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Greetings, Unfortunate Souls!
You have been summoned for the first full-fledged devlog, dedicated to everything going on behind the scenes.
Today I wanted to share information about the process, experience, and inspirations that led to the creation of INTO EVIL just the way it is.
In the beginning, there was a game.
I have always been a huge Souls series nerd and have been playing all of them: from Demons Souls to Elden Ring. It was a big inspiration for the control scheme and general level of difficulty (by which I mean punishing, but fair).
Demons Souls has always been just one brick of inspiration. I was always keen on creating the game which had everything that I loved about ARPGs, while getting rid of everything else that I did not.
Teleglitch a roguelike top-down shooter with retro pixel graphics, can be considered to be the main source of inspiration for INTO EVIL. This game was the one that showed me its possible to efficiently create a compelling real-time roguelike with minimal assets. Without this inspiration, I dont think I would ever actually tackle this project.
Beyond that, many other titles helped shape INTO EVIL into the game you know today. Here is the list of projects that I would like to give a shout-out:
Beware and Behold, Unfortunate Souls! We summon you once more because INTO EVIL just took part in the OTK Winter Expo 2024! To celebrate the showcase, we are inviting you to watch the brand-new trailer: [previewyoutube=veOlMcpauyU;full][/previewyoutube] If you thought we would stop here, you are wrong. We have prepared the second major Demo update. The main feature that we are adding is a chance for you to backstab your best friend in the PvP arena. The Versus Mode was forged in the abyssal depth of The Inverted Tower and will unlock after defeating the Prologue. Read further to study all the changes in more detail, OR, just dive right into the game and experience them firsthand! Key changes:
Beware and Behold, Unfortunate Souls! Its been a long time since the last update, but news has finally emerged from the abyssal depths of the dungeon. It's high time to announce that INTO EVIL, the megadungeon you are still not ready for, is joining the CRITICAL REFLEX family! Together well deliver the most intense and brutal experience to anyone daring to face the dangers of the underworld. [previewyoutube=0NCAQTCBseU;full][/previewyoutube] In INTO EVIL, its The Inverted Tower, not the Tower of Babel you need to worry about, as such we have localized the demo into the following languages:
Welcome back - have a fresh update! This one has taken a bit, but I promise the wait has been worth it!
Tiny update here!
I was just traveling for a couple weeks, and noticed some bugs while away that I wanted to fix! (And some tweaks to the lighting stuff were suggested, which I have now incorporated!
Greetings, dungeon delvers! With Steam Next Fest on the horizon, here's a massive polish update to make your Descents even more sinister!
Tiny update here!
In preparation for the much bigger update that's coming, I added some fancy new lighting techniques in INTO EVIL!
Feast thine eyes:
I wanted to get this update out to make sure players could report any issues before the next update lands. Specifically, there's a slight chance this might cause performance issues on low-end devices - as such, the Quality setting in the options menu will actually impact certain things about lighting quality now.
Please let me know if you run into any problems at all!
Welcome to the DUNGEON! I will be hosting a livestream of INTO EVIL on October 11th! Swing on by and check it out!
A smaller update this time, mostly centered on usability improvements and bugfixes. As usual, please file feedback in the Steam forums or on the INTO EVIL Discord!
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