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DIMENSIONAL SLAUGHTER Sigma 5.1 Update
[ 2022-10-17 02:59:34 CET ] [ Original post ]
I've been listening to feedback and have decided to make some changes.
- Cycorpions are now slower on Medium and Little Baby difficulties
- Improved Cycorpion visibility, the solar panels on their backs now glow blue making them hard to miss even in the dark.
- Doombas fire less and with slower speed bullets on Medium and Little Baby mode
- You can no longer shoot or hit portals. This now means you can do seamless portal transitions with the Shocker Punch
- You can now only walljump when side-ways next to a wall. I'm hoping this will make people realize walljumps aren't meant for spider-manning.
- Fixed an issue where enemies would clip with the floor in some levels of The Cancer.
- Did a minor re-design to most UI designs. A bigger one is planned later.
- Added a pixelization slider.
- Fixed a lot of issues with the options settings not working properly.
- You can change the color palette now.
- The blood particles have been edited a bit. I wanted to make them look a little less like the ones from a certain other really cool game, but didn't wanna change them too much as I'm already really fond of these ones. May still do some more changes here and there in future updates.
- Fixed some issues with the Garbage World poison water.
[ 2022-10-17 02:59:34 CET ] [ Original post ]
DIMENSIONAL SLAUGHTER
Bashir "ManliestDev" Kashalo
Developer
Manliest Interactive
Publisher
Probably at the October Steam Next Fest
Release
Game News Posts:
21
🎹🖱️Keyboard + Mouse
Very Positive
(76 reviews)
DIMENSIONAL SLAUGHTER is a Fast-Paced Movement Shooter that takes the best parts of what makes both modern shooters such as DOOM ETERNAL and old shooters like QUAKE fun and sticks them in a blender with fast paced Rogue-Like progression and Perma-Death,
leaving for an even more intense experience with absolutely NO space for filler.
In DIMENSIONAL SLAUGHTER gameplay is put first and foremost. No intrusive story, you hop right into the combat and learn the ropes as you go. (except for the basic stuff in the optional tutorial).
TRAVERSE DIMENSIONS with your insane movement abilities and MOW HORDES OF YOUR ENEMIES DOWN TO SHREDS in hopes that you may someday return home.
- Each Dimension introduces two new enemies, each with it's own behavior, so they all add something new to the combat
- But don't worry! Each Dimension also comes with a new weapon specifically tailored for TEARING THEM TO SHREDS!.
- The order of the Dimensions is randomized, and so are the levels you will go through. This Rogue-Like level system means you are going to have a real hard time getting used to the arena design, so you better gIt gud.
You stop moving, you die,
- Bullets are fast in this game and deal a lot of damage, as are a lot of the enemies. The only way to evade those attacks is to surpass the speed of your enemies.
- On top of that, Ammunition is a reward for movement, so you better NOT STOP MOVING.
- Jump, Walljump, Stomp, Stomp-Jump? and Slide your way to victory (and ammo)
KILL OR BE KILLED
- Kill enemies to heal in the brutal fast-paced combat, and also gain points which are needed to access the next level
- Obliterate them using an expanding set of incredibly destructive weapons
- On the harder difficulties, you are ALWAYS Losing health, so your only way to survive is to KEEP KILLING!
The game also has: - Cool Retro graphics except hand-drawn by a 16-17 year old
- Lore that is stored mostly in the manual for a gameplay-centric experience
- Enemy infighting
- Secrets that will eventually be used to unlock the true ending
- A total of 20 levels including a tutorial and secret level
MINIMAL SETUP
- OS: linux
- Processor: 2.4GHZ Dual Core Processor Or HigherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce 9800GT Or Equivalent
- Storage: 3 GB available space
- OS: linux
- Processor: 2.4GHZ Dual Core Processor Or HigherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia RTX 600000000
- Storage: 3 GB available space
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