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VEIN 0.014
[ 2024-10-15 13:08:33 CET ] [ Original post ]
[previewyoutube=oTz-BnZm9mA;full][/previewyoutube]
Features
- Improve bullet networking in multiplayer
- New weapon aim system - recoil instead of aim cone
- Demo bounds volume: add a wall to the edge of the map
- Sheds and outdoor areas added to Redford and Saranac backyards
- Teacher occupation added
- Add hordes, triggered by loud noise, corpses, groups...
- Add gameplay settings (from new game) to admin menu
- New scent system - can smell the area around you, so can zombies
- New blood/gore impact effects
- Redford Community Center completed
- New axe animations
- Admin menu additions: lock/unlock, remove AI, super jump, super speed, teleport to POI, heal player, heal everyone, add/remove XP, add/remove admin permissions, spawn zombie
- Item locking: prevents 'transfer all'/'take all' from moving the item
- Bus garage added to Saranac
- Don't pop up 'Perk Available' notification if there are in fact none available
- Character creation filled out with the remainder of occupations, uniquenesses
- Items blocking zombies now get attacked by the zombie
- Cookbooks and recipes added
- Wiring system - ability to build and wire up electronics, generators, batteries
- Buildable gas generator and solar panel
- New physics systems to prevent hitching during level streaming
- Turn off radios on players by default (aka, prevent loud white noise on spawn)
- You can now empty fuel/gas tanks (as in containers, not vehicle gas tanks)
- Reduce the loudness of glass breaking
- Broken glass only damages fleshy things
- Buildable large battery to store power
- Reduce size of save games, particularly large ones
- Buildable fridge and freezer
- Add seared deer, wolf, fox recipes
- Add /a command to chat to admins
- Add superadmins (aka admins that can grant/remove admin permissions)
- Add badges to the scoreboard for admins, superadmins
- Admins can server mute players
- Wind Up perk now has the same amount of power as the base throw force
- Add search bar to server browser
- Admins can now view names/IDs of people who wrote on notepads
- Update new features into The Farm
- Nerf alcohol poisoning rate
- Location based zombies (medical zombies in medical areas, firefighters in fire departments, hazmat zombies etc.)
- Chat is now logged to server logs
- Open Journal is now key rebindable
- Add chef outfit assets
- Road physics is way smoother (no more floating cars/people)
- Getting fat/thin is now considerably slower
- Add functionality for clothes washers to function like dryers
- Ingots now have non-placeholder meshes
- Warning when trying to bind a key to something occupied already
- Password entries are now obscured
- Rebalanced most XP gains
- Some cooked food grants XP boosts
- Reduce firefighter outfit heat contribution
- Get XP when you cook something successfully, not just when you make it
- Increase tree render distance
- Firearms, magazines now load actual bullet items instead of just a number
- New build object meshes
- Add disclaimer for grass distance on the settings menu
- Add vehicle damage limiter to prevent dying from sitting in a vehicle in multiplayer
- Crafting rework/rebalance/redo
- Add melting points to copper, electrical scrap, aluminum ingot, aluminum foil
- Dismantling an item now adds it to the inventory you dismantled it from - not just your inventory
- Increase the minimum speed to get panicked while driving
- You can now use any trash container (dumpster, garbage bin, etc) to dispose items
- Better UC radius material
- You can now sleep on ambulance stretchers
- Disabled the ability to pick code-locked doors
- Significantly increase lighter spawn rate
- You can see yourself on any map if you have a GPS equipped at all
- Add shooting target buildable - get XP from shooting it from a distance
Bugfixes
- Fix flashlight not turning on if its off in your inventory
- Fix fan sound defaulting to emergency broadcast (? how did this happen)
- Fix not being able to drink out of toilets and urinals (you filthy animal)
- Fix flashlight priority not having effect
- Fix medical menu not always displaying conditions
- Fix occupation description overflowing sometimes in character creation
- Fix shift-clicking workbench items duplicating them
- Fix overstuffed fridge on farm exploding items out of it when you open it
- Fix power boxes and sinks not networking after a save game is loaded
- Fix crash smelling empty fuel tank
- Fix some junk giving you screws on dismantle when it shouldn't (e.g. tin can)
- Fix clock not being placeable on wall
- Fix vehicle engine sound automatically playing if you're not close to the vehicle
- Fix locks not saving properly
- Fix nameplate for currency items displaying the amount twice
- Haircut dialog now starts on the correct hair
- Fix jacket slot not being clickable
- Fix some item duplication exploits
- Fix some vending machines appearing on when there is no power
- Fix reset keybindings button doing nothing
- Fix receiving consciousness damage and concussions when PvP is off
- Fix stove sizzling sound not playing in multiplayer
- Fix animals not receiving appropriate limb-scaled damage (headshots didn't count, now they do)
- Fix help menu links all going to the same thing
- Fix admin menu undoing godmode, flight etc. when the admin menu is opened
- Fix some clothing clipping
- Fix furniture continuing to travel with vehicles they were placed on
- Fix TVs, etc. that you move to your base not saving
- Fix lockpick dialogue clipping into doors, walls etc.
- Fix lockpicks being consumed twice
- Fix not being able to shift-click results from workbenches
- Fix notepads not word-wrapping
- Fix some textures being really low-res
- Fix plant growth not taking into account the time multiplier
- Fix seeing plant window if the plant was just harvested in multiplayer
- Fix food, water in containers not properly adjusting to room temperature
- Fix preset scalability setting not working in non-English
- Fix some animal animation issues
- Fix zombies being able to knock your pants off
- Fix not being able to place or move stuff while in god mode
- Fix facial hair not changing color
- Fix some use options being too wide and breaking the UI
- Fix weight limits causing car batteries to explode out of boxes when you open them
- Fix foliage setting not affecting some trees/grass
- Fix some food and drink starting frozen
- Performance improvements, multiplayer fixes, bug and crash fixes across the board
Breaking Changes
- Firearms and magazines will be invalid and will need to be reloaded with new bullets.
[ 2024-10-15 13:08:33 CET ] [ Original post ]
VEIN
Ramjet Studios
Developer
Ramjet Studios
Publisher
End of the world
Release
Game News Posts:
61
🎹🖱️Keyboard + Mouse
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VEIN is a post-apocalyptic survival multiplayer sandbox game.
In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.
Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.
In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.
Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.
Planned Features:
- Dynamic Environment
- Intelligent AI
- Customizable Characters
- Usable Everything
- Fortification
- Long-Term Survivalism
- Vehicles and Maintenance
MINIMAL SETUP
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 7 GB available space
- Storage: 7 GB available space
- Memory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 30 GB available space
- Storage: 30 GB available space
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