VEIN 0.014
[ 2024-10-15 13:08:33 CET ] [ Original post ]
[previewyoutube=oTz-BnZm9mA;full][/previewyoutube]
Features
- Improve bullet networking in multiplayer
- New weapon aim system - recoil instead of aim cone
- Demo bounds volume: add a wall to the edge of the map
- Sheds and outdoor areas added to Redford and Saranac backyards
- Teacher occupation added
- Add hordes, triggered by loud noise, corpses, groups...
- Add gameplay settings (from new game) to admin menu
- New scent system - can smell the area around you, so can zombies
- New blood/gore impact effects
- Redford Community Center completed
- New axe animations
- Admin menu additions: lock/unlock, remove AI, super jump, super speed, teleport to POI, heal player, heal everyone, add/remove XP, add/remove admin permissions, spawn zombie
- Item locking: prevents 'transfer all'/'take all' from moving the item
- Bus garage added to Saranac
- Don't pop up 'Perk Available' notification if there are in fact none available
- Character creation filled out with the remainder of occupations, uniquenesses
- Items blocking zombies now get attacked by the zombie
- Cookbooks and recipes added
- Wiring system - ability to build and wire up electronics, generators, batteries
- Buildable gas generator and solar panel
- New physics systems to prevent hitching during level streaming
- Turn off radios on players by default (aka, prevent loud white noise on spawn)
- You can now empty fuel/gas tanks (as in containers, not vehicle gas tanks)
- Reduce the loudness of glass breaking
- Broken glass only damages fleshy things
- Buildable large battery to store power
- Reduce size of save games, particularly large ones
- Buildable fridge and freezer
- Add seared deer, wolf, fox recipes
- Add /a command to chat to admins
- Add superadmins (aka admins that can grant/remove admin permissions)
- Add badges to the scoreboard for admins, superadmins
- Admins can server mute players
- Wind Up perk now has the same amount of power as the base throw force
- Add search bar to server browser
- Admins can now view names/IDs of people who wrote on notepads
- Update new features into The Farm
- Nerf alcohol poisoning rate
- Location based zombies (medical zombies in medical areas, firefighters in fire departments, hazmat zombies etc.)
- Chat is now logged to server logs
- Open Journal is now key rebindable
- Add chef outfit assets
- Road physics is way smoother (no more floating cars/people)
- Getting fat/thin is now considerably slower
- Add functionality for clothes washers to function like dryers
- Ingots now have non-placeholder meshes
- Warning when trying to bind a key to something occupied already
- Password entries are now obscured
- Rebalanced most XP gains
- Some cooked food grants XP boosts
- Reduce firefighter outfit heat contribution
- Get XP when you cook something successfully, not just when you make it
- Increase tree render distance
- Firearms, magazines now load actual bullet items instead of just a number
- New build object meshes
- Add disclaimer for grass distance on the settings menu
- Add vehicle damage limiter to prevent dying from sitting in a vehicle in multiplayer
- Crafting rework/rebalance/redo
- Add melting points to copper, electrical scrap, aluminum ingot, aluminum foil
- Dismantling an item now adds it to the inventory you dismantled it from - not just your inventory
- Increase the minimum speed to get panicked while driving
- You can now use any trash container (dumpster, garbage bin, etc) to dispose items
- Better UC radius material
- You can now sleep on ambulance stretchers
- Disabled the ability to pick code-locked doors
- Significantly increase lighter spawn rate
- You can see yourself on any map if you have a GPS equipped at all
- Add shooting target buildable - get XP from shooting it from a distance
Bugfixes
- Fix flashlight not turning on if its off in your inventory
- Fix fan sound defaulting to emergency broadcast (? how did this happen)
- Fix not being able to drink out of toilets and urinals (you filthy animal)
- Fix flashlight priority not having effect
- Fix medical menu not always displaying conditions
- Fix occupation description overflowing sometimes in character creation
- Fix shift-clicking workbench items duplicating them
- Fix overstuffed fridge on farm exploding items out of it when you open it
- Fix power boxes and sinks not networking after a save game is loaded
- Fix crash smelling empty fuel tank
- Fix some junk giving you screws on dismantle when it shouldn't (e.g. tin can)
- Fix clock not being placeable on wall
- Fix vehicle engine sound automatically playing if you're not close to the vehicle
- Fix locks not saving properly
- Fix nameplate for currency items displaying the amount twice
- Haircut dialog now starts on the correct hair
- Fix jacket slot not being clickable
- Fix some item duplication exploits
- Fix some vending machines appearing on when there is no power
- Fix reset keybindings button doing nothing
- Fix receiving consciousness damage and concussions when PvP is off
- Fix stove sizzling sound not playing in multiplayer
- Fix animals not receiving appropriate limb-scaled damage (headshots didn't count, now they do)
- Fix help menu links all going to the same thing
- Fix admin menu undoing godmode, flight etc. when the admin menu is opened
- Fix some clothing clipping
- Fix furniture continuing to travel with vehicles they were placed on
- Fix TVs, etc. that you move to your base not saving
- Fix lockpick dialogue clipping into doors, walls etc.
- Fix lockpicks being consumed twice
- Fix not being able to shift-click results from workbenches
- Fix notepads not word-wrapping
- Fix some textures being really low-res
- Fix plant growth not taking into account the time multiplier
- Fix seeing plant window if the plant was just harvested in multiplayer
- Fix food, water in containers not properly adjusting to room temperature
- Fix preset scalability setting not working in non-English
- Fix some animal animation issues
- Fix zombies being able to knock your pants off
- Fix not being able to place or move stuff while in god mode
- Fix facial hair not changing color
- Fix some use options being too wide and breaking the UI
- Fix weight limits causing car batteries to explode out of boxes when you open them
- Fix foliage setting not affecting some trees/grass
- Fix some food and drink starting frozen
- Performance improvements, multiplayer fixes, bug and crash fixes across the board
Breaking Changes
- Firearms and magazines will be invalid and will need to be reloaded with new bullets.
VEIN
Ramjet Studios
Ramjet Studios
End of the world
RPG Simulation Singleplayer Multiplayer Coop
Game News Posts 58
🎹🖱️Keyboard + Mouse
No user reviews
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https://vein.gg
https://store.steampowered.com/app/1857950 
VEIN is a post-apocalyptic survival multiplayer sandbox game.
In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.
Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.
In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.
Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.
Planned Features:
- Dynamic Environment
- Intelligent AI
- Customizable Characters
- Usable Everything
- Fortification
- Long-Term Survivalism
- Vehicles and Maintenance
MINIMAL SETUP
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 7 GB available space
- Storage: 7 GB available space
- Memory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 30 GB available space
- Storage: 30 GB available space
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