
VEIN is a post-apocalyptic survival multiplayer sandbox game.
In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.
Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.
In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.
Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.
Planned Features:
- Dynamic Environment
 
- Intelligent AI
 
- Customizable Characters
 
- Usable Everything
 
- Fortification
 
- Long-Term Survivalism
 
- Vehicles and Maintenance
 
                        VEIN 0.010
                        
Major Fixes
                        
VEIN 0.010 is now live. Check the summary video below:
Changes/Additions
- Town of Saranac is mostly done except for a couple large buildings. Exteriors are done. Interiors WIP.
 - Entirely new custom networking system (should let people host servers/play with friends effortlessly) + p2p networking
 - Add spatial VOIP! (press V)
 - Ambulance vehicle
 - Police car vehicle
 - Player groups system - you can now group up with friends to see who's online, get a chat tag, etc.
 - Add new character movement system, should be lag-free or close to it in multiplayer
 - Rewrote construction snap system, should be a bit more accurate to windows/doors
 - Buildings decay/get dirty visibly over ingame years
 - Add some character creation preset props that change as you customize your character
 - Add bloodlust uniqueness: only lose stress by killing stuff
 - Add firearm attachment system (right now only suppressors)
 - You now ragdoll when unconscious
 - Add a bunch of new stat perks
 - Add weapon attachments, just a suppressor for now
 - Chopped trees now fall appropriately instead of in a random direction
 - Add tire pressure, flat tires (affects camera in a vehicle + can pull to one side while driving)
 - You can pull out the school bus stop sign
 - Car batteries now display their charge in the vehicle UI
 - Better gamepad controls for everything
 - Add ability to send items directly to the UC in case they are too heavy
 - Car part repair requirements filled out
 - Some vehicles now display your hands on the wheel in third person & first person
 - Way better networking of persistent decals, persistent corpses, and power grid
 - TV now syncs in multiplayer
 - Add TV panel, ability to change TV volume
 - Modify bloom post processing to be less intense
 - Close map, admin menu, emote menu, containers with more keyboard shortcuts
 - Connecting to a friend with a passworded server through Steam prompts for a password
 - Add CRT effect to CRT monitors/TVs
 - Add analog wall clocks that function properly
 - Some containers now have a weight limit
 - Scoreboard is now sticky on screen; add social, mute buttons
 - You can now drag unconscious/dead players/zombies/npcs
 - Tweak the center of mass of many vehicles (makes them less easy to flip)
 - Schematics can now unlock build objects
 - Servers now display ping and current map in the server browser
 - Changed the workbench and stove UI to be a bit more horizontal than vertical
 - Thunder is now muffled indoors
 - You can now select how long you want to sleep, in hours
 - Replace a bunch of clothing placeholders with actual art
 - Increase handbrake friction
 - Decrease how fast lights burn out significantly
 - Organize gameplay section in settings menu
 - Settings menu is now localizable
 - Update all non-English languages
 - Blood now washes away in rain
 - Increase the speed you dry off from wetness
 - If a UC is built inside a building, it will now cover the entire building + an area around it
 - TV has a larger radius of effect for de-stress
 - Fortification built garage doors can now open like garage doors
 - You can no longer push vehicles while on/in them
 - Add destruction effects to all doors, some more furniture destruction effects
 - Corn, ferns etc now move when you walk through them
 - Being 100% tired now causes pain
 - You can now drain/empty sinks/tubs
 - Dragging and dropping now highlights things you can craft together in the inventory
 - Add sleepwalker uniqueness, wake up in a random (unoccupied) bed when you sleep
 - Add missing mosin to the farm
 - Add UI scale setting
 - Add birds that you can shoot out of the sky
 - Running through bushes now makes a sound
 - Add a visualizer to UCs that displays the owned area when building
 - You can now turn off electronic items like cell phones
 - When inserting a battery into an electronic item you can now specify which battery to use
 - Add chatbox filters
 - Add small disclaimer to multiplayer in the main menu because stuff still desyncs a bit
 - Camera now rotates with you while in a vehicle
 - Throwing items is now a chargeable meter; when at 100% you gain tiredness
 - Add the ability to show and hide clothes for roleplaying purposes
 - You are now safe from taking damage when exiting a vehicle, when on a vehicle, etc.
 - The campervan stove now is functional
 - Add a thermometer item, which is now needed to see the exact temperature
 - Separate HUD temperature into body temperature and world temperature
 - Add ability to flip door locks (take them out then reverse the direction)
 - Weak flashlight is now powered by cell phones/GPSes - without power, no weak flashlight
 - Make nights slightly darker
 - When a use option on an item is disabled, add a tooltip telling you why
 
Major Fixes
- Fixed doors being built on top of each other and behaving strangely
 - Fix vehicles starting with an empty battery
 - Fix vehicles not saving their positions
 - Fix bed sleep spawnpoints not saving
 - Fix broken car batteries functioning fine
 - Fix gamepad scrolling too fast through use options
 - Fix attaching locks to stuff in multiplayer
 - Fix persistent corpses not saving appropriately
 - Fix F10 help menu crashing sometimes
 - Fix not being able to fill gas tanks in multiplayer
 - Fix disabled reason not showing in item selection UI sometimes
 - Fix persistent corpses being invisible sometimes
 - Fix vehicle passengers becoming invisible sometimes in multiplayer
 - Fix flies appearing around all lights all the time instead of just when the light is on
 - Fix lights exploding when you get close to them on dedicated servers
 - Fix some soundscape problems (not playing indoors or in vehicles), turn down river volume
 - Fix car alarms not syncing properly
 - Fix getting rotated when getting into a chair/vehicle that has a weird rotation
 - Fix entering water making vehicle passengers pop outside of the vehicle
 - Fix zombie mouths being too clean, eww
 - Fix admin menu spawning the wrong items when a filter was applied
 - Fix some blurry UI textures
 - Fix listen server hosts not showing them looking up and down in vehicles
 - Fix vehicles maintaining throttle, turn, etc. inputs when you die
 - Fix some conditions not removing at 0%
 - Fix snow, rain appearing on the underside of barn roofs
 - Fix power grid state not saving
 - Fix illnesses not saving
 - Fix usable subtitle not updating (e.g. not refreshing a stat value)
 - Fix some clothes not being marked as placeholder
 - Fix some stat differences being the incorrect color in equippable item inventory UI
 - Fix helicopter not syncing to anyone
 - Fix notifications sometimes getting stuck on your screen
 - Fix computers always showing 'stations' header even when not at a substation
 - Fix some conditions not removing when you sleep (e.g. well fed etc)
 - Fix farm clothing chest not having clothes
 - Fix structures not decaying
 - Fix insulated flask starting full of air
 - Fix workbenches sometimes having phantom result items still in them
 - Fix thunder not being affected by volume sliders
 - Fix farm having incorrect tool types/tools that don't exist anymore
 - Fix some firearm animation issues
 - Fix weather effects sometimes just vanishing when you move
 - Fix water filter eating containers
 - Fix decals looking weirdly thick on some vertical surfaces
 - Fix farm vehicles sometimes being locked, alarmed, etc.
 - Fix Sokudo Commute not being usable in first person
 - Fix car motor oil being classified as a beverage in the inventory (that's just your opinion though)
 - Fix melee not hitting crawling zombies
 - Fix not being able to e.g. run over zombies in headshot-only mode
 - Fix some destructible stuff changing color when destroyed
 - Reduce RAM usage on dedicated servers a bit
 - Fix clocks displaying month 13 when it's December
 - Fix some items having a health bar on the HUD
 
[ 2024-02-27 17:11:46 CET ] [Original Post]
                    Minimum Setup
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 7 GB available space
 - Storage: 7 GB available space
 
Recommended Setup
- Storage: 30 GB available space
 
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