The day has finally come! VEIN 0.006 is now live on Steam.
Check the new devlog here:
[previewyoutube=4U_tXFtLj74;full][/previewyoutube]
We also have a new update summary video as well here:
[previewyoutube=3DGPzXEOPlU;full][/previewyoutube]
Map Changes
- New Farm/Sandbox
- Added vehicles to Champlain Valley
Gameplay
- New water system
- Dirty, putrid, and clean water
- You can boil dirty water to clean it
- You can filter putrid water to make it just dirty
- Drinking unclean water will cause a hit to your sanity and is likely to get you sick
- You can use putrid water as fertilizer
- Freezing water (you cant drink it)
- Insulated flasks
- Check ammo key
- Alarms flash when active
- Coffee, tea
- You need a lighter to use cigarettes or cannabis
- Control-click to quick eat or drink items
- Player climbing/vaulting
- Lock changes
- Enhanced locks
- Code locks
- Made lockpicking harder
- You can now lock containers
- You can remove locks from a door with a screwdriver
- Placing items
- Placing a container outside will make it act as a makeshift rain barrel
- Usable tents, sleeping bags
- Dirtiness system, washing in water
- Character and clothing dirtiness and wetness
- Filling up tubs, sinks, etc.
- Underwater weapons changes (Guns are ineffective except at nearly point-blank)
- Stove explosions when you cook a grenade
- Hair cutting with scissors
- Grab and equip option for equippables
- Appearance copy and pasting from the character creation menu
- Opening parcels with your bare hands if you have any strength
- Exercising - Reduces stress, increases strength and endurance, and increases hunger, thirst, and pain.
- Map markers are colored and you can now create custom map markers; player rotates on the map if you have a compass
Art
- New arms
- Experimenting with unreal water
- Character shaders: added wetness
- Weather particle improvements, looping/high speed weather
- Movement and animation tweaks: movement has more momentum now
- Turn animations on feet
- Animation fix: looking side to side when actor doesnt turn
- Motorcycle helmet refract fix
Items & Loot
- New item container optimizations - should be able to have containers in the thousands or tens of thousands of items
- Stuff written on maps saves to that map
- New 870 mesh
- Moving furniture: costs tiredness, strength and vitality affect moving; gives you strength and vitality XP
- Destruction geometry collections
- Item placement on counters etc.
World
- Lightning
- Fertilizer in farming
- Weather debug presets
- Admin weather menu
- Fog scattering
- Weather has wind, grass and precipitation respond to this
- Wind chill
- Rain forms puddles and splashes on the ground
Usability & Tweaks
- ADS sensitivity option
- Reset keybindings button
- Construction UI improvements for cost, placement issues
- UI unification (fonts, icons, ) and tweaks
- New inventory searching UI
- Close containers with E key
- Performance improvements (cables, nanite)
- Help/tutorial menu (F10)
- New melee tiredness response (slower instead of blocked)
- Fence submerging
- Stuck detection, /stuck command
- Viewing usable things from a distance
- Double click equippable (GPS, flashlights, ) to equip
- Main menu news
- Moving placed items without picking them up
Characters, Stats & Health
- Gain strength by walking when overencumbered
- Stat clarification on hookup in character creation
- Sneak stat wired up
- Wired up driving stat
- It costs tiredness to climb
- Auto morphs (strength, obesity)
- Better character creation UI (tabs)
- Conditions UI bar
Vehicles
- Broken vehicles
- Pickup truck
- Trunks and glove boxes can be looted
- Vehicle handling tweaks (slower, more momentum)
- Vehicles save
- More labels (car radio)
- Vehicle parts
- Wrench, new item
- RepairMyVehicle cheat
- Vehicle horns (H)
- New vehicle flipping system
- Exploding cars
- Car damage to driver
- Vehicle handling changes
- Vehicle damage from guns, melee, crashes
- Vehicle damage is two-way
- New vehicle tires
- High beams
- Press G to cycle headlights
AI
- Emotion AI
- NPC emotional response per-damage-type
- NPCs can use guns
- Dialogue UI improvements
Online
- New online stuff: no need to port forward
- Server browser fixes
- Passworded servers
Miscellanea
- Fix bugs like crawling zombies climbing over things or gestures not working
- QoL: Press space to exit chairs, reduced weapon recoil, etc.
- Under-the-hood: Workbench redo - allows for more complicated workbenches, like mixing fluids, heating fluids and items, and multiple outputs - think chemistry workbenches or makeshift forges.
- Under-the-hood: new house and building system - allows us to place houses and buildings faster than ever. Just about ready to start work on the map again
- Under-the-hood: new use system - can use multiple things from the same menu. Cleans up some stuff like locks & makes it easier for us to add even more interaction to the world
- Containers now save and dont regen. In multiplayer they only respawn when the server restarts.
- New Game config options in menu
- Virtual shadow maps option
In-progress
- Trains
- Start on gore holes
- Cutting holes in zombies
- Friendly NPCs
- Dialogue, dialogue checks
- New Champlain Valley map
- Sky clouds
MESSAGE FROM THE DEVS
It has been a very, very long time since the last update, and were sorry for that, but all that means is that this update is gigantic. We hope you enjoy it as usual - thanks for playing!
Kyle & Azi
[ 2023-05-25 12:55:29 CET ] [ Original post ]