It's already September. Time flew so quickly that without noticing, we have already been developing One Last Crane for 6 months. There are still a few months until the game's release. I hope you guys can patiently wait for it! We are currently preparing the release of the Ren'py version of the demo on Steam. The process is taking a rather long time because our programmer, besides coding the user interface, is also handling another responsibility to code many of the scenes so he still can follow the scriptwriting progress. In this update, we also have something for you. Our main artist, Judo , had an opportunity to record his work in making a CG. You can see some of the processes involved in the speedpaint video below. https://www.youtube.com/watch?v=Csu8TPMWpEw&t=1s It's just... We're sorry that the process was incomplete. The video only shows the process from scratch until half of the lining. It was because, in the process of making the CG scene, our main artist was hospitalized for a few days, and access to recording equipment was limited. He just came home today and is still recovering. We might give you another full speedpaint video later. But for now, this is the only thing we can share with you. See you in the next update, and have a great day! Useful links: Pledge One Last Crane with PayPal: https://digitalez.cc/olc/ DigitalEZ's Twitter: https://twitter.com/digitalezstudio DigitalEZ's facebook: https://www.facebook.com/Digitalez.game.studio/ Indiegogo campaign One Last Crane on Kickstarter


[ 2018-09-25 03:30:14 CET ] [ Original post ]


Development Update #07 - Programming and Artwork


"I was afraid, Yuuki... I thought I would lose you," said Mary. Hello everyone, Welcome back to our regular development update! Today, we're going to bring you some news from the programming and artwork section. A few weeks ago, we changed our programmer. We faced some difficulties when we tried to find the replacement because most of the candidates were working on another project. But fortunately, after looking for the replacement for a whole week, we finally got him. Feeling that much time was lost for the recruitment process, we tried to catch up. We are grateful that our new programmer can understand this situation and work overtime. As a result of this, the common route, which has a duration of 67 hours, has been coded! Meanwhile, for the heroine route, we need approximately 1.5 months for each character. Hopefully, we can finish it in December. Here's another update from the artwork section. We promised you that we'd show you the CG illustration from each heroine, right? We've shown you Asuka and Chihiro in the previous update. Now, it's time to show you Mary Murakami. Mary was so worried and cried a lot when Yuuki, her dying brother, got hurt while searching for his missing childhood friend. Looking for Saki is difficult, indeed, but Yuuki can face all the troubles thanks to Mary. How fortunate he is to have a dependable sister like her. :brokenheart: That's all we can share with you this time. Please stay tuned for further updates. Thanks for reading, and have a nice day! Useful links: Pledge One Last Crane with PayPal: https://digitalez.cc/olc/ DigitalEZ's Twitter: https://twitter.com/digitalezstudio DigitalEZ's facebook: https://www.facebook.com/Digitalez.game.studio/ Indiegogo campaign One Last Crane on Kickstarter


[ 2018-08-27 05:03:44 CET ] [ Original post ]


Development Update #06 - New Character and Scenario Update

Hello everyone, In this update, we also have a new character to be introduced. His name is Kashiwagi Toyohisa, created by Gilbert. Let's give him a warm welcome!
Kashiwagi Toyohisa is one of Yuukis classmates. Although Yuuki met him in the class, they rarely talked until Yuuki spoke to him while he was sitting alone in the schoolyard. Toyohisa usually puts others before himself regardless of his own personal safety or how well he knows the other person. People actually find this habit a bit weird and excessive even though Toyohisa is safe from bullying due to his high family status. He kept his hair long due to his mother's compliments about it. We also have an update from the scenario writing section. An unexpected thing happened when we realized that the content was much longer than we anticipated. As an example, we initially planned to finish the common route in ~40k words, but the reality is it became ~60k words. This situation has two effects. On one hand, this might mean that we'll require more development time, but on the other hand, you'll have more content to enjoy, as we fully intend to polish this game as much as possible. We'll try to find a way to keep the development time right on schedule. As of today, we only have one writer on our team. We have a plan to recruit another writer for each heroine's route. If this happens, the recruitment process must be done very carefully, because every writer has their own style of writing. The last thing we want to share with you is a sample from another great soundtrack created by our composer, Takahashi. Enjoy your day by listening to this relaxing music! https://soundcloud.com/onelastcrane/on-the-way-home-one-last-crane-ost Check the full announcement here: kck.st/2AnKtFR Useful links: Pledge One Last Crane with PayPal: https://digitalez.cc/olc/ DigitalEZ's Twitter: https://twitter.com/digitalezstudio DigitalEZ's facebook: https://www.facebook.com/Digitalez.game.studio/ Indiegogo campaign One Last Crane on Kickstarter


[ 2018-07-31 04:31:08 CET ] [ Original post ]


Development Update #05 - Latest Progress


Hello everyone! We can finally give an update after there wasn't any news in the last three weeks! This was because we were off during the national holiday in here, and we just started to work again this week. Here is the report of what we've done so far. During the extended campaign via PayPal, there have been 10 backers, providing $216 in total. That's so amazing! We're really grateful for your kindness and support! This brings us closer to the first stretch goal to make more artwork for One Last Crane! And here it is. We promised you we'd post another illustration for the heroine. This time, we are showing you a scene when Yuuki sleeps on Asuka's lap after the club activity is over.
Does it mean that the queen has accepted Yuuki? Hmm... we will leave this to your imagination. Next, we want to show you the overall progress of the development. We've made significant progress in all sectors, except for the backgrounds. There is a small issue between us and the artist. We made a deal while he was busy with some jobs, so we've been placed in quite a long queue. Even if this is normal, we still need some quick models for our CG artist to draw CGs based on them, and currently, the background artist can't produce these models in time. But don't worry about it. We've found a way to settle this matter, and hopefully, we can manage to complete all the resources in time! That's all from the report from us! Thank you for reading, and have a lovely day, everyone! Useful links: Pledge One Last Crane with PayPal: https://digitalez.cc/olc/ DigitalEZ's Twitter: https://twitter.com/digitalezstudio DigitalEZ's facebook: https://www.facebook.com/Digitalez.game.studio/ Indiegogo campaign One Last Crane on Kickstarter


[ 2018-06-30 16:47:49 CET ] [ Original post ]


One Last Crane Development Update #04

Hello everyone!
Welcome back to our regular update. We want to talk about music and programming. Are you interested? Then enjoy reading! We got a lot of feedback from the players during our campaign, saying that they really enjoyed the tracks from the demo. Our freelance composer, Shiro Takahashi, felt so grateful and confident to deliver his best for One Last Crane! We've also uploaded one of his works here. Let us know what you think about it. https://soundcloud.com/onelastcrane/night-talk-one-last-crane-ost Talking about the procedure on how we request the music from scratch is actually quite simple. From the text scenario, we mapped the general atmosphere of each scene, such as whether it feels fun, happy, sad, and so on. Next, we described these in more detail, searching for more references, and finally sent our analysis to the composer to be produced. In some cases, there are tracks that are really unique and can only be used for certain scenes. We must be careful before we make requests so that we don't run over budget. Moving onto the programming side, the most fundamental thing is to use the proper engine. At first, we considered using Ren'Py, which we're already familiar with. But then a brand new engine called Visual Novel Maker (VNMaker) came out right before the pre-production of OLC started. As a developer, we were super curious and wanted to give it a try. We were hooked by the ease in which we were able to make scenes and customizations, not to mention its integration with Live2D, an animation software. Then, we decided to use it for the entire project. However, nothing is perfect. As a new engine, we have to say that the VNMaker system isn't stable yet, and we faced quite a lot of bugs during the testing phase, although we got a great amount of support from the developers themselves. Thus, after releasing the demo, we chose to go back to our original plan. So, we changed back to Ren'Py as the main engine. In order to ensure that our efforts were not wasted, we managed to create a program to convert our work from VNMaker to Ren'Py. Yay! And the funny thing is, we are still using VNMaker to make the scenes up to now, because we already love how VNMaker's scene editor works, and somehow it makes our work get done more quickly. And that's some of what happens behind the scenes during the development process. Hope you like this update, and have a nice day! Useful links: Pledge One Last Crane with PayPal: https://digitalez.cc/olc/ DigitalEZ's Twitter: https://twitter.com/digitalezstudio DigitalEZ's facebook: https://www.facebook.com/Digitalez.game.studio/ Indiegogo campaign One Last Crane on Kickstarter


[ 2018-06-10 14:32:27 CET ] [ Original post ]


One Last Crane Development Update #03


Hello everyone. It's already the end of May, which means we've been developing One Last Crane for about two months! Time goes so quickly, right? Here we come with the latest update on the development progress. Here is the screenshot of the game. It's a lovely scene where Chihiro finished practicing martial arts after school and had a conversation with Yuuki about something. We're happy to tell you that the final chapter of the common route is being written right now. The writer, Stefani, needs another 34 weeks to complete it. Hope she can manage it well! For your information, the image above isn't a representation of the final product. Even all the scripts here haven't been edited yet, because some spots need to be revised later. But I know you already missed her, right? For the following weeks, we'll try to give you sneak-peek images of all the heroines without you having to worry about spoilers. There's another detail we'd like to mention about the character design. It's indeed unfortunate that we couldn't add animations to the game, so we are creating additional poses for all the main characters in order to make the flow of the story feel more alive than before! You can take a look at the process from the rough sketch below.
We plan to complete all of them alternately with the creation of the CGs. We only have one artist to do all the work here (except backgrounds), and there is a lot of artwork waiting in the queue. Thus, for the backers who will get illustrations as a reward, please be patient :) Next week, we'll highlight the music and programming side. Hope you've enjoyed this update, and have a nice day! Useful links: Pledge One Last Crane with PayPal: https://digitalez.cc/olc/ DigitalEZ's Twitter: https://twitter.com/digitalezstudio DigitalEZ's facebook: https://www.facebook.com/Digitalez.game.studio/ Indiegogo campaign One Last Crane on Kickstarter


[ 2018-05-28 08:55:28 CET ] [ Original post ]


One Last Crane Development Update #02

Below, Mary will show you a summary of the progress weve made up to now.
Its another development update! Here is the report on what weve done so far. Let's begin with the writing division. The overall progress is going very well, almost reaching 25% of total completion, though were still in the common route (a part of the story before you focus on a certain character). At this stage, we'll finally be able to start producing the music by the end of this week. Were so excited about it! Moving to the background, were starting to make rough models for all the images first before going into any details later. This will allow us to make scenes from various locations consistent with one another. Some brief descriptions and references have been submitted, so lets wait for the artist to complete their work. Besides the progress report, we also have another piece of great news for you. There is a new character whom we'd like to introduce. Its a girl, and her name is Marceline Pretre. Are you curious? Then, please give a warm welcome to her!
Marceline is a first-year French foreign-exchange student at Shimizu High School. Due to her parents jobs, she travels around the world, never remaining in one country for more than a year or two. As a result, she prefers burying herself in books rather than making friends shes unlikely to keep. Her aloof and sarcastic personality also does her no favors socially. However, Marceline adores romantic literature, and the idea of knights in shining armor sweeping her off her feet is something she always dreams of. Marceline also respects Asuka, and joined the Literature Club because of her invitation. That's the brief description about Marceline Pretre, created by Hammerpriest. You'll come to know her better while playing the game later. Thank you, and have a nice day! See you in the next update! Useful links: Pledge One Last Crane with PayPal: https://digitalez.cc/olc/ DigitalEZ's Twitter: https://twitter.com/digitalezstudio DigitalEZ's facebook: https://www.facebook.com/Digitalez.game.studio/ Indiegogo campaign One Last Crane on Kickstarter


[ 2018-05-10 04:28:06 CET ] [ Original post ]


One Last Crane - Extra Scene Update


Hello dear fans! Do you still remember the Extra Scene that was used to introduce the characters in One Last Crane during the campaign? Yes, we have released the next video! Now, it's featuring Chihiro Nagata, our heroine who is strong and energetic. Want to know her better? Then enjoy this video! https://www.youtube.com/watch?time_continue=4&v=v6GvAyHxU-w Useful links: Pledge One Last Crane with PayPal: https://digitalez.cc/olc/ DigitalEZ's Twitter: https://twitter.com/digitalezstudio DigitalEZ's facebook: https://www.facebook.com/Digitalez.game.studio/ Indiegogo campaign One Last Crane on Kickstarter


[ 2018-05-01 06:47:39 CET ] [ Original post ]


One Last Crane Development Update #01


This is the first development update following the end of our campaign. We are very excited to show the progress of what weve done this past week! The core of a visual novel is its story and its writing. The progress of the story can have a great influence on the progress of other aspects of a visual novel, even though the outline has been described in great detail. The journey of Yuuki in his search for Saki continues in the next chapter. By the end of today, up to 18,000 words had been written, bringing the story to 14% total completion. To give a simple overview, weve prepared an illustration that shows the progress of all sectors. Please take a look at the picture above. As you can see, the background is still at 0%. This is because the artist is still busy with his current job from the previous client. Worry not, however! This is normal, and everything is still on track. As for the music, well begin composing after the writing has progressed to around 25%. This will allow us to make sure that the music will suit the scenes and the settings that have been built. Everything else is running smoothly without any problems. I hope things can remain this way until development has been fully completed. I think thats all for now. Every week, well be posting regularly with development updates. Well also include some tips and highlight a specific area of interest in our project. We still have plenty of things to talk about in the upcoming updates! See ya, and have a great day! Useful links: Pledge One Last Crane with PayPal: https://digitalez.cc/olc/ DigitalEZ's Twitter: https://twitter.com/digitalezstudio DigitalEZ's facebook: https://www.facebook.com/Digitalez.game.studio/ Indiegogo campaign One Last Crane on Kickstarter


[ 2018-04-24 04:04:59 CET ] [ Original post ]



One Last Crane
Blissful Work's
  • Developer

  • Sekai Project
  • Publisher

  • 2022-07-04
  • Release

  • Indie Casual F2P Singleplayer
  • Tags

  • Game News Posts 19  
    🎹🖱️Keyboard + Mouse
  • Controls

  • 7 user reviews

    (7 reviews)


  • Review Score

  • https://sekaiproject.com/games/one-last-crane/
  • Website

  • https://store.steampowered.com/app/446530 
  • Steam Store



  • "One Last Crane" is a visual novel centered on Yuuki Murakami, a boy who has a brain tumor. After a long year of treatment without any positive results, Yuuki asks for his final wish: to return to his hometown and fulfill his promise to meet again with his childhood friend, Saki Nishimura. However, as always, things are hard for him.

    Saki no longer lives where she used to, and no one knows her whereabouts. The last hint Yuuki got was from the high school Saki had said she wanted to attend—Shimizu High School. Together with his adopted little sister, Mary, and his new tomboyish neighbor, Chihiro, Yuuki keeps searching for the girl, only to meet Asuka Fujimoto, the most popular girl at school, who happens to look like Saki.

    Not once has Yuuki doubted that Asuka really is Saki, but Asuka gives him the cold shoulder without admitting that she’s Saki. Could she really be a different person? Faced with the prospect that his life could end soon, Yuuki is determined to find Saki, even within another person.







    MINIMAL SETUP
    • OS: Linux Ubuntu
    • Processor: Dual-Core CPU or betterMemory: 700 MB RAM
    • Memory: 700 MB RAM
    • Graphics: Compatible with OpenGL
    • Storage: 1 GB available space
    GAMEBILLET

    [ 5951 ]

    24.87$ (17%)
    24.87$ (17%)
    5.87$ (16%)
    8.27$ (17%)
    11.99$ (20%)
    12.00$ (60%)
    33.97$ (15%)
    8.98$ (70%)
    11.89$ (66%)
    5.00$ (75%)
    7.95$ (20%)
    15.90$ (20%)
    16.59$ (17%)
    21.22$ (15%)
    16.39$ (18%)
    12.95$ (19%)
    4.14$ (59%)
    3.29$ (18%)
    8.38$ (16%)
    6.46$ (78%)
    8.39$ (16%)
    16.79$ (16%)
    3.32$ (78%)
    4.89$ (80%)
    4.07$ (18%)
    3.33$ (78%)
    21.23$ (15%)
    3.00$ (75%)
    15.00$ (50%)
    49.79$ (17%)
    GAMERSGATE

    [ 3198 ]

    0.38$ (92%)
    0.38$ (92%)
    1.84$ (74%)
    2.5$ (50%)
    0.9$ (77%)
    8.0$ (60%)
    0.53$ (92%)
    0.6$ (92%)
    5.0$ (75%)
    1.5$ (92%)
    2.25$ (85%)
    14.05$ (44%)
    14.87$ (40%)
    9.19$ (74%)
    4.75$ (81%)
    1.84$ (74%)
    2.0$ (80%)
    0.75$ (81%)
    0.56$ (89%)
    5.31$ (79%)
    2.25$ (85%)
    6.25$ (75%)
    2.25$ (92%)
    0.53$ (92%)
    3.28$ (84%)
    0.45$ (92%)
    5.4$ (70%)
    2.55$ (83%)
    3.0$ (85%)
    1.25$ (75%)

    FANATICAL BUNDLES

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    1 days, 19 hours, 41 minutes


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    24 days, 19 hours, 41 minutes


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    HUMBLE BUNDLES

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    4 days, 13 hours, 41 minutes


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    4 days, 13 hours, 41 minutes


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    13 days, 13 hours, 41 minutes


    Time left:

    20 days, 13 hours, 41 minutes

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