
VEIN is a post-apocalyptic survival multiplayer sandbox game.
In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.
Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.
In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.
Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.
Planned Features:
- Dynamic Environment
 
- Intelligent AI
 
- Customizable Characters
 
- Usable Everything
 
- Fortification
 
- Long-Term Survivalism
 
- Vehicles and Maintenance
 
                        VEIN 0.012
                        
Fixes
                        
Updates
- Put away weapon when you enter a vehicle
 - VOIP over handheld radio - click with radio equipped to VOIP to any radios on the same channel
 - Microphones and loudspeaders - speak into a mic to transmit your voice
 - Zombies can smack your hat off
 - Characters have more blemishes/wrinkles
 - You can pin crafting recipes to the HUD
 - Character creation menu has a filter for facial flexes
 - Food items now indicate how much food they satiate
 - Better glass materials
 - Tweak sky lighting
 - Settings to change autosave interval, autosave quantity to keep; add delete all autosaves button
 - Containers are now renamable
 - Clocks are now battery powered
 - Permadeath option, iron man mode
 - Sortable server browser
 - Some equippable items like darts can now be stacked
 - Usable soap dispenser
 - Add lots of perks
 - Press secondary fire to pull grenade pins
 - Some main menu changes and cleanup, new disclaimer
 - Add slider for zombie count multiplier
 - Upgrade to Unreal 5.4
 - Add golf cart vehicle
 - Vehicle names in admin menu are alphabetized
 - Planks are now stackable
 - Inventory items now have tooltips with their descriptions
 - Better build object placement (fix not being able to place shelves in garages)
 - Planters, greenhouses, outdoor details for Redford
 - More work on Saranac
 - Zombie bodybags
 - Zombies will now attack/climb through windows
 - Add timer bar to notifications, differently colored notifications
 - Add quest system (no quests yet)
 - Add journal UI with quests and groups (press J)
 - Using splints and bandages now raises medical skill
 - Gain repair stat by repairing stuff
 - Add ice cream maker, microwave
 - Sky is darker at night
 - Lowered container respawn rate from 25 minutes to 3 hours
 - Zombies are more likely to spawn indoors
 - Magazines and firearms now reflect the weight of the cartridges inside them
 - Add more instructions to stove UI
 - Add compost bin warning if you don't have enough in there
 - Add proper engine oil display (clean and dirty engine oil aren't in separate pools)
 - Add bite wound damage condition, from both zombies and animals
 - Add new vehicle gate construction objects
 - You can now pass out from huffing gasoline or glue etc. too much
 - Add some new vaulting animations
 - Better 'WIP' warning for Saranac
 - Add some text to the cooking menu to hopefully make it clearer
 - No longer smooth the vehicle camera
 - Amount of rain has been reduced
 - Tons of new melee sound effects, fixed a lot of materials/footstep sounds
 - Weapons now have a head animation
 - Getting wet from rain now scales with how much rain there is
 - Exiting a vehicle will now put you where you exited it from (instead of where you entered the vehicle from)
 - Sawing a log now produced 4 planks instead of 1
 - Add a warning if you try to turn on your flashlight with no light
 - Scoped mouse sensitivity now applies only to scopes
 - Add setting to play audio in the background/when alt-tabbed
 - Portable toilet is now enterable
 - Add lodged bullet condition; remove it with tweezers or forceps
 - Rename 'pin' to 'add to quick use' for inventory items
 - Zombies can now attack up and down
 - You can now pin construction menu building recipes to your HUD
 - Improved general CPU performance by 400%
 - Add indicator to charged batteries that shows they're charging
 - Add some tooltips to selected items to make them a bit clearer
 - Health velocity (red/green arrows near health bar) are more sensitive
 - Canned food now needs to be opened to be eaten - use a sharp knife or throw it against a wall repeatedly
 - Moved the map to the Journal window
 - Add Saranac to the ingame map
 - Add support for Steam recording
 
Fixes
- Fixed some large inventory performance problems
 - Fix characters blinking too fast
 - Fix a bunch of crashes
 - Fix cemetery typo
 - Fix some errors with translation
 - Fix rain appearing on interior doors
 - Fix destroyed/chopped trees sometimes reappearing
 - Fix grenades blowing you up from afar
 - Item and inventory network optimizations
 - Fix water barrels not always working
 - Fix settings menu not working properly/sticky settings
 - Fix getting stuck in camper vans, box trucks
 - Better zombie -> vehicle collision
 - Fixed diabetes implementation to be more realistic
 - Fix zombies not being alerted by flashlights behind glass
 - Restore old movement code/remove new code (it was not good)
 - Better/more reliable ladders
 - Fix texture memory running out frequently
 - Fix some doors on the farm being locked
 - Fix the game requiring Steam running to play
 - Fix loading screen flickering
 - Fix vehicle camera stuttering
 - Fix flashlight not aggroing zombies reliably
 - Fix friction not working on snow and ice
 - Fix some strange cooking/crafting bugs (e.g. fix cooking canned corn transforming it into canned peas)
 - Fix reconnected players not being able to see their group status
 - Fix headshot damage not being properly applied
 - Fix cars not exploding when shot
 - Fix item names flickering in the distance
 - Fix clothes clipping
 - Fix clothes not showing up in the character portrait
 - Fix poor performance at dawn or dusk
 
[ 2024-06-29 14:23:42 CET ] [Original Post]
                    Minimum Setup
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 7 GB available space
 - Storage: 7 GB available space
 
Recommended Setup
- Storage: 30 GB available space
 
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