We're thrilled to announce a major update to our game, featuring the all-new Endless Mode! Thanks to Flightpath's procedural stage creation, this mode offers a unique experience every time you play.
In Endless Mode, your skills will be put to the test as you attempt to stay afloat for as long as possible. Be prepared for tougher enemies as you progress further. Luckily, we've added a host of new booster items to help extend your basic upgrades.
Making choices is crucial to your success in Endless Mode. At the start of each new stage, you'll be presented with a choice of boosts or debuffs. Choose wisely, as taking too many boosts early on may leave you vulnerable to debuffs when the game gets harder!
To make this mode even more exciting, we've also included a range of achievements for you to unlock. Brag to your friends by flying the furthest, destroying the most buildings, or rescuing the most VIP ships.
We can't wait for you to try out the new Endless Mode and see how far you can fly!
Trailer:
[previewyoutube=OG29S_K1XWA;full][/previewyoutube]
Changelog:
v 1.10b
- Endless mode added!
- Updated to Unity 2021.3.21f1
- New player gauges UI
- Added a new stage opening for bonus stages, so you know you're free to destroy everything!
- Various weapon / enemy damage balances
- Improved UI navigation to better support keyboard only (non-mouse) configurations.
- Improved control remapping to avoid double-selecting the same button for two actions.
- Fixed a bug that made it that primary weapons wouldn't preview on Micah's workshop.
- Fixed a display bug on the Pause menu.
- Worked around a Unity bug that failed to load the previous control mapping config properly.
- Fixed a control remapping configuration problem for cutscenes.
[ 2023-03-24 02:27:10 CET ] [ Original post ]
🕹️ Partial Controller Support
- [1.19 G]
This is where three unrelated individuals decided to take matters into their own hands: Katherine “Kath” McKenzie, a mechanical engineer who spends most of her time tinkering with spaceships; A.J., a disgraced ex-detective who was framed for a crime The Syndicate committed; and Maxine “Max” Speed, a professional speedster racer.
After each of them crossed paths with the criminal organization, they vowed to find their leader, a shady figure that goes by “The Chairman”, and bring him to justice, whatever it takes.
Here, you follow the events of the three main characters in their quest to defeat The Syndicate. And, although the goal is the same for all of them, there is more than one way to get there. During the game, you’ll be able to choose which path to follow, altering the flow of the story, which characters you meet, and how the events at the end turn out.
Choosing your Flightpath!
We wanted to make Flightpath an casual, story-driven experience with action elements. One of the main features of Flightpath is giving the players the ability to make choices. In select stages, you will be presented with an option to take one of two possible paths. The choices you make, change the sequence of events from that point forward, telling a different story.
For instance, you could try and fight that big bad boss, trying to get one step closer to taking down the Syndicate. Of course, you'll have to sacrifice rescuing your dear friend in the process!
Of course, these choices affect how the game progresses. The actions you take, determine how the story unfolds, as well as the stages you get to play, the bosses you'll meet, or the missions you'll have to clear.
To keep you updated with the story, small dialog cutscenes appear after each stage, letting you know what your next mission is going to be, depending on the outcome of your last stage.
Confronting The Syndicate
Since there are various storylines to explore, we wanted to make each run unique. So, while Flightpath is a top-down shoot’em up, it is not a bullet-hell shooter. Instead of predetermined, synchronized attacks, we created a chaotic, unpredictable mayhem of action. Enemies spawn and attack patterns are procedurally generated, to keep you on your toes on each run.
Of course, this is not limited to just the enemies. The stages themselves are built procedurally, to keep things interesting on your second, third, or fourth run!
You are not just shooting, though! Depending on the stage, you’ll be asked to perform some sort of task to clear it. You might have to rescue an NPC, destroy an enemy installation, pick up some quest items, or, of course, fight evil bosses!
Each story run takes place throughout 10 different locations, each with its own unique setting.
- OS: Ubuntu 20.04
- Processor: Intel Core i5-4440 or equivalentMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: GeForce GTX 980 / AMD Radeon HD 7870Sound Card: ALSA Compatible Sound Card
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