Hi folks!
After showcasing Sleepytime Village at WASD, I noticed several areas that needed improvement, including gameplay changes, UI additions to guide the player, and bug fixes. So, in v1.4a, you will see: BUG FIXES Resolved a couple of freezes caused by minor bugs. UI ADDITIONS Menu tweaks and UI guidance for starting the first scene. GAMEPLAY TWEAKS New graphical elements, enhanced gameplay features like new footstep sounds, and increased walking speed. All these updates should make the game experience even better! Also, while I have your attention, the Kickstarter for Sleepytime Village is currently live. We're doing well but could use a bit more support! Please check it out here, and consider backing the game by choosing one of the physical rewards. Your support would make a big difference!
Thanks so much! Let me know your thoughts or feedback on the updated build!
Backers' unite!
Yep, our Kickstarter has now launched for Sleepytime Village, our creepy point and click adventure! And we need to make sure we continue the strong start to encourage others to back it who come across the project, so we need you super awesome lot to please back it and help us - here's the link!
Awesome Rewards
Plus, you will be able to get your hands on a bunch of excellent physical rewards! We've got an awesome big box available, with physical postcards, newspapers, village maps, metal pins, making of art book, Rufus' work business cards. Check these out!
Let's make it a success!
The campaign has got off to an ok start, but we defo need to get a boost today, so please help us reach our goal, show the faith in our creepy adventure and back our game today. With your help we can make something really special! So click on this link, check out the rewards and be part of the adventure in bringing the game to life! THANK YOU
Hi everyone,
We've been working hard to bring you the updated v1.2 of Sleepytime VIllage demo, with tons of new features, gameplay tweaks, options and bug fixes! These have been implemented from listening to the wonderful feedback from YOU GUYS!
Gameplay changes:
- You now get to play more of the game, and to complete the demo you have to escape MeMe's house!
- Edited first screen with a tighter storyline, no need to pick up all the objects and no time limit, this is now a scene setter
- Removed inventory baggage - items that are not relevant to the demo have been removed for until you play the full game!
- Extended bedroom scene cutscene to show the upstairs exit clearly
- Extended upstairs garden scene intro to show the full breadth of the room
- New start screen
- Removed items have a cloud POP graphic
- Detail to Upstairs garden
- Swearing off/on
- Windowed
- Fullscreen
- Three inventory position options - Bottom, Top, Fullscreen
- Resolution options
- Rufus freezing on some interactions fixed
- Autosave fixed
- Some speech audio missing now in
- Minor bugs fixed
So! We have updated the build to sort a couple of bugs AND added feedback from the amazing David & Sophie Younger (making the already amazing looking Foolish Mortals) and Francisco Gonzalez (from Lamplight City and forthcoming Rosewater fame!) We've also added new accessibility factors to turn off the objects bouncing as it can cause motion sickness. Hope that helps and always we're always listening! Hope you enjoy the updates, and please get early in the Kickstarter pre launch and sign up to hear when it goes live and get in on those early rare rewards! Thanks again to you all! James Lightfoot
The Kickstarter for our brand new forthcoming point and click adventure Sleepytime Village is launching soon, and we have set up a pre launch page to start getting people ready, so please click below to sign up so you can help pledge on day one!
CLICK HERE TO SIGN UP!
So please try the demo, let us know what you think and sign up to the pre launch Kickstarter page!
Thanks for your support as always!
James x
Hi everyone, Just sorted a few little niggles in the demo of Sleepytime Village:
- Examining the Photograph from Inventory Bag, back arrow now working
- Examining the Leaflet from Inventory Bag, back arrow now working
- Over-clicking whilst Rufus picking up objects in the Village somehow caused the game to stick, now working
Thanks to everyone who has already downloaded the demo! We had to get it out in time for Steam Next Fest last month and even though that was a fantastic experience, we didn't quite get to put out the finished article. We now have had the chance to add extra animations, nuances, fixes and even more gloss to make the demo the release we wanted! Please enjoy, we are a small but open team and will always reply to the community if you ever have questions, suggestions or fixes to help make this game / demo as good as it can be! Thank you to you all! Lightfoot Bros
We are proud to release the demo of Sleepytime Village, a point and click narrative adventure. The demo covers the opening section of the game, as you get to meet the irritable Rufus, the mysterious narrator and the weird storybook reality of the Village. The demo covers the opening section of the game, as you get to meet the irritable Rufus. After he falls asleep in a taxi on the way to an important meeting, he wakes up in Sleepytime Village, a childrens storybook world populated by cartoonish but terrifying creatures. What is the disembodied voice that speaks to you? Why are you here? And what does the village want from you? Dive in to this visually stunning point and click narrative adventure and be sure to wishlist the full game!
Watch creative director James and writer/composer Steve play through the opening scenes of Sleepytime Village and find out how they created the game and the decisions made to craft the gameplay.
They will be playing the entire demo and want you to fire in questions that they will answer throughout the live stream!
Discover how the game came about, the forthcoming graphic novel it is based on, and the next steps and stages for the game.
So come on and join in to find out more about Sleepytime Village!
Sleepytime Village
Lightfoot Bros Games
Lightfoot Bros Games
2022-03-23
Singleplayer
Game News Posts 9
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
https://www.lightfootbrosgames.com/
https://store.steampowered.com/app/1918850 
To learn how to be an adult you have to act like a kid.
Sleepytime Village is the story of a neglectful, workaholic father who becomes trapped in a children’s storybook reality. When Rufus Stone makes one wrong choice too many, he becomes trapped in a children’s storybook reality, haunted by the residents of Sleepytime Village, its formless narrator and visions of his childhood. What is the Village, what does it want from him, and how can he escape?
The game covers relationships between generations, from grandparents, to parents and children and when those grown up children have kids of their own, it explores how the sensibilities through the generations distort and twist the perceptions of what is important.
There is one main player character with a large cast of 'real world' secondary characters that fill in the backstory and push and pull of the gameplay. Players will be faced with heavy choices with the freedom of taking the wrong path often. The send category of secondary characters are the 'Villagers', characters that seem to spring from kids' TV programmes and books. At first they seem simple and innocent, but they have their on singular purpose to 'help' Rufus learn the lessons he needs to change his outlook.
The leading secondary character is a seemingly omniscient narrator, who prods Rufus through the game, but as the game progresses, the player will begin to question if the narrator is all they seem to be.
Rufus must explore the many locations in sleepytime village, finding objects that don't belong there which when collected transport him back to the 'real world' in the form of a flashback so he can get some insight into his past and recent present.
The game will track the choices the player makes and provide multiple paths depending on if the lessons the village is trying to teach are being taken on board.
- OS: Ubuntu 18.04
- Processor: AMD Ryzen 5 4500xMemory: 500 MB RAM
- Memory: 500 MB RAM
- Graphics: AMD Radeon RX 570x
- Storage: 500 MB available space
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