









Design and build your own tracks with a fully featured track editor.
Share your tracks throught an in-game track repository.


Racing gameplay tries to mimic realistic behaviour from real life racing and trying to make it available for more casual players.
Even though it is easy to learn the basics, it has a learning curve that rewards practice.

Sophisticated damage model

Dynamic & destructible environment and vehicles

Realistic tire simulation including tire wear & punctures
Fuel consumption & pit stops

Online multiplayer & competitive AI to race against
Key features
Fully featured in-game track editorIn-game track database
Multiplayer
Realistic physics
Wheel support + FFB
Sophisticated damage system
Online leaderboards & events
And much more to come!
Join our official Discord channel to stay up to date with the development!https://discord.gg/BZjUsXXpFJ
Changelog:
-Optimizations (mostly AI and other CPU-bound things)
-Improved render distance
-Improved handling
-Adjusted tire wear
-Brake force has been adjusted
-Fixed prop brush delete (holding ctrl) not working
-Fixed prop curves sometimes being rendered inoperable
-Fixed road ends getting twisted after saving
-Fixed timing text's not working properly in practice
-Fixed some controllers not getting recognized
-Slipstream is temporarily disabled, waiting for optimizations & stability fixes
-Various fixes & improvements
For the next update, focus will be on improving AI behaviour, further improving handling and fixing multiplayer issues.
Minimum Setup
- OS: Any up to date version
Recommended Setup
- OS: Any up to date version
[ 6404 ]
[ 1916 ]
[ 4299 ]