The game has now released into early access. A lot of feedback has come through, most good but some of course bad. All feedback is appreciated so thank you for that.
Seems that many of you are having issues with controllers. While I'm looking into the issues and working hard solving them, you might find solutions in the Discord server where others have faced similar issues.
Some of the features, such as the track database and multiplayer are experiencing quite heavy loads from the player influx, they might be performing slower than usual. I'm looking into this issue as well.
https://discord.gg/deRKaXCPxA
Thank you for your patience.
I also wanted to share the near future development roadmap here, so you can get an idea what the future holds.
V0.2.8 <-- We are here now
Fixing Issues that have come up during Early Access release
Improving AI
Optimizations
Adding ability to upload custom car skins
V0.2.9
Adding a new vehicle
Improving sim racing aspects, such as adding configurable cockpit driver position and improving interior quality
Adding daily and weekly challanges
V0.3
Adding weather
Adding replays
Improving audio
V0.3.1
Adding a new vehicle
Adding mechanical failures and overall improving damage
V0.3.2
Adding a new vehicle
Adding new props
Summer In Trigue Uncensor DLC (1695490) Depot [1.99 G]
Public Linux depots
Design and build your own tracks with a fully featured track editor. Share your tracks throught an in-game track repository.
Racing gameplay tries to mimic realistic behaviour from real life racing and trying to make it available for more casual players. Even though it is easy to learn the basics, it has a learning curve that rewards practice.
Online multiplayer & competitive AI to race against
Key features
Fully featured in-game track editor In-game track database Multiplayer Realistic physics Wheel support + FFB Sophisticated damage system Online leaderboards & events And much more to come!