









Design and build your own tracks with a fully featured track editor.
Share your tracks throught an in-game track repository.


Racing gameplay tries to mimic realistic behaviour from real life racing and trying to make it available for more casual players.
Even though it is easy to learn the basics, it has a learning curve that rewards practice.

Sophisticated damage model

Dynamic & destructible environment and vehicles

Realistic tire simulation including tire wear & punctures
Fuel consumption & pit stops

Online multiplayer & competitive AI to race against
Key features
Fully featured in-game track editorIn-game track database
Multiplayer
Realistic physics
Wheel support + FFB
Sophisticated damage system
Online leaderboards & events
And much more to come!
Join our official Discord channel to stay up to date with the development!https://discord.gg/BZjUsXXpFJ
Changelog:
-Improved and optimized heightmap smoothing tool
-Fixed props, prop curves, roads and checkpoints not being set to newly generated terrain
-Fixed Cup Car's radiation breaking when hitting kerbs
-Fixed checkpoints being invisible in track builder
-Fixed database tracks not showing up in track builder
-Fixed inability to back out from load track -menu in track builder
-Fixed all ground matrials driving like tarmac in track builder test drive
-Fixed inability to zoom in and out in track builder after test drive
-Fixed some old tracks not loading
-Fixed other cars in multiplayer occasionally leaving gravel tire marks on tarmac
-Fixed first lap not counting after reset in multiplayer practice and qualifying
-Updated Cup car's base setup with a more stable one by Kinichie
Minimum Setup
- OS: Any up to date version
Recommended Setup
- OS: Any up to date version
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