Hello everyone,
In the last 3 weeks, we have made a major leap in our development progress. Although it isn't across all sectors, at least we have some good news that we can share with you today.
Our GUI (Graphic User Interface) is almost finished! All the major features have been coded. Only minor bugs and some small improvements remain.
The reason why this process took so long was that we implemented some features that are quite advanced (some features don't even have any documentation yet, so we had to figure it out). Also, there were some engine issues that caused a hard time for us until we solved them ourselves.
Basically, we could have made it simple by following the default settings. However, that's not the way we do things here.
We managed to record a little bit of our work while we were testing Save/Load and Text Preview in the Settings. Thanks to Lezalith, who recorded it during the process.
https://ksr-video.imgix.net/assets/022/889/270/8836344c37e86e75c10da633e1d41662_h264_high.mp4
Another bit of news is that we're halfway to the completion of the background illustrations. We plan to have ~20 backgrounds in total.
During the development process, we changed the background artist quite a lot. Maybe up to three or four times? Well, even I've forgotten how many times it's been, teehee... :p
There are so many reasons behind the constant replacements, from the cost, the lack of communication, response times, and other things. But, finally, we met our ideal background illustrator just around two months ago, after the project had been going on for about five months.
His name is Danil. He's a fast worker, and he can do complex designs in just a week. And here is the process on how we get this done from scratch until it's finished:
First, we send the brief, including references, to Danil. After some time, up to 45 days, the model is submitted for approval. Then, he only needs 12 days to color block and complete it. It's quite fast for a really good result, isn't it? Hope you guys like it too!
That's it for today. We'll share our development update on another occasion. Until next time, see you and have a great day!
Useful links:
Pledge One Last Crane with PayPal: https://digitalez.cc/olc/
DigitalEZ's Twitter: https://twitter.com/digitalezstudio
DigitalEZ's facebook: https://www.facebook.com/Digitalez.game.studio/
Indiegogo campaign
One Last Crane on Kickstarter
[ 2018-10-15 13:49:07 CET ] [ Original post ]
"One Last Crane" is a visual novel centered on Yuuki Murakami, a boy who has a brain tumor. After a long year of treatment without any positive results, Yuuki asks for his final wish: to return to his hometown and fulfill his promise to meet again with his childhood friend, Saki Nishimura. However, as always, things are hard for him.
Saki no longer lives where she used to, and no one knows her whereabouts. The last hint Yuuki got was from the high school Saki had said she wanted to attend—Shimizu High School. Together with his adopted little sister, Mary, and his new tomboyish neighbor, Chihiro, Yuuki keeps searching for the girl, only to meet Asuka Fujimoto, the most popular girl at school, who happens to look like Saki.
Not once has Yuuki doubted that Asuka really is Saki, but Asuka gives him the cold shoulder without admitting that she’s Saki. Could she really be a different person? Faced with the prospect that his life could end soon, Yuuki is determined to find Saki, even within another person.
- OS: Linux Ubuntu
- Processor: Dual-Core CPU or betterMemory: 700 MB RAM
- Memory: 700 MB RAM
- Graphics: Compatible with OpenGL
- Storage: 1 GB available space
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