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VEIN 0.006
- New Farm/Sandbox - Added vehicles to Champlain Valley
- New water system - Dirty, putrid, and clean water - You can boil dirty water to clean it - You can filter putrid water to make it just dirty - Drinking unclean water will cause a hit to your sanity and is likely to get you sick - You can use putrid water as fertilizer - Freezing water (you cant drink it) - Insulated flasks - Check ammo key - Alarms flash when active - Coffee, tea - You need a lighter to use cigarettes or cannabis - Control-click to quick eat or drink items - Player climbing/vaulting - Lock changes - Enhanced locks - Code locks - Made lockpicking harder - You can now lock containers - You can remove locks from a door with a screwdriver - Placing items - Placing a container outside will make it act as a makeshift rain barrel - Usable tents, sleeping bags - Dirtiness system, washing in water - Character and clothing dirtiness and wetness - Filling up tubs, sinks, etc. - Underwater weapons changes (Guns are ineffective except at nearly point-blank) - Stove explosions when you cook a grenade - Hair cutting with scissors - Grab and equip option for equippables - Appearance copy and pasting from the character creation menu - Opening parcels with your bare hands if you have any strength - Exercising - Reduces stress, increases strength and endurance, and increases hunger, thirst, and pain. - Map markers are colored and you can now create custom map markers; player rotates on the map if you have a compass
- New arms - Experimenting with unreal water - Character shaders: added wetness - Weather particle improvements, looping/high speed weather - Movement and animation tweaks: movement has more momentum now - Turn animations on feet - Animation fix: looking side to side when actor doesnt turn - Motorcycle helmet refract fix
- New item container optimizations - should be able to have containers in the thousands or tens of thousands of items - Stuff written on maps saves to that map - New 870 mesh - Moving furniture: costs tiredness, strength and vitality affect moving; gives you strength and vitality XP - Destruction geometry collections - Item placement on counters etc.
- Lightning - Fertilizer in farming - Weather debug presets - Admin weather menu - Fog scattering - Weather has wind, grass and precipitation respond to this - Wind chill - Rain forms puddles and splashes on the ground
- ADS sensitivity option - Reset keybindings button - Construction UI improvements for cost, placement issues - UI unification (fonts, icons, ) and tweaks - New inventory searching UI - Close containers with E key - Performance improvements (cables, nanite) - Help/tutorial menu (F10) - New melee tiredness response (slower instead of blocked) - Fence submerging - Stuck detection, /stuck command - Viewing usable things from a distance - Double click equippable (GPS, flashlights, ) to equip - Main menu news - Moving placed items without picking them up
- Gain strength by walking when overencumbered - Stat clarification on hookup in character creation - Sneak stat wired up - Wired up driving stat - It costs tiredness to climb - Auto morphs (strength, obesity) - Better character creation UI (tabs) - Conditions UI bar
- Broken vehicles - Pickup truck - Trunks and glove boxes can be looted - Vehicle handling tweaks (slower, more momentum) - Vehicles save - More labels (car radio) - Vehicle parts - Wrench, new item - RepairMyVehicle cheat - Vehicle horns (H) - New vehicle flipping system - Exploding cars - Car damage to driver - Vehicle handling changes - Vehicle damage from guns, melee, crashes - Vehicle damage is two-way - New vehicle tires - High beams - Press G to cycle headlights
- Emotion AI - NPC emotional response per-damage-type - NPCs can use guns - Dialogue UI improvements
- New online stuff: no need to port forward - Server browser fixes - Passworded servers
- Fix bugs like crawling zombies climbing over things or gestures not working - QoL: Press space to exit chairs, reduced weapon recoil, etc. - Under-the-hood: Workbench redo - allows for more complicated workbenches, like mixing fluids, heating fluids and items, and multiple outputs - think chemistry workbenches or makeshift forges. - Under-the-hood: new house and building system - allows us to place houses and buildings faster than ever. Just about ready to start work on the map again - Under-the-hood: new use system - can use multiple things from the same menu. Cleans up some stuff like locks & makes it easier for us to add even more interaction to the world - Containers now save and dont regen. In multiplayer they only respawn when the server restarts. - New Game config options in menu - Virtual shadow maps option
- Trains - Start on gore holes - Cutting holes in zombies - Friendly NPCs - Dialogue, dialogue checks - New Champlain Valley map - Sky clouds MESSAGE FROM THE DEVS It has been a very, very long time since the last update, and were sorry for that, but all that means is that this update is gigantic. We hope you enjoy it as usual - thanks for playing! Kyle & Azi
[ 2023-05-25 12:55:29 CET ] [ Original post ]
The day has finally come! VEIN 0.006 is now live on Steam. Check the new devlog here: [previewyoutube=4U_tXFtLj74;full][/previewyoutube] We also have a new update summary video as well here: [previewyoutube=3DGPzXEOPlU;full][/previewyoutube]
Map Changes
- New Farm/Sandbox - Added vehicles to Champlain Valley
Gameplay
- New water system - Dirty, putrid, and clean water - You can boil dirty water to clean it - You can filter putrid water to make it just dirty - Drinking unclean water will cause a hit to your sanity and is likely to get you sick - You can use putrid water as fertilizer - Freezing water (you cant drink it) - Insulated flasks - Check ammo key - Alarms flash when active - Coffee, tea - You need a lighter to use cigarettes or cannabis - Control-click to quick eat or drink items - Player climbing/vaulting - Lock changes - Enhanced locks - Code locks - Made lockpicking harder - You can now lock containers - You can remove locks from a door with a screwdriver - Placing items - Placing a container outside will make it act as a makeshift rain barrel - Usable tents, sleeping bags - Dirtiness system, washing in water - Character and clothing dirtiness and wetness - Filling up tubs, sinks, etc. - Underwater weapons changes (Guns are ineffective except at nearly point-blank) - Stove explosions when you cook a grenade - Hair cutting with scissors - Grab and equip option for equippables - Appearance copy and pasting from the character creation menu - Opening parcels with your bare hands if you have any strength - Exercising - Reduces stress, increases strength and endurance, and increases hunger, thirst, and pain. - Map markers are colored and you can now create custom map markers; player rotates on the map if you have a compass
Art
- New arms - Experimenting with unreal water - Character shaders: added wetness - Weather particle improvements, looping/high speed weather - Movement and animation tweaks: movement has more momentum now - Turn animations on feet - Animation fix: looking side to side when actor doesnt turn - Motorcycle helmet refract fix
Items & Loot
- New item container optimizations - should be able to have containers in the thousands or tens of thousands of items - Stuff written on maps saves to that map - New 870 mesh - Moving furniture: costs tiredness, strength and vitality affect moving; gives you strength and vitality XP - Destruction geometry collections - Item placement on counters etc.
World
- Lightning - Fertilizer in farming - Weather debug presets - Admin weather menu - Fog scattering - Weather has wind, grass and precipitation respond to this - Wind chill - Rain forms puddles and splashes on the ground
Usability & Tweaks
- ADS sensitivity option - Reset keybindings button - Construction UI improvements for cost, placement issues - UI unification (fonts, icons, ) and tweaks - New inventory searching UI - Close containers with E key - Performance improvements (cables, nanite) - Help/tutorial menu (F10) - New melee tiredness response (slower instead of blocked) - Fence submerging - Stuck detection, /stuck command - Viewing usable things from a distance - Double click equippable (GPS, flashlights, ) to equip - Main menu news - Moving placed items without picking them up
Characters, Stats & Health
- Gain strength by walking when overencumbered - Stat clarification on hookup in character creation - Sneak stat wired up - Wired up driving stat - It costs tiredness to climb - Auto morphs (strength, obesity) - Better character creation UI (tabs) - Conditions UI bar
Vehicles
- Broken vehicles - Pickup truck - Trunks and glove boxes can be looted - Vehicle handling tweaks (slower, more momentum) - Vehicles save - More labels (car radio) - Vehicle parts - Wrench, new item - RepairMyVehicle cheat - Vehicle horns (H) - New vehicle flipping system - Exploding cars - Car damage to driver - Vehicle handling changes - Vehicle damage from guns, melee, crashes - Vehicle damage is two-way - New vehicle tires - High beams - Press G to cycle headlights
AI
- Emotion AI - NPC emotional response per-damage-type - NPCs can use guns - Dialogue UI improvements
Online
- New online stuff: no need to port forward - Server browser fixes - Passworded servers
Miscellanea
- Fix bugs like crawling zombies climbing over things or gestures not working - QoL: Press space to exit chairs, reduced weapon recoil, etc. - Under-the-hood: Workbench redo - allows for more complicated workbenches, like mixing fluids, heating fluids and items, and multiple outputs - think chemistry workbenches or makeshift forges. - Under-the-hood: new house and building system - allows us to place houses and buildings faster than ever. Just about ready to start work on the map again - Under-the-hood: new use system - can use multiple things from the same menu. Cleans up some stuff like locks & makes it easier for us to add even more interaction to the world - Containers now save and dont regen. In multiplayer they only respawn when the server restarts. - New Game config options in menu - Virtual shadow maps option
In-progress
- Trains - Start on gore holes - Cutting holes in zombies - Friendly NPCs - Dialogue, dialogue checks - New Champlain Valley map - Sky clouds MESSAGE FROM THE DEVS It has been a very, very long time since the last update, and were sorry for that, but all that means is that this update is gigantic. We hope you enjoy it as usual - thanks for playing! Kyle & Azi
[ 2023-05-25 12:55:29 CET ] [ Original post ]
VEIN
Ramjet Studios
Developer
Ramjet Studios
Publisher
End of the world
Release
Game News Posts:
59
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
VEIN is a post-apocalyptic survival multiplayer sandbox game.
In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.
Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.
In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.
Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.
Planned Features:
- Dynamic Environment
- Intelligent AI
- Customizable Characters
- Usable Everything
- Fortification
- Long-Term Survivalism
- Vehicles and Maintenance
MINIMAL SETUP
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 7 GB available space
- Storage: 7 GB available space
- Memory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 30 GB available space
- Storage: 30 GB available space
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