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September: Major Patch
Weve listened to your feedback and spent a considerable amount of effort to completely revamp Melee Combat. Weapons will now hit based upon the weapon impact points on the foes you are fighting (and even multiple enemies). Also, larger weapons, now have appropriate hitboxes for their size while smaller weapons have been adjusted to match those as well. We believe that the melee combat experience is an improvement and look forward to your continued feedback. For the melee-based characters Rogue and Champion, the reticle will now be OFF by default but can be turned on in the Options Menu.
In addition to improved hitbox detection, we have enhanced the impact animations and blood as well. We wanted to give the combat a more visceral feel and believe that this moves us closer to what players expect in a dungeon runner where you are fighting hordes of monsters.
The Galdrins Crossing bank is now open for business. Players will be able to store items in the bank and access them with all characters on their account. This was a heavily requested feature and as handy as it is we can see why.
Weve added TEXT translations to the game in the following languages: Chinese, French, German, Italian, Japanese, Portuguese, Russian, Spanish, and Turkish We hope this improves the game experience for the players who prefer these languages.
In some rare instances during multiplayer disconnects, players data would be corrupted and lost. We greatly apologize to any players that have encountered this problems and lost characters as a result. Weve reworked player save data and included redundant save functionality to eliminate this completely. We thank you for your patience while we worked through this in Early Access.
While the bulk of the class improvements were focused on the Champion and Rogue, we did address several issues that were brought to us by players for other classes.
[ 2022-09-17 02:04:41 CET ] [ Original post ]
Melee Combat Improvements
Hitboxes
Weve listened to your feedback and spent a considerable amount of effort to completely revamp Melee Combat. Weapons will now hit based upon the weapon impact points on the foes you are fighting (and even multiple enemies). Also, larger weapons, now have appropriate hitboxes for their size while smaller weapons have been adjusted to match those as well. We believe that the melee combat experience is an improvement and look forward to your continued feedback. For the melee-based characters Rogue and Champion, the reticle will now be OFF by default but can be turned on in the Options Menu.
Melee Feedback while playing
In addition to improved hitbox detection, we have enhanced the impact animations and blood as well. We wanted to give the combat a more visceral feel and believe that this moves us closer to what players expect in a dungeon runner where you are fighting hordes of monsters.
Bank
The Galdrins Crossing bank is now open for business. Players will be able to store items in the bank and access them with all characters on their account. This was a heavily requested feature and as handy as it is we can see why.
Localization
Weve added TEXT translations to the game in the following languages: Chinese, French, German, Italian, Japanese, Portuguese, Russian, Spanish, and Turkish We hope this improves the game experience for the players who prefer these languages.
Data Integrity
In some rare instances during multiplayer disconnects, players data would be corrupted and lost. We greatly apologize to any players that have encountered this problems and lost characters as a result. Weve reworked player save data and included redundant save functionality to eliminate this completely. We thank you for your patience while we worked through this in Early Access.
Class Improvements
While the bulk of the class improvements were focused on the Champion and Rogue, we did address several issues that were brought to us by players for other classes.
Champion
- Overhaul of character targeting. Weapon hitboxes closely approximate the weapon held in terms of hit/damage location.
- Hit lag has been implemented to increase visual impact on target.
- Adjusted animations to allow better targeting with weapons
- Recklessness Class Weapon bonus improved adding 15% Critical Damage and 30 Armor Penetration
- Increased Mighty Blow and Cleave speed by 25%
- Increased Shield Throw damage across all ranks
- Increased Cull the weak taunt duration from 2 to 4 seconds
- Increased Might Blow damage across all ranks
- Increased animation rate of Aggression, Unstoppable, Skin of Stone to reduce the amount of time spent casting buffs while fighting
- Increased Cleave damage across all ranks
- Reduced Aggression healing received across all ranks
- Improved Shield Throw targeting and hit detection
- Fixed Blessing of Might not affecting players in range.
- Fixed Crypt Lord bonus where Charge would not apply stun
- Fixed issue with Champion weapons rolling with bonus stats that could not be used. Champion one handed weapons will no longer have Cleave and Mighty Blow bonuses. Champion two handed weapons will no longer have Shield Throw and Shield Bash bonuses
Cleric
- Greatly Improved Channel Heal functionality, fixed issue where NPC could block heal target and added heal effect to intended target that is more visible. We intend to review all visual effects for the class when we do the enhancements in the coming months
- Hit indicator will now flash green when healing a friendly player
- Fixed issue with Heavenly Strike effect being inaccurate, visual effect now matches ability tooltip criteria
- Fixed issue with Divine Sacrifice explosion
Ranger
- Hunter Class Weapon bonus improved adding 15% Critical Damage and 30 Spell Penetration
- Blight Arrow aura now correctly reflects the target area
- Toxic Arrow will now show appropriate debuff icon on targets affected by it
- Increased the damage of Salvo across all ranks
- Increased the cooldown of Healing Vapors
- Increased the physical damage of Poison Arrow across all ranks
- Fixed issue with Blessing of Finesse not affecting players in range
- Fixed issue of some NPCs not being paralyzed by Paralyzing Shot
- Fixed issue/Changed Morbs Set bonus, Healing Vapors now resets by using Rapid Fire
Rogue
- Overhaul of character targeting. Weapon hitboxes closely approximate the weapon held in terms of hit/damage location. Hit lag has been implemented to increase visual impact on target.
- Adjusted animations to allow better targeting with weapons
- Increased Backstab trace radius (improving hit utility)
- Reduced the damage reduction of Shadow Cloak
- Reduced the damage reduction and healing of Vampiric Blades
- Fixed issue where Phase Port might target dead NPCs
- Fixed Phantom Strike Ability Icon
- Fixed Reaper's Garb 5p Bonus to require a successful Backstab hit to proc
Wizard
- Flame blast will now knock back all targets in target area
- Fixed/Improved Cone of Fire cone to correctly reflect tooltip information
- Improved Wizard fire impact visual effects
- Fixed an issue with Ember Eruption networking
A Host of Additional Improvements:
Gameplay
- Players can now toggle group outlines (rim shaders) always on in the options menu.
- Trade menu now includes the option to trade coin
- Blood can now vary by creature type
- Improved Impact animations for melee weapon attacks
- Improved NPC ragdoll animations on death
- Improved various weapon particles
- Improved UI quantity selector (slider)
- Improved Boss Chest spawn logic
- Improved blood VFX and splatter decals
- Updated tooltips to show impact of Elixir and Food duration bonuses
- Added user preferences for disabling camera motion and increasing font size
- Added pre save integrity checks for client received account save data
- Optimize characters to improve load times
- Optimized Town loading times
- Optimized Loot generation
- Optimize performance impact of sending and receiving account data from multiplayer sessions
- Fixed an issue with boss fights where they would not reset correctly via checkpoints when they had already been completed
- Fixed issue where some NPCs attacks would not show correctly on clients
- Fixed an issue where ability auras would not show on clients
- Fixed Issue where two-handed weapons could have damage variance based upon the equipped hand.
- Fixed issue where abilities may not show hit reaction (particles/vfx not visible)
- Fixed issue where NPC voice trigger may activate incorrectly
- Fixed issue where NPCs could repeat voice triggers
- Fixed issue where cooldown reduction would not function correctly
- Fixed issue with Elixir and Food duration not working correctly
- Fixed issue where consumables would consume the incorrect slot, they will now consume from the first inventory slot that consumable appears in
- Fixed issue where gamepad could lose focus in town navigation
- Fixed bug preventing the eligibility of Master of Sundaria achievement. Completing requirements again, even if unlocked will unlock the Master of Sundaria achievement
- Fixed various quest text to clarify dungeon location
- Fixed issue where some hub buttons could not be selected while the camera is transitioning
- Fixed issue with class weapon bonuses not resetting on weapon swap
- Fixed issue where you could abandon the quest Olivers Demise and not be able to proceed. If you stopped here at some point, you may resume at either Captain Laurent or Oliver (he will spawn for you now) depending on where you left off
- Fixed Issue where Mimics would incorrectly reset dropping the incorrect amount of loot. Mimics will now drop one chest for each player with the appropriate amount of loot
Dungeons Improvements
- Fixed an issue where the portal to the Crypt Lord would not spawn when continuing from checkpoint after Verix had been killed
- Fixed network issues with Lady Everleen fight
[ 2022-09-17 02:04:41 CET ] [ Original post ]
Dungeons of Sundaria
Industry Games
Developer
Industry Games
Publisher
2022-07-18
Release
Game News Posts:
77
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(2197 reviews)
Public Linux Depots:
- Dungeons of Sundaria Linux [7.27 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
The Dungeons:
* 4 Unique Dungeons filled with hundreds of fiendish monsters and dozens of diabolical bosses.
* Three Levels of Difficulty: Normal, Hard, and Nightmare.
* Online single player or co-op up to 4-players.
* Local Split-screen multiplayer co-op up to 4-players (only requires a single game copy).
Make your Hero:
* Choose your Race: Human, Dwarf, Elf, Halfling, or Orc.
* Choose your Class: Champion, Ranger, Cleric, Wizard, and Rogue.
* Customize the appearance of your Hero.
Become a Legend:
* Collect a huge variety of Weapons, Armor, and Accessories to customize your Hero and grow in power.
* Craft powerful equipment and become a force of reckoning.
* Embrace the Heroism system, allowing you to continually increase the power of your Hero.
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