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DIMENSIONAL SLAUGHTER UPDATE SIGMA 6.5 - THE AESTHETICS UPDATE
[ 2023-05-18 03:03:51 CET ] [ Original post ]
[previewyoutube=SyEEZIEgRuQ;full][/previewyoutube] Initially, I didn't plan to release a new update for a while, I was planning to keep everything for version Sigma 7.0. But I ended up doing a bunch of changes that I honestly just couldn't keep waiting another several months, I wanted to release them NOW! So, here's version Sigma 6.5 adding them in. A lot of these are looks related, though there are also a bunch of other changes. Main changes:
- Added Object outlines
- Redid the ENTIRE color palette.
- Re-did Cultist Realm act 2 level design
- Gave Cancer act 1 and 2 a makeover
- Enemy spawns now telegraphed via lightning strikes
- Main UI no longer friendly pink and is now red
- Added the Mother Cycorpion, a larger and stronger version of the Cycorpion that jumps
- Enemy and object visibility improved heavily
- Re-did portal Graphics
- A bunch of other effects have been improved
- Player now has a shadow
- Cain's voice (Courtesy of Gianni Matragrano) received some editing changes
- Cain is MUCH more aggressive, chances are you won't survive now
- Level triggers wait for you to collect the weapon on Little Baby and Normal mode
- Wall jump and Wall slide physics improved
- Auto-Jump button added
- Quickswap Button added
- Outline option sliders added
- Streamlined the gib system to perform way better + It also now cooler
- Added new color palette options: Cultic (Thanks to Jason Smith, creator of Cultic) and Corrupted
- Grapple Projectile is much faster now
- Added Habil's hip pads from the original Promo art back in. But not for Cain. he doesn't get them.
- Large cutscenes now skippable (Press Enter)
- You can now slightly adjust direction mid slide
- Changed the Meat Barrier's screams
- Redid the leaderboard UI
- You can no longer die inside portals
- Cultic Executioner can no longer be instakilled via a sandsteel blast to the feet
- Fixed issue where going to Garbage World's secret level after already collecting the Dimensional Shard would cause softlock
- Level borders are taller now so you can't jump out for act 1 of The Cancer
- Lowered certain explosion SFX volume
- You can no longer slide or shoot during Portal Facility cutscenes
- Locked Camera and player movement during spawning animation to prevent early injury
- Fixed a bug where punch wouldn't record previously used weapon
- Fixed a bug where the weapon wouldn't swap out mid punch
- Fixed a bug where Shocker punch would initiate instantly instead of when you let go
- Fixed bug where guttersnipe would be disabled after shooting the last of the Mastermind's eyes
- Removed Herobrine
[ 2023-05-18 03:03:51 CET ] [ Original post ]
DIMENSIONAL SLAUGHTER
Bashir "ManliestDev" Kashalo
Developer
Manliest Interactive
Publisher
Probably at the October Steam Next Fest
Release
Game News Posts:
21
🎹🖱️Keyboard + Mouse
Very Positive
(76 reviews)
DIMENSIONAL SLAUGHTER is a Fast-Paced Movement Shooter that takes the best parts of what makes both modern shooters such as DOOM ETERNAL and old shooters like QUAKE fun and sticks them in a blender with fast paced Rogue-Like progression and Perma-Death,
leaving for an even more intense experience with absolutely NO space for filler.
In DIMENSIONAL SLAUGHTER gameplay is put first and foremost. No intrusive story, you hop right into the combat and learn the ropes as you go. (except for the basic stuff in the optional tutorial).
TRAVERSE DIMENSIONS with your insane movement abilities and MOW HORDES OF YOUR ENEMIES DOWN TO SHREDS in hopes that you may someday return home.
- Each Dimension introduces two new enemies, each with it's own behavior, so they all add something new to the combat
- But don't worry! Each Dimension also comes with a new weapon specifically tailored for TEARING THEM TO SHREDS!.
- The order of the Dimensions is randomized, and so are the levels you will go through. This Rogue-Like level system means you are going to have a real hard time getting used to the arena design, so you better gIt gud.
You stop moving, you die,
- Bullets are fast in this game and deal a lot of damage, as are a lot of the enemies. The only way to evade those attacks is to surpass the speed of your enemies.
- On top of that, Ammunition is a reward for movement, so you better NOT STOP MOVING.
- Jump, Walljump, Stomp, Stomp-Jump? and Slide your way to victory (and ammo)
KILL OR BE KILLED
- Kill enemies to heal in the brutal fast-paced combat, and also gain points which are needed to access the next level
- Obliterate them using an expanding set of incredibly destructive weapons
- On the harder difficulties, you are ALWAYS Losing health, so your only way to survive is to KEEP KILLING!
The game also has: - Cool Retro graphics except hand-drawn by a 16-17 year old
- Lore that is stored mostly in the manual for a gameplay-centric experience
- Enemy infighting
- Secrets that will eventually be used to unlock the true ending
- A total of 20 levels including a tutorial and secret level
MINIMAL SETUP
- OS: linux
- Processor: 2.4GHZ Dual Core Processor Or HigherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce 9800GT Or Equivalent
- Storage: 3 GB available space
- OS: linux
- Processor: 2.4GHZ Dual Core Processor Or HigherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia RTX 600000000
- Storage: 3 GB available space
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