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Update 0.8c - The Halls of Hatred Update (Part 2) - is Now Live!

Welcome back - have a fresh update! This one has taken a bit, but I promise the wait has been worth it!

Key changes:


  • The Inverted Tower's depths are now much more interesting! (No spoilers!)
  • The guaranteed "first dungeon" is now different.

Dungeon changes:


  • Many more dungeon pieces fit together, resulting in less predictable and denser-feeling layouts.
  • Chests no longer trap characters/effects that are not supposed to be in them
  • In the second level of the Prison, the exit should much more reliably be far away from the start.
  • Stabbing attacks, projectiles, and similarly less-physical objects can pass through iron bars/grates and other "porous" obstacles. Enemies take advantage of this.
  • Bonfires in the dungeon now emit more light.
  • Enemies now path around tables.
  • Doors no longer open to a full 90 degrees, making things become trapped by them less frequently.
  • Knight-Wardens now hold Pikes less frequently.
  • Giant Rats are now more deadly.

Tutorial / HUD changes:


  • Popup tutorials are now less intrusive when they appear but accumulate in the bottom right of the screen.
  • Now, when popup tutorials are "opened" via the Start button, they pause the game and appear as "info" windows in the center of the screen
  • Popup tutorials now display an image that adds context.
  • Picking up an item in a non-standard hand is now more intuitive.
  • The prompt that explains how to swap back after auto-stowing an item on pickup now also indicates how to drop items.
  • The Prologue now more clearly indicates how to drop an item in a specific hand.

Other changes:


  • Updated Unity version to 2023.3.21f1.
  • Updated pathfinding library to latest version.
  • Updated dialogue library to latest version.
  • Sounds no longer play when offscreen by a sufficient margin, and their volume is always correct.
  • GradualChangeFloatVal no longer causes extraneous error logging due to object inaction.
  • Lightmaps can now contribute to the detected light level on entities.
  • "Manaforged" arrows generated by "Producing" bows now deal 2 damage instead of 1, making them more viable.
  • Various other visual tweaks and enhancements.


[ 2024-04-06 16:13:23 CET ] [ Original post ]



INTO EVIL
Mind's Eye Games
  • Developer

  • Mind's Eye Games
  • Publisher

  • SOON
  • Release

  • Indie RPG Adventure Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 11  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • http://app.c-supply.nl
  • Website

  • https://store.steampowered.com/app/1893440 
  • Steam Store

  • STEEL THYSELF, AND DESCEND!

    The servants of T̴̨̈́h̴̛͉e̷̦͌ ̷̡́I̷̫̐ń̵̦v̸̢̈́e̷͇͐r̷̩͋ẗ̷͈́ḛ̸̽d̵̬̆ ̵̀ͅT̶̖̈́o̵͎͋w̶̹̾e̸͎͊r̷̬͝ venture forth each night, dragging the meek and fearful from their homes down into the Tower's abyssal depths, never to return.


    It is up to you to brave the dangers beneath the earth. Up to you to slay those behind the horror.

    To descend ever deeper... INTO EVIL.

    A Modern Old-School Roguelike

    INTO EVIL is a modernized take on classic games such as ADOM, NetHack, and Diablo.

    But what does that actually mean?

    THINGS INTO EVIL IS NOT:
    • It is not Turn-based: Gameplay is real-time, with fast-paced, physics-based action combat!
    • It is not Grid-based: Instead of navigating a bunch of squares, the dungeons of T̴̨̈́h̴̛͉e̷̦͌ ̷̡́I̷̫̐ń̵̦v̸̢̈́e̷͇͐r̷̩͋ẗ̷͈́ḛ̸̽d̵̬̆ ̵̀ͅT̶̖̈́o̵͎͋w̶̹̾e̸͎͊r̷̬͝ conform to their own arcane geometry.
    • It is not ASCII: Experience the wonder of actually seeing what is happening in-game!
    • It is not Stat-based: Classic RPGs often have many different character attributes (Strength, Dexterity, etc) that are used to define character builds. Into Evil instead presents abilities that are more directly part of gameplay!

    THINGS INTO EVIL IS:
    • Deadly: Every enemy is a threat, and when death comes it is permanent. The cycle begins once more, and the dungeon will reset.
    • Dark: Light, vision, shadows and more; what you can see is a core gameplay mechanic!
    • Reactive: Many systems work together to make the world of INTO EVIL feel alive! Sneak around the unwary, burn or freeze foes, manipulate light and shadow, control the minds of enemies, summon abominations to aid you in battle, and more - the clever and dedicated will always find ways to prevail!
    • Rewarding: Find powerful artifacts and abilities to build your hero into a titan of power!
    • Multiplayer: Up to four friends can face the horror together, or battle each other in the arena!

    https://store.steampowered.com/app/1893440/INTO_EVIL/
    MINIMAL SETUP
    • OS: Anything up-to-date
    • Processor: Like pretty much anythingMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Like pretty much anything
    RECOMMENDED SETUP
    • OS: Anything up-to-date
    • Processor: Like pretty much anythingMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Like pretty much anything
    GAMEBILLET

    [ 5952 ]

    8.25$ (17%)
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    3.51$ (12%)
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    50.37$ (16%)
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    8.79$ (12%)
    1.77$ (78%)
    12.74$ (15%)
    3.35$ (16%)
    2.96$ (84%)
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    849.15$ (15%)
    10.48$ (65%)
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    28.99$ (17%)
    19.98$ (20%)
    5.23$ (74%)
    9.67$ (68%)
    33.19$ (17%)
    3.27$ (84%)
    9.33$ (38%)
    GAMERSGATE

    [ 3223 ]

    1.88$ (81%)
    14.99$ (40%)
    1.31$ (81%)
    0.88$ (91%)
    26.99$ (10%)
    10.58$ (47%)
    31.99$ (20%)
    0.9$ (89%)
    0.56$ (89%)
    13.59$ (20%)
    0.79$ (89%)
    4.0$ (80%)
    6.8$ (66%)
    11.69$ (10%)
    15.0$ (62%)
    12.0$ (70%)
    1.2$ (85%)
    0.75$ (85%)
    6.25$ (75%)
    7.34$ (48%)
    2.0$ (80%)
    1.0$ (90%)
    6.74$ (33%)
    3.75$ (75%)
    3.75$ (92%)
    5.25$ (74%)
    11.24$ (63%)
    36.0$ (55%)
    15.99$ (20%)
    0.48$ (52%)

    FANATICAL BUNDLES

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    HUMBLE BUNDLES

    Time left:

    1 days, 12 hours, 27 minutes


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