Sleepytime Village
Lightfoot Bros Games Developer
Lightfoot Bros Games Publisher
2022-03-23 Release
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
MASSIVE new update to the Sleepytime VIllage Demo!Hi everyone,
We've been working hard to bring you the updated v1.2 of Sleepytime VIllage demo, with tons of new features, gameplay tweaks, options and bug fixes! These have been implemented from listening to the wonderful feedback from YOU GUYS!

Gameplay changes:
- You now get to play more of the game, and to complete the demo you have to escape MeMe's house!
- Edited first screen with a tighter storyline, no need to pick up all the objects and no time limit, this is now a scene setter
- Removed inventory baggage - items that are not relevant to the demo have been removed for until you play the full game!
- Extended bedroom scene cutscene to show the upstairs exit clearly
- Extended upstairs garden scene intro to show the full breadth of the room
Graphical changes:
- New start screen
- Removed items have a cloud POP graphic
- Detail to Upstairs garden
Options changes:
- Swearing off/on
- Windowed
- Fullscreen
- Three inventory position options - Bottom, Top, Fullscreen
- Resolution options
Bug fixes
- Rufus freezing on some interactions fixed
- Autosave fixed
- Some speech audio missing now in
- Minor bugs fixed
So there we have it! ENJOY and let me know your feedback!
Thank you, you wonderful lot!
James x
[ 2024-03-13 17:29:03 CET ] [ Original post ] To learn how to be an adult you have to act like a kid.
Sleepytime Village is the story of a neglectful, workaholic father who becomes trapped in a children’s storybook reality. When Rufus Stone makes one wrong choice too many, he becomes trapped in a children’s storybook reality, haunted by the residents of Sleepytime Village, its formless narrator and visions of his childhood. What is the Village, what does it want from him, and how can he escape?
The game covers relationships between generations, from grandparents, to parents and children and when those grown up children have kids of their own, it explores how the sensibilities through the generations distort and twist the perceptions of what is important.
There is one main player character with a large cast of 'real world' secondary characters that fill in the backstory and push and pull of the gameplay. Players will be faced with heavy choices with the freedom of taking the wrong path often. The send category of secondary characters are the 'Villagers', characters that seem to spring from kids' TV programmes and books. At first they seem simple and innocent, but they have their on singular purpose to 'help' Rufus learn the lessons he needs to change his outlook.
The leading secondary character is a seemingly omniscient narrator, who prods Rufus through the game, but as the game progresses, the player will begin to question if the narrator is all they seem to be.
Rufus must explore the many locations in sleepytime village, finding objects that don't belong there which when collected transport him back to the 'real world' in the form of a flashback so he can get some insight into his past and recent present.
The game will track the choices the player makes and provide multiple paths depending on if the lessons the village is trying to teach are being taken on board.
MINIMAL SETUP- OS: Ubuntu 18.04
- Processor: AMD Ryzen 5 4500xMemory: 500 MB RAM
- Memory: 500 MB RAM
- Graphics: AMD Radeon RX 570x
- Storage: 500 MB available space
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