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Moving from Islands to a House
Its time for an update on the progress of A Webbing Journey! Weve been working tirelessly behind the scenes, and today, were excited to take you through the largest recent change, which we're sure you've already noticed: the switch from island levels to our current level design approach including the wholesome kitchen level!
Earlier this year, we hit a wall. While we loved where A Webbing Journey was going with the island levels, we noticed some major issues holding back the fun and creativity. "What problems?" we hear you ask! Well, heres what we found:
[/th] [th]
[/th] [/tr] [/table] It became clear that despite all our efforts, the game wasnt progressing toward release. We knew something had to change.
After a lot of brainstorming (and many cups of coffee), we decided to hit the reset button. We realized that adding new features, islands, and mechanics only made things more complexwithout addressing the core issues. So, we went back to basics and set out some new goals:
Since this restart, weve seen huge improvements:
Weve still got a lot planned for the future. Were working hard to get you involved as soon as possible because we cant wait to show you whats next. Thank you for all your support and love! [table] [tr] [th]
[/th] [th]
[/th] [/tr] [/table]
Your friendly house spider
[ 2024-11-22 13:08:50 CET ] [ Original post ]
Hey fellow web designers!
Its time for an update on the progress of A Webbing Journey! Weve been working tirelessly behind the scenes, and today, were excited to take you through the largest recent change, which we're sure you've already noticed: the switch from island levels to our current level design approach including the wholesome kitchen level!
A Look Back: February 2024 The Turning Point
Earlier this year, we hit a wall. While we loved where A Webbing Journey was going with the island levels, we noticed some major issues holding back the fun and creativity. "What problems?" we hear you ask! Well, heres what we found:
- Difficult level design & too much flat ground
- A lack of verticality, as a result of the above
- Awkward model proportions
- Repetitive fetch quests
- Underwhelming gameplay loop
- Poor web usage
- Untapped potential of core mechanics
[/th] [th]
[/th] [/tr] [/table] It became clear that despite all our efforts, the game wasnt progressing toward release. We knew something had to change.
Hitting the Reset Button: April 2024
After a lot of brainstorming (and many cups of coffee), we decided to hit the reset button. We realized that adding new features, islands, and mechanics only made things more complexwithout addressing the core issues. So, we went back to basics and set out some new goals:
- Smaller, more compact levels
- Increased verticality
- More physics interactions
- Open creativityno idea is too wild!
The Big Wins
Since this restart, weve seen huge improvements:
- Streamlined development process
- Clearer design direction and reference points
- More balanced 3D model proportions
- Better time estimates per level
Whats Next?
Weve still got a lot planned for the future. Were working hard to get you involved as soon as possible because we cant wait to show you whats next. Thank you for all your support and love! [table] [tr] [th]
[/th] [th]
[/th] [/tr] [/table]
See you on the web
Your friendly house spider
[ 2024-11-22 13:08:50 CET ] [ Original post ]
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A Webbing Journey
Fire Totem Games
Developer
Fire Totem Games
Publisher
Q2 2023
Release
Game News Posts:
15
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
MINIMAL SETUP
- OS: Ubuntu
- Processor: i5Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: GTX 1080
- Storage: 1 GB available space
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