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VEIN 0.015 Released
[ 2024-12-29 14:31:40 CET ] [ Original post ]
Zombie improvements, new art, quick melee, and moving containers. We highly recommend starting a new save game with this update, as most furniture with new art will have shuffled around. In addition, we fixed a bug that would have caused bullet items loaded into firearms to become invalid - which may cause a crash when loading old saves. Sorry about that. [previewyoutube=J3efWUv9JaE;full][/previewyoutube] Features
- Doctor loadout now has appropriate clothing
- New melee hit camera effects
- Raincoats now block rain wetness
- Better farming UI/UX
- The odds of a horde event occurring depend on the time since the start of the game
- Add kerosene canister item for kerosene lamps, as well as the ability to change kerosene/add/remove kerosene from kerosene lamps
- WIP huge asset replacement with better art
- Night time and ambient lighting tweaks
- Zombies in a region can now be entirely killed off/exterminated
- You can now stick forks in junction boxes/outlets/etc
- Increased the texture resolution of some commonly seen textures in game
- Melee blocking replaced with a quick melee, also works for e.g. firearms or held items
- Long skirt reduces run speed significantly
- Better grenade explosions
- ID, debit card items now have proper textures
- Better hotwiring effects
- Prevent hotwiring damage by wearing gloves
- UI improvements to the repair workbench
- Add scope glint
- Esc now closes open menus on the main menu
- Toilet brush weapon now can cause illness when someone's hit
- Doctors, firefighters, police officers, veterans now know their own blood type by default
- Street signs now become visible when hit by a car
- Crates when labeled now show up in-world
- Car hoods are now popped instantly
- Changed some items e.g. firearms to be placeable flat on the ground
- If you get far away enough from a horde, they stop coming
- Much better zombie navigation
- Add the ability to copy character appearance from the character menu
- Add `vein.Time.ContinueWithNoPlayers` convar for dedicated servers
- Unclamp the max fly speed
- Removing a battery now puts the battery in its container's inventory instead of yours
- Firearms now tell you what they're chambered in
- Improve third-person cameras for large vehicles
- Water pressure prevents you from exiting a vehicle underwater
- Better movement when travelling on top of something
- Workbenches/stoves/plants now prompt for a fluid amount to add
- Furniture now has health and zombies will attack it if blocked
- Add roadmap to esc menu/main menu
- Add loads of item use animations
- Add 15-20 new stat perks
- 3 new music tracks incl. main menu
- Add ability to exercise on the ground
- Add compass mesh
- Add the ability to move containers
- Add the ability to learn how to build & to build some furniture like coffee tables and shelves
- Increase the number of build objects you can build on each other
- Add buildable junk piles
- Improve construction menu UI for buildables with few requirements
- You can now be wet from clean/dirty/putrid water etc.
- Add buildable candles
- Add sounds to the wiring system
- Hazmat suit now prevents you from getting wet
- Add admin report system to esc menu/admin menu in multiplayer
- Sleeping in multiplayer now sets your spawn point like in singleplayer
- Add demo player scoreboard badge
- Increase the amount of tiredness from punching
- If you have more than one plant seed, planting one will continue trying to plant another
- Add battery indicator on equipment slots
- Add notification when an equipped battery powered item runs out of battery
- Disable the ability to just remove a lock from a container that you don't own
- Add sheriff clothes
- Add a distance limit to wiring electronics
- Add some new emotes
- Add backpack weapons (some quick use items now appear on your character)
- Submitting feedback now tells us where you are ingame (if people report 'this door is broken' or something we now know where the door is)
- Improve ladder movement
- Car alarm now instantly stops when the battery is removed
- Use options for sinks and other water sources is now disabled when the water is off
- Towels don't need to be wet to clean blood, add hint to use a towel to clean blood
- Add more info to the furnace window re: melting points, fuel types, etc.
- Make some fences, graves, etc. easier to break down
- Numeric prompt improvement: default values, keyboard navigation etc.
- Painkiller overhaul (painkiller condition stacks)
- Add a large delay to pickpocketing
- Placing wet clothing items in a warm, dry place will dry them
- Ceramic planters now need glass scrap instead of wood scrap
- Add UI scale 0.5 and 0.75 options
- Add container respawn option to main menu
- The inventory sort direction persists between closing and opening the inventory
- Placed fluid items now display their contents in the use tooltip
- Nerf utility cabinet to require items only once every 4 hours; add some utility cabinet console variables
- Add the ability to destroy corpses before they become persistent corpses
- Vehicle initial damage on the map has been increased (vehicles are more broken by default)
- Crafting recipes have been rebalanced; some higher tier recipes are easier
- Add small timeout to broken glass damage so you don't die from touching a door
- Significantly reduce in-world item spawner duration
- Add the ability to use stuff, enter vehicles etc. while moving or building things
- Increase the speed food cools inside fridges/freezers
- Solar panels now generate partial electricity depending on cloudiness/sun angle/etc
- Add notification when invited to a group
- Significantly improved vehicle networking performance
- Add item loadout to occupation selection in character creation
- New weapon impact effects
- Utility cabinet UI now colors red if you're missing materials
- Player-built containers now have capacity weight limits
- Fix 'wire' use option subtitle
- Fix some clothing items not being hidden in character creation
- Fix the sky being overly bright
- Fix forges/furnaces not saving their contents properly
- Fix notepads not contributing to good compost quality
- Fix player corpses not saving properly
- Fix UC UI alignment issues
- Fix alarms not instigating hordes
- Fix (sort of) some pump shotgun animation issues (its still placeholder)
- Fix some character creation sliders saying '-0%'
- Fix 'inject' syringe option always injecting you instead of your target
- Fix small rendering bug on map
- Fix hair disappearing in character creation sometimes
- Fix cars driving into a forest and getting propelled into the air
- Fix not being able to select items in the inventory after you've alt tabbed
- Fix being able to write on fishing lines
- Fix bug not being able to add a stack of items manually to a workbench with some other stuff in it that's not stackable
- Fix memory leak in multiplayer when a large battery is plugged in
- Fix some containers, doors being locked and not pickable ("no lock" but it's locked)
- Fix fabrication bench collision (prevented use)
- Fix not being able to load singleplayer characters when loading a singleplayer save as multiplayer
- Fix crash when steam is not running and you use links from the main menu
- Fix getting contact highs in multiplayer
- Fix the sun rising in the west, fix the sun not properly following the equator
- Fix being able to open/use items in locked vehicle inventories
- Fix getting XP for invalid item transfers to/from the forge
- Fix darts not aligning to velocity/sticking to stuff
- Fix a significant amount of hitches/frame drops
- Fix mechanical vending machine requiring power
- Fix some vending machines just eating your money
- Fix giveitem cheat not giving you the correct amount if you enter a quantity that is equal to the max stack of the item
- Fix duplication exploit on workbench
- Fix TVs having two wire options
- Fix vehicles maintaining e.g. the gas pedal when you exit the vehicle
- Fix sports locker name
- Fix weird ladder animation when rotated
- Fix footstep sounds being wrong in large buildings (e.g. gravel sound in the high school)
- Fix shotgun being able to reload 2+ rounds at a time
- Fix player inventories merging stacks when loaded from a save
- Fix feedback votes not loading properly in singleplayer
- Fix workbench not showing correct item counts when your inventory changes
- Fix keybind labels missing in the main menu
- Fix always being able to drink from water pipes in buildings, regardless of if the water is off
- Fix being able to open e.g. the admin menu when dead
- Fix (?) stuff in your base despawning, but this needs a lot of testing
- Significantly improve vehicle networking
- Fix inconsistent weight units
- Fix workbench UI not respecting locks on items
- Fix water pipes in houses not being affected by water shutoff
- Fix physics issue when loading built actors, items, etc. that are attached to vehicles
- Fix gas tanks not saving their contents properly
- Fix moving items from point A to B causing them to impact vehicles in the way
- Fix bloody footprints lasting forever if you go back in time
- Fix hiding hats, hiding hair
- Fix main menu settings being unusable at low resolutions
- Fix flatscreen TVs snapping to the floor
- Fix 'move' option appearing on everything, even stuff that can't be moved
- Fix mousepads not being grabbable
- Fix grabbing items being audible by everyone
- Fix utility cabinet consuming way more resources than it should
- Fix firearms and magazines having invalid ammo in them (this will empty existing firearm/magazine items)
- Fix a bunch of dialog/UI using metric units when imperial is selected
- Fix 'take and hold' causing some desync in multiplayer
- Fix snow particles being spawned way above the player
- Fix cooking sound not looping
- Fix 'move to POI' admin menu button not working
- Fix bug when repositioning dragged players/corpses
- Corrected double barrel shotgun ADS
- Fix cooking an item resetting the cooked amount
- Fix some furniture (e.g. instruments) producing incorrect destruction effects
- Fix vehicles being invisible sometimes in multiplayer to clients
- Fix utility cabinet not showing its draws to clients
- Fix cooking autoselecting already-cooked items
- Fix player groups not saving
- Fix player nameplates not updating for some people
- Fix some furniture duplicating between loading saves
- Fix permanent arrows appearing from use of the bow as a client
- Fix fishing line being stuck in place from the server's POV
- Fix groups not loading from saves
- Fix fluid containers not filling up with water when placed outside
- Fix not being able to move microwaves
- Fix radiators not working properly
- Fix smelling, refilling gas containers not working properly
- Fix drop button sometimes not working in inventory
- Fix syringes not working as a client in multiplayer
- Fix grass showing up on the horizon during winter
- Crash fixes
- Other small fixes/performance improvements
[ 2024-12-29 14:31:40 CET ] [ Original post ]
VEIN
Ramjet Studios
Developer
Ramjet Studios
Publisher
End of the world
Release
Game News Posts:
60
🎹🖱️Keyboard + Mouse
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VEIN is a post-apocalyptic survival multiplayer sandbox game.
In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.
Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.
In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.
Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.
Planned Features:
- Dynamic Environment
- Intelligent AI
- Customizable Characters
- Usable Everything
- Fortification
- Long-Term Survivalism
- Vehicles and Maintenance
MINIMAL SETUP
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 7 GB available space
- Storage: 7 GB available space
- Memory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 30 GB available space
- Storage: 30 GB available space
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