Who doesnt love a graph? The play menu and stats menus are built out!
I have added over 50 content suggestions, new stories and poems, and 3 new programming languages. If you want to learn more about the development process, or vote and comment on upcoming changes, check out the free dev logs!
As a reminder, all CozyTyper players are automatically in the playtest!
For more info on how to launch it, check here! I cant wait to hear what you think! daphii
I am so excited to bring these features live for testing!
Currently there are 10 poems, 10 Python snippets, and 5 short stories, as well as 1200+ quotes available to test. If you want to learn more about the new modes or their development process, check out the dev logs!
As a reminder, all CozyTyper players are automatically in the playtest
For more info on how to launch it, check here! I cant wait to hear what you think! daphii
The 1.3 EOL build is up as the default branch now, which means we are back on MacOS! There were a few months where I chose to remove the mac listing as it was no longer stable! Good news, that is all behind us now, but if you continue to have trouble, please reach out on the community forums and I will get back to you ASAP! For anyone who wants to participate in the ongoing playtest for the 2.0 update, I would encourage you to check out the dev logs for details on the new changes and how to join in. All current CozyTyper players can get started with it today. Do you use a us-intl or a ABNT keyboard layout? This community post outlines how you can help make CozyTyper accessible to anyone regardless of region specific hardware! I cant wait for your feedback, so 2.0 can be the best it can be! Stay Cozy! - daphii <3
Hello again, CozyTypers! I have some really exciting news, I am working on some big quality of life changes, and some fun new features for CozyTyper. I will be using Steams playtest feature in order to test the builds before they go live! Currently the playtest is invite-only, but I am hoping to expand that once I get the update to a more complete state! I will be posting major updates about playtest on the Steam Community forums, but I will also be posting more frequent minor updates on Patreon. As always, the dev logs are public for anyone to view! Right now, the first playtest post is live and outlines the plans for CozyTyper and how to get an invite - if that is something you are interested in! Read the updates here! I am really excited for the future of CozyTyper, and I look forward to building it with all of you! daphii <3
Updates:
- Fixed input bug on Mac OS Sonoma
- Edited credits to adhere with Steam guidelines.
- Moved to a new save system
Notes
I plan to set the 1.3 build live on the default branch shortly, but would really appreciate the help of anyone using Mac OS Sonoma to try to using the 1.3 branch to see if that fixes your issue! I have confirmed it fixed on multiple machines, but I have limited access as a solo developer! Your old save files will not be removed, and I recommend to leave them in place. The new system will read your old file, and then save all new data to the new file. This was intentional in case of any unforeseen issues, your old save file should not be modified in any way!
How do I get the 1.3 branch?
Go to CozyTyper in your Library, click the cog button, or right click on the game and click 'Properties...' then go to the betas tab go to the 'Beta Participation' dropdown menu and click cozytyper_1.3_eol. Steam will download the update and you should see "Selected Beta" and "cozytyper_1.3_eol" beside the play button.
Hello CozyTypers! It has been a little while; I am all finished my undergraduate degree! It was a long road but so worth it! It was hard to imagine finishing it, but I finally made it over the finish line! What Im most excited about is being able to focus my full efforts into developing this silly little studio into a real career! This brings me to topic of this announcement, my new game Daedalus! Its a twin-stick pixel art action game, set in Greek mythology. If that sounds at all interesting to you, I humbly ask that you check out the store page and add it to your wishlist! This is immensely helpful in getting the game to be discovered by potential players. There is a Demo planned for release in January, with the whole game releasing on February 12th. If you are interested in learning more about the development of Daedalus, the ongoings of the studio, or are looking to help support future development than please check out the Patreon! All Dev Logs are available for free, with some behind the scenes looks and early beta access for paying patrons. My patrons have been immensely helpful in testing Daedalus and providing footage for the trailer, I could not do this without their support. Thanks again for giving CozyTyper a shot, you all have made my dreams of game development into a reality. Stay Cozy! - daphii
Read more about this update and the processes we used to make it happen on our Patreon - available for anyone to read, patron or otherwise!
Updates
Quote Database Overhaul
- Each quote has been checked one by one for any grammar or spelling issues.
- All punctuation has been normalized and more info can be found [url=https://steamcommunity.com/app/2063420/discussions/1/3758852249528348005/]here.
- Over 150 new quotes have been added - including many community suggestions.
Bug Fixes
Achievements & Stats
- All accumulation achievements have been rewritten to include any and all progress, regardless of resetting your story mode progress.
- Stats are uploaded at the end of each day, or any time that you go back to the menu.
Hey There, CozyTypers! Our 5th Dev log is out on Patreon and is available for anyone to read, patron or otherwise! We explain more about our process of normalizing the quotes, and fixing the cumulation achievements. Read more here! Our previous dev logs are posted there if you are curious to check those out as well. TL;DR: All punctuation has been normalized. We are inspecting the quotes one by one to check for any errors. Quotes may contain certain oddities if that is faithful to the source. We are fixing the cumulative achievements so they work as people expected. - imophi
Last weekend, we made a post about the perfection achievements and if they had a place in CozyTyper. We opened up a patreon poll as well as a straw poll for non patrons. The community voted and left comments to let us know what they were thinking. We are very grateful for everyone who participated and make their voices heard, your feedback helps us make the best decisions we can for our games!
The Results
[table] [tr] [th]Platform[/th] [th]For Removal[/th] [th]Against Removal[/th] [/tr] [tr] [td]Patreon[/td] [td]6[/td] [td]3[/td] [/tr] [tr] [td]Strawpoll[/td] [td]30[/td] [td]28[/td] [/tr] [tr] [td]Poll Totals[/td] [td]36[/td] [td]31[/td] [/tr] [tr] [td]Strawpoll Comments[/td] [td]0[/td] [td]3[/td] [/tr] [tr] [td]Steam Comments[/td] [td]1[/td] [td]9[/td] [/tr] [tr] [td]Comment Totals[/td] [td]1[/td] [td]12[/td] [/tr] [/table] When we look at the poll numbers, the community seems mostly split down the middle. However, when reading the comments, it seems pretty clear to us that people would prefer them left as is. Many of the comments put forth some great arguments for keeping the achievements as is, especially from those who have already achieved or are in the process of working on these achievements. Any decision like this is going to be tough to make, because we are likely to step on some toes either way! Overall, we think it is in the best interest of CozyTyper to leave the achievements in place as is.
What have we learned?
CozyTyper was our first major project outside of a game jam, and was put up on steam as a way of feeling like we had accomplished something. We had never imagined it would reach as many people as it did. This is both exciting and a bit embarrassing; exciting that people are enjoying the game we made, and embarrassing that our web of spaghetti code which best resembles a jenga tower during the penultimate move, is our first introduction to so many people. When we are working on our new titles, both our current work in progress and in new projects going forward, that we QA test the achievements outside of our team not just in a functionality sense but also how it feels as a part of the overall experience. We have learned so much from CozyTyper and are grateful to have a community that is willing to make their voices heard and stick with us while we learn and grow. Thank you to everyone who participated in the polls and commenting! Have any more thoughts/follow up questions? Lets us know in the comments. - imophi
One of the biggest friction points for CozyTyper has been achievements and the way that they work, so we want to try to bring these in line with what the community is expecting and feels right to you CozyTypers! We want to make some changes to the achievement system as we didn't initially communicate our intentions for these achievements at release, which you can read more about on our community discussions page. After a lengthy discussion regarding the 4 toughest achievements ( completing the 4 weeks without a mistake ), we thought the best thing to do would be to open up the idea of removing those 4 achievements as they feel against the general vibe of CozyTyper. To loop you into our perspective, here is what the main points of the discussion were:
- We wanted to create a higher tier of achievement beyond just accumulating total quotes. This led us to trying to follow the spirit of the game ( accuracy over speed ) to its logical conclusion, 100% accuracy. We recognized that this would be a rare achievement indeed, but we wanted to find a way to reward someone who managed such a feat.
- Because of the way that some people play games, those achievements were not seen as some far off goal, but one they were obligated to complete to feel they had finished the game. This is not wrong, it is just different from how we conceived it to be.
- Currently ~70 have completed at least 1 of these achievements, that is ~1% of players.
- If there were a way to convert achievements to legacy achievements similarly to the feat of strength system in World of Warcraft, or to exclude specific achievements from the 100% completion requirement similarly to PlayStation's Platinum system, then this would be a no brainer!
- Sadly our only other option is to outright remove them, which would allow those who have already 100% the game to keep that, despite losing the 4 perfection achievements. We really dislike that people will not be able to retain credit, and we are trying to weigh that against the frustration that these achievements are causing people.
- We are in a position where either decision will impose on people, and are struggling to find the best option.
Patreon Poll Link
Straw Poll Link
Thank you for helping make CozyTyper a better experience for everyone! - imophi
Updates
- Adjusted error stats screen to allow for a higher numbers of errors in the summary without line breaking.
- Daily grades are now based solely on accuracy instead of number of attempts.
- Reduced white space on WPM graph.
Bugfixes
- Several quote typos fixed.
- Added suggested quote from community page.
- Fixed error which caused a hidden achievement to not trigger.
New Features
Radio
A new vaporwave radio station has been added, featuring two albums from