
STEEL THYSELF, AND DESCEND!
The servants of T̴̨̈́h̴̛͉e̷̦͌ ̷̡́I̷̫̐ń̵̦v̸̢̈́e̷͇͐r̷̩͋ẗ̷͈́ḛ̸̽d̵̬̆ ̵̀ͅT̶̖̈́o̵͎͋w̶̹̾e̸͎͊r̷̬͝ venture forth each night, dragging the meek and fearful from their homes down into the Tower's abyssal depths, never to return.It is up to you to brave the dangers beneath the earth. Up to you to slay those behind the horror.
To descend ever deeper... INTO EVIL.

A Modern Old-School Roguelike
INTO EVIL is a modernized take on classic games such as ADOM, NetHack, and Diablo.But what does that actually mean?
THINGS INTO EVIL IS NOT:
- It is not Turn-based: Gameplay is real-time, with fast-paced, physics-based action combat!
- It is not Grid-based: Instead of navigating a bunch of squares, the dungeons of T̴̨̈́h̴̛͉e̷̦͌ ̷̡́I̷̫̐ń̵̦v̸̢̈́e̷͇͐r̷̩͋ẗ̷͈́ḛ̸̽d̵̬̆ ̵̀ͅT̶̖̈́o̵͎͋w̶̹̾e̸͎͊r̷̬͝ conform to their own arcane geometry.
- It is not ASCII: Experience the wonder of actually seeing what is happening in-game!
- It is not Stat-based: Classic RPGs often have many different character attributes (Strength, Dexterity, etc) that are used to define character builds. Into Evil instead presents abilities that are more directly part of gameplay!
- Deadly: Every enemy is a threat, and when death comes it is permanent. The cycle begins once more, and the dungeon will reset.
- Dark: Light, vision, shadows and more; what you can see is a core gameplay mechanic!
- Reactive: Many systems work together to make the world of INTO EVIL feel alive! Sneak around the unwary, burn or freeze foes, manipulate light and shadow, control the minds of enemies, summon abominations to aid you in battle, and more - the clever and dedicated will always find ways to prevail!
- Rewarding: Find powerful artifacts and abilities to build your hero into a titan of power!
- Multiplayer: Up to four friends can face the horror together, or battle each other in the arena!
Hello brave souls!\n\nThe game has been out for a week, and it seems most people are having a good (albeit difficult) time!
Amongst the reactions, I have definitely been hearing a number of common pain points and bugs (and requests for more content from those who have been able to beat the current final boss). Fret not, I\'m already hard at work... which brings me to the point:\n\nINTO EVIL is going to have monthly content updates!
The first one, coming early December will be The Deadly Dance Update. It will add:
Fixes for the most common and critical issues plaguing players! (Better lock-on! Toggle detailed item overviews, preventing them from obscuring combat! Resurrect allies in multiplayer with a Vitae Ampoule! Color-blind and other accessibility options! And more!)
[/*]Unleash your warrior skill with Dual Wielding! (When you have similar weapons in each hand, the left hand\'s attack combo will become a dual flurry! Each category of weapon has a different dual moveset, allowing for many new strategies - though this playstyle is not without its risks...)
[/*]A new character, the Rogue! (A nimble, agile character who is particularly skilled with parries! However, getting hit is particularly painful...)
[/*]And many more small tweaks and improvements!
[/*]
I\'ve been hard at work on these new features, but have compiled some previews of this upcoming content! First, take a quick look at Dual Wielding:
And if you\'re curious about the Rogue, here\'s some raw footage of a run through Level 1 of the dungeon with her!
Anyway, I gotta get back to work on the update! If you have any issues or feedback, please post about it on the forums here, or in the game\'s Discord !
Minimum Setup
- OS: Anything up-to-date
- Processor: Like pretty much anythingMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Like pretty much anything
Recommended Setup
- OS: Anything up-to-date
- Processor: Like pretty much anythingMemory: 2 GB RAM
- Graphics: Like pretty much anything
[ 6382 ]
[ 5876 ]
[ 1265 ]
[ 2018 ]
[ 986 ]















