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Demo Patch Update

Hi everyone, Just sorted a few little niggles in the demo of Sleepytime Village:

  • Examining the Photograph from Inventory Bag, back arrow now working
  • Examining the Leaflet from Inventory Bag, back arrow now working
  • Over-clicking whilst Rufus picking up objects in the Village somehow caused the game to stick, now working
Enjoy and if you like it please leave a review, wishlist and tell your friends! James


[ 2023-07-18 17:04:40 CET ] [ Original post ]



Sleepytime Village
Lightfoot Bros Games
  • Developer

  • Lightfoot Bros Games
  • Publisher

  • 2022-03-23
  • Release

  • Singleplayer
  • Tags

  • Game News Posts 9  
    🎹🖱️Keyboard + Mouse
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://www.lightfootbrosgames.com/
  • Website

  • https://store.steampowered.com/app/1918850 
  • Steam Store

  • To learn how to be an adult you have to act like a kid.



    Sleepytime Village is the story of a neglectful, workaholic father who becomes trapped in a children’s storybook reality. When Rufus Stone makes one wrong choice too many, he becomes trapped in a children’s storybook reality, haunted by the residents of Sleepytime Village, its formless narrator and visions of his childhood. What is the Village, what does it want from him, and how can he escape?

    The game covers relationships between generations, from grandparents, to parents and children and when those grown up children have kids of their own, it explores how the sensibilities through the generations distort and twist the perceptions of what is important.

    There is one main player character with a large cast of 'real world' secondary characters that fill in the backstory and push and pull of the gameplay. Players will be faced with heavy choices with the freedom of taking the wrong path often. The send category of secondary characters are the 'Villagers', characters that seem to spring from kids' TV programmes and books. At first they seem simple and innocent, but they have their on singular purpose to 'help' Rufus learn the lessons he needs to change his outlook.

    The leading secondary character is a seemingly omniscient narrator, who prods Rufus through the game, but as the game progresses, the player will begin to question if the narrator is all they seem to be.

    Rufus must explore the many locations in sleepytime village, finding objects that don't belong there which when collected transport him back to the 'real world' in the form of a flashback so he can get some insight into his past and recent present.

    The game will track the choices the player makes and provide multiple paths depending on if the lessons the village is trying to teach are being taken on board.
    MINIMAL SETUP
    • OS: Ubuntu 18.04
    • Processor: AMD Ryzen 5 4500xMemory: 500 MB RAM
    • Memory: 500 MB RAM
    • Graphics: AMD Radeon RX 570x
    • Storage: 500 MB available space
    GAMEBILLET

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    11.25$ (55%)
    30.0$ (50%)
    2.63$ (62%)
    3.83$ (77%)
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    0.56$ (89%)
    8.92$ (40%)
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    0.53$ (92%)
    18.0$ (55%)
    2.55$ (83%)

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