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VEIN 0.015 Released

Zombie improvements, new art, quick melee, and moving containers. We highly recommend starting a new save game with this update, as most furniture with new art will have shuffled around. In addition, we fixed a bug that would have caused bullet items loaded into firearms to become invalid - which may cause a crash when loading old saves. Sorry about that. [previewyoutube=J3efWUv9JaE;full][/previewyoutube] Features

  • Doctor loadout now has appropriate clothing
  • New melee hit camera effects
  • Raincoats now block rain wetness
  • Better farming UI/UX
  • The odds of a horde event occurring depend on the time since the start of the game
  • Add kerosene canister item for kerosene lamps, as well as the ability to change kerosene/add/remove kerosene from kerosene lamps
  • WIP huge asset replacement with better art
  • Night time and ambient lighting tweaks
  • Zombies in a region can now be entirely killed off/exterminated
  • You can now stick forks in junction boxes/outlets/etc
  • Increased the texture resolution of some commonly seen textures in game
  • Melee blocking replaced with a quick melee, also works for e.g. firearms or held items
  • Long skirt reduces run speed significantly
  • Better grenade explosions
  • ID, debit card items now have proper textures
  • Better hotwiring effects
  • Prevent hotwiring damage by wearing gloves
  • UI improvements to the repair workbench
  • Add scope glint
  • Esc now closes open menus on the main menu
  • Toilet brush weapon now can cause illness when someone's hit
  • Doctors, firefighters, police officers, veterans now know their own blood type by default
  • Street signs now become visible when hit by a car
  • Crates when labeled now show up in-world
  • Car hoods are now popped instantly
  • Changed some items e.g. firearms to be placeable flat on the ground
  • If you get far away enough from a horde, they stop coming
  • Much better zombie navigation
  • Add the ability to copy character appearance from the character menu
  • Add `vein.Time.ContinueWithNoPlayers` convar for dedicated servers
  • Unclamp the max fly speed
  • Removing a battery now puts the battery in its container's inventory instead of yours
  • Firearms now tell you what they're chambered in
  • Improve third-person cameras for large vehicles
  • Water pressure prevents you from exiting a vehicle underwater
  • Better movement when travelling on top of something
  • Workbenches/stoves/plants now prompt for a fluid amount to add
  • Furniture now has health and zombies will attack it if blocked
  • Add roadmap to esc menu/main menu
  • Add loads of item use animations
  • Add 15-20 new stat perks
  • 3 new music tracks incl. main menu
  • Add ability to exercise on the ground
  • Add compass mesh
  • Add the ability to move containers
  • Add the ability to learn how to build & to build some furniture like coffee tables and shelves
  • Increase the number of build objects you can build on each other
  • Add buildable junk piles
  • Improve construction menu UI for buildables with few requirements
  • You can now be wet from clean/dirty/putrid water etc.
  • Add buildable candles
  • Add sounds to the wiring system
  • Hazmat suit now prevents you from getting wet
  • Add admin report system to esc menu/admin menu in multiplayer
  • Sleeping in multiplayer now sets your spawn point like in singleplayer
  • Add demo player scoreboard badge
  • Increase the amount of tiredness from punching
  • If you have more than one plant seed, planting one will continue trying to plant another
  • Add battery indicator on equipment slots
  • Add notification when an equipped battery powered item runs out of battery
  • Disable the ability to just remove a lock from a container that you don't own
  • Add sheriff clothes
  • Add a distance limit to wiring electronics
  • Add some new emotes
  • Add backpack weapons (some quick use items now appear on your character)
  • Submitting feedback now tells us where you are ingame (if people report 'this door is broken' or something we now know where the door is)
  • Improve ladder movement
  • Car alarm now instantly stops when the battery is removed
  • Use options for sinks and other water sources is now disabled when the water is off
  • Towels don't need to be wet to clean blood, add hint to use a towel to clean blood
  • Add more info to the furnace window re: melting points, fuel types, etc.
  • Make some fences, graves, etc. easier to break down
  • Numeric prompt improvement: default values, keyboard navigation etc.
  • Painkiller overhaul (painkiller condition stacks)
  • Add a large delay to pickpocketing
  • Placing wet clothing items in a warm, dry place will dry them
  • Ceramic planters now need glass scrap instead of wood scrap
  • Add UI scale 0.5 and 0.75 options
  • Add container respawn option to main menu
  • The inventory sort direction persists between closing and opening the inventory
  • Placed fluid items now display their contents in the use tooltip
  • Nerf utility cabinet to require items only once every 4 hours; add some utility cabinet console variables
  • Add the ability to destroy corpses before they become persistent corpses
  • Vehicle initial damage on the map has been increased (vehicles are more broken by default)
  • Crafting recipes have been rebalanced; some higher tier recipes are easier
  • Add small timeout to broken glass damage so you don't die from touching a door
  • Significantly reduce in-world item spawner duration
  • Add the ability to use stuff, enter vehicles etc. while moving or building things
  • Increase the speed food cools inside fridges/freezers
  • Solar panels now generate partial electricity depending on cloudiness/sun angle/etc
  • Add notification when invited to a group
  • Significantly improved vehicle networking performance
  • Add item loadout to occupation selection in character creation
  • New weapon impact effects
  • Utility cabinet UI now colors red if you're missing materials
  • Player-built containers now have capacity weight limits
Bugfixes
  • Fix 'wire' use option subtitle
  • Fix some clothing items not being hidden in character creation
  • Fix the sky being overly bright
  • Fix forges/furnaces not saving their contents properly
  • Fix notepads not contributing to good compost quality
  • Fix player corpses not saving properly
  • Fix UC UI alignment issues
  • Fix alarms not instigating hordes
  • Fix (sort of) some pump shotgun animation issues (its still placeholder)
  • Fix some character creation sliders saying '-0%'
  • Fix 'inject' syringe option always injecting you instead of your target
  • Fix small rendering bug on map
  • Fix hair disappearing in character creation sometimes
  • Fix cars driving into a forest and getting propelled into the air
  • Fix not being able to select items in the inventory after you've alt tabbed
  • Fix being able to write on fishing lines
  • Fix bug not being able to add a stack of items manually to a workbench with some other stuff in it that's not stackable
  • Fix memory leak in multiplayer when a large battery is plugged in
  • Fix some containers, doors being locked and not pickable ("no lock" but it's locked)
  • Fix fabrication bench collision (prevented use)
  • Fix not being able to load singleplayer characters when loading a singleplayer save as multiplayer
  • Fix crash when steam is not running and you use links from the main menu
  • Fix getting contact highs in multiplayer
  • Fix the sun rising in the west, fix the sun not properly following the equator
  • Fix being able to open/use items in locked vehicle inventories
  • Fix getting XP for invalid item transfers to/from the forge
  • Fix darts not aligning to velocity/sticking to stuff
  • Fix a significant amount of hitches/frame drops
  • Fix mechanical vending machine requiring power
  • Fix some vending machines just eating your money
  • Fix giveitem cheat not giving you the correct amount if you enter a quantity that is equal to the max stack of the item
  • Fix duplication exploit on workbench
  • Fix TVs having two wire options
  • Fix vehicles maintaining e.g. the gas pedal when you exit the vehicle
  • Fix sports locker name
  • Fix weird ladder animation when rotated
  • Fix footstep sounds being wrong in large buildings (e.g. gravel sound in the high school)
  • Fix shotgun being able to reload 2+ rounds at a time
  • Fix player inventories merging stacks when loaded from a save
  • Fix feedback votes not loading properly in singleplayer
  • Fix workbench not showing correct item counts when your inventory changes
  • Fix keybind labels missing in the main menu
  • Fix always being able to drink from water pipes in buildings, regardless of if the water is off
  • Fix being able to open e.g. the admin menu when dead
  • Fix (?) stuff in your base despawning, but this needs a lot of testing
  • Significantly improve vehicle networking
  • Fix inconsistent weight units
  • Fix workbench UI not respecting locks on items
  • Fix water pipes in houses not being affected by water shutoff
  • Fix physics issue when loading built actors, items, etc. that are attached to vehicles
  • Fix gas tanks not saving their contents properly
  • Fix moving items from point A to B causing them to impact vehicles in the way
  • Fix bloody footprints lasting forever if you go back in time
  • Fix hiding hats, hiding hair
  • Fix main menu settings being unusable at low resolutions
  • Fix flatscreen TVs snapping to the floor
  • Fix 'move' option appearing on everything, even stuff that can't be moved
  • Fix mousepads not being grabbable
  • Fix grabbing items being audible by everyone
  • Fix utility cabinet consuming way more resources than it should
  • Fix firearms and magazines having invalid ammo in them (this will empty existing firearm/magazine items)
  • Fix a bunch of dialog/UI using metric units when imperial is selected
  • Fix 'take and hold' causing some desync in multiplayer
  • Fix snow particles being spawned way above the player
  • Fix cooking sound not looping
  • Fix 'move to POI' admin menu button not working
  • Fix bug when repositioning dragged players/corpses
  • Corrected double barrel shotgun ADS
  • Fix cooking an item resetting the cooked amount
  • Fix some furniture (e.g. instruments) producing incorrect destruction effects
  • Fix vehicles being invisible sometimes in multiplayer to clients
  • Fix utility cabinet not showing its draws to clients
  • Fix cooking autoselecting already-cooked items
  • Fix player groups not saving
  • Fix player nameplates not updating for some people
  • Fix some furniture duplicating between loading saves
  • Fix permanent arrows appearing from use of the bow as a client
  • Fix fishing line being stuck in place from the server's POV
  • Fix groups not loading from saves
  • Fix fluid containers not filling up with water when placed outside
  • Fix not being able to move microwaves
  • Fix radiators not working properly
  • Fix smelling, refilling gas containers not working properly
  • Fix drop button sometimes not working in inventory
  • Fix syringes not working as a client in multiplayer
  • Fix grass showing up on the horizon during winter
  • Crash fixes
  • Other small fixes/performance improvements


[ 2024-12-29 14:31:40 CET ] [ Original post ]

VEIN
Ramjet Studios Developer
Ramjet Studios Publisher
End of the world Release
Game News Posts: 60
🎹🖱️Keyboard + Mouse
No user reviews (0 reviews)
VEIN is a post-apocalyptic survival multiplayer sandbox game.

In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.

Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.

Planned Features:


  • Dynamic Environment
As time passes and seasons change, the world of Vein does too. Persistent, long-scale random events affect gameplay.

  • Intelligent AI
AI can see, hear, feel, and smell you, and react intelligently to those senses. You're being watched. Terrifying zombie variants make survival that much more difficult.

  • Customizable Characters
From your hair to your body type to your stats, you can customize your character and make them truly unique among the survivors.

  • Usable Everything
You can interact with nearly everything you can see. Open mailboxes, adjust faucets, and knock on doors. Throw a can of beans at a zombie if you like.

  • Fortification
Build over the destroyed world and establish safehouses. Defend yourself from raiders and invasions. Maintain your base by yourself or with friends.

  • Long-Term Survivalism
Hunt, fish, and trap. Till land and grow your own food. Chop your own wood. Once canned goods run out, you're on your own.

  • Vehicles and Maintenance
Get around the world of Vein with cars and trucks. Refuel and maintain your vehicle. Upgrade parts to repair damage and improve performance.

MINIMAL SETUP
  • Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 7 GB available space
  • Storage: 7 GB available space
RECOMMENDED SETUP
  • Memory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 30 GB available space
  • Storage: 30 GB available space
GAMEBILLET

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GAMERSGATE

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2.0$ (80%)
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2.17$ (87%)
5.1$ (74%)
1.11$ (91%)
2.13$ (91%)
11.69$ (10%)
8.79$ (45%)
0.43$ (91%)
8.0$ (60%)
0.85$ (91%)
5.78$ (66%)
2.55$ (91%)
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4.0$ (80%)

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