[h2]Key changes:[/h2]
- Magic and spells have been revised and expanded (see below)
- The HUD has been revised and expanded (see below)
- All playable characters and NPCs have updated portraits (and their in-game appearance has been updated to match)
- The Barbarian and the Rogue have been removed from the game - they will return as part of the Mighty Weapons and Dual Wielding content updates after the Early Access launch (respectively)
[h3]Magic changes[/h3]
- Pyromancy has been revised and contains 6 spells: Firebolt, Fireball, Ignition, Bonfire, Fireforge, and Mantle of Fire
- Cryomancy has been revised and contains 6 spells: Snap Freeze, Winterchill, Iceshatter Mine, Blizzard, Frozen Needles, and Mantle of Frost
- Tempestry has been revised and contains 6 spells: Step of the Wind, Static Spark, Lightning Bolt, Wind Blast, Sparkdash, and Thunderstorm
- Divination has been revised and contains 6 spells: Starlight, Starsight, Cartography, Intuition, Clarity, and Astral Projection
- Iasotrophy has been revised and contains 6 spells: Heal, Regeneration, Bolster, Inoculate, Blightbolt, and Toxic Mist
- Most spells can now be "charged up" to cause a "better" version of the effect with different properties
- Charging up spells causes your character to chant, which is audible to nearby enemies
- If your spell is disrupted before it is properly unleashed, it is "disrupted" and appropriate effects indicate that you lost the charge
- Spells that create an effect at a target spot can be more precisely placed with a mouse
- More effects now have magical auras that can be percieved
- Magical auras now (once revealed) can display text that explains what a given effect or aura "does"
- Spell Tomes are now held items that passively increase your knowledge of a selected spell while equipped held
- There is no longer a way to spend Vitae to permanently learn a spell; this feature will return in an upcoming update that will revise character progression
- There are now additional popup tutorials explaining the above during gameplay
- "Heroism" invocations - Battlecry, Flicker Dodge, etc - have been removed from the game and will be reworked in a later update.
[h3]HUD changes[/h3]
- The look and feel of the on-character menu + HUD has been entirely redone
- Your player character's portrait now appears in the HUD "root menu"
- There is a new on-character submenu - "Invocations" - that explains the effects of all invocations a player currently has access to (including those castable from items)
- There is a new on-character submenu - "Active Effects" - that shows a description of any active status effects/debuffs on your character
- Buffs/sustained effects are now dispelled via the "Active Effects" menu
- Status bars/icons now appear above the player during active gameplay
- The HUD is now colorized with your player color
- You can now change your player color during character select
[h3]Other Changes:[/h3]
- Invocation order and focused carried item/invocation now properly persists between levels
- Bleed is now more dangerous
- Bloodfly clouds now apply bleed at a much faster rate
- Shock now damages entities that have negative lightning defense (such as from metal armor)
- The gates of the cages in the Prologue can no longer accidentally trap the player
- The shortcut in the Prologue can no be opened from the other side of the wall
- Knight Lossaire no longers cares about allies outside the boss arena
- Map generation should be more tolerant of rare errors
This is actually a giant update that brings the core game much closer to the "final" state for Early Access! Go give it a try!
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