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VEIN
Ramjet Studios Developer
Ramjet Studios Publisher
End of the world Release
Game News Posts: 77
🎹🖱️Keyboard + Mouse
No user reviews (0 reviews)
VEIN 0.019

[previewyoutube=23YE5thgOiI;full][/previewyoutube] Changes/Additions:

  • More map work
  • Food, fluid decay labels in inventory now have colors
  • Add 'See All' cheat to admin menu
  • Cell phones, flashlights, etc. now break/discharge underwater
  • Add console commands for flying cheat/admin movement, smoothing, etc.
  • Setting TV URLs now logs to dedicated servers
  • You can drag car parts just on the car part label to install them
  • Fried eggs are now called fried eggs instead of fried egg tray
  • Add admin menu command to broadcast a message to all players
  • New pickaxe mesh
  • Some clothing placeholders have been replaced with actual clothes
  • Feedback menu now saves what you were writing so you can close and reopen it
  • Add lock difficulties (some pickable locks are harder than others)
  • Thieves now start with lockpicks and a lockpick schematic
  • Fuel tanks now have a use option to withdraw fluid
  • Less unpredictable hypothermia condition
  • Add dynamite
  • New loading screens
  • Add resync cheat (may not do anything)
  • All lights (e.g. chandeliers, wall lights, whatever) are now wireable
  • Workbench search bar now searches required ingredients (e.g. search 'onion' to find recipes that require onions)
  • Corpses now rot into rotting corpses, then skeletons, then nothing; each has a different scent level
  • Planters in the world now randomly start with dirt or plants in them
  • Add FillFuel cheat (fills the fuel tank or generator you are looking at with fuel)
  • Stuff attached to vehicles breaks if they run into a wall/something solid
  • Add light distance slider to graphics settings (you can see lights from further away)
  • New icons for gas container items
  • TV UI improvements
  • Fluid acceptor UIs now have tooltips
  • New swimming animations
  • New interior materials for houses (plaster, wood flooring, etc.)
  • Better throw animations
  • You can now fill fluid containers with snow from the ground
  • Add Vein Trailer 1 disc item
  • Replaced placeholder video disc icon
  • Added more UI scale settings
  • You can now pickpocket zombies
  • Dismantling a notepad with writing asks you to confirm first
  • Fix tarantula tank not being wireable
  • Different water sources in map (puddles, lakes, ponds, swamps, rivers) have different quality water
  • "You are missing additional requirements" on HUD now tells you what you're missing
  • Animals can now rest/lay down
  • Well water generation amount 10x-ed
  • Boiling water now takes 5 seconds
  • Add `sa` cheat that spawns an animal; add animal spawn buttons to admin menu
  • Zombies now have more idle behavior; idle zombies doing stuff are less likely to see you
  • Toilet brush icon
  • Slightly increase grass density
  • Reworked foliage wind effect
  • Add SanWerk SRG Shotgun
  • Adjust camera positioning of most guns
  • Vein now starts at 12:30 instead of 15:30
  • Add server logs on dedicated servers when a player claims a UC or dies
  • You can now smoke cigarettes and cannabis using a stove
  • Improved UC UI that no longer is blocked by conditions
  • Zombies now fall over and puke sometimes
  • Add cloud shadows
  • Build/craftable rebalancing; Fortifications overall are easier to make
  • Vehicles no longer damage players if nobody is driving them
  • New rust effects on vehicles
  • Players in a group with a UC owner can claim the UC even if base raiding is off
  • Construction menu requirements are now alphabetized
  • Scoreboard can now scroll
  • Furnace heat functions like workbenches (heat increases over time when they're active)
  • Slowed down zombie infection speed by 5x
  • New explosion effects
  • You can immediately search people in your group
  • Shovel item icon
  • Add Furniture Respawns setting
Fixes:
  • New electrical/water networking system - should fix desync
  • If an inventory is searched, there is no search delay
  • You can no longer take large amounts of items over and over to get scavenging XP
  • Fix ShowHUD not toggling main menu UI
  • Fix opening the chat menu and selecting the global tab, sending to admin chat
  • Fix broken tall candle icon
  • Fix wall shelf not being movable except on the ground
  • Fix rounding error for some containers not allowing filling them to max
  • Some tutorial fixes
  • Fix chatbox wrapping at the wrong time sometimes
  • Fix Upstate Driver perk name
  • Fix clothes getting wet/dirty on your character even if you're not wearing them
  • Fix conditions flickering on the HUD
  • Fix keys respawning over and over when saves are loaded
  • More stable gokarts
  • Fix fireworks being able to be packed up on clients after being deployed
  • System node performance improvements
  • Fix controller deadzones causing drift
  • Fix barbed wire schematic requiring 10 nail schematics
  • Fix train car networking
  • Main menu performance improvements
  • Fix doors not being flush with built door gates
  • Fix being unable to move furniture with god mode on despite seeing a green indicator
  • Vehicle performance improvements
  • Fix buildings not randomizing their color
  • Fix zombies not receiving damage sometimes (e.g. crawlers being invincible in multiplayer)
  • Fix chandelier light not casting shadows
  • Fix zombies not properly climbing through windows
  • Fix water-insulated clothes (e.g. hazmat suit) not protecting from water
  • Fix water-insulated clothes (e.g. hazmat suit) not preventing water evaporation
  • Hotbar now uses thumbnail icons instead of mesh renders (better performance!)
  • Fix not being able to fill bottles from the inventory UI in third person when zoomed out and looking at a water source)
  • Fix RotationSmoothing setting affecting LocationSmoothing
  • Fix mining giving you way too many resources
  • Fix school doorways not being flush with built doors
  • Fix grass popping up around 30 meters away in winter
  • Fix crash when shoving something that is not a disc into a TV (how did you do this?)
  • Fix uniquenesses not networking properly
  • Fix save games being too large
  • Much faster persistent blood/bullet hole rendering
  • Much better condition UI performance
  • Much better stat/XP networking
  • Optimize some materials (landscape, water, etc.) for lower end settings
  • Sleepwalker uniqueness now only happens 1/20 times instead of 999/1000
  • Nerf how much sneak stat impacts how much zombies can hear you (that is, make you louder)
  • Time checkers - e.g. towels, dryers, whatever - do not check to see if you adjusted the game time with cheats or the admin menu
  • New experimental save file format WIP
  • Fix camera jitter & flickering when vaulting with first-person legs visible
  • Fix tutorial soft locking if you grabbed stuff before completing the first step of the tutorial
  • Fix demo bounds sometimes putting you underground if you touched it on a hill
  • Reduced save game filesize
  • Fix not seeing death screen when you become a zombie in multiplayer
  • Fix loot bags appearing when a player dies with no items
  • Fix fire effects (fireplaces, campfires) being really weird/sped up
  • Fix utility items sometimes not saving on equip
  • Fix double vehicle door sound in multiplayer
  • Fix candle interaction dropping when you destroy something near it
  • Fix zombies not looking at their targets in multiplayer
  • Fix some UI and tooltip performance
  • Fix washing machines not being able to be drank out of when off
  • Fix desync when destroying furniture
  • Fix some admin permissions errors
  • Fix radio chat selection broadcasting to the entire server
  • Fix some chair exploits (being able to teleport through walls etc)
  • You can't place things in areas covered by someone else's utility cabinet
  • Main menu performance fixes
  • Fix some pop-in for vehicle meshes
  • Many other performance fixes
  • Crash fixes & smaller bug fixes


[ 2025-06-04 07:54:45 CET ] [ Original post ]

VEIN is a post-apocalyptic survival multiplayer sandbox game.

In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.

Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.

Planned Features:


  • Dynamic Environment
As time passes and seasons change, the world of Vein does too. Persistent, long-scale random events affect gameplay.

  • Intelligent AI
AI can see, hear, feel, and smell you, and react intelligently to those senses. You're being watched. Terrifying zombie variants make survival that much more difficult.

  • Customizable Characters
From your hair to your body type to your stats, you can customize your character and make them truly unique among the survivors.

  • Usable Everything
You can interact with nearly everything you can see. Open mailboxes, adjust faucets, and knock on doors. Throw a can of beans at a zombie if you like.

  • Fortification
Build over the destroyed world and establish safehouses. Defend yourself from raiders and invasions. Maintain your base by yourself or with friends.

  • Long-Term Survivalism
Hunt, fish, and trap. Till land and grow your own food. Chop your own wood. Once canned goods run out, you're on your own.

  • Vehicles and Maintenance
Get around the world of Vein with cars and trucks. Refuel and maintain your vehicle. Upgrade parts to repair damage and improve performance.

MINIMAL SETUP
  • Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 7 GB available space
  • Storage: 7 GB available space
RECOMMENDED SETUP
  • Memory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 30 GB available space
  • Storage: 30 GB available space

GAMEBILLET

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7.44$ (70%)
MacGamestore

[ 1927 ]

11.49$ (71%)
2.99$ (70%)
1.42$ (93%)
0.99$ (80%)
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1.19$ (76%)
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1.19$ (87%)
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67.19$ (16%)
15.99$ (20%)
1.71$ (91%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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