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Game Image
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VEIN is a post-apocalyptic survival multiplayer sandbox game.
In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.
Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.

Planned Features:

  • Dynamic Environment
As time passes and seasons change, the world of Vein does too. Persistent, long-scale random events affect gameplay.
  • Intelligent AI
AI can see, hear, feel, and smell you, and react intelligently to those senses. You're being watched. Terrifying zombie variants make survival that much more difficult.
  • Customizable Characters
From your hair to your body type to your stats, you can customize your character and make them truly unique among the survivors.
  • Usable Everything
You can interact with nearly everything you can see. Open mailboxes, adjust faucets, and knock on doors. Throw a can of beans at a zombie if you like.
  • Fortification
Build over the destroyed world and establish safehouses. Defend yourself from raiders and invasions. Maintain your base by yourself or with friends.
  • Long-Term Survivalism
Hunt, fish, and trap. Till land and grow your own food. Chop your own wood. Once canned goods run out, you're on your own.
  • Vehicles and Maintenance
Get around the world of Vein with cars and trucks. Refuel and maintain your vehicle. Upgrade parts to repair damage and improve performance.
VEIN
Ramjet StudiosDeveloper
Ramjet StudiosPublisher
End of the worldRelease
🎹🖱️ Keyboard + Mouse
Very Positive (4418 reviews)
Public Linux Depots:
  • [0 B]
0.022 Hotfix 17 Released

    \n
  • Fix duplicate \"Items Respawn\" setting\n
  • Fix UCs damaging each other inside each other\'s radii\n
  • Fix \"Dismantle All\" not being disabled properly like \"Dismantle\"\n
  • Significantly reduce RAM usage\n
  • Fix broadcast radio items on Farm\n
  • Fix kerosene heater not consuming fuel\n
  • Fix wrong notification when extinguishing kilns/forges\n
  • Fix utility cabinet jurisdiction being split when there are two utility cabinets close to each other\n
  • Fix soil bag description saying \"average quality\" when that\'s not accurate\n
  • Adjust dropped item locations so you can\'t drop an item inside yourself\n
  • Fix floating riot helmet in prison\n
  • Fix vehicles flipping out when parked in water after water freezes\n
  • Discourage AI from pathing through water if there is a bridge available\n
  • Fix falling through map when exiting overturned vehicles\n
  • Fix one house with no snap points for construction\n
  • Fix static workbench in prison workshop\n
  • Fix mesh swappable containers (tire shelves, log storage, etc) not showing their contents\n
  • Fix schematic bench not working properly in multiplayer\n
  • Fix \'saving\' notification not always going away\n
  • Fix plants not always showing the correct mesh for what they really are (mature, dead etc)\n
  • Fix overencumbered loot bags not receiving anything\n
  • Fix equipped firearms\' attachments having a floating attachment beside it\n
  • Fix some incorrect vehicle exit positions\n
  • Fix loot bags spawning when destroying locked containers\n
  • Some texture fixes\n
  • Fix vehicles flipping out when hitting zombies\n
  • Fix car alarm being clearly audible through walls\n
  • Hazmat suits now block sunburns\n
  • Update main menu text/credits\n
  • Fix flickering lights on windshields at night with headlights on\n
  • Drying racks can now be used to dry towels faster\n
  • 6x boost to explosive damage for scrap metal tier; reclassify AT4 damage profile as high explosive\n
  • Fix withdrawing fluid from a fluid tank, rain collector, barrel etc. into an item\n
  • Fix persistent corpse meshes/art\n
  • Fix rain coming through domed warehouses\n
  • Fix being able to refill containers from frozen lakes\n
  • Fix floating when sitting on a specific sofa\n
  • Add better tooltips to medical menu flags\n
  • Fix zombie hair appearing when you loot their clothes\n
  • Fix juicer physics when placed on a vehicle\n
  • Fix being able to wash yourself in fluid containing items that are frozen\n
  • Fix floating corpse in Lyon Mountain Detention Center\n
  • Strength and vitality XP are now scaled by the mass of the object you are moving\n
  • Add utility cabinet upkeep readout to the HUD\n
  • Reduce campfire volume\n
  • Fix inverted door snap points on car dealership\n
  • Reduce the speed of change of temperature in fluid barrels\n
  • Fix character selection showing immediately after creation on dedicated servers\n
  • Add \"decaying\" notification to tooltips on furniture if it is decaying\n
  • Fix death location not showing up on compasses\n
  • Fix UC menu structure requirements not being affected by perk multipliers\n
  • Change \"Insert battery\" to be disabled rather than hidden if you have no batteries\n
  • Fix incorrect assignment of UCs to structures (if you had two UCs, one indoors and one outdoors, the outdoors one would be prioritized)\n
  • Fix incorrect UC visualizer on UCs built indoors, increase UC visualizer resolution\n
  • Fix some ID cards\n
  • Loot bags automatically remove themselves after 4 real life hours\n
  • Fix server passwords being case insensitive\n
  • Fix some gas/fluid tanks desyncing in multiplayer\n
  • Fix being able to drag and drop non-tool batteries on tools\n
  • Fix some bad power plant materials\n
  • Fix weird physics in power plant\n
  • Fix some logic with removing cameras\n
  • Fix wooden bench name\n
  • Add player character movement settings\n
  • Fix switches disconnecting from lights in some instances\n
  • Performance fixes\n
  • Crash fixes\n
\n

[ 2026-01-11 10:59:17 CET ] [Original Post]

Minimum Setup

  • Memory: 2 GB RAMNetwork: Broadband Internet connectionStorage: 7 GB available space
  • Storage: 7 GB available space
  • Memory: 8 GB RAMNetwork: Broadband Internet connectionStorage: 30 GB available space
  • Recommended Setup

    • Storage: 30 GB available space
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