For a number of reasons, Don't Move has been delayed again. I have a target date in mind but I'm hesitant to announce it for fear of missing it again. Sorry for completely missing the date and super failing to let you all know about that ahead of time. The date really blew right by me, sadly.
Before I announce again I'll make sure I have a solid build. Beta users will continue to get updates as they're available.
Again, sorry for all the mess.
For a number of reasons, Don't Move has been delayed again. I have a target date in mind but I'm hesitant to announce it for fear of missing it again. Sorry for completely missing the date and super failing to let you all know about that ahead of time. The date really blew right by me, sadly.
Before I announce again I'll make sure I have a solid build. Beta users will continue to get updates as they're available.
Again, sorry for all the mess.
Don't Move is about ninjas, failure, ludonarrative dissonance, and player investment manipulation. Don't Move starts simply: move left or right. But as you try -- and as you fail -- to move, you unlock more of the game's mechanisms. With each new element comes new challenges and more rewards!