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VEIN 0.010
[ 2024-02-27 17:11:46 CET ] [ Original post ]
VEIN 0.010 is now live. Check the summary video below: [previewyoutube=sz8jQRKUvWU;full][/previewyoutube] Changes/Additions
- Town of Saranac is mostly done except for a couple large buildings. Exteriors are done. Interiors WIP.
- Entirely new custom networking system (should let people host servers/play with friends effortlessly) + p2p networking
- Add spatial VOIP! (press V)
- Ambulance vehicle
- Police car vehicle
- Player groups system - you can now group up with friends to see who's online, get a chat tag, etc.
- Add new character movement system, should be lag-free or close to it in multiplayer
- Rewrote construction snap system, should be a bit more accurate to windows/doors
- Buildings decay/get dirty visibly over ingame years
- Add some character creation preset props that change as you customize your character
- Add bloodlust uniqueness: only lose stress by killing stuff
- Add firearm attachment system (right now only suppressors)
- You now ragdoll when unconscious
- Add a bunch of new stat perks
- Add weapon attachments, just a suppressor for now
- Chopped trees now fall appropriately instead of in a random direction
- Add tire pressure, flat tires (affects camera in a vehicle + can pull to one side while driving)
- You can pull out the school bus stop sign
- Car batteries now display their charge in the vehicle UI
- Better gamepad controls for everything
- Add ability to send items directly to the UC in case they are too heavy
- Car part repair requirements filled out
- Some vehicles now display your hands on the wheel in third person & first person
- Way better networking of persistent decals, persistent corpses, and power grid
- TV now syncs in multiplayer
- Add TV panel, ability to change TV volume
- Modify bloom post processing to be less intense
- Close map, admin menu, emote menu, containers with more keyboard shortcuts
- Connecting to a friend with a passworded server through Steam prompts for a password
- Add CRT effect to CRT monitors/TVs
- Add analog wall clocks that function properly
- Some containers now have a weight limit
- Scoreboard is now sticky on screen; add social, mute buttons
- You can now drag unconscious/dead players/zombies/npcs
- Tweak the center of mass of many vehicles (makes them less easy to flip)
- Schematics can now unlock build objects
- Servers now display ping and current map in the server browser
- Changed the workbench and stove UI to be a bit more horizontal than vertical
- Thunder is now muffled indoors
- You can now select how long you want to sleep, in hours
- Replace a bunch of clothing placeholders with actual art
- Increase handbrake friction
- Decrease how fast lights burn out significantly
- Organize gameplay section in settings menu
- Settings menu is now localizable
- Update all non-English languages
- Blood now washes away in rain
- Increase the speed you dry off from wetness
- If a UC is built inside a building, it will now cover the entire building + an area around it
- TV has a larger radius of effect for de-stress
- Fortification built garage doors can now open like garage doors
- You can no longer push vehicles while on/in them
- Add destruction effects to all doors, some more furniture destruction effects
- Corn, ferns etc now move when you walk through them
- Being 100% tired now causes pain
- You can now drain/empty sinks/tubs
- Dragging and dropping now highlights things you can craft together in the inventory
- Add sleepwalker uniqueness, wake up in a random (unoccupied) bed when you sleep
- Add missing mosin to the farm
- Add UI scale setting
- Add birds that you can shoot out of the sky
- Running through bushes now makes a sound
- Add a visualizer to UCs that displays the owned area when building
- You can now turn off electronic items like cell phones
- When inserting a battery into an electronic item you can now specify which battery to use
- Add chatbox filters
- Add small disclaimer to multiplayer in the main menu because stuff still desyncs a bit
- Camera now rotates with you while in a vehicle
- Throwing items is now a chargeable meter; when at 100% you gain tiredness
- Add the ability to show and hide clothes for roleplaying purposes
- You are now safe from taking damage when exiting a vehicle, when on a vehicle, etc.
- The campervan stove now is functional
- Add a thermometer item, which is now needed to see the exact temperature
- Separate HUD temperature into body temperature and world temperature
- Add ability to flip door locks (take them out then reverse the direction)
- Weak flashlight is now powered by cell phones/GPSes - without power, no weak flashlight
- Make nights slightly darker
- When a use option on an item is disabled, add a tooltip telling you why
- Fixed doors being built on top of each other and behaving strangely
- Fix vehicles starting with an empty battery
- Fix vehicles not saving their positions
- Fix bed sleep spawnpoints not saving
- Fix broken car batteries functioning fine
- Fix gamepad scrolling too fast through use options
- Fix attaching locks to stuff in multiplayer
- Fix persistent corpses not saving appropriately
- Fix F10 help menu crashing sometimes
- Fix not being able to fill gas tanks in multiplayer
- Fix disabled reason not showing in item selection UI sometimes
- Fix persistent corpses being invisible sometimes
- Fix vehicle passengers becoming invisible sometimes in multiplayer
- Fix flies appearing around all lights all the time instead of just when the light is on
- Fix lights exploding when you get close to them on dedicated servers
- Fix some soundscape problems (not playing indoors or in vehicles), turn down river volume
- Fix car alarms not syncing properly
- Fix getting rotated when getting into a chair/vehicle that has a weird rotation
- Fix entering water making vehicle passengers pop outside of the vehicle
- Fix zombie mouths being too clean, eww
- Fix admin menu spawning the wrong items when a filter was applied
- Fix some blurry UI textures
- Fix listen server hosts not showing them looking up and down in vehicles
- Fix vehicles maintaining throttle, turn, etc. inputs when you die
- Fix some conditions not removing at 0%
- Fix snow, rain appearing on the underside of barn roofs
- Fix power grid state not saving
- Fix illnesses not saving
- Fix usable subtitle not updating (e.g. not refreshing a stat value)
- Fix some clothes not being marked as placeholder
- Fix some stat differences being the incorrect color in equippable item inventory UI
- Fix helicopter not syncing to anyone
- Fix notifications sometimes getting stuck on your screen
- Fix computers always showing 'stations' header even when not at a substation
- Fix some conditions not removing when you sleep (e.g. well fed etc)
- Fix farm clothing chest not having clothes
- Fix structures not decaying
- Fix insulated flask starting full of air
- Fix workbenches sometimes having phantom result items still in them
- Fix thunder not being affected by volume sliders
- Fix farm having incorrect tool types/tools that don't exist anymore
- Fix some firearm animation issues
- Fix weather effects sometimes just vanishing when you move
- Fix water filter eating containers
- Fix decals looking weirdly thick on some vertical surfaces
- Fix farm vehicles sometimes being locked, alarmed, etc.
- Fix Sokudo Commute not being usable in first person
- Fix car motor oil being classified as a beverage in the inventory (that's just your opinion though)
- Fix melee not hitting crawling zombies
- Fix not being able to e.g. run over zombies in headshot-only mode
- Fix some destructible stuff changing color when destroyed
- Reduce RAM usage on dedicated servers a bit
- Fix clocks displaying month 13 when it's December
- Fix some items having a health bar on the HUD
[ 2024-02-27 17:11:46 CET ] [ Original post ]
VEIN
Ramjet Studios
Developer
Ramjet Studios
Publisher
End of the world
Release
Game News Posts:
65
🎹🖱️Keyboard + Mouse
No user reviews
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VEIN is a post-apocalyptic survival multiplayer sandbox game.
In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.
Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.
In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.
Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.
Planned Features:
- Dynamic Environment
- Intelligent AI
- Customizable Characters
- Usable Everything
- Fortification
- Long-Term Survivalism
- Vehicles and Maintenance
MINIMAL SETUP
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 7 GB available space
- Storage: 7 GB available space
- Memory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 30 GB available space
- Storage: 30 GB available space
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