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VEIN 0.009

Hi everyone, were happy to announce VEIN 0.009 is now live. Please check it out when you have a chance! The changelog is below. As a PSA, weve started collecting donations at https://ramjetstudios.com/membership. These help us pay for our growing server and dev costs. To check out what we spend monthly, give the page a visit. Theres no obligation to donate anything & VEIN will still be free regardless. Anyways, here's the changelog. A lot of changes and fixes are omitted because they're too small to mention - but we're sure you'll find some during gameplay. Changes:

  • Radio and TV reduce stress more
  • Add reinforced wood fortification tier
  • Rebalance wood scrap usage for fortifications
  • Unify some window build objects into one fortification type
  • Kitchen sinks can now be filled
  • Zombies spawn further away from your UC
  • You can bandage scratches if you want
  • Add health bar to damageable stuff
  • Made cooked food satisfy hunger 3x as much as uncooked food
  • Antidepressants treat stress
  • Add Mosin-Nagant
  • Add furnaces/forges for smelting
  • Add limestone brick fortification tier
  • Add river water sfx
  • Lower default door HP
  • Fix game being dark and high contrast
  • Add per-damage-type damage to health components (fire damages wood more than bullets)
  • Rebalance tools in loot tables; you find tools easier now
  • Sanitary fluid and antibiotics treat deep wounds
  • Zombies can sleep
  • Reduce insulin spawn rate
  • Add item selection UI for attaching locks, inserting debit cards, filling fluid containers
  • New blood material for players/zombies
  • Add tracker items
  • Add console commands to add/remove admins while ingame
  • Add category buttons for crafting recipes on workbenches
  • Add save game version difference warning
  • Underwater muffles sound now
  • Add the town of Saranac (WIP!!)
  • Add SUV
  • Add semi trucks
  • Reduce lens flare intensity
  • Add van, news van
  • Identical notifications now stack ("you drink the water" x8)
  • Exit signs are now powered
  • Add Night of the Living Dead, can be played on TVs
  • Rename "Damage" -> "Condition" for damageable items
  • Item decay is in human language now ("Rotten" instead of "105%")
  • Wood fortifications are now flammable
  • Add hatchback vehicle
  • Add school bus vehicle
  • Some zombies now carry ID cards
  • Add character dialogue genders to character creation for future use
  • Add ability to push a vehicle forward
  • Optimized vehicle networking
  • Re-add water freezing over in winter
  • New forest trees and foliage
  • EBS broadcast now causes stress while NOTLD reduces it
  • Gore items
  • Move sportscar trunk to being a frunk
  • Add autumn season coloring to foliage
  • New wood cutting sfx
  • Fix some hitching/loading flush triggers (aka: better performance)
  • Remove weapon sway when in ADS (for now)
  • Adjust some weapon pull-back-at-wall animations
  • Make vehicle handling way snappier
  • Driving stat now affects vehicle torque
  • Fluid containers, gas containers now use their contents' density instead of magic numbers to determine weight
  • Buildings creak when walking in them (modulated by your sneak stat)
  • Footsteps are now muffled behind walls
  • Workbenches now pull ingredients, tools from utility cabinets
  • Add option to always show all conditions, regardless of their severity
  • Substation computers which monitor the current load of the power grid
  • Fix a bunch of meshes appearing low quality thanks to nanite when nanite is off
  • Optimize CPU performance of a bunch of props
Major Fixes:
  • Fix cars spawned from the admin menu sometimes having alarms
  • Fix not being able to replenish engine oil
  • Fix not being able to close some windows with inventory key
  • Fix splitting stacks removing items when your inventory is full
  • Fix some settings not saving (eg. zombie speed)
  • Fix container search status not saving in singleplayer
  • Fix melee tiredness not applying per-weapon
  • Fix dedis not being configurable for some convars
  • Fix tool items not appearing on workbenches
  • Fix keys in houses not matching with vehicles sometimes
  • Fix key mapping notifications not appearing properly
  • Fix items respawning near utility cabinets
  • Fix explosives not exploding
  • Fix being able to hotwire cars with no battery
  • Fix scoped weapons filling your screen while in ADS
  • Fix cooking sound being weird
  • Fix being able to "dismantle all" on the ground infinitely
  • Fix giant lag spike when modifying the power grid
  • Fix zombies spawning with fresh food
  • Fix being able to reverse while vehicles are turned off
  • Fix spawnlists not applying decay properly
  • Fix falling out of world making you explode
  • Fix input lag on vehicles in multiplayer
  • Fix getting wet driving through puddles
  • Fix vehicle glove boxes, trunks not spawning anything
  • Fix blind status desyncing in multiplayer
  • Fix splitting stacks always moving items to your inventory
  • Fix AK material being weirdly dark
  • Fix most buildings being unreasonably cold
  • Fix not being able to destroy corpses while in godmode
  • Fix drag and drop UI sticking onscreen when a window closes
  • Fix culling not affecting houses
  • Fix destroyed furniture not saving


[ 2024-01-13 14:45:58 CET ] [ Original post ]

VEIN
Ramjet Studios Developer
Ramjet Studios Publisher
End of the world Release
Game News Posts: 65
🎹🖱️Keyboard + Mouse
No user reviews (0 reviews)
VEIN is a post-apocalyptic survival multiplayer sandbox game.

In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.

Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.

Planned Features:


  • Dynamic Environment
As time passes and seasons change, the world of Vein does too. Persistent, long-scale random events affect gameplay.

  • Intelligent AI
AI can see, hear, feel, and smell you, and react intelligently to those senses. You're being watched. Terrifying zombie variants make survival that much more difficult.

  • Customizable Characters
From your hair to your body type to your stats, you can customize your character and make them truly unique among the survivors.

  • Usable Everything
You can interact with nearly everything you can see. Open mailboxes, adjust faucets, and knock on doors. Throw a can of beans at a zombie if you like.

  • Fortification
Build over the destroyed world and establish safehouses. Defend yourself from raiders and invasions. Maintain your base by yourself or with friends.

  • Long-Term Survivalism
Hunt, fish, and trap. Till land and grow your own food. Chop your own wood. Once canned goods run out, you're on your own.

  • Vehicles and Maintenance
Get around the world of Vein with cars and trucks. Refuel and maintain your vehicle. Upgrade parts to repair damage and improve performance.

MINIMAL SETUP
  • Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 7 GB available space
  • Storage: 7 GB available space
RECOMMENDED SETUP
  • Memory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 30 GB available space
  • Storage: 30 GB available space
GAMEBILLET

[ 6102 ]

8.47$ (15%)
42.45$ (15%)
16.09$ (15%)
8.39$ (16%)
53.39$ (11%)
33.97$ (15%)
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34.39$ (14%)
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33.19$ (17%)
6.15$ (69%)
8.39$ (16%)
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34.79$ (13%)
24.89$ (17%)
16.97$ (15%)
8.39$ (16%)
21.21$ (15%)
12.74$ (15%)
42.46$ (15%)
GAMERSGATE

[ 1468 ]

1.7$ (91%)
1.74$ (83%)
6.75$ (73%)
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13.59$ (32%)
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3.61$ (79%)
12.0$ (60%)
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0.85$ (91%)
0.85$ (91%)
5.31$ (79%)
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4.37$ (78%)
0.9$ (85%)
0.43$ (91%)
7.0$ (53%)

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