
VEIN is a post-apocalyptic survival multiplayer sandbox game.
In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.
Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.
In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.
Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.
Planned Features:
- Dynamic Environment
 
- Intelligent AI
 
- Customizable Characters
 
- Usable Everything
 
- Fortification
 
- Long-Term Survivalism
 
- Vehicles and Maintenance
 
                        VEIN 0.007
                        
                        
Hey everyone! VEIN 0.007 is now live! Heres the summary video with a quick recap of all the major changes.
Check the high-level patch notes below, in no particular order:
Map
- Warehouses
 - Climbable radio tower & radio station
 - Vet clinic w/ drugs and supplies
 - Construction office + construction yard
 - Post office(s)
 - Warehouses
 - Readable gravestones, cemetery
 -  Redford building count: 12-14  60 houses + 10 or so commercial and industrial ones
 
Environment
- Roof/siding/interior randomization
 - Finished new housing system (new building interiors, exteriors, etc)
 - Volumetric clouds
 - Radiators and air conditioners
 - Fuel tanks and natural gas
 - Remote code locks
 - New system node forks (so we can add generators you can move around and re-create)
 - Persistent blood and bullets, bloody footprints; stay forever unless cleaned
 - Vending machines
 - Blinds on houses and buildings
 -  Destroyable fences
 
Characters
- Uniquenesses: vegan/vegetarian, couch potato, diabetes, electrosensitive, near-sighted
 - Occupations: conspiracy theorist, musician, politician, college student
 - Some new hair
 - Player start location selection, new spawning algorithm
 -  New perk system: stat progression instead of automatic stat perks
 
Weapons
- Weapon run animations
 - Instrument weapons, medical weapons
 -  Destruction effects when broken during use
 
AI
- New zombies
 -  Lipsync, facial emotions
 
Items
- New clothes
 - Clothing insulation system
 - Repairing items
 - Kerosene, kerosene heaters, lamps, lighters all usable
 -  Usable medical items (stethoscope, blood pressure monitor)
 
Damage
-  Procedural character blood when characters are injured (& zombies)
 
Vehicles
- Engine oil system, degrades vehicle parts when used with dirty oil
 - ATV
 - Box truck
 - Camper van
 -  Brake lights
 
UI
- Character portrait in character menu
 -  Keybind categories
 
Misc
- Nanite option, cull distance settings
 -  Fixes (especially for multiplayer and saving) as well as optimization across the board
 
[ 2023-09-03 14:26:08 CET ] [Original Post]
                    Minimum Setup
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 7 GB available space
 - Storage: 7 GB available space
 
Recommended Setup
- Storage: 30 GB available space
 
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