
VEIN is a post-apocalyptic survival multiplayer sandbox game.
In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.
Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.
In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.
Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.
Planned Features:
- Dynamic Environment
 
- Intelligent AI
 
- Customizable Characters
 
- Usable Everything
 
- Fortification
 
- Long-Term Survivalism
 
- Vehicles and Maintenance
 
                        VEIN 0.016
                        
Fixes:
                        
Save games from 0.015h4 and prior may or may not work with this version.
Changes/Additions:
- Enhanced locks are no longer pickable - the keys for them might be found in a nearby building
 - Add ability to change/replace car locks
 - Add stat requirements to construction menu
 - Add ability to clone locks inside your UC radius with metal scrap
 - Various texture restorations to original resolutions, art fixes, mesh fixes, etc.
 - Add wind turbines
 - Car body damage is now reflected by rust on vehicles
 - Added stat requirements to some craftable items
 - Added craftable hammer
 - Add gameplay settings presets to new game menu (e.g. difficulty)
 - Sort server browser by player count by default
 - Add ability to hide/unhide servers in the server browser
 - Add ability to play video files on TVs
 - Add ability to export save data as JSON using the console
 - Fists cause bloodspray
 - Container UIs now display the inventory's name
 - Add washing machine UI and usable detergent
 - Prevent being able to enter the back of a locked RV/truck
 - Player inventory remembers what segment was selected
 - Chatbox now has a segment dropdown
 - Start saving characters' creation dates (unused for now)
 - Tooltips are more opaque for readability
 - New cursors
 - Remove computer functionality (none of them were hooked up anyways)
 - Add outgoing VOIP volume settings slider
 - Water barrels etc. continue to fill when you're far away from them
 - Add extra data to admin menu's target menu
 - Improve non-Steam networking
 - Buff vehicle braking across the board
 - Rewritten crafting and cooking functionality
 - Add option to quick-dismantle stuff with alt in the settings menu
 - Add some new inventory item icons
 - Better async loading of assets; this should reduce hitching a bit
 - Remove language selection while it's incomplete
 - Add warning for demo bounds
 - Add pet photo item
 - Add ability to ban players from admin menu
 - Add (very basic, not-super-functional) lua scripting
 - Significantly decrease the amount of cleanliness from washing in a sink
 - You can sit in the school auditorium now
 - XP rebalancing across the board
 - You can now directly fill gas tanks from the onscreen use options
 - Usable spray paint
 - UC, containers will now drop their contents on destruction
 - Performance improvements across the board
 - Raise demo stat cap to 75 (temporarily - will be reduced to 50 for early access)
 - New wiring UI, to plug stuff into electricity/water/natural gas/the internet/etc.
 - Simplify superspeed/superjump commands
 - Don't show visualizers for UCs you don't own
 - Natural gas tanks are turned on by default
 - Add LOD meshes to all assets
 - Third person view can zoom far out in singleplayer
 - Train improvements, coloration, new cabs, performance fixes
 - Clearer error logging for dedicated servers
 - Coffeemaker in convenience stores is now functional
 - New music
 - Use UI coloration & usability improvements
 - Improved foliage appearance in autumn
 - New (actually old) water system
 - New utility cabinet limitations (disallow its use as a dump)
 - Construction item weights reduced significantly
 - Increase built storage capacity
 - Dismantling stuff doesn't go directly to the UC
 - Some cooked food now gives XP boosts
 - New landscape and ground materials, pebbles, twigs etc.
 - Add charcoal kiln buildable; remove charcoal recipe from workbench
 - Add beer branding
 - Update the sky brightness and lighting
 - Nerf TV stress reduction
 - Add notification when digging dirt
 - Add quantity notification to tree chopping; tree chopping now gives you two logs instead of one
 - Don't show who wrote on a notepad in singleplayer (it was you!)
 - Reduce the physics proxy time budget (should increase FPS)
 - Cliffs around the river
 - Add support for playing audio when stuff is used
 - Doors are now scrappable like furniture
 - Lamps are now usable
 - Better power line behavior, physics, performance
 - Print to dedicated server logs when a player selects a character
 - Furniture will now get physics instead of just snapping to the ground when the shelf they're on is destroyed
 - Long hair now has physics
 - Improved zombie blood, improved zombie eyes, zombie expression changes
 - Add the ability to see your legs in first person
 - Remove film grain
 - Increased the sun's shadow resolution
 - Add SFX to all containers
 - You now drop a bag with all your loot on death, instead of it being on your ragdoll corpse
 - You can now place weapons, instruments on the ground or wall
 - Add sound to radiators that are turned on
 - Add new build objects: makeshift windmill generator, log storage, plank storage, scrap storage, sprinkler, etc.
 - Merged the hotwiring stat into the electrical stat
 - Added LearnEveryBuildObject cheat
 - Clamp the values of character appearance data
 - New soundscapes, night soundscapes, underwater sound, etc.
 - Increase the distance trees render at
 - You can now wire directly to water collectors
 - Reduce battery consumption of clock
 - Add use option priority ordering - e.g. trash cans should not have 'trash' as the first option any more
 - TVs now loop whatever they were playing forever
 - New billboards
 - You can now select multiple segments in the inventory to allow for more than one filter (hold ctrl)
 - Prevent eating frozen food
 - "You can clean blood with a towel" goes away 10 minutes after you first see it
 - Corrected vehicle headlights to 5000 K
 - Fix walkie talkie T1 being used in place of handheld radio
 - Increase firearm audible range significantly
 - Enable distance field ambient occlusion
 - Add uniqueness icons to character creation
 - Add the ability to smell the contents of a sink
 - Construction, crafting menus now use thumbnails and should load much quicker
 - Towels, mops can now be equipped and used in hands to clean
 - Add new beards to character creation
 - Piano is now usable
 - Shovel can now dig for fish bait/worms when it is raining
 - Small blunt objects (e.g. thumb tack) can no longer break glass
 - Stoves are now moveable
 - Gunshots are now audible from much further distances
 - Many game settings are now sliders instead of drop downs
 - Better firearm item names
 
Fixes:
- Fix 'change door lock' appearing on containers
 - Fix numeric selections (e.g. in admin menu or new game menu) not showing the real value
 - Fix crash when pasting invalid appearance data in character creation
 - Fix radio station beacon not working
 - Fix quick melee doing less damage than expected
 - Fix trash can not being predicted on client
 - Fix a bunch of map clipping bugs
 - Fix character getting rotated by falling off the ATV at weird angles
 - Fix sun position being incorrect in later months
 - Fix some bad logic when moving furniture from just outside your UC radius
 - Fix being able to move wall padding in gym
 - Fix some bad pickup truck collision
 - Fix cupboard with floating drawer with no collision
 - Fix some clothes never being colored
 - Fix planter slots showing conflicts when there were none
 - Fix water fountain not being drinkable
 - Fix lock sound when you first load in
 - Fix eye colors being far too dark
 - Fix placed items not being affected by the temperature of the building they're in
 - Fix many objects in game not applying cull distances
 - Fix European style number inputs (123,4) not working in numeric prompts
 - Fix some metric fluid readouts stating e.g. '55/3.0 L'
 - Fix lanterns not lighting when held in your hands
 - Fix bug where crouching and entering a vehicle puts you above it
 - Fix not being able to re-bind ESC after binding it to something else
 - Fix some crafting/dismantling sounds being audible from far away
 - Fix exploit allowing you to hop between chairs to clip through walls
 - Fix placing certain things in cars causing them to glitch out their physics
 - Fix walkie talkie not working in chat
 - Fix not being able to move some planters
 - Fix performance issue with suddenly large frame drops
 - Fix not being able to move or destroy the basketball hoop
 - Fix some items always being named 'frozen'
 - Fix incorrect kerosene heater error
 - Fix being able to use some things in the camper van from outside it
 - Fix some learned build objects like bookshelves not being able to be moved in a house
 - Improve performance for foliage physics
 - Corrected melting point for aluminum
 - Fix some vehicles not having distinct colors
 - Fix some paintings being oriented incorrectly when moved
 - Fix zombies always starting as sprinters
 
[ 2025-03-01 14:02:35 CET ] [Original Post]
                    Minimum Setup
- Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 7 GB available space
 - Storage: 7 GB available space
 
Recommended Setup
- Storage: 30 GB available space
 
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