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Update 0.4.5a - The Cog and The Wheel Update - is Now Live!

A smaller update this time, mostly centered on usability improvements and bugfixes. As usual, please file feedback in the Steam forums or on the INTO EVIL Discord!

HUD/Menu changes:


  • Carried items are no longer arranged "around" the character in the in-game HUD but are instead below them (mirroring the displayed Invocations)
  • The multiplayer color indicator has been slightly adjusted to be more visible but less intrusive at all levels of camera zoom.
  • Things are much more dramatic when a boss is slain
  • "Escape" (or any other configured "start/menu" button input) now escapes the pause menu in the Descent.
  • A list of all connected controllers is displayed in the Options > Input > Controllers menu
  • The focused consumable slot can now be properly dropped from the Gear > Carried Items wheel
  • Cycling through empty consumable slots on a gamepad no longer causes a "nothing to drop" popup (only long press)
  • Long-range crossbow aiming now shows the prompt to "shoot" via hitting the Interact button for precise shots

Input changes:


  • The game now auto-pauses when a player's controller is unplugged
  • Auto lock-on and auto target switch can be disabled in the Options menu
  • Enemy auto-lock is now weighted by "enemy importance" (i.e., it's easier to stay locked on to a boss instead of its minions)
  • Manual locked-on target switching on gamepad has been improved and made easier to track
  • It is easier to pan the camera around the edges of the screen with mouse and keyboard, and lock-on no longer disrupts this.
  • You no longer dodge when leaving the on-character menu on a gamepad
  • Crossbow fine-grained aiming now works properly again on gamepad.

Other Changes:


  • Enemies no longer turn their back to you when projecting your movement
  • The fire pools in the Hellfire boss arenas now properly damage you repeatedly
  • The whirling blades in the Priest of Flesh's boss arena now only cause regular damage flashes (to reduce visual noise when minions are getting struck)
  • The flesh walls summoned by the Priest of Flesh now do not act as lock-on targets.
  • Shields no longer block "zone" attacks (pools of fire, blizzards, etc)
  • Quivers drop less frequently
  • The crossbow aim indicator is no longer disabled when travelling between levels
  • The radius in which you hear Blood Demon chittering has been decreased
  • Fixed a typo in the demo final boss fight dialog.


[ 2023-09-16 22:26:01 CET ] [ Original post ]



INTO EVIL
Mind's Eye Games
  • Developer

  • Mind's Eye Games
  • Publisher

  • SOON
  • Release

  • Indie RPG Adventure Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 11  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • http://app.c-supply.nl
  • Website

  • https://store.steampowered.com/app/1893440 
  • Steam Store

  • STEEL THYSELF, AND DESCEND!

    The servants of T̴̨̈́h̴̛͉e̷̦͌ ̷̡́I̷̫̐ń̵̦v̸̢̈́e̷͇͐r̷̩͋ẗ̷͈́ḛ̸̽d̵̬̆ ̵̀ͅT̶̖̈́o̵͎͋w̶̹̾e̸͎͊r̷̬͝ venture forth each night, dragging the meek and fearful from their homes down into the Tower's abyssal depths, never to return.


    It is up to you to brave the dangers beneath the earth. Up to you to slay those behind the horror.

    To descend ever deeper... INTO EVIL.

    A Modern Old-School Roguelike

    INTO EVIL is a modernized take on classic games such as ADOM, NetHack, and Diablo.

    But what does that actually mean?

    THINGS INTO EVIL IS NOT:
    • It is not Turn-based: Gameplay is real-time, with fast-paced, physics-based action combat!
    • It is not Grid-based: Instead of navigating a bunch of squares, the dungeons of T̴̨̈́h̴̛͉e̷̦͌ ̷̡́I̷̫̐ń̵̦v̸̢̈́e̷͇͐r̷̩͋ẗ̷͈́ḛ̸̽d̵̬̆ ̵̀ͅT̶̖̈́o̵͎͋w̶̹̾e̸͎͊r̷̬͝ conform to their own arcane geometry.
    • It is not ASCII: Experience the wonder of actually seeing what is happening in-game!
    • It is not Stat-based: Classic RPGs often have many different character attributes (Strength, Dexterity, etc) that are used to define character builds. Into Evil instead presents abilities that are more directly part of gameplay!

    THINGS INTO EVIL IS:
    • Deadly: Every enemy is a threat, and when death comes it is permanent. The cycle begins once more, and the dungeon will reset.
    • Dark: Light, vision, shadows and more; what you can see is a core gameplay mechanic!
    • Reactive: Many systems work together to make the world of INTO EVIL feel alive! Sneak around the unwary, burn or freeze foes, manipulate light and shadow, control the minds of enemies, summon abominations to aid you in battle, and more - the clever and dedicated will always find ways to prevail!
    • Rewarding: Find powerful artifacts and abilities to build your hero into a titan of power!
    • Multiplayer: Up to four friends can face the horror together, or battle each other in the arena!

    https://store.steampowered.com/app/1893440/INTO_EVIL/
    MINIMAL SETUP
    • OS: Anything up-to-date
    • Processor: Like pretty much anythingMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Like pretty much anything
    RECOMMENDED SETUP
    • OS: Anything up-to-date
    • Processor: Like pretty much anythingMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Like pretty much anything
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