
VEIN is a post-apocalyptic survival multiplayer sandbox game.
In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.
Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.
In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.
Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.
Planned Features:
- Dynamic Environment
 
- Intelligent AI
 
- Customizable Characters
 
- Usable Everything
 
- Fortification
 
- Long-Term Survivalism
 
- Vehicles and Maintenance
 
                        VEIN 0.015 Released
                        
Bugfixes
                        
Zombie improvements, new art, quick melee, and moving containers.
We highly recommend starting a new save game with this update, as most furniture with new art will have shuffled around.
In addition, we fixed a bug that would have caused bullet items loaded into firearms to become invalid - which may cause a crash when loading old saves. Sorry about that.
Features
- Doctor loadout now has appropriate clothing
 - New melee hit camera effects
 - Raincoats now block rain wetness
 - Better farming UI/UX
 - The odds of a horde event occurring depend on the time since the start of the game
 - Add kerosene canister item for kerosene lamps, as well as the ability to change kerosene/add/remove kerosene from kerosene lamps
 - WIP huge asset replacement with better art
 - Night time and ambient lighting tweaks
 - Zombies in a region can now be entirely killed off/exterminated
 - You can now stick forks in junction boxes/outlets/etc
 - Increased the texture resolution of some commonly seen textures in game
 - Melee blocking replaced with a quick melee, also works for e.g. firearms or held items
 - Long skirt reduces run speed significantly
 - Better grenade explosions
 - ID, debit card items now have proper textures
 - Better hotwiring effects
 - Prevent hotwiring damage by wearing gloves
 - UI improvements to the repair workbench
 - Add scope glint
 - Esc now closes open menus on the main menu
 - Toilet brush weapon now can cause illness when someone's hit
 - Doctors, firefighters, police officers, veterans now know their own blood type by default
 - Street signs now become visible when hit by a car
 - Crates when labeled now show up in-world
 - Car hoods are now popped instantly
 - Changed some items e.g. firearms to be placeable flat on the ground
 - If you get far away enough from a horde, they stop coming
 - Much better zombie navigation
 - Add the ability to copy character appearance from the character menu
 - Add `vein.Time.ContinueWithNoPlayers` convar for dedicated servers
 - Unclamp the max fly speed
 - Removing a battery now puts the battery in its container's inventory instead of yours
 - Firearms now tell you what they're chambered in
 - Improve third-person cameras for large vehicles
 - Water pressure prevents you from exiting a vehicle underwater
 - Better movement when travelling on top of something
 - Workbenches/stoves/plants now prompt for a fluid amount to add
 - Furniture now has health and zombies will attack it if blocked
 - Add roadmap to esc menu/main menu
 - Add loads of item use animations
 - Add 15-20 new stat perks
 - 3 new music tracks incl. main menu
 - Add ability to exercise on the ground
 - Add compass mesh
 - Add the ability to move containers
 - Add the ability to learn how to build & to build some furniture like coffee tables and shelves
 - Increase the number of build objects you can build on each other
 - Add buildable junk piles
 - Improve construction menu UI for buildables with few requirements
 - You can now be wet from clean/dirty/putrid water etc.
 - Add buildable candles
 - Add sounds to the wiring system
 - Hazmat suit now prevents you from getting wet
 - Add admin report system to esc menu/admin menu in multiplayer
 - Sleeping in multiplayer now sets your spawn point like in singleplayer
 - Add demo player scoreboard badge
 - Increase the amount of tiredness from punching
 - If you have more than one plant seed, planting one will continue trying to plant another
 - Add battery indicator on equipment slots
 - Add notification when an equipped battery powered item runs out of battery
 - Disable the ability to just remove a lock from a container that you don't own
 - Add sheriff clothes
 - Add a distance limit to wiring electronics
 - Add some new emotes
 - Add backpack weapons (some quick use items now appear on your character)
 - Submitting feedback now tells us where you are ingame (if people report 'this door is broken' or something we now know where the door is)
 - Improve ladder movement
 - Car alarm now instantly stops when the battery is removed
 - Use options for sinks and other water sources is now disabled when the water is off
 - Towels don't need to be wet to clean blood, add hint to use a towel to clean blood
 - Add more info to the furnace window re: melting points, fuel types, etc.
 - Make some fences, graves, etc. easier to break down
 - Numeric prompt improvement: default values, keyboard navigation etc.
 - Painkiller overhaul (painkiller condition stacks)
 - Add a large delay to pickpocketing
 - Placing wet clothing items in a warm, dry place will dry them
 - Ceramic planters now need glass scrap instead of wood scrap
 - Add UI scale 0.5 and 0.75 options
 - Add container respawn option to main menu
 - The inventory sort direction persists between closing and opening the inventory
 - Placed fluid items now display their contents in the use tooltip
 - Nerf utility cabinet to require items only once every 4 hours; add some utility cabinet console variables
 - Add the ability to destroy corpses before they become persistent corpses
 - Vehicle initial damage on the map has been increased (vehicles are more broken by default)
 - Crafting recipes have been rebalanced; some higher tier recipes are easier
 - Add small timeout to broken glass damage so you don't die from touching a door
 - Significantly reduce in-world item spawner duration
 - Add the ability to use stuff, enter vehicles etc. while moving or building things
 - Increase the speed food cools inside fridges/freezers
 - Solar panels now generate partial electricity depending on cloudiness/sun angle/etc
 - Add notification when invited to a group
 - Significantly improved vehicle networking performance
 - Add item loadout to occupation selection in character creation
 - New weapon impact effects
 - Utility cabinet UI now colors red if you're missing materials
 - Player-built containers now have capacity weight limits
 
Bugfixes
- Fix 'wire' use option subtitle
 - Fix some clothing items not being hidden in character creation
 - Fix the sky being overly bright
 - Fix forges/furnaces not saving their contents properly
 - Fix notepads not contributing to good compost quality
 - Fix player corpses not saving properly
 - Fix UC UI alignment issues
 - Fix alarms not instigating hordes
 - Fix (sort of) some pump shotgun animation issues (its still placeholder)
 - Fix some character creation sliders saying '-0%'
 - Fix 'inject' syringe option always injecting you instead of your target
 - Fix small rendering bug on map
 - Fix hair disappearing in character creation sometimes
 - Fix cars driving into a forest and getting propelled into the air
 - Fix not being able to select items in the inventory after you've alt tabbed
 - Fix being able to write on fishing lines
 - Fix bug not being able to add a stack of items manually to a workbench with some other stuff in it that's not stackable
 - Fix memory leak in multiplayer when a large battery is plugged in
 - Fix some containers, doors being locked and not pickable ("no lock" but it's locked)
 - Fix fabrication bench collision (prevented use)
 - Fix not being able to load singleplayer characters when loading a singleplayer save as multiplayer
 - Fix crash when steam is not running and you use links from the main menu
 - Fix getting contact highs in multiplayer
 - Fix the sun rising in the west, fix the sun not properly following the equator
 - Fix being able to open/use items in locked vehicle inventories
 - Fix getting XP for invalid item transfers to/from the forge
 - Fix darts not aligning to velocity/sticking to stuff
 - Fix a significant amount of hitches/frame drops
 - Fix mechanical vending machine requiring power
 - Fix some vending machines just eating your money
 - Fix giveitem cheat not giving you the correct amount if you enter a quantity that is equal to the max stack of the item
 - Fix duplication exploit on workbench
 - Fix TVs having two wire options
 - Fix vehicles maintaining e.g. the gas pedal when you exit the vehicle
 - Fix sports locker name
 - Fix weird ladder animation when rotated
 - Fix footstep sounds being wrong in large buildings (e.g. gravel sound in the high school)
 - Fix shotgun being able to reload 2+ rounds at a time
 - Fix player inventories merging stacks when loaded from a save
 - Fix feedback votes not loading properly in singleplayer
 - Fix workbench not showing correct item counts when your inventory changes
 - Fix keybind labels missing in the main menu
 - Fix always being able to drink from water pipes in buildings, regardless of if the water is off
 - Fix being able to open e.g. the admin menu when dead
 - Fix (?) stuff in your base despawning, but this needs a lot of testing
 - Significantly improve vehicle networking
 - Fix inconsistent weight units
 - Fix workbench UI not respecting locks on items
 - Fix water pipes in houses not being affected by water shutoff
 - Fix physics issue when loading built actors, items, etc. that are attached to vehicles
 - Fix gas tanks not saving their contents properly
 - Fix moving items from point A to B causing them to impact vehicles in the way
 - Fix bloody footprints lasting forever if you go back in time
 - Fix hiding hats, hiding hair
 - Fix main menu settings being unusable at low resolutions
 - Fix flatscreen TVs snapping to the floor
 - Fix 'move' option appearing on everything, even stuff that can't be moved
 - Fix mousepads not being grabbable
 - Fix grabbing items being audible by everyone
 - Fix utility cabinet consuming way more resources than it should
 - Fix firearms and magazines having invalid ammo in them (this will empty existing firearm/magazine items)
 - Fix a bunch of dialog/UI using metric units when imperial is selected
 - Fix 'take and hold' causing some desync in multiplayer
 - Fix snow particles being spawned way above the player
 - Fix cooking sound not looping
 - Fix 'move to POI' admin menu button not working
 - Fix bug when repositioning dragged players/corpses
 - Corrected double barrel shotgun ADS
 - Fix cooking an item resetting the cooked amount
 - Fix some furniture (e.g. instruments) producing incorrect destruction effects
 - Fix vehicles being invisible sometimes in multiplayer to clients
 - Fix utility cabinet not showing its draws to clients
 - Fix cooking autoselecting already-cooked items
 - Fix player groups not saving
 - Fix player nameplates not updating for some people
 - Fix some furniture duplicating between loading saves
 - Fix permanent arrows appearing from use of the bow as a client
 - Fix fishing line being stuck in place from the server's POV
 - Fix groups not loading from saves
 - Fix fluid containers not filling up with water when placed outside
 - Fix not being able to move microwaves
 - Fix radiators not working properly
 - Fix smelling, refilling gas containers not working properly
 - Fix drop button sometimes not working in inventory
 - Fix syringes not working as a client in multiplayer
 - Fix grass showing up on the horizon during winter
 - Crash fixes
 - Other small fixes/performance improvements
 
[ 2024-12-29 14:31:40 CET ] [Original Post]
                    Minimum Setup
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 7 GB available space
 - Storage: 7 GB available space
 
Recommended Setup
- Storage: 30 GB available space
 
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