INTO EVIL
Mind's Eye Games Developer
Mind's Eye Games Publisher
SOON Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews
(0 reviews)
Update 0.6a - The Arcanum Obscura Update - is Now Live!Key changes:
- Magic and spells have been revised and expanded (see below)
- The HUD has been revised and expanded (see below)
- All playable characters and NPCs have updated portraits (and their in-game appearance has been updated to match)
- The Barbarian and the Rogue have been removed from the game - they will return as part of the Mighty Weapons and Dual Wielding content updates after the Early Access launch (respectively)
Magic changes
- Pyromancy has been revised and contains 6 spells: Firebolt, Fireball, Ignition, Bonfire, Fireforge, and Mantle of Fire
- Cryomancy has been revised and contains 6 spells: Snap Freeze, Winterchill, Iceshatter Mine, Blizzard, Frozen Needles, and Mantle of Frost
- Tempestry has been revised and contains 6 spells: Step of the Wind, Static Spark, Lightning Bolt, Wind Blast, Sparkdash, and Thunderstorm
- Divination has been revised and contains 6 spells: Starlight, Starsight, Cartography, Intuition, Clarity, and Astral Projection
- Iasotrophy has been revised and contains 6 spells: Heal, Regeneration, Bolster, Inoculate, Blightbolt, and Toxic Mist
- Most spells can now be "charged up" to cause a "better" version of the effect with different properties
- Charging up spells causes your character to chant, which is audible to nearby enemies
- If your spell is disrupted before it is properly unleashed, it is "disrupted" and appropriate effects indicate that you lost the charge
- Spells that create an effect at a target spot can be more precisely placed with a mouse
- More effects now have magical auras that can be percieved
- Magical auras now (once revealed) can display text that explains what a given effect or aura "does"
- Spell Tomes are now held items that passively increase your knowledge of a selected spell while equipped held
- There is no longer a way to spend Vitae to permanently learn a spell; this feature will return in an upcoming update that will revise character progression
- There are now additional popup tutorials explaining the above during gameplay
- "Heroism" invocations - Battlecry, Flicker Dodge, etc - have been removed from the game and will be reworked in a later update.
HUD changes
- The look and feel of the on-character menu + HUD has been entirely redone
- Your player character's portrait now appears in the HUD "root menu"
- There is a new on-character submenu - "Invocations" - that explains the effects of all invocations a player currently has access to (including those castable from items)
- There is a new on-character submenu - "Active Effects" - that shows a description of any active status effects/debuffs on your character
- Buffs/sustained effects are now dispelled via the "Active Effects" menu
- Status bars/icons now appear above the player during active gameplay
- The HUD is now colorized with your player color
- You can now change your player color during character select
Other Changes:
- Invocation order and focused carried item/invocation now properly persists between levels
- Bleed is now more dangerous
- Bloodfly clouds now apply bleed at a much faster rate
- Shock now damages entities that have negative lightning defense (such as from metal armor)
- The gates of the cages in the Prologue can no longer accidentally trap the player
- The shortcut in the Prologue can no be opened from the other side of the wall
- Knight Lossaire no longers cares about allies outside the boss arena
- Map generation should be more tolerant of rare errors
This is actually a
giant update that brings the core game much closer to the "final" state for Early Access! Go give it a try!
[ 2023-10-23 00:38:54 CET ] [ Original post ] STEEL THYSELF, AND DESCEND!
The servants of T̴̨̈́h̴̛͉e̷̦͌ ̷̡́I̷̫̐ń̵̦v̸̢̈́e̷͇͐r̷̩͋ẗ̷͈́ḛ̸̽d̵̬̆ ̵̀ͅT̶̖̈́o̵͎͋w̶̹̾e̸͎͊r̷̬͝ venture forth each night, dragging the meek and fearful from their homes down into the Tower's abyssal depths, never to return.
It is up to
you to brave the dangers beneath the earth. Up to you to slay those behind the horror.
To descend ever deeper... INTO EVIL.

A Modern Old-School Roguelike
INTO EVIL is a modernized take on classic games such as ADOM, NetHack, and Diablo.
But what does that actually
mean?THINGS INTO EVIL
IS NOT:- It is not Turn-based: Gameplay is real-time, with fast-paced, physics-based action combat!
- It is not Grid-based: Instead of navigating a bunch of squares, the dungeons of T̴̨̈́h̴̛͉e̷̦͌ ̷̡́I̷̫̐ń̵̦v̸̢̈́e̷͇͐r̷̩͋ẗ̷͈́ḛ̸̽d̵̬̆ ̵̀ͅT̶̖̈́o̵͎͋w̶̹̾e̸͎͊r̷̬͝ conform to their own arcane geometry.
- It is not ASCII: Experience the wonder of actually seeing what is happening in-game!
- It is not Stat-based: Classic RPGs often have many different character attributes (Strength, Dexterity, etc) that are used to define character builds. Into Evil instead presents abilities that are more directly part of gameplay!
THINGS INTO EVIL
IS:- Deadly: Every enemy is a threat, and when death comes it is permanent. The cycle begins once more, and the dungeon will reset.
- Dark: Light, vision, shadows and more; what you can see is a core gameplay mechanic!
- Reactive: Many systems work together to make the world of INTO EVIL feel alive! Sneak around the unwary, burn or freeze foes, manipulate light and shadow, control the minds of enemies, summon abominations to aid you in battle, and more - the clever and dedicated will always find ways to prevail!
- Rewarding: Find powerful artifacts and abilities to build your hero into a titan of power!
- Multiplayer: Up to four friends can face the horror together, or battle each other in the arena!
https://store.steampowered.com/app/1893440/INTO_EVIL/MINIMAL SETUP- OS: Anything up-to-date
- Processor: Like pretty much anythingMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Like pretty much anything
RECOMMENDED SETUP- OS: Anything up-to-date
- Processor: Like pretty much anythingMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Like pretty much anything
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