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Demo updated!

Version 0.29 of Flightpath is now live! We've fixed a good amount of bugs from the previous version, as well as implemented a few new features based on your feedback! One of the common comments we received was how frustrating it was to instantly lose if you accidentally clipped a very strong enemy, like The Junkyard King. This has been addressed by setting a max-damage cap, and a temporary grace period. This change should make the game a lot more welcoming to people new to the shmup genre. We also added an option to turn off the slowdown effect during the comms in-game. If you want to take your time to read, leave the option on, but if you just want to jump to the action, go ahead and turn the slowdown off. AJ is also now playable up to stage 3! Explore a new storyline as you try to defeat the Syndicate! Besides that, a lot of changes to audio and UI improvements. For details, you can read the patch notes here v 0.29 - Adjusted audio normalization for most audio clips - Introduced audio ducking for important audio clips - Fixed a problem when several weapons sharing the same audio clip played at the same time, causing audio saturation. - Fixed a problem when several enemies would explode at the same time, spiking the volume up. - Fixed a visual bug that would make an enemy formation pop on the screen instead of flying in. - Improved credits crawls at the end of the game, customizable for PC/console versions (with / without publisher) - Improved energy booster drop logic, trying to drop a booster whenever the player needs it. - Initial enemy balance for all AJ stages. - Replaced placeholder assets with final version - Fixed machine gun getting silent after shop - Changed how the shop handles localization for weapon locations for flexibility - Added option to turn slowdown on/off during comms. - Fixed bug that would speed up comms after the Pause menu - Visual adjustments to mine stage enemies v 0.28 - Brushed up game assets for Zeelon cloud base - Swapped to a new shop model for the final asteroid belt stage (mini space station) - Added custom dialog / scenes for AJ's - Micah's interactions (Bonus Missions) - Improvements on stage building to help catch invalid stage configurations early on - Added a custom ending to E03a, since the jump to the cutscene was too jarring. Now Kath's ship lands on an installation before jumping to the story. - Improved credits distribution during "Chase Runaway" mode (it wasn't dropping any credits until the very last end) - Added a little direction arrow that points to nearby targets (buildings to destroy, objects to pick up) - Fixed a bug on bosses' laser beams that would get stuck if the player used their special attack while the laser was on. - Added more destructible things to bonus stages for extra mayhem. - Fixed a bug that left some dropped coins floating around after the stage was complete - Added a closing screen / credits after finishing the game - Fixed a UI navigation bug on the Shop that would only let the player circle around in one direction - Fixed a UI navigation bug on the Shop that would leave the "detach weapon" button highlighted despite being inactive - Fixed a Shop bug that would show an overload warning when detaching weapons - Adjusted SFX playback so sounds wouldn't cancel each other out when several weapons were shooting at the same time. - Several costs and power adjustments for weapons and other equipment - Balancing of difficulty on several stages - New starfield loading screen effect - Added support for ultra-wide screens - DEFEND markers disappear if successfully defended an installation - All of AJ's story implemented up to D09 (D05 - D09 balancing not implemented yet) - Demo release of the first 3 stages for AJ (D01 - D04 balanced)


[ 2022-11-22 09:18:37 CET ] [ Original post ]

Flightpath
Illogic Games Developer
Illogic Games Publisher
Jan 2023 Release
Game News Posts: 10
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (19 reviews)
Public Linux Depots:
  • [1.19 G]
Welcome to Venaris, a small planetary system where an underground criminal organization, known only as “The Syndicate”, continuously terrorizes its citizens while corrupt security forces have little will or power to bring this organization down.

This is where three unrelated individuals decided to take matters into their own hands: Katherine “Kath” McKenzie, a mechanical engineer who spends most of her time tinkering with spaceships; A.J., a disgraced ex-detective who was framed for a crime The Syndicate committed; and Maxine “Max” Speed, a professional speedster racer.

After each of them crossed paths with the criminal organization, they vowed to find their leader, a shady figure that goes by “The Chairman”, and bring him to justice, whatever it takes.

Here, you follow the events of the three main characters in their quest to defeat The Syndicate. And, although the goal is the same for all of them, there is more than one way to get there. During the game, you’ll be able to choose which path to follow, altering the flow of the story, which characters you meet, and how the events at the end turn out.

Choosing your Flightpath!


We wanted to make Flightpath an casual, story-driven experience with action elements. One of the main features of Flightpath is giving the players the ability to make choices. In select stages, you will be presented with an option to take one of two possible paths. The choices you make, change the sequence of events from that point forward, telling a different story.

For instance, you could try and fight that big bad boss, trying to get one step closer to taking down the Syndicate. Of course, you'll have to sacrifice rescuing your dear friend in the process!

Of course, these choices affect how the game progresses. The actions you take, determine how the story unfolds, as well as the stages you get to play, the bosses you'll meet, or the missions you'll have to clear.

To keep you updated with the story, small dialog cutscenes appear after each stage, letting you know what your next mission is going to be, depending on the outcome of your last stage.

Confronting The Syndicate


Since there are various storylines to explore, we wanted to make each run unique. So, while Flightpath is a top-down shoot’em up, it is not a bullet-hell shooter. Instead of predetermined, synchronized attacks, we created a chaotic, unpredictable mayhem of action. Enemies spawn and attack patterns are procedurally generated, to keep you on your toes on each run.

Of course, this is not limited to just the enemies. The stages themselves are built procedurally, to keep things interesting on your second, third, or fourth run!

You are not just shooting, though! Depending on the stage, you’ll be asked to perform some sort of task to clear it. You might have to rescue an NPC, destroy an enemy installation, pick up some quest items, or, of course, fight evil bosses!

Each story run takes place throughout 10 different locations, each with its own unique setting.

MINIMAL SETUP
  • OS: Ubuntu 20.04
  • Processor: Intel Core i5-4440 or equivalentMemory: 8 MB RAM
  • Memory: 8 MB RAM
  • Graphics: GeForce GTX 980 / AMD Radeon HD 7870Sound Card: ALSA Compatible Sound Card
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