
VEIN is a post-apocalyptic survival multiplayer sandbox game.
In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.
Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.
In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.
Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.
Planned Features:
- Dynamic Environment
 
- Intelligent AI
 
- Customizable Characters
 
- Usable Everything
 
- Fortification
 
- Long-Term Survivalism
 
- Vehicles and Maintenance
 
                        VEIN 0.014
                        
                        
Features
- Improve bullet networking in multiplayer
 - New weapon aim system - recoil instead of aim cone
 - Demo bounds volume: add a wall to the edge of the map
 - Sheds and outdoor areas added to Redford and Saranac backyards
 - Teacher occupation added
 - Add hordes, triggered by loud noise, corpses, groups...
 - Add gameplay settings (from new game) to admin menu
 - New scent system - can smell the area around you, so can zombies
 - New blood/gore impact effects
 - Redford Community Center completed
 - New axe animations
 - Admin menu additions: lock/unlock, remove AI, super jump, super speed, teleport to POI, heal player, heal everyone, add/remove XP, add/remove admin permissions, spawn zombie
 - Item locking: prevents 'transfer all'/'take all' from moving the item
 - Bus garage added to Saranac
 - Don't pop up 'Perk Available' notification if there are in fact none available
 - Character creation filled out with the remainder of occupations, uniquenesses
 - Items blocking zombies now get attacked by the zombie
 - Cookbooks and recipes added
 - Wiring system - ability to build and wire up electronics, generators, batteries
 - Buildable gas generator and solar panel
 - New physics systems to prevent hitching during level streaming
 - Turn off radios on players by default (aka, prevent loud white noise on spawn)
 - You can now empty fuel/gas tanks (as in containers, not vehicle gas tanks)
 - Reduce the loudness of glass breaking
 - Broken glass only damages fleshy things
 - Buildable large battery to store power
 - Reduce size of save games, particularly large ones
 - Buildable fridge and freezer
 - Add seared deer, wolf, fox recipes
 - Add /a command to chat to admins
 - Add superadmins (aka admins that can grant/remove admin permissions)
 - Add badges to the scoreboard for admins, superadmins
 - Admins can server mute players
 - Wind Up perk now has the same amount of power as the base throw force
 - Add search bar to server browser
 - Admins can now view names/IDs of people who wrote on notepads
 - Update new features into The Farm
 - Nerf alcohol poisoning rate
 - Location based zombies (medical zombies in medical areas, firefighters in fire departments, hazmat zombies etc.)
 - Chat is now logged to server logs
 - Open Journal is now key rebindable
 - Add chef outfit assets
 - Road physics is way smoother (no more floating cars/people)
 - Getting fat/thin is now considerably slower
 - Add functionality for clothes washers to function like dryers
 - Ingots now have non-placeholder meshes
 - Warning when trying to bind a key to something occupied already
 - Password entries are now obscured
 - Rebalanced most XP gains
 - Some cooked food grants XP boosts
 - Reduce firefighter outfit heat contribution
 - Get XP when you cook something successfully, not just when you make it
 - Increase tree render distance
 - Firearms, magazines now load actual bullet items instead of just a number
 - New build object meshes
 - Add disclaimer for grass distance on the settings menu
 - Add vehicle damage limiter to prevent dying from sitting in a vehicle in multiplayer
 - Crafting rework/rebalance/redo
 - Add melting points to copper, electrical scrap, aluminum ingot, aluminum foil
 - Dismantling an item now adds it to the inventory you dismantled it from - not just your inventory
 - Increase the minimum speed to get panicked while driving
 - You can now use any trash container (dumpster, garbage bin, etc) to dispose items
 - Better UC radius material
 - You can now sleep on ambulance stretchers
 - Disabled the ability to pick code-locked doors
 - Significantly increase lighter spawn rate
 - You can see yourself on any map if you have a GPS equipped at all
 - Add shooting target buildable - get XP from shooting it from a distance
 
Bugfixes
- Fix flashlight not turning on if its off in your inventory
 - Fix fan sound defaulting to emergency broadcast (? how did this happen)
 - Fix not being able to drink out of toilets and urinals (you filthy animal)
 - Fix flashlight priority not having effect
 - Fix medical menu not always displaying conditions
 - Fix occupation description overflowing sometimes in character creation
 - Fix shift-clicking workbench items duplicating them
 - Fix overstuffed fridge on farm exploding items out of it when you open it
 - Fix power boxes and sinks not networking after a save game is loaded
 - Fix crash smelling empty fuel tank
 - Fix some junk giving you screws on dismantle when it shouldn't (e.g. tin can)
 - Fix clock not being placeable on wall
 - Fix vehicle engine sound automatically playing if you're not close to the vehicle
 - Fix locks not saving properly
 - Fix nameplate for currency items displaying the amount twice
 - Haircut dialog now starts on the correct hair
 - Fix jacket slot not being clickable
 - Fix some item duplication exploits
 - Fix some vending machines appearing on when there is no power
 - Fix reset keybindings button doing nothing
 - Fix receiving consciousness damage and concussions when PvP is off
 - Fix stove sizzling sound not playing in multiplayer
 - Fix animals not receiving appropriate limb-scaled damage (headshots didn't count, now they do)
 - Fix help menu links all going to the same thing
 - Fix admin menu undoing godmode, flight etc. when the admin menu is opened
 - Fix some clothing clipping
 - Fix furniture continuing to travel with vehicles they were placed on
 - Fix TVs, etc. that you move to your base not saving
 - Fix lockpick dialogue clipping into doors, walls etc.
 - Fix lockpicks being consumed twice
 - Fix not being able to shift-click results from workbenches
 - Fix notepads not word-wrapping
 - Fix some textures being really low-res
 - Fix plant growth not taking into account the time multiplier
 - Fix seeing plant window if the plant was just harvested in multiplayer
 - Fix food, water in containers not properly adjusting to room temperature
 - Fix preset scalability setting not working in non-English
 - Fix some animal animation issues
 - Fix zombies being able to knock your pants off
 - Fix not being able to place or move stuff while in god mode
 - Fix facial hair not changing color
 - Fix some use options being too wide and breaking the UI
 - Fix weight limits causing car batteries to explode out of boxes when you open them
 - Fix foliage setting not affecting some trees/grass
 - Fix some food and drink starting frozen
 - Performance improvements, multiplayer fixes, bug and crash fixes across the board
 
Breaking Changes
- Firearms and magazines will be invalid and will need to be reloaded with new bullets.
 
[ 2024-10-15 13:08:33 CET ] [Original Post]
                    Minimum Setup
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 7 GB available space
 - Storage: 7 GB available space
 
Recommended Setup
- Storage: 30 GB available space
 
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