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VEIN
Ramjet Studios Developer
Ramjet Studios Publisher
End of the world Release
Game News Posts: 73
🎹🖱️Keyboard + Mouse
No user reviews (0 reviews)
VEIN 0.014

[previewyoutube=oTz-BnZm9mA;full][/previewyoutube]

Features


  • Improve bullet networking in multiplayer
  • New weapon aim system - recoil instead of aim cone
  • Demo bounds volume: add a wall to the edge of the map
  • Sheds and outdoor areas added to Redford and Saranac backyards
  • Teacher occupation added
  • Add hordes, triggered by loud noise, corpses, groups...
  • Add gameplay settings (from new game) to admin menu
  • New scent system - can smell the area around you, so can zombies
  • New blood/gore impact effects
  • Redford Community Center completed
  • New axe animations
  • Admin menu additions: lock/unlock, remove AI, super jump, super speed, teleport to POI, heal player, heal everyone, add/remove XP, add/remove admin permissions, spawn zombie
  • Item locking: prevents 'transfer all'/'take all' from moving the item
  • Bus garage added to Saranac
  • Don't pop up 'Perk Available' notification if there are in fact none available
  • Character creation filled out with the remainder of occupations, uniquenesses
  • Items blocking zombies now get attacked by the zombie
  • Cookbooks and recipes added
  • Wiring system - ability to build and wire up electronics, generators, batteries
  • Buildable gas generator and solar panel
  • New physics systems to prevent hitching during level streaming
  • Turn off radios on players by default (aka, prevent loud white noise on spawn)
  • You can now empty fuel/gas tanks (as in containers, not vehicle gas tanks)
  • Reduce the loudness of glass breaking
  • Broken glass only damages fleshy things
  • Buildable large battery to store power
  • Reduce size of save games, particularly large ones
  • Buildable fridge and freezer
  • Add seared deer, wolf, fox recipes
  • Add /a command to chat to admins
  • Add superadmins (aka admins that can grant/remove admin permissions)
  • Add badges to the scoreboard for admins, superadmins
  • Admins can server mute players
  • Wind Up perk now has the same amount of power as the base throw force
  • Add search bar to server browser
  • Admins can now view names/IDs of people who wrote on notepads
  • Update new features into The Farm
  • Nerf alcohol poisoning rate
  • Location based zombies (medical zombies in medical areas, firefighters in fire departments, hazmat zombies etc.)
  • Chat is now logged to server logs
  • Open Journal is now key rebindable
  • Add chef outfit assets
  • Road physics is way smoother (no more floating cars/people)
  • Getting fat/thin is now considerably slower
  • Add functionality for clothes washers to function like dryers
  • Ingots now have non-placeholder meshes
  • Warning when trying to bind a key to something occupied already
  • Password entries are now obscured
  • Rebalanced most XP gains
  • Some cooked food grants XP boosts
  • Reduce firefighter outfit heat contribution
  • Get XP when you cook something successfully, not just when you make it
  • Increase tree render distance
  • Firearms, magazines now load actual bullet items instead of just a number
  • New build object meshes
  • Add disclaimer for grass distance on the settings menu
  • Add vehicle damage limiter to prevent dying from sitting in a vehicle in multiplayer
  • Crafting rework/rebalance/redo
  • Add melting points to copper, electrical scrap, aluminum ingot, aluminum foil
  • Dismantling an item now adds it to the inventory you dismantled it from - not just your inventory
  • Increase the minimum speed to get panicked while driving
  • You can now use any trash container (dumpster, garbage bin, etc) to dispose items
  • Better UC radius material
  • You can now sleep on ambulance stretchers
  • Disabled the ability to pick code-locked doors
  • Significantly increase lighter spawn rate
  • You can see yourself on any map if you have a GPS equipped at all
  • Add shooting target buildable - get XP from shooting it from a distance

Bugfixes


  • Fix flashlight not turning on if its off in your inventory
  • Fix fan sound defaulting to emergency broadcast (? how did this happen)
  • Fix not being able to drink out of toilets and urinals (you filthy animal)
  • Fix flashlight priority not having effect
  • Fix medical menu not always displaying conditions
  • Fix occupation description overflowing sometimes in character creation
  • Fix shift-clicking workbench items duplicating them
  • Fix overstuffed fridge on farm exploding items out of it when you open it
  • Fix power boxes and sinks not networking after a save game is loaded
  • Fix crash smelling empty fuel tank
  • Fix some junk giving you screws on dismantle when it shouldn't (e.g. tin can)
  • Fix clock not being placeable on wall
  • Fix vehicle engine sound automatically playing if you're not close to the vehicle
  • Fix locks not saving properly
  • Fix nameplate for currency items displaying the amount twice
  • Haircut dialog now starts on the correct hair
  • Fix jacket slot not being clickable
  • Fix some item duplication exploits
  • Fix some vending machines appearing on when there is no power
  • Fix reset keybindings button doing nothing
  • Fix receiving consciousness damage and concussions when PvP is off
  • Fix stove sizzling sound not playing in multiplayer
  • Fix animals not receiving appropriate limb-scaled damage (headshots didn't count, now they do)
  • Fix help menu links all going to the same thing
  • Fix admin menu undoing godmode, flight etc. when the admin menu is opened
  • Fix some clothing clipping
  • Fix furniture continuing to travel with vehicles they were placed on
  • Fix TVs, etc. that you move to your base not saving
  • Fix lockpick dialogue clipping into doors, walls etc.
  • Fix lockpicks being consumed twice
  • Fix not being able to shift-click results from workbenches
  • Fix notepads not word-wrapping
  • Fix some textures being really low-res
  • Fix plant growth not taking into account the time multiplier
  • Fix seeing plant window if the plant was just harvested in multiplayer
  • Fix food, water in containers not properly adjusting to room temperature
  • Fix preset scalability setting not working in non-English
  • Fix some animal animation issues
  • Fix zombies being able to knock your pants off
  • Fix not being able to place or move stuff while in god mode
  • Fix facial hair not changing color
  • Fix some use options being too wide and breaking the UI
  • Fix weight limits causing car batteries to explode out of boxes when you open them
  • Fix foliage setting not affecting some trees/grass
  • Fix some food and drink starting frozen
  • Performance improvements, multiplayer fixes, bug and crash fixes across the board

Breaking Changes


  • Firearms and magazines will be invalid and will need to be reloaded with new bullets.


[ 2024-10-15 13:08:33 CET ] [ Original post ]

VEIN is a post-apocalyptic survival multiplayer sandbox game.

In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.

Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.

Planned Features:


  • Dynamic Environment
As time passes and seasons change, the world of Vein does too. Persistent, long-scale random events affect gameplay.

  • Intelligent AI
AI can see, hear, feel, and smell you, and react intelligently to those senses. You're being watched. Terrifying zombie variants make survival that much more difficult.

  • Customizable Characters
From your hair to your body type to your stats, you can customize your character and make them truly unique among the survivors.

  • Usable Everything
You can interact with nearly everything you can see. Open mailboxes, adjust faucets, and knock on doors. Throw a can of beans at a zombie if you like.

  • Fortification
Build over the destroyed world and establish safehouses. Defend yourself from raiders and invasions. Maintain your base by yourself or with friends.

  • Long-Term Survivalism
Hunt, fish, and trap. Till land and grow your own food. Chop your own wood. Once canned goods run out, you're on your own.

  • Vehicles and Maintenance
Get around the world of Vein with cars and trucks. Refuel and maintain your vehicle. Upgrade parts to repair damage and improve performance.

MINIMAL SETUP
  • Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 7 GB available space
  • Storage: 7 GB available space
RECOMMENDED SETUP
  • Memory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 30 GB available space
  • Storage: 30 GB available space

GAMEBILLET

[ 6078 ]

12.59$ (16%)
8.29$ (17%)
17.54$ (12%)
5.27$ (12%)
25.19$ (16%)
12.42$ (17%)
8.74$ (13%)
23.90$ (20%)
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16.57$ (17%)
4.90$ (67%)
12.44$ (17%)
6.61$ (17%)
3.13$ (84%)
17.54$ (12%)
25.46$ (15%)
3.55$ (76%)
9.38$ (69%)
20.74$ (17%)
16.96$ (15%)
16.57$ (17%)
20.99$ (16%)
16.59$ (17%)
42.34$ (15%)
4.95$ (17%)
33.19$ (17%)
3.33$ (78%)
8.39$ (16%)
12.59$ (16%)
GAMERSGATE

[ 2083 ]

0.85$ (91%)
3.06$ (74%)
1.58$ (77%)
0.43$ (91%)
1.58$ (77%)
1.28$ (87%)
7.5$ (75%)
1.58$ (77%)
0.85$ (91%)
1.88$ (92%)
2.55$ (87%)
1.45$ (91%)
1.58$ (77%)
0.43$ (91%)
0.6$ (91%)
0.34$ (91%)
8.5$ (66%)
1.58$ (77%)
17.99$ (55%)
4.25$ (79%)
2.55$ (87%)
7.2$ (64%)
0.58$ (92%)
0.58$ (92%)
3.5$ (65%)
4.79$ (40%)
1.58$ (77%)
0.89$ (87%)
1.58$ (77%)
6.0$ (80%)
MacGamestore

[ 4223 ]

9.99$ (80%)
4.98$ (75%)
3.99$ (73%)
1.24$ (75%)
7.49$ (50%)
1.19$ (88%)
0.99$ (75%)
0.98$ (95%)
9.99$ (75%)
8.79$ (60%)
32.99$ (18%)
0.99$ (90%)
2.99$ (75%)
2.98$ (85%)
9.99$ (80%)
0.99$ (90%)
0.99$ (80%)
2.99$ (93%)
3.73$ (75%)
15.19$ (81%)
2.24$ (85%)
22.49$ (10%)
1.10$ (93%)
1.09$ (91%)
1.19$ (88%)
6.24$ (75%)
7.48$ (75%)
17.49$ (12%)
3.59$ (80%)
1.28$ (87%)

FANATICAL BUNDLES

Time left:

356364 days, 18 hours, 17 minutes


Time left:

21 days, 1 hours, 17 minutes


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31 days, 1 hours, 17 minutes


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36 days, 1 hours, 17 minutes


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42 days, 1 hours, 17 minutes


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16 days, 1 hours, 17 minutes


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16 days, 1 hours, 17 minutes


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50 days, 1 hours, 17 minutes


HUMBLE BUNDLES

Time left:

1 days, 19 hours, 17 minutes


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1 days, 19 hours, 17 minutes


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8 days, 19 hours, 17 minutes


Time left:

10 days, 19 hours, 17 minutes

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