Changelog: -Fixed controllers not working when Steam Controller Configurations / Steam Input is enabled -Fixed car paint shader not showing matte colors correctly (Last hotfix, I promise)
Changelog: -Fixed players being able to drive on a multiplayer session before the session has started -Fixed players occasionally getting assigned to the same grid spot / pit box -Small netcode tweaks -Other small multiplayer fixes -Added nametags to replays There has been quite a few hotfixes during this update-phase, this should be the last one. I have also been working on the next update on the background.
Changelog: -Fixed players not being able to join practice or qualifying sessions if they had already started in multiplayer -Fixed lap time delta occasionally showing wrong number
Changelog: -Fixed laps not always counting in multiplayer -Fixed players being able to join the race after it has started -Fixed players being able to spawn into pits while session is advancing -Fixed cars spawning into gridspots wonky on some tracks -Tweaked how easily tires puncture when below 30% wear -Tweaked GG900 front suspension durability
Changelog: -Fixed driving line, delta counter and best ghost time not updating on the client when a new overall best lap has been set -Fixed track validation not always working -Fixed not being able to load database tracks into track builder -Fixed cars spawning on top of things on some tracks -Fixed some kerbs having weird contact with tires -Fixed setup resetting back to base when resetting in an AI race -Fixed car selection scaling in garage when playing with high resolution (4k)
Changelog: -Fixed gridspot spawning weirdly on uneven ground -Fixed lap timing not working properly -Fixed occasional loud bang when exiting garage while driving
Changelog: -Fixed "Cant reach destination host" -error with some players when using track database -Fixed grass clipping through some roads
Update video https://www.youtube.com/watch?v=gVtd1-UeJJI Changelog -Added new vehicles, Callisto 1600 and Callisto 4R (latter replaces "Rallycross1") -Added soft-body damage model -Improved crash VFX -Added replay support -Replays are saved automatically after the session and they can be loaded from main menu -> replays -New paint shader -Nicer damage visuals -Paint gets dirty now depending on which surface you drive on -Support for glossyness in liveries, allowing partially matte/glossy liveries -New glass shader (Callisto and GG900) -Support for windscreen wipers -Dirtyness -Wetness -Shatter / cracks (only Callisto for now) -Added new liveries for RL300 -Added hood camera for all cars -Added tire wear and damage sliders -Improved handling with all cars -Improved tire puncture behaviour -Support for slow punctures -More physically accurate simulation -Improved AI -Improved multiplayer netcode -Improved multiplayer sync (damage, among other small things) -Improved multiplayer lobby UI -Improved tire model -Improved steering inputs -Slightly improved track loading times -Various other small fixes and improvements
Hello everyone, I hope you're all doing well! I just wanted to take a moment to provide you with a quick update on the progress of the upcoming update. As you may have noticed, there have not been any updates for a few months now. This update is shaping up to be the most significant one yet (yes, again) and it has demanded more labour than expected. While a lot of groundwork has already been laid, there's still some work ahead. As a result, it will still take some more time before the update is ready for release. For those who haven't been following along in the game's Discord server, here are some of the key features you can expect in the next update: -New car -Soft-body damage -Replays I appreciate your patience and I'm confident that the wait will be well worth it.
Changelog: -Penalties are now more forgiving -Fixed occasional eternal penalties -Pit limiter is now engaged when spawning in pits -Increased race end wait time from 30s to 60s -Fixed reset during race resetting player to grid spot instead of pit -Fixed blocker trees' lighting -Fixed Resume -button not working in pause menu
Changelog: -Fixed new lap records not being set and lap timing no longer working after car has been changed during the session -Fixed cup and rx cars' tarmac tires being too shiny
Changelog: -Fixed panels for warnings and enabling online features missing -Fixed enable online features -button not working in settings -Fixed track builder tutorial getting stuck at "settings" -stage -Fixed practice and quick race getting stuck loading for new players
Update video https://www.youtube.com/watch?v=OKOUUm02EfQ Changelog -Added new vehicle, a modern stock car -New multiplayer system -All new lobby UI -Added optional practice and qualifying sessions -Added weather to multiplayer -Added dynamic time of day to multiplayer -Improved netcode -Improved audio and vfx sync between cars -Chat is now available when driving -Improved spectating -Added optional passwords for lobbies -New main menu -New loading transitions -New water visuals -Added slipstream -Improved some ground materials -Improved driveline simulation (engine momentum transfers more realistically to wheels, so you can launch car from neutral better + driveline slack simulation) -Removed neck brace from driver -Improved photo mode: -Added adjustments and they are now divided to tabs -Photo camera now spawns next to your car -New shift sound -Removed pitbox banging sound -Updated Unity version -Improved reflections -Improved skid mark visuals -Improved grass particles Fixes -Fixed inability to puncture tires with rx, cup and stock car -Fixed sparks not working -Fixed joker laps not working properly in multiplayer Happy holidays everyone, I hope you'll enjoy this update!
Video highlighting all the changes in this update: [previewyoutube=11MTfJbo92Q;full][/previewyoutube] New garage & Custom setups -New garage -Ability to access garage from practice pause menu and multiplayer lobby -Added setup customization -Added tarmac and gravel compounds for cup car and rx -Added tire deformation, punctures etc. for all remaining wheels and cars -Added new skin color variations for all cars (thanks Kinichie) -Improved handling with all cars Terrain tools -Improved terrain and heightmap brushes -Added heightmap visualizations Multiplayer -Improved multiplayer stability and performance: -Other players' cars don't have client side environment collision any more, which can cause some weird looking visuals occasionally but this will also increase stability and performance. This is still work in progress. -Improved engine audio sync Misc -Expanded damage system to account radiator & engine damage and damage to dampers and brakes -Added damage indicator UI -Added suspension audio effects -Added kerb audio effects -Added wind audio effect -Added very simple damage to AI cars (detachable parts) -Improved track preview camera -Improved RL300 engine audio -Tweaked steering linearity with gamepad and keyboard -Raised RL300 front wing a bit -Adapted new UI style in a few places, more to come -Added motion blur to spectate Fixed -Fixed inability to upload track if not saved first -Fixed prop WYSIWYG (What you see is what you get) -Fixed ability to enter pit box without stopping in first person camera -Fixed some tracks not loading -Fixed FFB shake at low speed -Fixed duff and other ground details not rendering properly -Fixed camera shake/crash effect showing up when changing camera
Changelog -Fixed inability to load tracks that use double palm curves -Fixed wrong grass density on high graphics preset -Fixed flicker when autosaving occurs -Disabled vsync for causing performance issues -Small handling improvements for cup car and rx -Adjusted steering wheel angle on cup car and rx
Changelog: -Further improved thumbnail lighting -Improved drivetrain model to allow driving with broken drive axles -Fixed car getting stuck on endless repair loop when pitting using first person camera -Fixed some cars spawning wrongly on some tracks
Changelog: -Fixed tires starting to bounce after being repaired in multiplayer -Improved how bridges are generated to reduce bumps -Fixed/improved thumbnail lighting -Fixed moving/rotating/scaling props not invalidating laps in track builder -Fixed prop scaling using wrong pivot when scaling one prop -Fixed not being able to shift rotate some props -Fixed prop tool not remembering lastly placed prop's rotation -Prop curve indicators are now disabled when tool is not active
Changelog: -Fixed not being able to load some tracks -Fixed wrong orientation with Video billboards when using on prop curves -Fixed wrong start bridge orientation -Fixed "WYSIWYG" not working with props
New update is finally here, bringing some new props, improvements to the prop tools, multiplayer netcode improvements and more. Changelog: Additions: -New props: -13 parked vehicle props -New kerb with 2 variants and 17 color combinations for both -Blocker treelines, can be used to create illusion of dense forests without causing performance issues -New terrain material added; long grass -Added multiselect for props, right click when shift is held or right click drag -Added copy/paste for props, ctrl + c, ctrl + v -When adding props, the preview will show the exact prop variant and size + rotation that will get added next and variants will no longer change on every load (WYSIWYG) Improvements: -Improved prop curve tool: -Selection audiovisual improvements -Adding new nodes play the same audio and vfx as the road tool -Netcode improvements -Multiplayer ghosting improvements -3D grass improvements -Lighting improvements -Weather changes now slower when using random weather -Unity version upgrade -Improved chainlink material -Minor render distance improvements -Changed day time ambient audio Fixes: -Fixed track builder UI flickering on low fps -Fixed pressing 'Load' in the Editor and then 'Exit' softlocking the game by removing all UI -Fixed loading second/third track in track builder can crash the game during the loading process on digging soil -Fixed some props having wrong orientation when used in prop curves: -Light poles -Small grandstands -Video billboards -Fixed not being able to enable Discord rich presence Other: -Video billboards are missing the video clip for now, they were causing issues -Various fixes & improvements Sorry for such a long break between this and the previous update. There were quite a few issues with the Unity version upgrade and it took quite a while to fix those. It's my intention to release update approximately monthly.
Changelog: -Improved multiplayer performance -Improved 3D grass -Strengthened RL300 suspension -Fixed vertical brake markers having random scaling on -Various fixes & improvements
Changelog: -Adjusted terrain materials -Fixed road snapping not working -Fixed old road nodes not staying scaled when adding new ones -Fixed bridges to being quite long enough causing issues on some old tracks -Road material width adjusted, so it's not visible under the road any more -Improved thumbnail visuals -Improved driving line textures -Various fixes & improvements
Changelog: -Improved road tool -Track builder theme changes -Lighting and sky improvements -Fixed geolocation globe view exposure -Disabled geolocation globe track thumbnails for now -Fixed radar not working -Various fixes & improvements This is the phase 1 of the Track Builder updates. Road tool will be further improved based on feedback and needs. Rest of the tools will receive improvements next.
Changelog: -Fixed 1st person camera flicker (disabled virtual mirror for now, 3rd party library + mirror causing the flickering) -Fixed saving causing muddy thumbnails -Minor performance improvements -Reduced crashing in track builder -Various fixes & improvements
Changelog: -Improved track builder performance -Fixed some roads having wet material in track builder -Fixed adding road nodes orientation being wrong after using scale or rotate -Fixed default keyboard throttle & brake bindings not working -Fixed inputs not working in test drive after driving in practice/quickrace -Toned down bird ambient audio -Various fixes & improvements Past couple versions introduced a bug that causes performance drain in track builder. Performance now is overall better but the original cause is still unknown.
Changelog: -Improved lighting -Fixed road nodes rotating themselves when saving -Fixed cockpit & roof camera exposure -Tweaked ambient audio levels -Fixed custom keyboard steering bindings not working -Fixed "look left" keybinding looking right in roof camera and cockpit camera -Fixed inability to use throttle and brake at the same time when using controller with default inputmappings -Fixed flickering streetlamps -Various fixes & improvements
Changelog: -Added weather -Improved sky & lighting -Added togglable dynamic time of day -Added option to choose time of day in photo mode -Improved handling -Improved 3rd person camera -New loading screens -Fixed track builder camera jittering bug after test drive -Various fixes & improvements New weather controls allow precipitation and wind adjustments, when you want to turn your driving experience into pain. You can also let the RaceLeague gods control the conditions and choose random weather. You can now also let the time of day pass on their own by toggling dynamic time of day. Temperature adjustment remains locked for the time being, expect it to unlock in the near future. Weather controls are not available in multiplayer yet. Development focus will now be on some Track builder fixes & improvements, along with some optimizations. After that it's time for daily & weekly online events and a new vehicle. Thank you for the continuous support.
Update V0.2.9 Changelog -Added quick races -Improved AI -Updated cup car engine sounds -Updated rx engine sounds -Added cockpit audio filtering -Added cockpit drivetrain audio -New drive UI -New UI audio -Added WIP UI keyboard and controller navigation -Improved controller settings -General controller bugfixes, note that your previously made inputmappings will not work anymore -Improved damage -Added "use geolocation time" -option for time of day -Improved handling for all cars -Improved rx gear ratios -Improved FFB -Roadtool visualization no longer changes when using another tool -Added volumetric fog -Added realtime reflections on cars -Added photo mode post processing UI -Added tilt to photo camera (q + e) -Improved TV and heli cameras -Fixed TV and heli camera jittering -Added manhole cover -prop to decorations category -Improved shadow processing in track builder Note: Inputmappings created before this update will be incompatible. You will have to remap your controls if you are using custom controller configurations. Sorry for the inconvenience. Should you have any issues with controls, please don't hesitate to let me know. While AI behaviour is improved, its performance will still vary from track to track. It still behaves aggressively and chaotically but improvements will still be made in the future.
Changelog: -Added audio to road tool -Added particle effects to road tool -Improved road tool visualization -Improved skid marks -Road tool height tooltip now shows height difference to terrain -Fixed not being able to change road material when having only one node selected -Fixed not being able to change road material two times in a row -Fixed some players auto retiring before race starts in multiplayer -Improved RX handling -Various fixes & improvements
Changelog: -Improved RX handling -Improved Cup car handling -Drivingline assist opacity adjusted -Fixed game crash with more than 10 cars -Various fixes & improvements
Changelog: -Improved handling, cars should feel less twitchy now and easier to hold and recover from slides -Fixed multiplayer desync issues -Slightly extended cup car 1st and 2nd gears -Adjusted roof camera fov -Various fixes & improvements
Changelog: -Fixed game crashing on startup for some players (again) -Fixed invisible and floating cars in multiplayer -Fixed wrong groundmodel when driving on bridges -Fixed no audio in builder after loading a track -Various fixes & improvements
-Fixed game crashing on startup for some players -Previous build's controller fix caused this, reverted for now -Fixed rendering after testdrive in track builder -Improved cup car handling -Various fixes & improvements
Changelog: -Optimizations (mostly AI and other CPU-bound things) -Improved render distance -Improved handling -Adjusted tire wear -Brake force has been adjusted -Fixed prop brush delete (holding ctrl) not working -Fixed prop curves sometimes being rendered inoperable -Fixed road ends getting twisted after saving -Fixed timing text's not working properly in practice -Fixed some controllers not getting recognized -Slipstream is temporarily disabled, waiting for optimizations & stability fixes -Various fixes & improvements For the next update, focus will be on improving AI behaviour, further improving handling and fixing multiplayer issues.
-Improved handling, cars should handle in a less "twitchy" manner -Road and prop curves can now be completely deselected with enter -Improved server listing and generic multiplayer fixes -Various fixes & improvements
-Improved mutliplayer starting system -Improved multiplayer server list -Fixed radar breaking when someone retires -Fixed stutters in multiplayer when someone is pitting -Various fixes & improvements
Changelog -Improved audio processing -Fixed too high deadzones with controllers -Tweaked tire wear on cup cap -Re-added filtering dropdown to wheel control settings (can be used as a workaround to rebind controllers) -Temporarily disabled tilt-shift effect on track editor (blurriness) -Added votekick option to multiplayer (/kick player) -Added few tooltips to track editor -Fixed unecessary wait time when resetting while driving alone in practice -Fixed wheel controls reverting every time you go driving -Fixed not being able to look around in first person with controllers -Fixed tires not making any sound -Fixed ffb gain not saving -Various fixes & improvements
Changelog -Improved controls configuration -Improved controls setting screen -Improved loading times -Optimized AI performance -There's now countdown after resetting in practice when racing with AI -Improved multiplayer server list -Multiplayer race can no longer start before everyone has loaded the track -Various fixes & improvements Note that keyboard and gamepad controls rebinding has been temporarily disabled to solve some controllers not working. This will be worked on in the future, thank you for you understanding. Some players have also had difficulties configuring their wheels. This issue probably still remains unresolved. For the time being you can try validating your installation on Steam as this has helped some players.
Thank you all who have bought the game so far. Some reviews have come through and I'd like to address them. Main takeaways from the negative reviews so far: -Controls don't work or they are bad: this is being worked on right now. For the time being you can take a look into community discussions to see if other players have solved the same issues you are having. -Loading times are long: this is also being worked on. Part of this is because of the player influx loading the servers, making the database tracks loading times longer but there's also room for optimizations. -Bad performance: optimizations are constantly being worked on, expect this to improve in the near future. -Multiplayer experience is bad: again, being worked on. Multiplayer was tested a lot during the testing phase but it's having hard time keeping up with the amount of players currently. -AI is bad: this is a known issue and will be improved through the early access stage. Thank you all for the feedback, both good and bad. Expect things to get fixed in the near future.
The game has now released into early access. A lot of feedback has come through, most good but some of course bad. All feedback is appreciated so thank you for that. Seems that many of you are having issues with controllers. While I'm looking into the issues and working hard solving them, you might find solutions in the Discord server where others have faced similar issues. Some of the features, such as the track database and multiplayer are experiencing quite heavy loads from the player influx, they might be performing slower than usual. I'm looking into this issue as well. https://discord.gg/deRKaXCPxA Thank you for your patience. I also wanted to share the near future development roadmap here, so you can get an idea what the future holds. V0.2.8 <-- We are here now Fixing Issues that have come up during Early Access release Improving AI Optimizations Adding ability to upload custom car skins V0.2.9 Adding a new vehicle Improving sim racing aspects, such as adding configurable cockpit driver position and improving interior quality Adding daily and weekly challanges V0.3 Adding weather Adding replays Improving audio V0.3.1 Adding a new vehicle Adding mechanical failures and overall improving damage V0.3.2 Adding a new vehicle Adding new props
Steam Racing Fest has ended, many people tried the demo which is awesome! It's awesome to hear that many of you enjoyed it. But of course some constructive criticism was also received, which is also much appreciated. You have been heard and I'm confident that I can fix and improve the game to make it more enjoyable for the early access release. Early access release is coming in July, stay tuned for the date. Thank you!
Steam Next Fest is now over, thank you everyone who tried the demo! The demo provided a lot of feedback, many of you enjoyed it which is awesome to hear! But of course some constructive criticism was also received, which is also much appreciated. Main takeaways & things that you players seemed to struggle most with were: -Car handling -Long loading times (also causing crashing) -Bad performance in general -Usability issues I have already started to address these issues and I'm optimistic that I can get them sorted out before early access release. Thank you again and stay tuned!
Creating a race track from scratch using the in-game track editor and then drive around it and possibly try out some of the other tracks in the track database.
Creating a race track from scratch using the in-game track editor and then drive around it and possibly try out some of the other tracks in the track database.
RaceLeague
Oversteer Studios
Oversteer Studios
2022-07-26
Casual Simulation Sports Racing Singleplayer Multiplayer EA
Game News Posts 43
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(231 reviews)
https://race-league.com/
https://store.steampowered.com/app/1565890 
Summer In Trigue Uncensor DLC (1695490) Depot [1.99 G]
Design and build your own tracks with a fully featured track editor.
Share your tracks throught an in-game track repository.
Racing gameplay tries to mimic realistic behaviour from real life racing and trying to make it available for more casual players.
Even though it is easy to learn the basics, it has a learning curve that rewards practice.
Sophisticated damage model
Dynamic & destructible environment and vehicles
Realistic tire simulation including tire wear & punctures
Fuel consumption & pit stops
Online multiplayer & competitive AI to race against
Key features
Fully featured in-game track editorIn-game track database
Multiplayer
Realistic physics
Wheel support + FFB
Sophisticated damage system
Online leaderboards & events
And much more to come!
Join our official Discord channel to stay up to date with the development!
https://discord.gg/BZjUsXXpFJ
- OS: Any up to date version
- OS: Any up to date version
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