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Name

 DIMENSIONAL SLAUGHTER 

 

Developer

 Bashir "ManliestDev" Kashalo 

 

Publisher

 Manliest Interactive 

 

Tags

 

Singleplayer 

 

 Early Access 

Release

 Probably at the October Steam Next Fest 

 

Steam

News

 21 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/2086060 

 


LINUX STREAMERS (0)




DIMENSIONAL SLAUGHTER VER. SIGMA 7.0 - THE INBETWEEN UPDATE OUT NOW!

[previewyoutube=AYPDAaP1qjU;full][/previewyoutube]

Main changes:


  • Added a new Dimension
  • Added 2 master levels
  • Added a midway checkpoint through the game, so you don't always have to restart from the begining.
  • Added a new weapon
  • Added multiple new enemies
  • Added new upgrades such as a dash
  • Added slo-mo
  • Added double jumps
  • Revolver has a new alt fire
  • Redid Sandsteel Shotgun's normal fire
  • Gave Guttersnipe a new alt
  • Finally Hired a real VA for Habil, Hatim Baqer
  • Improved wallrun/jump physics
  • Improved enemy AI
  • Added a ledge clamber
  • Redid a lot of UI


The rest:

  • A plethora of bug fixes
  • Redid the Cancer track yet again
  • Redid a lot of VFX
  • New cactus
  • Was unable to give @naoranorana from the discord server a bigger mousepad
  • Stomp velocity now increases over time
  • Grapple radius is bigger
  • Increased step height
  • Added a new "painterly filter"
  • Added an option to go back to the OG Manliestdev-voiced grunts



And that should be all!

Be sure to follow me on Twitter, subscribe to my Youtube, and maybe even join the Dimensional Discord for more frequent updates!


[ 2024-01-27 17:27:48 CET ] [ Original post ]

Incredibly Fast-Paced and Very Rogue Movement Shooters Bundle!

Like retro-styled fast-paced roguelite movement shooters? We've got the bundle for you! Dimensional Slaughter, Force Reboot and Voidborn, all together for 15% OFF. Already own one? Complete the set! You'll still get a discount.

Yeah that's all lmao. You can check out the bundle here.

Follow us on Twitter!
@ManliestDev - Dimensional Slaughter
@Xekvera - Voidborn
@ln404 - Force Reboot


[ 2023-08-26 17:40:21 CET ] [ Original post ]

DIMENSIONAL SLAUGHTER UPDATE SIGMA 6.5 - THE AESTHETICS UPDATE

[previewyoutube=SyEEZIEgRuQ;full][/previewyoutube]

Initially, I didn't plan to release a new update for a while, I was planning to keep everything for version Sigma 7.0. But I ended up doing a bunch of changes that I honestly just couldn't keep waiting another several months, I wanted to release them NOW! So, here's version Sigma 6.5 adding them in. A lot of these are looks related, though there are also a bunch of other changes.

Main changes:


  • Added Object outlines
  • Redid the ENTIRE color palette.
  • Re-did Cultist Realm act 2 level design
  • Gave Cancer act 1 and 2 a makeover
  • Enemy spawns now telegraphed via lightning strikes
  • Main UI no longer friendly pink and is now red
  • Added the Mother Cycorpion, a larger and stronger version of the Cycorpion that jumps
  • Enemy and object visibility improved heavily
  • Re-did portal Graphics
  • A bunch of other effects have been improved


The rest:
  • Player now has a shadow
  • Cain's voice (Courtesy of Gianni Matragrano) received some editing changes
  • Cain is MUCH more aggressive, chances are you won't survive now
  • Level triggers wait for you to collect the weapon on Little Baby and Normal mode
  • Wall jump and Wall slide physics improved
  • Auto-Jump button added
  • Quickswap Button added
  • Outline option sliders added
  • Streamlined the gib system to perform way better + It also now cooler
  • Added new color palette options: Cultic (Thanks to Jason Smith, creator of Cultic) and Corrupted
  • Grapple Projectile is much faster now
  • Added Habil's hip pads from the original Promo art back in. But not for Cain. he doesn't get them.
  • Large cutscenes now skippable (Press Enter)
  • You can now slightly adjust direction mid slide
  • Changed the Meat Barrier's screams
  • Redid the leaderboard UI


And now, the bugfixes:

  • You can no longer die inside portals
  • Cultic Executioner can no longer be instakilled via a sandsteel blast to the feet
  • Fixed issue where going to Garbage World's secret level after already collecting the Dimensional Shard would cause softlock
  • Level borders are taller now so you can't jump out for act 1 of The Cancer
  • Lowered certain explosion SFX volume
  • You can no longer slide or shoot during Portal Facility cutscenes
  • Locked Camera and player movement during spawning animation to prevent early injury
  • Fixed a bug where punch wouldn't record previously used weapon
  • Fixed a bug where the weapon wouldn't swap out mid punch
  • Fixed a bug where Shocker punch would initiate instantly instead of when you let go
  • Fixed bug where guttersnipe would be disabled after shooting the last of the Mastermind's eyes
  • Removed Herobrine


And that should be all! I also added a demo version of DIMENSIONAL SLAUGHTER, in case someone wants to test it before they buy!

Be sure to follow me on Twitter, subscribe to my , and maybe even join the Dimensional Discord for more frequent updates!


[ 2023-05-18 05:03:51 CET ] [ Original post ]

Keybinds fix

After many months of hard work, sweat, blood and tears, I believe I have finally found the (Exceedingly obvious) roots behind all this game's input rebinding related issues.

And so, all the previous issues relating to key rebinds should no longer be there.

On top of this I've also done several smaller things.


  • The screenshake slider no longer resets upon each level loaded
  • Powerups should spawn more often now
  • Shocker punching The Entity no longer sometimes leads to a locked fist
  • Mechavore's weak point is a little more obvious now
  • Nerfed the shocker punch distance upgrade
  • Removed Herobrine
  • Did some other smaller fixes



[ 2023-04-05 05:59:14 CET ] [ Original post ]

Power Up Update - Sigma 6.3

Small patch for now. The upgrades were supposed to appear in the next major update but that's gonna take a long time so I said "Screw it" and decided to add them in now. They only appear in difficulties under Expert, and have a 1/10 chance of appearing in a level, replacing a random ammo crate.

The list includes:


  • Speed Boost
  • Infinite Ammo
  • Infinite Shocker energy
  • Invulnerability (Basically just Mario's Starman)


You can see an example of one of them in action here.
Disclaimer: The music used in the video is not used in the actual game.

I've also improved the wall jump physics by increasing the height they give you, and I also lowered the wall slide gravity. I'm also considering just removing it entirely so the wall-slide just becomes a wall-run but we'll see.

Various bugs have also been fixed, mainly the Dimension time being counted even during cutscenes. Oh yeah, and I added a screenshake slider.

Anyways, go follow me on Twitter and join my Discord and tell your friends and email your favorite Youtubers about how much you love this game and also send them this Presskit while you're at it.


[ 2023-03-21 02:16:36 CET ] [ Original post ]

Tiny fix


  • Fixed an issue where the Crosshook was available in every level
  • The portal's spawning location is now randomized in some levels,


[ 2023-03-13 23:46:00 CET ] [ Original post ]

Small movement changes + bug fixes - Dimensional Slaughter Sigma 6.2

The last major update had quite positive reception, however there have been two major complaints:

1. The airborne velocity feels different, compared to previous versions it feels much harder to control especially after a wall jump.

and

2. Key binds seem bugged, not persistent.

In this update I have attempted to alleviate these issues. Key binds should be persistent now, and I've updated wall jump velocity to handle better. Along side this, I have also made some other changes related to player movement.


  • Sliding down slopes now increases your speed, and sliding up slopes decreases it, albeit the decrease is slight.
  • Upon hitting a ceiling, your upwards velocity is lost and you bounce off instead of staying against it
  • Upon hitting a wall you rapidly lose your horizontal velocity, instead of keeping it and being stuck to the wall


Let me know if you have any other feedback regarding player movement, especially if you have any complaints with regards to airborne velocity as I would appreciate to know all your thoughts on whether the issues have been alleviated.

Other changes include:

  • Very slight changes to the Guttersnipe's model
  • Weapons now tilt when you slide
  • Cutscenes no longer add to time
  • The normal punch's animation has been improved slightly, the arm is now no longer so far from the camera
  • Fixed an issue where shocker punches against the floors of Aerial Entrails act 1 wouldn't always work.


So far, there seems to only be one more bug relating to key binds. They don't seem to work properly within the Portal Facility level. This issue has proved very difficult to track, however I am still actively searching for a solution.

As for the next update, here are some plans:

  • Adding a quick-swap button
  • Adding randomly appearing powerups
  • Weather effects
  • Random portal spawning locations for some levels
  • Randomized secret button locations for some levels
  • Skippable cutscenes
  • Texture filtering options
  • Giving certain enemies the ability to be knocked back by explosive forces


Be sure to follow me on Twitter for more regular development updates, and if you want to give me more direct feedback, be sure to join my Discord server, as I am very active there and I regularly converse with members about their feedback.


[ 2023-03-12 08:09:22 CET ] [ Original post ]

Minor Update - Sigma 6.1

Added:


  • A better Weapon Wheel, you can choose the weapon by simply flicking the mouse rather than manually pressings a button
  • Fixed a weapon wheel bug where it wouldnt work on certain areas
  • Improved the default none-Shocker punch
  • Added a button to reset the portal facility upon completion, for Leaderboard nerds
  • Fixed multiple typos, corrected "Score" in the Leaderboard to "Time"
  • Improved Wall jump velocity roll-off slightly
  • Several other small bug fixes


Let me know of any other changes I should be making! Hopefully I'll try to add them either in a small patch or the next major update.


[ 2023-03-04 06:01:52 CET ] [ Original post ]

DIMENSIONAL SLAUGHTER MAJOR UPDATE - VERSION SIGMA 6.0

[previewyoutube=j85-aLZnPHo;full][/previewyoutube]
Well, after a long wait the new major update is out now! Version Sigma 6.0.
With this update, I have entirely re-done the Portal Facility, introducing Cain, The DimensionalDude, voiced by Gianni Matragrano. Cain is the game's new antagonist and will serve as a recurring boss.

On top of this, I have added a new Dimension, "AERIAL ENTRAILS" set atop a blood-fueled airship from an apocalyptic future where robots have enslaved their human masters. But that doesn't matter. What matters is that THERE IS A GRAPPLE HOOK NOW! This is something I've been wanting to add for an extremely long time and I'm very glad I did, it turned out great. I'm sure you all will enjoy it a lot.

And to even further this update, I have also added a leaderboard, a re-done UI and HUD (courtesy of my fried @BrepNir), an overhauled Cultist Executioner (Now called the [i]Cultic Executioner[/i]), an improved Quickscoper (Now titled "The Guttersnipe"), remastered music for The Cancer, and I've gotten some new key art! (Credit goes to the talented Chum)


Further changes and additions:


  • Improved the camera movements
  • Added the ability too flip mid-air, giving you a speed boost when you touch the ground
  • Added a Mario-Style Longjump activated by jumping mid-slide
  • Sliding keeps your previous momentum
  • Did several other minor tweaks and bugfixes to the movement
  • Added the RVIL Enforcer
  • Added several new options settings
  • Added a weaponwheel
  • Added a new mercy mechanic to prevent unexpected deaths
  • Replaced the Medkit and small medkit with 1 standard medkit that looks better and gives you a free shocker punch
  • Added a couple new upgrades
  • Swapped Sandsteel shotgun fire modes
  • Lowered the screams of the Meat Barrier
  • Touched up on many other things
  • Fixed an uncountable number of bugs
  • Removed Herobrine



The game is on sale right now, so be sure to get it now because after this sale I'm raising the price!


[ 2023-02-26 19:52:32 CET ] [ Original post ]

DIMENSIONAL SLAUGHTER UPDATE SIGMA 6 TEASER + SALE

[previewyoutube=KmTQBHw1vdI;full][/previewyoutube]

The next Major update for Dimensional Slaughter should come out in around a month or so.
It will introduce:


  • A new Dimension, featuring a crossbow grappel hook. A Crosshook, if you will.
  • A Reimagined Portal Facility
  • And a new Rival character! Cain, the DimensionalDude. (Voiced by Gianni Matagrano)
  • four new music tracks
  • A re-done UI
  • A new Rvil Soldier variant, created to mix things up a bit and encourage use of weapons besides the Revolver.
  • A MASSIVE amount of bug fixes
  • ...and More


Also, the game is on sale right now for 15% off, for the winter sale, so GET IT WHILE IT'S CHEAP!


[ 2022-12-23 00:11:51 CET ] [ Original post ]

DIMENSIONAL SLAUGHTER HOTFIX UPDATE SIGMA 5.2


  • Fixed an issue where the UI would turn off during boss levels, creating a problem for new players trying to figure out how to defeat the bosses
  • Fixed an issue where the audio sliders would reset to default after each new scene load
  • Made some changes the blood effects
  • Fixed various audio bugs
  • Added new Particle effects
  • Made some UI changes


Sorry I could not upload this fix earlier, I had a lot on my plate. Now that I am significantly more free I can focus on adding more content and fixing issues. Here's a sneak peek at the new tutorial level and a new variant of the Rvil Soldier, along with the new Rival character I'm working on!







Be sure to follow me on Twitter for more regular updates!


[ 2022-10-28 20:20:44 CET ] [ Original post ]

Halloween Update



From now on every October 31st there will be a spinning pumpkin on your screen. There is nothing you can do about it.

(except change the system date)

Follow me on Twitter and Youtube. And if you have not bought the game, then BUY IT!!!!!


[ 2022-10-22 03:40:46 CET ] [ Original post ]

DIMENSIONAL SLAUGHTER Sigma 5.1 Update

I've been listening to feedback and have decided to make some changes.


  • Cycorpions are now slower on Medium and Little Baby difficulties
  • Improved Cycorpion visibility, the solar panels on their backs now glow blue making them hard to miss even in the dark.
  • Doombas fire less and with slower speed bullets on Medium and Little Baby mode
  • You can no longer shoot or hit portals. This now means you can do seamless portal transitions with the Shocker Punch
  • You can now only walljump when side-ways next to a wall. I'm hoping this will make people realize walljumps aren't meant for spider-manning.
  • Fixed an issue where enemies would clip with the floor in some levels of The Cancer.
  • Did a minor re-design to most UI designs. A bigger one is planned later.
  • Added a pixelization slider.
  • Fixed a lot of issues with the options settings not working properly.
  • You can change the color palette now.
  • The blood particles have been edited a bit. I wanted to make them look a little less like the ones from a certain other really cool game, but didn't wanna change them too much as I'm already really fond of these ones. May still do some more changes here and there in future updates.
  • Fixed some issues with the Garbage World poison water.


There's a sale going on right now that's ending tomorrow, so be sure to purchase now if you haven't already!

Also the demo was outdated so I deleted it.


[ 2022-10-17 04:59:34 CET ] [ Original post ]

DIMENSIONAL SLAUGHTER EARLY ACCESS RELEASE


THE GAME IS OUT NOW IN EARLY ACCESS!
THERE'S ALSO A SPECIAL RELEASE SALE GOING ON SO GRAB IT WHILE YOU CAN!



Also
What's new about the Early Access release anyway?


  • Added a new Dimension, "THE CANCER"
  • It comes with a new Weapon, "The Cauterizer"
  • 3 (or 4?) new enemy types
  • Two new Secret Levels
  • Improved enemy visibilty greatly
  • The Mechavore can now be stunned via the Shocker Punch
  • The Shocker punch now has a much improved AOE for when your dashing
  • Also did some other balance changes on the Shocker punch to encourage you to not rely on it fully, and actually use the movement mechanics to get Ammo Crates.
  • Added an optional HUD element that shows how many alt fires you have left.
  • Many bugfixes
  • Added the backrooms.


If you buy the Early Access version you will also get access to more content as it releases. Currently my plans are to introduce the 4rth Dimension, most likely within a month or two.
I can't give you much yet due to spoiler purposes, but I can tell you that there will probably be a Grappel Hook.

The price will most likely increase a bit as more content is added so be sure to get it while it's cheap!

Also the demo is no longer planned to be updated.


[ 2022-10-11 09:57:46 CET ] [ Original post ]

DIMENSIONA SLAUGHTER SIGMA 4.1 PATCH NOTES

You guys have been letting me know about some issues recently, and as promised, I always try to make my game better. So here are some changes I made in response to your guys feedback.
- Increased Shocker punch reach distance a bit, in order to hopefully result in less misses.
- Made it so that if you fall out of bounds in the tutorial it teleports you back in.
- Fixed an issue where reaching 10 upgrades would result in a softlock.
- Fixed an issue where reaching the Cultist Realm secret level would result in not being able to choose an upgrade.
- Gave the Mechavore a more obvious audio cue for when the weakpoint is exposed.
- Made scorpions a bit taller, most of the time you don't even have to look down much anymore to shoot them, a forward shot with the shotgun often suffices. They also have decreased speed on normal and easy difficulty.
- Added some more splash text.
- Some other tiny fixes.

Please let me know about any other fixes needed. Also be sure to let me know more of what you DO like, so I can maybe add more things like it.


[ 2022-10-05 23:39:02 CET ] [ Original post ]

DIMENSIONAL SLAUGHTER SIGMA 4.0

After a long time, you guys have finally managed to convince me to add an upgrade system. I've been hard at work this past week and with the help of my friend @BrepTheNir here it is!



You can now choose an upgrade between each Dimension. Upgrades have rarity levels, going from
Rare (Blue) to Radical (Purple) , and then "LEGENDARY" (Gold). You also have the option to instead opt for an extra life, or even skip the upgrade entirely if you prefer more of a challenge
(Protip, the entire game WILL be beatable without upgrades)



I also added a screen where you get to choose the next Dimension. Of course, there is still some randomness in the layouts and you don't get to choose the first Dimension.


On top of that I've also done some smaller changes. I added a stat screen, buffed the Executioner and gave him a less flat look, made the sniper lower your sensitivity when scoped in, believe I fixed a bug where the Mechavore just wouldn't stun, decreased base slam damage, and a bunch of other smaller changes and bugfixes.

Be sure to add the game to your Wishlist if you haven't already, and follow me on Twitter for regular updates.

Also there is a discord server, feel free to join that too.





[ 2022-10-01 17:44:12 CET ] [ Original post ]

DIMENSIONAL SLAUGHTER DEMO UPDATE SIGMA 3.1



As promised, I have re-designed the revolver. As you can see, it is no longer ugly and generic.

If you don't know what the old one looked like, here it is.



Terrible. Glad that's gone.

Anyways, onto the other patch notes:
- FINALLY fixed the bug where people with an extra controller plugged in couldn't pause using esc.
- Added fun Splash Text!
- Re-did the health particles to be actual 3d objects instead of just crudely drawn 2d sprites.
- Touched up one of the Cultist Realm act 1 Variations to make it look cooler
- There is now a small sand waterfall sandfall there. I wanted to add more but couldn't figure out where.
- Yeah that's about it.

Be sure to add Dimensional Slaughter to your Wishlist, as early access is slated to release soon!

Also feel free to join the Discord and follow us on Twitter if you haven't already.


[ 2022-09-25 07:18:35 CET ] [ Original post ]

DIMENSIONAL SLAUGHTER SIGMA 3

[previewyoutube=13GQ2j24V0g;full][/previewyoutube]

On top of what is covered in this video, I've also fixed a lot of bugs and added new small features.
A few are:
- Added wallslide particles and SFX for when you can walljump
- Improved the tutorial
- Fixed? An issue where you couldn't pause mid game if you had a controller plugged in.
- Fixed a bug where upon startup vol would be set to 0
- Added a patch notes screen upon startup for older players who don't wanna replay the tutorial
- Made one of the Cultist Realm levels look better
- Removed Heroin

Be sure to add Dimensional Slaughter to your Steam Wishlist, as the NextFest is coming up soon and that will greatly help me in getting this game noticed.




[ 2022-09-19 20:16:53 CET ] [ Original post ]

DIMENNSIONAL SLAUGHTER DEMO ver. SIGMA 2.7 Patch

I've been working on some new content and reworks recently, such as a new way to get ammo via a new melee attack, the protagonist, a re-done revolver, re-done tutorial, and an upgrade system between Dimensions.

I am hoping to release all that stuff before the NextFest.

This update however is just mostly simple changes and fixes.
I have:
- Added a proper tutorial popup for the things that are hard to teach with 5 seconds of test-mid gameplay. Also because for some reason you guys can't seem to figure out what wall jump is.
- Added Connor Adams top the credits as a composer. You can't hear his music yet though because that's not available in the demo however.
- Added a border on UI elements
- HUD now sways with the players movement
- UI buttons now make sounds when pressed
- There is now a start screen before your first play that allows you to change some settings before starting the tutorial.
- Audio sliders have now work properly
- Made some balance changes, made Ammo now comes in higher quantities and the crate hitboxes sizes have been increased.
- Re-did some SFX
- Re-did some lighting
- Improved the teleporting effects between stages
- Did not add Herobrine

Since you read (or skimmed) this far , here is some concept art for the new revolver I made in a very short period of time.



Okay thanks for checking this out, be sure to Wishlist the game and follow me on Twitter if you haven't already!


[ 2022-09-05 06:36:41 CET ] [ Original post ]

DIMENSIONAL SLAUGHTER DEMO V. SIGMA 2.6 PATCH NOTES

This update isn't too big, mostly minor changes and fixes. I have been working on new levels and content but most of that won't be available till Early Access after the next fest. I do post regular updates on my Twitter though, so be sure to follow me there at https://twitter.com/manliestdev if you're interested in staying up to date mon the game's latest developments.

Also, I commissioned some actual cover art! It's not done yet but here's a sneak peek:

As you can see, we have a protagonist now. I'll work on implemented him into the actual game in a future update.

Alright, onto the real patch notes:
- Added proper knockback and stuff like explosion force. This is not too obvious however as the rocket launcher isn't in the demo
- Added Hit-stop on things like explosions, level clears, death, etc.
- Improved the screenshake
- Added an option to Invert the X and Y sensitivity
- Health drops from enemies heal less on expert mode
- Improved some sound effects
- Made menu UI look much cleaner when highlighting buttons
- Made menu UI work better for different resolutions
- Fixed some stuff in the manual
- Fixed the credits a bit. Still needs work though, I'll have a proper credits when the game is done.
- Scorpions are a bit more aggressive now
- You can now be damaged by the Revolver's alternate fire
- Fixed some small bugs
- And probably also added some new ones!

Thanks you all for reading. be sure to Wishlist or play the demo if you haven't already!
You can also join my Discord server here if you have any suggestions, I am always trying my best to listen to feedback.
Have a great day!


[ 2022-08-27 05:39:42 CET ] [ Original post ]

DIMENSIONAL SLAUGHTER ver. SIGMA 2.5

These update notes actually cover the last few small updates I have made, since I didn't give them all their own individual update notes.
- Fixed a bug where the player gains invincibly from outside damage upon being teleported back to the arena as a result of venturing too far, whilst having recently taken damage.
- Made certain areas of the tutorial more obvious.
- Updates some menu elements.
- Added an animation for when firing the sniper whilst in the middle of scoping.
- Balance changes.
- Added a screen for when you finish the demo.
- Probably lots of other stuff I forgot. Maybe I even introduced some new bugs, who knows \_()_/


[ 2022-08-11 06:16:33 CET ] [ Original post ]