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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )



Name

 VEIN 

 

Developer

 Ramjet Studios 

 

Publisher

 Ramjet Studios 

 

Tags

 

RPG 

 

Simulation 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 End of the world 

 

Steam

News

 27 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/1857950 

 


LINUX STREAMERS (0)




VEIN 0.011 Hotfix 6

Enjoy!

Fixes:


  • Fix TV not playing video discs
  • Fix some wall based items eg. dartboard not being placed on walls
  • Fix blood bag acting as a syringe
  • Fix 'take and hold' not working properly
  • Lower the medical requirement for using a syringe without injury
  • Fix the handheld radio not showing the correct channel in the inventory UI
  • Fix some issues with planting plants in planters with plants planted in the planter
  • Fix a bunch of multiplayer inventory desync
  • Fix inventory UI not updating when you take all
  • Fix grenades doing no damage
  • Fix misleading clock item material
  • Add grab and equip to utility items


Now I'm back to work on more new stuff. Seeya!


[ 2024-04-18 11:34:57 CET ] [ Original post ]

VEIN 0.011 Hotfix 5

Another hotfix coming to you. I'm thinking about regularly doing bugfix releases on the main branch of VEIN, but maybe delaying it to a weekly release so you don't have a new download once a day. What do you guys think?

Fixes:


  • Fix not being able to destroy compost bins
  • Fix drinks not working when drinking from eg. sinks
  • Fix blood test crashing on the client in multiplayer
  • Fix vehicle explosions on the client in multiplayer
  • Fix crash that sometimes happens when the game exits
  • Fix not always being able to clean persistent blood
  • Fix vehicle battery charger not charging batteries consistently
  • Fix adding fluid to a workbench clearing the UI
  • Fix bugs re: dragging and dropping items, liquids
  • Possible fix for vehicles taking damage while sitting still
  • Possible fix for stats being reset in multiplayer when the client crashes
  • Fix 10-12 misc. crashes


[ 2024-04-09 14:48:24 CET ] [ Original post ]

VEIN 0.011 Hotfix 4

Another one coming in hot. This will probably be the last one until the next update because I want to work on some new stuff!

Fixes


  • Fix vehicle batteries going to 0% when removed
  • Fix compost bins taking way too long to produce compost
  • Fix a bunch of item damage and repair bench issues
  • Fix transferring mixed items to the workbench from the UC


[ 2024-04-06 14:13:33 CET ] [ Original post ]

VEIN 0.011 Hotfix 3

Yet another hotfix. As long as there's still bugs we will fix them all!

Fixes


  • Fix 'newly added' inventory filter
  • Fix doors getting desynced in multiplayer
  • Fix workbenches and stoves eating items, doing weird things with your items etc.
  • Fix not being able to install some vehicle parts
  • Fix furniture that you've destroyed respawning in multiplayer; maybe fix desync in multiplayer


[ 2024-04-05 12:22:41 CET ] [ Original post ]

VEIN 0.011 Hotfix 2

Another hotfix coming to you now.

Fixes


  • Fix a variety of dedicated server and client crashes
  • Fix not being able to load guns on The Farm
  • Fix not being able to move wall mirrors, paintings, etc.
  • Fix plants not moving with planters
  • Fix weapons, car parts not breaking at 0%
  • Fix tool items (electric drill etc.) not accepting batteries
  • Fix antidepressants taking the entire stack on use instead of just one
  • Fix not receiving empty magazines when you reload a weapon
  • Fix some inaccuracy with workbenches/stoves
  • Fix crash when trying to attach a door lock to a door from your inventory


[ 2024-04-04 10:25:58 CET ] [ Original post ]

VEIN 0.011 Hotfix 1

We've released a quick hotfix.

Fixes


  • Fix placing items from containers making clientside duplicates in multiplayer
  • Fix equipping items from containers in multiplayer
  • Fix crash when drinking from some containers, eating from containers
  • Fix some clothing related crashes


[ 2024-04-03 14:45:09 CET ] [ Original post ]

VEIN 0.011

[previewyoutube=TucCUST1xNU;full][/previewyoutube]

Updates


  • Item port
  • Zombie behavior around vehicles
  • Bit of work on Saranac
  • Fishing
  • Vehicle replication is now smoothed
  • Campfire
  • Farming overhaul, composting
  • Candles can now be lit
  • Quick use menu, emote menu
  • Add steroids
  • New vehicle: SUV 2
  • You can now change lightbulbs from lights
  • Started modding
  • Some uniquenesses have loadouts (insulin to diabetics)
  • Thief occupation now has lockpicking bonus


Fixes

  • Fix some items being stackable and damageable
  • Inventories now network lightly
  • Zombie networking optimizations
  • Fix candle dismantle sound being global
  • Fix spawn region not working consistently (selecting Saranac and spawning in Redford)
  • Fix furniture desyncing in multiplayer
  • Fix doors desyncing in multiplayer
  • Wind sound doesnt snap to silent when you stand under something
  • Fix two zombies spawning when you turn into a zombie
  • Fix player nameplates not showing up consistently
  • Fix character not having weight, muscles applied in their character portrait
  • Fix zombies not being able to hit you when youre crouching
  • Optimized addiction networking
  • Fix many miscellaneous crashes
  • Fix containers not respawning properly when loaded from a save
  • Fix furniture not respawning properly when loaded from a save


[ 2024-04-02 20:11:22 CET ] [ Original post ]

VEIN 0.010 Hotfix 5

Fixes


  • Fix locks not loading properly in save games
  • Fix clocks displaying "00: 12:23 AM"
  • Fix nearsighted uniqueness not working on low settings
  • Fix zombies vaulting onto vehicles and smashing them
  • Fix flare gun crash when flare impacts something broken


[ 2024-03-04 05:27:09 CET ] [ Original post ]

VEIN 0.010 Hotfix 4

Hello - you may have noticed some game updates recently. These are just hotfixes that fix bugs & don't add new features. Here's the changelog so far:

0.010 Hotfix 1


  • Fix folding chairs growing with each save
  • Fix switches that control doors crashing sometimes
  • Fix crash when trying to dye clothes
  • Fix rare crash when quitting the game with a workbench built
  • Fix crash when using a furnace in multiplayer with big desync
  • Fix battery crash when loading an old save


0.010 Hotfix 2


  • Fix garage doors opening sideways
  • Fix usable dialogue popping up with no options
  • Fix fortifications not rewarding items when dismantled
  • Remove right click context menu from text entries
  • Fix air pump at the convenience store being disconnected sometimes


0.010 Hotfix 3


  • Fix dismantling crashing thanks to the fortification rewards in hotfix 2 (my bad)


0.010 Hotfix 4


  • Fix workbench crash when the fluid in it desyncs
  • Fix some crashes related to losing thermometers, flashlights upon zombification
  • Fix some tents being ridiculously big
  • Fix built fortifications (windows specifically) being really big when a save game is loaded


These will be automatically applied. Enjoy!


[ 2024-03-03 09:19:29 CET ] [ Original post ]

VEIN 0.010

VEIN 0.010 is now live. Check the summary video below:

[previewyoutube=sz8jQRKUvWU;full][/previewyoutube]

Changes/Additions


  • Town of Saranac is mostly done except for a couple large buildings. Exteriors are done. Interiors WIP.
  • Entirely new custom networking system (should let people host servers/play with friends effortlessly) + p2p networking
  • Add spatial VOIP! (press V)
  • Ambulance vehicle
  • Police car vehicle
  • Player groups system - you can now group up with friends to see who's online, get a chat tag, etc.
  • Add new character movement system, should be lag-free or close to it in multiplayer
  • Rewrote construction snap system, should be a bit more accurate to windows/doors
  • Buildings decay/get dirty visibly over ingame years
  • Add some character creation preset props that change as you customize your character
  • Add bloodlust uniqueness: only lose stress by killing stuff
  • Add firearm attachment system (right now only suppressors)
  • You now ragdoll when unconscious
  • Add a bunch of new stat perks
  • Add weapon attachments, just a suppressor for now
  • Chopped trees now fall appropriately instead of in a random direction
  • Add tire pressure, flat tires (affects camera in a vehicle + can pull to one side while driving)
  • You can pull out the school bus stop sign
  • Car batteries now display their charge in the vehicle UI
  • Better gamepad controls for everything
  • Add ability to send items directly to the UC in case they are too heavy
  • Car part repair requirements filled out
  • Some vehicles now display your hands on the wheel in third person & first person
  • Way better networking of persistent decals, persistent corpses, and power grid
  • TV now syncs in multiplayer
  • Add TV panel, ability to change TV volume
  • Modify bloom post processing to be less intense
  • Close map, admin menu, emote menu, containers with more keyboard shortcuts
  • Connecting to a friend with a passworded server through Steam prompts for a password
  • Add CRT effect to CRT monitors/TVs
  • Add analog wall clocks that function properly
  • Some containers now have a weight limit
  • Scoreboard is now sticky on screen; add social, mute buttons
  • You can now drag unconscious/dead players/zombies/npcs
  • Tweak the center of mass of many vehicles (makes them less easy to flip)
  • Schematics can now unlock build objects
  • Servers now display ping and current map in the server browser
  • Changed the workbench and stove UI to be a bit more horizontal than vertical
  • Thunder is now muffled indoors
  • You can now select how long you want to sleep, in hours
  • Replace a bunch of clothing placeholders with actual art
  • Increase handbrake friction
  • Decrease how fast lights burn out significantly
  • Organize gameplay section in settings menu
  • Settings menu is now localizable
  • Update all non-English languages
  • Blood now washes away in rain
  • Increase the speed you dry off from wetness
  • If a UC is built inside a building, it will now cover the entire building + an area around it
  • TV has a larger radius of effect for de-stress
  • Fortification built garage doors can now open like garage doors
  • You can no longer push vehicles while on/in them
  • Add destruction effects to all doors, some more furniture destruction effects
  • Corn, ferns etc now move when you walk through them
  • Being 100% tired now causes pain
  • You can now drain/empty sinks/tubs
  • Dragging and dropping now highlights things you can craft together in the inventory
  • Add sleepwalker uniqueness, wake up in a random (unoccupied) bed when you sleep
  • Add missing mosin to the farm
  • Add UI scale setting
  • Add birds that you can shoot out of the sky
  • Running through bushes now makes a sound
  • Add a visualizer to UCs that displays the owned area when building
  • You can now turn off electronic items like cell phones
  • When inserting a battery into an electronic item you can now specify which battery to use
  • Add chatbox filters
  • Add small disclaimer to multiplayer in the main menu because stuff still desyncs a bit
  • Camera now rotates with you while in a vehicle
  • Throwing items is now a chargeable meter; when at 100% you gain tiredness
  • Add the ability to show and hide clothes for roleplaying purposes
  • You are now safe from taking damage when exiting a vehicle, when on a vehicle, etc.
  • The campervan stove now is functional
  • Add a thermometer item, which is now needed to see the exact temperature
  • Separate HUD temperature into body temperature and world temperature
  • Add ability to flip door locks (take them out then reverse the direction)
  • Weak flashlight is now powered by cell phones/GPSes - without power, no weak flashlight
  • Make nights slightly darker
  • When a use option on an item is disabled, add a tooltip telling you why


Major Fixes

  • Fixed doors being built on top of each other and behaving strangely
  • Fix vehicles starting with an empty battery
  • Fix vehicles not saving their positions
  • Fix bed sleep spawnpoints not saving
  • Fix broken car batteries functioning fine
  • Fix gamepad scrolling too fast through use options
  • Fix attaching locks to stuff in multiplayer
  • Fix persistent corpses not saving appropriately
  • Fix F10 help menu crashing sometimes
  • Fix not being able to fill gas tanks in multiplayer
  • Fix disabled reason not showing in item selection UI sometimes
  • Fix persistent corpses being invisible sometimes
  • Fix vehicle passengers becoming invisible sometimes in multiplayer
  • Fix flies appearing around all lights all the time instead of just when the light is on
  • Fix lights exploding when you get close to them on dedicated servers
  • Fix some soundscape problems (not playing indoors or in vehicles), turn down river volume
  • Fix car alarms not syncing properly
  • Fix getting rotated when getting into a chair/vehicle that has a weird rotation
  • Fix entering water making vehicle passengers pop outside of the vehicle
  • Fix zombie mouths being too clean, eww
  • Fix admin menu spawning the wrong items when a filter was applied
  • Fix some blurry UI textures
  • Fix listen server hosts not showing them looking up and down in vehicles
  • Fix vehicles maintaining throttle, turn, etc. inputs when you die
  • Fix some conditions not removing at 0%
  • Fix snow, rain appearing on the underside of barn roofs
  • Fix power grid state not saving
  • Fix illnesses not saving
  • Fix usable subtitle not updating (e.g. not refreshing a stat value)
  • Fix some clothes not being marked as placeholder
  • Fix some stat differences being the incorrect color in equippable item inventory UI
  • Fix helicopter not syncing to anyone
  • Fix notifications sometimes getting stuck on your screen
  • Fix computers always showing 'stations' header even when not at a substation
  • Fix some conditions not removing when you sleep (e.g. well fed etc)
  • Fix farm clothing chest not having clothes
  • Fix structures not decaying
  • Fix insulated flask starting full of air
  • Fix workbenches sometimes having phantom result items still in them
  • Fix thunder not being affected by volume sliders
  • Fix farm having incorrect tool types/tools that don't exist anymore
  • Fix some firearm animation issues
  • Fix weather effects sometimes just vanishing when you move
  • Fix water filter eating containers
  • Fix decals looking weirdly thick on some vertical surfaces
  • Fix farm vehicles sometimes being locked, alarmed, etc.
  • Fix Sokudo Commute not being usable in first person
  • Fix car motor oil being classified as a beverage in the inventory (that's just your opinion though)
  • Fix melee not hitting crawling zombies
  • Fix not being able to e.g. run over zombies in headshot-only mode
  • Fix some destructible stuff changing color when destroyed
  • Reduce RAM usage on dedicated servers a bit
  • Fix clocks displaying month 13 when it's December
  • Fix some items having a health bar on the HUD


[ 2024-02-27 18:11:46 CET ] [ Original post ]

VEIN 0.009

Hi everyone, were happy to announce VEIN 0.009 is now live. Please check it out when you have a chance! The changelog is below.

As a PSA, weve started collecting donations at https://ramjetstudios.com/membership. These help us pay for our growing server and dev costs. To check out what we spend monthly, give the page a visit. Theres no obligation to donate anything & VEIN will still be free regardless.

Anyways, here's the changelog. A lot of changes and fixes are omitted because they're too small to mention - but we're sure you'll find some during gameplay.

Changes:


  • Radio and TV reduce stress more
  • Add reinforced wood fortification tier
  • Rebalance wood scrap usage for fortifications
  • Unify some window build objects into one fortification type
  • Kitchen sinks can now be filled
  • Zombies spawn further away from your UC
  • You can bandage scratches if you want
  • Add health bar to damageable stuff
  • Made cooked food satisfy hunger 3x as much as uncooked food
  • Antidepressants treat stress
  • Add Mosin-Nagant
  • Add furnaces/forges for smelting
  • Add limestone brick fortification tier
  • Add river water sfx
  • Lower default door HP
  • Fix game being dark and high contrast
  • Add per-damage-type damage to health components (fire damages wood more than bullets)
  • Rebalance tools in loot tables; you find tools easier now
  • Sanitary fluid and antibiotics treat deep wounds
  • Zombies can sleep
  • Reduce insulin spawn rate
  • Add item selection UI for attaching locks, inserting debit cards, filling fluid containers
  • New blood material for players/zombies
  • Add tracker items
  • Add console commands to add/remove admins while ingame
  • Add category buttons for crafting recipes on workbenches
  • Add save game version difference warning
  • Underwater muffles sound now
  • Add the town of Saranac (WIP!!)
  • Add SUV
  • Add semi trucks
  • Reduce lens flare intensity
  • Add van, news van
  • Identical notifications now stack ("you drink the water" x8)
  • Exit signs are now powered
  • Add Night of the Living Dead, can be played on TVs
  • Rename "Damage" -> "Condition" for damageable items
  • Item decay is in human language now ("Rotten" instead of "105%")
  • Wood fortifications are now flammable
  • Add hatchback vehicle
  • Add school bus vehicle
  • Some zombies now carry ID cards
  • Add character dialogue genders to character creation for future use
  • Add ability to push a vehicle forward
  • Optimized vehicle networking
  • Re-add water freezing over in winter
  • New forest trees and foliage
  • EBS broadcast now causes stress while NOTLD reduces it
  • Gore items
  • Move sportscar trunk to being a frunk
  • Add autumn season coloring to foliage
  • New wood cutting sfx
  • Fix some hitching/loading flush triggers (aka: better performance)
  • Remove weapon sway when in ADS (for now)
  • Adjust some weapon pull-back-at-wall animations
  • Make vehicle handling way snappier
  • Driving stat now affects vehicle torque
  • Fluid containers, gas containers now use their contents' density instead of magic numbers to determine weight
  • Buildings creak when walking in them (modulated by your sneak stat)
  • Footsteps are now muffled behind walls
  • Workbenches now pull ingredients, tools from utility cabinets
  • Add option to always show all conditions, regardless of their severity
  • Substation computers which monitor the current load of the power grid
  • Fix a bunch of meshes appearing low quality thanks to nanite when nanite is off
  • Optimize CPU performance of a bunch of props


Major Fixes:

  • Fix cars spawned from the admin menu sometimes having alarms
  • Fix not being able to replenish engine oil
  • Fix not being able to close some windows with inventory key
  • Fix splitting stacks removing items when your inventory is full
  • Fix some settings not saving (eg. zombie speed)
  • Fix container search status not saving in singleplayer
  • Fix melee tiredness not applying per-weapon
  • Fix dedis not being configurable for some convars
  • Fix tool items not appearing on workbenches
  • Fix keys in houses not matching with vehicles sometimes
  • Fix key mapping notifications not appearing properly
  • Fix items respawning near utility cabinets
  • Fix explosives not exploding
  • Fix being able to hotwire cars with no battery
  • Fix scoped weapons filling your screen while in ADS
  • Fix cooking sound being weird
  • Fix being able to "dismantle all" on the ground infinitely
  • Fix giant lag spike when modifying the power grid
  • Fix zombies spawning with fresh food
  • Fix being able to reverse while vehicles are turned off
  • Fix spawnlists not applying decay properly
  • Fix falling out of world making you explode
  • Fix input lag on vehicles in multiplayer
  • Fix getting wet driving through puddles
  • Fix vehicle glove boxes, trunks not spawning anything
  • Fix blind status desyncing in multiplayer
  • Fix splitting stacks always moving items to your inventory
  • Fix AK material being weirdly dark
  • Fix most buildings being unreasonably cold
  • Fix not being able to destroy corpses while in godmode
  • Fix drag and drop UI sticking onscreen when a window closes
  • Fix culling not affecting houses
  • Fix destroyed furniture not saving


[ 2024-01-13 15:45:58 CET ] [ Original post ]

VEIN Dev Log 11

Hi everyone! Just a quick announcement that dev log 11 is now live on YouTube. Give it a watch:

[previewyoutube=qWIqxfHMXZ0;full][/previewyoutube]

No main game update for this one, but what's in the video is out on the canary branch right now. Check the FAQ for instructions on using it.


[ 2023-12-17 17:18:25 CET ] [ Original post ]

VEIN 0.008

VEIN 0.008 is now out. Check the update summary video here:

[previewyoutube=lJUe47RO37c;full][/previewyoutube]

Features


  • Champlain Valley north and south forest; Saranac river, some lakes; caves; bridges
  • 153 new clothes
  • Armor ratings on clothes - damage and elemental resistance
  • Keys for vehicles now spawn in nearby buildings or on nearby zombies
  • You can now label keys
  • Hotwiring vehicles
  • Car alarms
  • Corpses are now persistent & remain until they're destroyed with a heavy cutting tool
  • Firearms and melee items now show their stats (fire rate, damage values etc.)
  • New game zombie settings (spawn count, damage multiplier, etc.)
  • Better dirt texture on humans and zombies
  • New ingame map
  • New knife melee animations
  • You can rest on a bed in multiplayer
  • Manual handbrake in vehicles, interior light in vehicles
  • Stoves have clocks that reset on power outages
  • New WIP character creation level
  • Add Nomad uniqueness: spawns you in a remote location
  • Add new clothing-related scrap items
  • Film grain effect
  • Drunkenness now acts as a painkiller
  • New grass and landscape texture improvements
  • You can dye clothes with hair dye
  • Tents and chairs can be packed up
  • Bow and arrow has been rebalanced
  • Fuel amount now shows in the vehicle part UI for gas tanks
  • You can build mattresses in the construction menu
  • Overeating and overdrinking will kill you
  • Reduce battery consumption for many battery-powered items
  • New Flock17 art
  • Multiple randomized hair dye colors
  • Setting to always go first-person in ADS (eg. if third-person, ADS makes you go first-person)
  • New medical condition icons for eg. bandaging, infection, etc.
  • Wounds can now be infected; you are more likely to get an infection if you are dirty
  • Wounds can now be sutured
  • Bandages can be destroyed if you take damage with one on; you can manually remove them through the medical menu
  • Players have blood types, pending blood transfusion system
  • Syringes: inject yourself with fluids, syringes can communicate disease including the zombie virus
  • "Always become zombie" setting - all people that die will become a zombie
  • Saws can now cut trees alongside axes
  • Various changes to item spawn rates (for example axes now spawn more frequently)
  • Warehouse garage doors can be fortified
  • Powered tools now need batteries to function
  • Hunger and thirst cause damage slower
  • Compass will show where you died as a red X
  • Tweak spawn rates of some items (eg hot chocolate mix); add fluid-fillable bowls, kettles, etc
  • Money now shows it's name as the stack count (instead of "USD x41", you will see "$41")
  • Increase audible distance of firearms
  • Items can have colored info, clothing has placeholder notice if it is a placeholder
  • Keep all equipped utility items when you die
  • Some clothes adjust walking friction (some shoes are slipperier)
  • Walking on broken glass cuts up your feet
  • Clarify which parts belong to the engine in vehicles
  • Foley sound effects when using most containers
  • Sky lighting tweaks
  • TVs cast light in the room they're in when they're on
  • Add some streamer friendly settings (show/hide player names, show/hide chat ...)
  • Melee animations are more responsive to player input
  • Confirmation prompt to overwrite saves
  • Only show vehicle part items in the vehicle part UI
  • Barn doors open slower
  • Add some new vehicles to the farm


Bugfixes

This isn't a comprehensive list - we've only listed the noticeable ones.


  • Fix zombies not always going for players
  • Fix map being grey sometimes
  • Fix not being able to brake when you have no fuel
  • Fix really loud paper tear sound
  • Fix laggy melee weapons in MP
  • Fix persistent blood not replicating properly in MP
  • Fix crafting recipes always showing that you just need 1 of the ingredient
  • Fix that one driveway ramp's collision
  • Fix computers always being on
  • Fix batteries being stackable
  • Fix all fluids becoming water in stoves
  • Fix cooking
  • Fix destructible lights not saving
  • Add vehicle oil to the farm
  • Fix some furniture not being interactable (rugs, paintings, etc.)
  • Fix destroying some containers deleting items inside them
  • Fix computer monitors not appearing powered when powered
  • Fix TVs being always on
  • Fix being able to start vehicles without gasoline
  • Fix some doors being lockable in the wrong direction
  • Fix being stuck in lockpick if someone else unlocks what you're picking
  • Fix mining rocks while being encumbered doing nothing
  • Fix exploit where you can farm scavenging XP by scavenging your own containers
  • Fix glasses etc. appearing on your face after character creation
  • Fix brakes not functioning when the brake health is near 0; they now function until the brakes are literally dead
  • Fix not being able to refill gas tanks without containers
  • Fix not being able to reverse vehicles without brakes
  • Fix spoon on a stick causing stabbing damage
  • Fix battery powered items not using the best available battery
  • Fix painkillers making a bandage sound
  • Fix some damage calculations
  • Fix sleeping not removing stress
  • Fix rain not gathering in containers placed outdoors
  • Fix ladder climbing animation being rotate-able
  • Fix server browser needing refresh to be clicked the first time
  • Fix built door flap not showing the right use option
  • Fix crafting recipes not highlighting when you have all the ingredients
  • Fix character creation stats not stacking properly
  • Fix news dates in the main menu
  • Misc small map fixes & crash fixes


Enjoy!

Remember to join our Discord if you feel like chatting: https://discord.gg/MMxGTZRgHM


[ 2023-11-19 14:07:03 CET ] [ Original post ]

VEIN Dev Log 10

Check it out on YouTube here:

[previewyoutube=IIOYHHolMbI;full][/previewyoutube]

No game update with this one - hopefully soon!


[ 2023-10-21 16:04:30 CET ] [ Original post ]

VEIN 0.007

Hey everyone! VEIN 0.007 is now live! Heres the summary video with a quick recap of all the major changes.

[previewyoutube=_WrSmgp8ZsY;full][/previewyoutube]

Check the high-level patch notes below, in no particular order:

[h2]Map[/h2]


  • Warehouses
  • Climbable radio tower & radio station
  • Vet clinic w/ drugs and supplies
  • Construction office + construction yard
  • Post office(s)
  • Warehouses
  • Readable gravestones, cemetery
  • Redford building count: 12-14 60 houses + 10 or so commercial and industrial ones


[h2]Environment[/h2]

  • Roof/siding/interior randomization
  • Finished new housing system (new building interiors, exteriors, etc)
  • Volumetric clouds
  • Radiators and air conditioners
  • Fuel tanks and natural gas
  • Remote code locks
  • New system node forks (so we can add generators you can move around and re-create)
  • Persistent blood and bullets, bloody footprints; stay forever unless cleaned
  • Vending machines
  • Blinds on houses and buildings
  • Destroyable fences


[h2]Characters[/h2]

  • Uniquenesses: vegan/vegetarian, couch potato, diabetes, electrosensitive, near-sighted
  • Occupations: conspiracy theorist, musician, politician, college student
  • Some new hair
  • Player start location selection, new spawning algorithm
  • New perk system: stat progression instead of automatic stat perks


[h2]Weapons[/h2]

  • Weapon run animations
  • Instrument weapons, medical weapons
  • Destruction effects when broken during use


[h2]AI[/h2]

  • New zombies
  • Lipsync, facial emotions


[h2]Items[/h2]

  • New clothes
  • Clothing insulation system
  • Repairing items
  • Kerosene, kerosene heaters, lamps, lighters all usable
  • Usable medical items (stethoscope, blood pressure monitor)


[h2]Damage[/h2]

  • Procedural character blood when characters are injured (& zombies)


[h2]Vehicles[/h2]

  • Engine oil system, degrades vehicle parts when used with dirty oil
  • ATV
  • Box truck
  • Camper van
  • Brake lights


[h2]UI[/h2]

  • Character portrait in character menu
  • Keybind categories


[h2]Misc[/h2]

  • Nanite option, cull distance settings
  • Fixes (especially for multiplayer and saving) as well as optimization across the board


[ 2023-09-03 16:26:08 CET ] [ Original post ]

VEIN Devlog 9

Hi everyone,

We've released a new dev log for VEIN. Check it out when you get a chance.

[previewyoutube=Bh8FIl4HyCo;full][/previewyoutube]

No game update with this one outside of our regular Canary update. Like we say in the video, the next update is going to come with the new map.

Enjoy!


[ 2023-08-06 16:28:02 CET ] [ Original post ]

VEIN 0.006 Hotfix 1

Additions/Changes:

- Add vegan/vegetarian uniquenesses. They get stressed from eating animal products and hurting animals.
- Add new occupations: College Student, Conspiracy Theorist, Musician, Politician
- Rich text links now open in the Steam overlay
- Add the ability to disable ~ as a console key
- Vastly decrease chance of foot infection
- Computer is instantly used now, no progress bar
- Inclement weather affects vehicle tire friction
- Add confirmation box when you destroy a computer
- Add frost on windows
- Disabled light shaft bloom

Fixes:

- Fix crash when opening the same window twice
- Fix crash when using water barrel
- Fix crash when using handheld radio
- Fix crash when using an invalid weapon
- Fix dedicated servers not being joinable
- Fix rare crash when selecting a backpack
- Fix crash when transferring between inventories
- Fix crash when trying to transfer from a locked inventory (somehow?)
- Fix dedis not advertising the correct port when a custom port is specified
- Remove unused log code
- Fix crash when a structure is damaged by the world
- Fix stat widget crash when the stat becomes invalid
- Fix crash when conditions have a race condition
- Fix containers being desynced to clients
- Fix wetness never decreasing when wearing clothes
- Fix being able to drive on water
- Fix frozen water material
- Fix floating items left behind from corpses (memory leak)
- Fix driving through broken glass hurting you
- Fix dropping items out of containers that arent yours behaving very strangely
- Fix rain and wind not being affected by volume sliders
- Fix long computer logs overflowing the window
- Disable gameplay debugger shortcut
- Fix infinite farm items not being infinite on dedis
- Fix occasional explosive crash
- Fix stats vanishing on death sometimes
- Fix crash when dismantling an empty package
- Fix dismantling on dedis
- Fix workbench explosion crash
- Fix crash when changing vehicle part to something wrong
- Fix wringing towels not always working properly
- Fix rotation being 90 degrees off for some chairs
- Fix vehicles bouncing off zombies in multiplayer
- Fix vehicles not being usable and having some collision issues
- Fix vehicle passengers going into purgatory in multiplayer
- Fix canned meat giving you food poisoning
- Fix headlights, flashlights being unusable in heavy fog
- Fix handbrake not being wired up
- Fix clothing desync when equipping stuff from containers
- Fix skill mags giving 1 less XP than they should
- Fix being able to move ATM around
- Fix RepairMyVehicle setting vehicle parts to 0%


[ 2023-06-05 16:57:41 CET ] [ Original post ]

VEIN 0.006

The day has finally come! VEIN 0.006 is now live on Steam.

Check the new devlog here:
[previewyoutube=4U_tXFtLj74;full][/previewyoutube]

We also have a new update summary video as well here:
[previewyoutube=3DGPzXEOPlU;full][/previewyoutube]

[h2]Map Changes[/h2]

- New Farm/Sandbox
- Added vehicles to Champlain Valley

[h2]Gameplay[/h2]

- New water system
- Dirty, putrid, and clean water
- You can boil dirty water to clean it
- You can filter putrid water to make it just dirty
- Drinking unclean water will cause a hit to your sanity and is likely to get you sick
- You can use putrid water as fertilizer
- Freezing water (you cant drink it)
- Insulated flasks
- Check ammo key
- Alarms flash when active
- Coffee, tea
- You need a lighter to use cigarettes or cannabis
- Control-click to quick eat or drink items
- Player climbing/vaulting
- Lock changes
- Enhanced locks
- Code locks
- Made lockpicking harder
- You can now lock containers
- You can remove locks from a door with a screwdriver
- Placing items
- Placing a container outside will make it act as a makeshift rain barrel
- Usable tents, sleeping bags
- Dirtiness system, washing in water
- Character and clothing dirtiness and wetness
- Filling up tubs, sinks, etc.
- Underwater weapons changes (Guns are ineffective except at nearly point-blank)
- Stove explosions when you cook a grenade
- Hair cutting with scissors
- Grab and equip option for equippables
- Appearance copy and pasting from the character creation menu
- Opening parcels with your bare hands if you have any strength
- Exercising - Reduces stress, increases strength and endurance, and increases hunger, thirst, and pain.
- Map markers are colored and you can now create custom map markers; player rotates on the map if you have a compass

[h2]Art[/h2]

- New arms
- Experimenting with unreal water
- Character shaders: added wetness
- Weather particle improvements, looping/high speed weather
- Movement and animation tweaks: movement has more momentum now
- Turn animations on feet
- Animation fix: looking side to side when actor doesnt turn
- Motorcycle helmet refract fix

[h2]Items & Loot[/h2]

- New item container optimizations - should be able to have containers in the thousands or tens of thousands of items
- Stuff written on maps saves to that map
- New 870 mesh
- Moving furniture: costs tiredness, strength and vitality affect moving; gives you strength and vitality XP
- Destruction geometry collections
- Item placement on counters etc.

[h2]World[/h2]

- Lightning
- Fertilizer in farming
- Weather debug presets
- Admin weather menu
- Fog scattering
- Weather has wind, grass and precipitation respond to this
- Wind chill
- Rain forms puddles and splashes on the ground

[h2]Usability & Tweaks[/h2]

- ADS sensitivity option
- Reset keybindings button
- Construction UI improvements for cost, placement issues
- UI unification (fonts, icons, ) and tweaks
- New inventory searching UI
- Close containers with E key
- Performance improvements (cables, nanite)
- Help/tutorial menu (F10)
- New melee tiredness response (slower instead of blocked)
- Fence submerging
- Stuck detection, /stuck command
- Viewing usable things from a distance
- Double click equippable (GPS, flashlights, ) to equip
- Main menu news
- Moving placed items without picking them up

[h2]Characters, Stats & Health[/h2]

- Gain strength by walking when overencumbered
- Stat clarification on hookup in character creation
- Sneak stat wired up
- Wired up driving stat
- It costs tiredness to climb
- Auto morphs (strength, obesity)
- Better character creation UI (tabs)
- Conditions UI bar

[h2]Vehicles[/h2]

- Broken vehicles
- Pickup truck
- Trunks and glove boxes can be looted
- Vehicle handling tweaks (slower, more momentum)
- Vehicles save
- More labels (car radio)
- Vehicle parts
- Wrench, new item
- RepairMyVehicle cheat
- Vehicle horns (H)
- New vehicle flipping system
- Exploding cars
- Car damage to driver
- Vehicle handling changes
- Vehicle damage from guns, melee, crashes
- Vehicle damage is two-way
- New vehicle tires
- High beams
- Press G to cycle headlights

[h2]AI[/h2]

- Emotion AI
- NPC emotional response per-damage-type
- NPCs can use guns
- Dialogue UI improvements

[h2]Online[/h2]

- New online stuff: no need to port forward
- Server browser fixes
- Passworded servers

[h2]Miscellanea[/h2]

- Fix bugs like crawling zombies climbing over things or gestures not working
- QoL: Press space to exit chairs, reduced weapon recoil, etc.
- Under-the-hood: Workbench redo - allows for more complicated workbenches, like mixing fluids, heating fluids and items, and multiple outputs - think chemistry workbenches or makeshift forges.
- Under-the-hood: new house and building system - allows us to place houses and buildings faster than ever. Just about ready to start work on the map again
- Under-the-hood: new use system - can use multiple things from the same menu. Cleans up some stuff like locks & makes it easier for us to add even more interaction to the world
- Containers now save and dont regen. In multiplayer they only respawn when the server restarts.
- New Game config options in menu
- Virtual shadow maps option

[h2]In-progress[/h2]

- Trains
- Start on gore holes
- Cutting holes in zombies
- Friendly NPCs
- Dialogue, dialogue checks
- New Champlain Valley map
- Sky clouds

MESSAGE FROM THE DEVS

It has been a very, very long time since the last update, and were sorry for that, but all that means is that this update is gigantic. We hope you enjoy it as usual - thanks for playing!

Kyle & Azi


[ 2023-05-25 14:55:29 CET ] [ Original post ]

Canary Update April 11, 2023

Changes:


  • Add rep graph (should reduce CPU load on server hosts)
  • Add passworded servers
  • Add new sport tire type to pickup, sportscar
  • Add high beams to vehicles
  • Scoreboard now displays in minutes and hours instead of just seconds
  • Add selected indicator to the server browser
  • You can shift-click items in a workbench to quick transfer them to your inventory
  • Fences submerge in the landscape
  • New farm map
  • Vehicle torque adjustments
  • You can kick players from UCs
  • Add weather controls to the admin menu
  • Allow item placement on countertops, cabinets etc.
  • Add /stuck command
  • Add subtitles for resource lodes
  • Double click a utility item to equip it
  • Rain drops and puddles
  • Add a confirm window to the settings menu if you don't apply changes
  • Add news to main menu
  • Add new help menu entries
  • Add bars to conditions on HUD
  • Add the ability to move placed items without picking them up
  • Press G to cycle headlights in a car
  • You get panicked from driving your car really really fast
  • Rearrange UC option order
  • Add stack count to item nameplates
  • Standing in the rain will reduce your character's dirtiness


Bugfixes:

  • Crash fixes
  • Fix players in vehicle passenger seats not appearing to look side to side
  • Fix client players driving vehicles lagging a lot
  • Fix map not opening with M
  • Fix motorcycle helmet refract
  • Fix doors coming off hinges vanishing for clients
  • Fix built doors starting locked
  • Fix being able to move window fortifications
  • Fix take and hold not always working
  • Fix rain on glass going sideways sometimes
  • Fix being able to move paintings onto the ground
  • Fix vehicles not spawning on the main map
  • Block using items when moving something
  • Fix canned food doing way more damage than it should when thrown
  • Fix dead characters keeping their flashlights on
  • Fix being able to move chairs while players are in them
  • Fix losing all your items on death
  • Fix drowning and hypothermia
  • Fix zombies not attacking doors
  • Fix server browser not immediately refreshing
  • Fix folding chairs, tents not showing up for clients
  • Fix vehicles not entering upper gears
  • Fix wet, dirty materials not applying to players or clothes
  • Fix broken glass not staying broken between save games


For Canary installation instructions, see VEIN's FAQ.


[ 2023-04-11 16:39:05 CET ] [ Original post ]

Canary Update March 28, 2023

Changes:


  • Radios consume less battery
  • Tools that are powered, accept batteries now
  • Workbench crafting results are stackable (you can craft it multiple times if the result can stack)
  • Console has autocomplete
  • You can start online servers from the New Game menu. Making it Public should have it show up in the server browser.
  • Zombie footsteps are slightly louder
  • Add help menu that pops up when the game starts
  • Make cut wounds heal slower
  • Being tired no longer prevents melee - it just makes it slower
  • More car parts: brake assembly, 5 engine components
  • Cars take damage on impacting stuff, damage you when you crash
  • Cars can explode
  • Explosions attract zombies
  • Cars with damaged batteries can stall
  • Wired up car chassis, car radio, headlights, filter, etc to their car parts' damage
  • Make vehicles way less flippable
  • Add driving animations
  • Cars can take damage from being shot, attacked, etc
  • New firearm audio
  • Make car horn louder
  • Removed headbob in third person
  • Can close admin menu with tab
  • Running into stuff with your car can damage you back if it's a big object
  • Radios now sync between players in multiplayer


Bugfixes:

  • Fix convenience store freezer being really loud
  • Fix washboard item being usable
  • Fix convenience store sign getting people stuck
  • Fix some UC crashes, workbench crashes
  • Fix item dismantle result notifications being incorrect
  • Some vehicle engine/gas fixes
  • Fix crash when furniture is run over with a car
  • Fix item drink/eat montages playing in third person
  • Fix broken baseball bat material
  • Fix not being able to open first aid kits
  • Fix lockpick being gigantic
  • Reduce medical menu flicker
  • Fix save games not loading from the main menu
  • Fix server browser
  • Fix all deaths being from thirst
  • Fix some actors being invisible on clients
  • Fix scoped weapons going invisible in multiplayer
  • Fix clean map command removing items in your inventory
  • Fix grenades not always blowing up cars
  • Fix some inventories (corpses, etc) needing E held down unlike containers
  • Occupations start with their weapons pinned
  • Fix multiplayer clients not being able to insert keys into cars
  • Fix door, broken glass desync
  • Fix built actors appearing invisible for new clients


For Canary installation instructions, see VEIN's FAQ.


[ 2023-03-29 03:45:47 CET ] [ Original post ]

Canary Update March 19, 2023

Changes:


  • The main Champlain Valley map is back.
  • Added vehicles & other new features to the main map.
  • Vehicles have parts that can be swapped out and (eventually in a future update) repaired. The vehicle will fail in different ways if its parts are broken or missing. Use a vehicle's hood to open it up.


For Canary installation instructions, see VEIN's FAQ.


[ 2023-03-20 04:21:29 CET ] [ Original post ]

Canary Update March 17, 2023

Changes:


  • You can now move furniture, dependent on your Strength and Vitality skills. This will level your Strength skill if you do it repeatedly.
  • New destruction system that physically destroys furniture (try breaking a table)
  • Wind affects power lines
  • Added gunsmoke
  • Some minor animation changes
  • Car radio UI now shows the current channel and number of available channels
  • UI adjustments/unification of fonts, buttons
  • Performance improvements across the board - you should see significantly more FPS


Bugfixes:

  • Fixed volumetric fog
  • Fixed crash when moving/drinking from toilets or sinks
  • Fix some items not saving properly
  • Fix flock17 being unnaturally loud in multiplayer
  • Fix spawned cars not being able to have their key reinserted when taken
  • Fix T-posed arms being visible in free look
  • Fix some body sliders missing in multiplayer
  • Fix bullet tracers penetrating through walls
  • Fix NP5 shell ejection
  • Fix water coming out of sinks with a temperature of -300 C


For Canary installation instructions, see VEIN's FAQ.


[ 2023-03-18 02:16:01 CET ] [ Original post ]

Canary Update March 9, 2023


  • New lighting and fog systems.
  • Added wind, which affects grass blowing and weather.
  • Characters get wind chill if it's windy outdoors.
  • Wired up Driving stat.
  • New inventory search UI.
  • You can close containers with the E key.
  • Stuff written on a map, remains on the map item and is transferrable to other characters.
  • New 870 shotgun mesh.


We're not sure if we're going to post regular Canary changelogs because so few people use Canary (< 1% of players). However, some people have asked for it in the past, so voila.

For Canary installation instructions, see VEIN's FAQ.


[ 2023-03-10 03:33:00 CET ] [ Original post ]

VEIN 0.005

VEIN 0.005 is out now on Steam!

Check out dev log 5 on YouTube:

[previewyoutube=YG9qHvOE5V0;full][/previewyoutube]

[h3]Characters[/h3]


  • New character mesh & new clothes; female characters; more body sliders & skin tones
  • Better character creation camera (can zoom in or out to face or body)
  • Character menu in tab menu has been added that shows your characters info, like uniquenesses and occupations
  • You can sleep on beds; sleeping on a bed sets a spawnpoint for your character; in singleplayer, sleeping advances time 6 hours
  • More stress reduction: watching TV, writing notes, listening to music
  • Illness system (stomach flu, influenza, colds) - you can get illnesses from various unhygienic activities
  • Banker, athlete occupations
  • Panic condition when your character gets scared (getting spooked by a sudden zombie, etc)
  • Cant Smell uniqueness
  • Damage now applies a camera view punch; camera FOV when sprinting
  • You walk backwards slightly slower than forwards


[h3]Inventory & Items[/h3]

  • New custom models for some food & cleaning items
  • Added cannabis
  • Food can be spiked (weed brownies have a chance to spawn)
  • New item spawning system in containers
  • Quick-dismantle by holding left alt and clicking an item


[h3]Equipment & Weapons[/h3]

  • Farming (planting, watering, decay, sunlight, temperature)
  • Utility items/slot-able equipment
  • Backpacks
  • Tree chopping
  • Flashlights, radios, etc. now require and consume batteries
  • Melee weapons can block attacks with right click
  • New melee sounds


[h3]AI[/h3]

  • Zombie stun locking
  • Crawling zombies, shoot zombie legs to make them crawlers
  • Hostile raiders


[h3]World[/h3]

  • Personal radios (walkie-talkies), broadcast radios (music & alerts), world media system
  • Night is 3x faster than day
  • Moonlight
  • Nanite foliage
  • Grass wind effect
  • More construction menu snapping, snap crates to shelves
  • Unlocking doors from the inside


[h3]Meta & UI[/h3]

  • Admin menu changes: accessible in singleplayer, and noclip, godmode, collision toggles, movement changes, invisibility
  • You can now manually save and load listen servers
  • New feedback menu w/ voting (public feedback that can be upvoted or downvoted)
  • Known issues menu
  • Start work on vehicles, can spawn from admin menu
  • Bugfixes as always


[ 2022-11-27 02:08:23 CET ] [ Original post ]

VEIN 0.004

Its that time again! Welcome to VEIN 0.004.

Dev log 4 is also out on our YouTube: https://youtu.be/QdzL_03EvY4

[h2]Characters[/h2]


  • New uniquenesses
    - Lactose intolerance: cant consume lactose
    - Pale uniqueness: sunburn easier
  • Alcohol poisoning: you die if you drink too much
    - Characters have bloodshot eyes when drunk
  • Add LSD, drunkenness effects
  • Better punch sound
  • Stress condition occurs faster
  • Player zombification: 2% chance to contract the zombie virus & turn into a zombie over a couple days


[h2]Construction[/h2]

  • Wood scrap fortifications tier: windows, doors, fences, etc.
  • Structure damage & decay: structures can now be damaged and decay over time if not maintained
  • Furniture dismantling results all wired up
  • Scrap has been added to every container in the game
  • Buildable doors
  • Door destruction
  • Door breaching (dont stand behind them)
  • Buildable water barrel that collects drinkable rainwater


[h2]World & Zombies[/h2]

  • Better item spawning calculations
  • House alarms are now on map - be careful what doors you open
  • Fix glass not being easily breakable by melee weapons
  • Computers & internet
    - Computer logs: plenty of computers are now wired up with lore
  • Debit cards & ATMs: use debit cards at an ATM to withdraw the money on the account
  • Broken windows need to be cleared or you get damaged when climbing through them
  • Zombies break down doors
  • Stop zombies from killing each other so easily
  • Horde mode: `vein.AISpawner.HordeMode 1` to enable it
  • The mine north of Redford (you can mine the lodes inside of it by hitting them with a pickaxe)


[h2]Equipment & Weapons[/h2]

  • ADS has been fixed (mostly) on weapons
  • New NP5 model
  • Flare gun, which ignites zombies
  • GPS, cellphone, compass possession determine what HUD elements you can see
  • Clock and date UI if you have a clock
  • Clothes can be torn into makeshift bandages


[h2]Interface & Experience[/h2]

  • Deleting characters
  • Cooking, crafting menus now have recipes in categories
  • Construction UI quality-of-life improvements
  • Autosave option to disable autosaves
  • Admin menu for multiplayer admins, press `\` to open it
  • Support for mouse bindings in keybind menu


[h2]Misc.[/h2]

  • New music
  • Halloween event, between Oct 25 and Nov 1 inclusive


Check out the Discord if you haven't yet: https://discord.gg/MMxGTZRgHM
Follow us on Twitter: https://twitter.com/veinsurvival

MESSAGE FROM THE DEVS

Little bit more on the content side of things for this patch, but we think every once in awhile wiring stuff up is important to stop us from moving on from features too fast.

Thank you very much for the support, and have fun!

Kyle & Azi


[ 2022-10-19 22:58:58 CET ] [ Original post ]

VEIN 0.003

VEIN 0.003, coming to Steam now!

With this release comes our third dev log: https://www.youtube.com/watch?v=rNXw3iX8-CI

- Preliminary work on the area north and northwest of Redford
- An in-game map
- New fortifications, including containers and workbenches
- Dedicated servers
- Keybinding menu
- Lockpicking
- Pinned inventory items & a hotbar for fast weapon selection
- Item stacks can be split and merged
- Bow & arrow, grenades, and two new guns: the N1903 rifle and a double-barrel shotgun
- Weapon magazines
- German full localization and Russian/Polish/Spanish/Czech partial localization (other language speakers, we need your help!: https://translate.vein.gg)
- Notepads that you can write messages on
- Inventory sorting
- Health post-processing
- Zombies can climb over fences
- Pigs and cows for all your bacon needs
- Peanut allergies
- Hats and sunglasses
- Sunburns and sunscreen
- New main menu
- Ballin
- More stuff wired up (items, stats)
- Standard bugfix and performance improvements

MESSAGE FROM THE DEVS

Hi all! Heres version 3 of VEIN. This patch took a while to get out, but we wanted to make sure people could host dedicated servers with the minimum amount of effort. A lot of you have been asking for better multiplayer support, and weve been listening!

As always, we genuinely appreciate the support. Have fun!


[ 2022-09-10 02:56:03 CET ] [ Original post ]

VEIN 0.002

VEIN 0.002 is out now!

Accompanying this release is our second dev log: https://www.youtube.com/watch?v=_3aiAV0wXDk

- The Farm: A sandbox area for testing various gameplay features
- Construction, building, bases
- Addiction and withdrawl system
- Water mechanics, drowning, swimming limitations
- New hairs
- Emote system
- Uniquenesses/traits on characters
- Weapon degradation
- Better weather effects
- Better foliage
- Chairs
- Fire alarms
- Steam server browser & Steam integration
- Better zombie animations and damage
- VSync option
- FSR 2 integration
- Linux support
- More stuff wired up (items, stats, )

MESSAGE FROM THE DEVS

Hi everyone! Were happy to present the second version of VEIN. Its been about a month or so and since we released our first version weve had more attention on the project than we ever expected.

As always, we appreciate the support from you guys & hope you enjoy these new changes. We cant wait to see whats next!

Have fun!


[ 2022-07-30 21:42:20 CET ] [ Original post ]