
VEIN is a post-apocalyptic survival multiplayer sandbox game.
In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.
Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.
In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.
Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.
Planned Features:
- Dynamic Environment
 
- Intelligent AI
 
- Customizable Characters
 
- Usable Everything
 
- Fortification
 
- Long-Term Survivalism
 
- Vehicles and Maintenance
 
                        VEIN 0.014 Hotfix 9 Released
                        
                        
Gameplay fixes
- Fix being unable to move some stuff (such as the stuffed deer)
 - Fix becoming a zombie then getting trapped in a loop of becoming a zombie
 - Fix bases unsaving when you leave the area and come back
 - Reduce save file size
 - Fix not being able to dismantle stuff when god mode is on
 - Small performance boost for containers
 - Disable Q/E inventory navigation (was conflicting with pressing E to close the window)
 - Fix water being off at school
 - Fix magazine items having no collision when dropped/placed
 - Fix 'write' being a use option on some random items like sawdust or kindling
 - Improved speed of some stat systems
 - New and improved vehicle networking for multiplayer - should be slightly faster and less laggy
 - Fix getting stuck in the demo bounds while driving
 - Fix use options not popping up always when moving an item to a container and clicking on it
 - Remove some of the weirder bird sounds
 - Fix possible bugs when someone removes an item from a repair workbench you're looking at
 - Fix all conditions being additive instead of multiplicative (whoops)
 - Rename 'speed' to 'speed multiplier' and 'stress' to 'stress multiplier' for conditions
 - Fix bug with forges/furnaces when loaded from a save game requiring thousands of seconds until the next coal burn
 - Fix zombies being able to damage bases when base damage is off
 - Fix small hordes not having any cooldown
 - Fix washing machine in bar and grill being unwired from water
 
Crash fixes
- Sometimes when becoming a zombie
 - Sometimes when firing a weapon in multiplayer from far away when something is unloaded
 - Sometimes when a firearm with an attachment loads in from far away
 - When driving into an invalid actor
 - When dismantling a stack of items very fast
 - When using an item in multiplayer that is in the process of unloading
 
Known bugs
- Unreal DX12 GPU crash: Use DX11 when launching the game
 - Multiplayer desync (vehicles and characters are in different positions in multiplayer)
 - Players (rarely) lose all of their skills on death in multiplayer
 - Conditions sometimes flicker in the top left with Show All Conditions on
 - Performance problems around dawn
 - Various smaller issues
 
[ 2024-11-04 15:30:22 CET ] [Original Post]
                    Minimum Setup
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 7 GB available space
 - Storage: 7 GB available space
 
Recommended Setup
- Storage: 30 GB available space
 
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