- Who are you?
My name is Federico Montalesi. Im Italianspecifically from South Tyroland Im the teams game designer. Alongside creating games, I also study them, and Im currently completing my masters in Game Studies in Klagenfurt. When Im not studying or designing games, I spend my time painting miniatures and playing board games with friends.
- How did you start to work at Fire Totem Games?
I basically wandered into Sebastians office asking for a job. Okay, maybe the story is a bit more complicated than that. While studying for my Masters in Game Studies and Engineering in Klagenfurt, Id heard a lot about A Webbing Journey and Fire Totem Games, although they both remained somewhat mysterious to me. They participated in game jams, won them all, and then went back to working on AWJ. Sebastian and his team were a huge source of inspirationand definitely a group I wanted to work with. My opportunity came in the '23, when I helped organize the universitys winter game jam. Sebastian was also on the organizing team, and we ended up collaborating on the trophies (he handled the 3D printing, I did the painting). I took that chance to pitch myself as a game designer, since I was looking for an internship at the time. After a brief round of interviews and a small test, Sebastian brought me on as an intern. By the end of that experience, they decided to welcome me onto the team officially.
- What is your role at Fire Totem Games?
As the teams game designer, Im essentially responsible for sorting through all the ideas we generate, figuring out which ones will work, and then applying them to our core visionusually while writing a lot of documentation. My role actually goes beyond that. As a designer, I also handle level design (my favorite part) and contribute to narrative design, from dialogue to world-building. Im also in charge of organizing playtests, which is incredibly important for my work. One interesting aspect of my role is that even though I create most of the quests and levels, Im not usually the one who decides what actually makes it into the final game. That decision belongs to our game director, Sebastian, and I maintain a constant dialogue with him about the direction were taking.
- How does your job work?
Whether its a new game area, a quest, or a mechanic, the process is roughly the same. It usually begins by generating ideas, which can come from anywhere: brainstorming with the team, reading user comments, or even taking a walk. Then we filter those ideas to see what could work and what might not, which is when I have my first discussion with Sebastian. Once thats done, we turn the idea into clear documentation so everyone on the team understands it. This step can be lengthy, and its often here that we realize whether the initial concept will actually work. If not, we make adjustments. After another round of feedback from Sebastianwho can approve, reject, or request further changeseverything gets refined until it feels right. Next comes the prototyping phase, which I find really fun because thats when we get to see if our ideas truly come together. Depending on the scope, I might do the work aloneespecially if its a levelbut for something like a new mechanic, Ill often need Sebastians help. Even at this stage, the prototype goes through multiple tests and tweaks until it works as intended, or else its scrapped. Finally, theres testing! Lots and lots of testing.
- What part of your job do you enjoy the most?
I definitely love level design because I enjoy watching the world (or individual rooms, in this case) come to life. In particular, the grey-boxing or block-out phase has always been my favorite part of the process, since it marks the beginning of shaping a level into its final form. Its exciting to transform expectations into something tangible that people can actually experience.
- What is your favorite video game?
Outer Wilds, Undertale, Mystexactly in that order. I wont say more or Id end up writing a whole book!
- What is your favorite thing in A Webbing Journey?
Shmoops. Jokes aside, I really love the unexpected interactions that happen in the game. They always make me laugh, and watching players come up with new ones is great fun. Remember: its not a bug if it can be a feature. But also... Shmoops.
If you have more questions for Federico, please use the comments on this post!
[ 2025-01-19 16:09:27 CET ] [ Original post ]
- Who are you?
Hello! Im Anja. I am an artist and currently wrestling with my game studies master. I was destroying my parents books with scribbles since I knew how to hold a pencil and that has since become my favourite thing to do. When Im not drawing, I enjoy playing video/board/card (you name it) games, reading and hanging out with my friends. I always found games as a great way to connect and spend time with people I love, starting from watching my older brother act as an interior designer in *Sims 2* to having a scream fest with my friends in *Overcooked*. So, when it came to me that I can actually partake in creating that environment for other people, I took that chance. One thing let to another, and now I draw silly little characters for work steamhappy.
- How did you start to work at Fire Totem Games?
I found my way to Fire Totem Games as an intern on a 2D artist position. My colleague and friend (Hi Fede!) introduced me to the team. At first I was very anxious and the impostor syndrome was hitting me all the time, but working with such good people turned it into a very good and enjoyable learning experience. By the end of my internship, I felt personally involved and that I cared for the project, especially after seeing first-hand how much passion and commitment other members had for the game. I ended up being welcomed into the team as a member, and now I am honoured to work alongside these hardworking and talented people.
- What is your role at Fire Totem Games?
I am a 2D artist of our team. This role is a fusion of many: concept art, environment design (sometimes a bit of level design), but mostly creating 2D assets and some branding for outside of the game. Mainly, I try to visualise concepts the team thinks of. Sometimes, I get to draw cute little spiders doing human activities and I love it.
- How does your job work?
My main tools are pen and paper, and then mostly Photoshop (or Krita) and Illustrator, and a graphic drawing tablet (and a lot of coffee). My role is to visualise whatever ideas my team has, that has to do with 2D. I hear out what the team needs for the game, brainstorm for a long time and collect TONS of references, make a moodboard (if needed) and then sketch and sketch and sketch until something works. Then I render it to look nice and input into the game, or for some other purpose. But yeah, lots of drawing included!
- What part of your job do you enjoy the most?
I enjoy the most when I get to draw Silky and friends and think of what chaotic things they could do in the house. Then I try to sketch the rooms so they are a perfect environment for Silky (you players) to go wild. I also love seeing all the cool web designs you players then make in the game, they are wild and you are all so creative!
- What is your favorite video game?
Its so hard to pick just one! So Ill pick more :P. My absolute favourite game series is Portal (especially Portal 2). I love its character writing (GLaDOS especially!) and the puzzle design and mechanics are great. A more recent game Ive been obsessing over is Persona 4 Golden. Writing is good (has very compelling characters) and the mix of living your daily high school life with your friends and also battling shadows in another world and a murder mystery tick all the boxes of what I enjoy in games (also the soundtrack is spot on). I also love Stardew Valley, when Im stressed from work or university, I go to my farm and all my worries are gone.
- What is your favorite thing in A Webbing Journey?
My favourite part is the freedom and creativity not only you can express as a player but also we do as designers while making it. When we think of a crazy idea and the team goes HELL YEAH, LETS DO THAT is the best feeling ever. Putting imagination into (digital) reality is and it actually working is surreal. And then seeing you guys do things in the game I never even thought of doing is insane. Id see a contraption so intricate that Id just sit there for a couple of minutes processing HOW you even did that.
If you have more questions for Anja, please use the comments on this post!
[ 2025-01-18 16:05:02 CET ] [ Original post ]
- Who are you?
Hi, my name is Noel! Im a UX Designer originally from California, with a strong passion for creating immersive experiences in video games. My background is in software engineering and game development, which gives me a unique perspective on both the technical and creative sides of the industry. Beyond work, I love mountain biking, exploring photography, mixing music, and spending time with friends. These hobbies often inspire my creative process, fueling my passion for building engaging and memorable games.
- How did you start to work at Fire Totem Games?
I joined Fire Totem Games as part of my masters program, which required an internship in the game industry. In 2022, I was fortunate to find Fire Totem Games, one of the few local studios at the time. What started as a short-term opportunity turned into a long-term commitment as I grew alongside the team. By 2023, when we made the decision to officially incorporate the business, I was invited to become one of the founding members. Its been an incredible journey watching the studio evolve and being part of shaping its future.
- What is your role at Fire Totem Games?
At Fire Totem Games, I wear several hats. My primary role is as a UX/UI designer, where I craft interfaces and ensure seamless user experiences across our games. I also support Sebastian, our lead developer, with programming tasks and take an active role in managing our social media presence. Additionally, I serve as the community manager on Discord, engaging with players, answering questions, and fostering a welcoming space for our audience. Each of these responsibilities lets me contribute to the development and success of A Webbing Journey in meaningful ways.
- How does your job work?
My role revolves around understanding our players and designing solutions that enhance their experience. I engage directly with our community to identify pain points, gather feedback, and test new features. For instance, our recently implemented customizable UI for mobile devices was inspired by community input and has been a game-changer for accessibility. I use a mix of tools for design, including Figma, Photoshop, and Illustrator, to create mockups and layouts. These designs are then implemented in Unity, where I collaborate closely with the team to ensure functionality. I also participate in playtesting and beta testing to fine-tune features before theyre rolled out, ensuring we deliver the best possible experience to our players.
- What part of your job do you enjoy the most?
The aspect of my job I enjoy most is testing and iterating on prototypes with our community. Its incredibly rewarding to involve players in the development process, letting them experience features early and gathering their feedback to refine our work. Seeing their excitement and hearing their ideas not only validates our efforts but also creates a collaborative energy that fuels our development of A Webbing Journey. Sharing the journey with our players makes the process feel more meaningful and connected.
- What is your favorite video game?
Right now, my favorite game is Star Citizen. Im drawn to the vast scale and immersive detail of large-scale simulators like this. Exploring space and engaging in its rich systems provides an experience that feels both boundless and deeply personal.
- What is your favorite thing in A Webbing Journey?
My favorite feature in A Webbing Journey is the advanced building mode. Its incredibly satisfying to see players use it in ways we never anticipated, crafting intricate web structures and creative patterns. This mode encapsulates the spirit of the gameoffering freedom and encouraging imagination. Watching players push its boundaries has been a constant source of inspiration for our team.
If you have more questions for Noel, please use the comments on this post!
[ 2025-01-12 16:00:27 CET ] [ Original post ]
- Who are you?
Hi, Im Manuel, a 34-year-old dad of two, living in Salzburg, Austria. I work full-time as a hardware developer specializing in electronics for renewable energy and am also the co-founder of Fire Totem Games. I enjoy creating 3D content in Blender, including assets, scenes, and animations. I began learning Blender during the COVID-19 pandemic in 2020, which was also when I started developing games with my friends, Sebastian and Michael, through many game jams. In my limited free time, I enjoy playing video games, hiking, skiing, and occasionally reading.
- How did you start to work at Fire Totem Games?
Ive known Sebastian for well over 12 years, and as mentioned earlier, we started participating in game jams together in 2020. At some point, he began experimenting with procedural animations, which eventually inspired the idea for a game. Since 3D models were needed, I joined the project, which later became A Webbing Journey. In 2023, Sebastian, Michael, Noel, and I officially founded Fire Totem Games, and weve since expanded our team to six members!
- What is your role at Fire Totem Games?
As a 3D artist, Im responsible for creating all the objects in our levelsfurniture, plants, toys, and moreeverything except our spider! Weve also acquired many assets that need to be edited to match our art style and shaders. When creating or editing 3D objects for A Webbing Journey, its crucial to keep the polygon count low (a technique known as low-poly) and to implement LOD (Level of Detail) versions. This means that the further an object is from the player, the less detailed it becomes, ultimately saving computing power.
- How does your job work?
The primary tool I use for 3D development is the free and open-source software Blender, which anyone can downloadand even support by voluntarily funding the Blender project! The Blender community is massive, with thousands of tutorials available on YouTube and other platforms (some free, some paid), making it accessible for anyone to learn the software independently. Once I finish an object and export it to Unity, another team member reviews it to ensure its functionality, appearance, and overall behavior. If any issues are found, I make the necessary fixes, and we review it again.
- What part of your job do you enjoy the most?
I enjoy the creative freedom that comes with working in 3D. While there are always requirements and guidelines, I get to decide how to bring an object to life. I absolutely love using Blender, so I naturally enjoy working with the software whenever I can.
- What is your favorite video game?
Thats an easy one: World of Warcraft! Yes, really. I love playing it with Sebastian whenever we have the time, especially in my role as a healer during dungeon runs. Theres so much to do, and it never gets boringand if it does, I just take a break. WoW is the game I always come back to, and Im certain Ill play it for the rest of my life (sometimes more, sometimes less). The excitement of joining millions of players on launch day for a new expansion is a feeling like no other!
- What is your favorite thing in A Webbing Journey?
The attention to detail we put into the game and the freedom to explore and play without any stress are things I truly appreciate. I also have to mention how much I love the sounds and music in the game, especially the holiday event variations. Hats off to Michael for that!
If you have more questions for Manuel, please use the comments on this post!
[ 2025-01-11 16:00:16 CET ] [ Original post ]
- Who are you?
Im Michael Steinkellner, composer, sound designer, and co-CEO of Fire Totem Games. As a kid, I was fascinated by all kinds of thingschemistry, physics, computers, and of course, video games. My musical journey began at 17 when I picked up the guitar. From there, I played in several bands and learned to master a variety of instruments. Now, as a father of two, my passion for music remains as strong as ever, but Ive shifted away from the touring life to spend more time with my family. That change inspired me to teach myself music production, and I eventually found a way to combine my love for music with my passion for video games. Helping game creators bring their worlds to life through sound is incredibly rewarding.
- How did you start to work at Fire Totem Games?
When I was learning music production and sound design, I asked a friend how to approach the video game industry. He suggested attending game jams and connecting with the local dev community. At my very first game jam, I met Sebastian, and we collaborated on a project called Bee A Hero. Afterward, Sebastian kept reaching out for music and sound for his games. I think my reliability, high-quality work, and the easy way we communicated made us a great team. Eventually, Sebastian invited me to join Fire Totem Games as a core member to work on our first commercial project, which back then was just called Project Spider.
- What is your role at Fire Totem Games?
I wear many hats! As the second CEO, I manage the business side of thingspitching our game to publishers, managing events, and making strategic decisions alongside Sebastian. Im also involved in story and dialogue writing, but my favourite role is working on music and sound design. I compose and produce the soundtrack, create sound effects, and handle implementation using a middleware tool called FMOD.
- How does your job work?
Ill focus on the music side. When composing, I start with a planusually based on references or a mood we want to capture. This might involve music from other games or a specific emotional tone. I sketch out a concept on paper: How long should the track be? What instruments will I use? Does the music need to adapt dynamically to gameplay? Then, I experiment. I use Logic Pro to compose, blending loops, virtual instruments, and recordings. Once Ive created a draft, I share it with the team for feedback and test it in the game. Hearing it in context helps refine the piece. Next, I expand on the track, creating variations and transitions. Finally, I mix the music to ensure it sounds balanced across different devices, and if its dynamic, I program its logic in FMOD.
- What part of your job do you enjoy the most?
Creating music and sound effects, without a doubt. Its not always easy, but when inspiration strikes, theres nothing more satisfying than crafting something that enhances the game and resonates with players.
- What is your favorite video game?
One of the most influential games from my youth is Final Fantasy 7. Its a masterpiece of storytelling, combat design, and music. I still havent played the remake, but its high on my list. Another favourite is 140. Its a minimalist platformer that integrates electronic music into its design. The soundtrack evolves as you progress, creating an amazing, immersive experience. I highly recommend it.
- What is your favorite thing in A Webbing Journey?
It's wholesome nature. From the start, our vision was to create a game that felt warm and inviting. We challenged ourselves to avoid combat mechanics entirely, which led to the idea of building webs as the core feature. Playing as a spider is a rare experience in games, and we want to make it accessible and endearing, helping players overcome their fears of spiders. Beyond that, the game offers creativity, fun, and an opportunity to improve spatial awareness in a 3D world.
If you have more questions for Michael, please use the comments on this post!
[ 2025-01-05 16:00:18 CET ] [ Original post ]
- Who are you?
Im Sebastian Uitz, co-founder and co-CEO of Fire Totem Games. For as long as I can remember, I have been playing video games. It all started with Super Mario on the NES, then Super Mario 64 and Zelda: Ocarina of Time on the Nintendo 64, and of course Pokmon Blue on the Gameboy. Im 32 now and played many more games since then, and absolutely fell in love with the medium and possibilities it provides. During my education, I learned several programming languages and ended up working as a Firmware Designer for automotive sensors in a semiconductor company.
- How did you start to work at Fire Totem Games?
Well, I didnt start working at Fire Totem Games, I STARTED Fire Totem Games. In 2017, I was toying with the idea of combining my programming expertise with my hobby and so I googled How to make games and went down the rabbit hole of Unity tutorials on YouTube. At the end of 2017, I released my first game Rotate Game and needed a company name. This is when I came up with the name Fire Totem Games under which I released a lot of small games until today and of course A Webbing Journey.
- What is your role at Fire Totem Games?
I wear a lot of hats in our company starting from co-CEO together with Michael on the top level, but most of my time is spent managing our team and tasks, programming, integrating all the different elements into functioning levels, fixing bugs, and of course creating videos for Social Media. Yes, if youve seen any video or post on Social Media, that was created by me. If that sounds like a lot of work, it is, but its also what I love about being an indie dev. In a big company, you have one or maybe two roles, but as an indie dev you are working on so many things and its never getting boring because there are new challenges around every corner.
- How does your job work?
The most important software to make our game is Unity, the game engine that combines all the single elements into a functioning game and Im spending most of my time in it working on the gameplay, UI, levels, quests, and more. For programming, I use JetBrains Rider to write my C# code. Another very important software is Notion, which we use for Task Tracking, Documentation, Meeting Notes, and whatever else we need to share within the team. Without a project management tool like this, it would be impossible to manage a team of 6 people. The last software I use daily is CapCut which I use for editing our social media videos. I love the simplicity of CapCut which helps us pump out daily videos. Video recording is done with OBS, because its just the best.
- What part of your job do you enjoy the most?
If I really have to choose one, its implementing crazy ideas from our community and sharing them on Social Media. The first post about A Webbing Journey was done on the first day of working on the prototype. Since then we posted pretty much everything about our game and the feedback and ideas from our community shaped the game into what it is today and generated enough motivation for us to keep working on it. Seeing all of you having fun with our videos and games is so fulfilling and makes all the hard work worth it.
- What is your favorite video game?
Again, picking just one is hard, but based on how much time Ive spent on that game and still do, I just have to say World of Warcraft. I started playing back in 2007 and have experienced every expansion since then, more or less. Its the game I can always come back to and know exactly what I get for the time I put in. Theres just so much stuff you can do from doing quests, exploring the massive world, farming achievements, doing pet battles, or pushing end-game content. So many fun memories were created over the years and playing it brings me back to my childhood every time I log in.
- What is your favorite thing in A Webbing Journey?
Im the mastermind behind the spider movement and web mechanics and Im proud of how well these systems work together with the game world giving you this amazing feeling of being a spider and building whatever you want. I put so much time into optimizing and extending the functionality and to be honest, Im surprised at how well it handles edge cases I never expected. Oh and of course I love seeing players break those two systems in fun and creative ways. The Flying Pan is still my favorite bug ever found in our game.
If you have more questions for Sebastian, please use the comments on this post!
[ 2025-01-04 15:31:46 CET ] [ Original post ]
As 2024 comes to a close, we want to take a moment to thank every one of you who joined our little spider on its journey. Your enthusiasm, feedback, and love for swinging around and completing tasks mean the world to us!
Were so excited for 2025its going to be a year full of web-filled adventures, new challenges, and surprises! Whether you're here for the puzzles, the mischief, or the heartwarming moments, we promise theres much more to look forward to.
Wishing you a New Year filled with joy, creativity, and exploration. Lets make 2025 a year to remember together!
Stay tuned for updates, and thank you for being part of our spider family.
The A Webbing Journey Team
[ 2025-01-01 12:59:00 CET ] [ Original post ]
Hey spidey friends,
Ho ho ho, Merry Christmas! We come bearing a very special gift for all of you to enjoy this holiday: a festive event taking place in the kitchen level of A Webbing Journey!
If you played our Halloween update, then youll know you have to earn your entry to the Christmas event like the good house spider you are All you need to do is crack this code:
Once youve solved it, you will unlock a winter wonderland inside your beloved home.
The event will feature:
- Christmas tree with decorations for you to hang
- Presents with toys inside!
- Building a snowman
- A snowball canon (formerly known as banana canon)
- Pieces to craft a gingerbread house
- New xmas soundtrack
- And many more decorations for the perfect Christmas scene
Competition time:
We are holding a competition for the best decorated Christmas tree for a chance to win one of five Steam Key for the full game at launch! If you want to participate, please submit your designs in our Discord server - we cant wait to see your creations.
As always, thank you for supporting our game and sharing your feedback with us, we really appreciate it. We hope you enjoy this event and have a very merry Christmas! Check out this video to see all the cool stuff you can do: [previewyoutube=i0rcuIduRMk;full][/previewyoutube] - Your friendly house spider
[ 2024-12-23 14:18:54 CET ] [ Original post ]
Hey spider gang,
Were just writing a quick update on our feature in The Game Awards (for Games Who Cant Afford the Game Awards)
We were so happy to be a part of TGAGWCAGA, a really great display of indie games thrown together in just three weeks! Thank you to Pengonauts Studio for putting this showcase together and for most importantly
Awarding us the Best Indie Web Slinger Award As part of the Most Innovative selection of indies.
We loved receiving this and hang it proudly on our virtual office wall
If you missed it you can check out the livestream here:
[previewyoutube=prrLRWxntgg;full][/previewyoutube]
Thats all for now folks, well be back with some news soon so make sure to keep your eyes peeled
- Fire Totem Games
[ 2024-12-19 17:53:06 CET ] [ Original post ]
Hey fellow web designers!
Its time for an update on the progress of A Webbing Journey! Weve been working tirelessly behind the scenes, and today, were excited to take you through the largest recent change, which we're sure you've already noticed: the switch from island levels to our current level design approach including the wholesome kitchen level!
A Look Back: February 2024 The Turning Point
Earlier this year, we hit a wall. While we loved where A Webbing Journey was going with the island levels, we noticed some major issues holding back the fun and creativity. "What problems?" we hear you ask! Well, heres what we found:
- Difficult level design & too much flat ground
- A lack of verticality, as a result of the above
- Awkward model proportions
- Repetitive fetch quests
- Underwhelming gameplay loop
- Poor web usage
- Untapped potential of core mechanics
[/th] [th]
[/th] [/tr] [/table] It became clear that despite all our efforts, the game wasnt progressing toward release. We knew something had to change.
Hitting the Reset Button: April 2024
After a lot of brainstorming (and many cups of coffee), we decided to hit the reset button. We realized that adding new features, islands, and mechanics only made things more complexwithout addressing the core issues. So, we went back to basics and set out some new goals:
- Smaller, more compact levels
- Increased verticality
- More physics interactions
- Open creativityno idea is too wild!
The Big Wins
Since this restart, weve seen huge improvements:
- Streamlined development process
- Clearer design direction and reference points
- More balanced 3D model proportions
- Better time estimates per level
Whats Next?
Weve still got a lot planned for the future. Were working hard to get you involved as soon as possible because we cant wait to show you whats next. Thank you for all your support and love! [table] [tr] [th]
[/th] [th]
[/th] [/tr] [/table]
See you on the web
Your friendly house spider
[ 2024-11-22 13:08:50 CET ] [ Original post ]
Hey Spider Gang,
Were dropping by to let you know that A Webbing Journey is part of this weeks Cooking Fest! Were serving something delicious for you to sink your fangs into, brimming with kitchen chaos and culinary shenanigans.
As the cutest spider to ever crawl into a kitchen, youll be able to:
Cook up the perfect steak
Bake gooey chocolate cookies
Perfect your breakfast skills by cooking eggs and bacon
Cook a pizza in the oven
Make the corn pop for a perfect movie night
Be a good spider, clean your dishes
and mop the floor clean of your cooking chaos!
Hope youll enjoy this web of delicious activities :)
Your friendly house spider
[ 2024-11-11 18:00:10 CET ] [ Original post ]
Hello spider gang!
We couldnt miss the opportunity to make a spooky update for a game about spiderwebs now, could we
Halloween Mode Features:
It wouldnt be a spooky update without ghosts, candles, bats and yes even more spider webs! Youll also find spooky music, lighting and more themed decorations. Oh and its probably worth mentioning, youll need to figure out how to activate Halloween Mode in order to find all of these features. Its up to you to discover how exactly, but well leave you with this: Activating Halloween Mode may take some TIME but its well worth the wait
Bug Fixes:
On top of making these fun additions to the demo, weve been working hard to squash lots of bugs to ensure the experience is more enjoyable. You can {join our discord here to send any feedback you may have and share your spooky discoveries with us!
Have fun and look out for hints
Your friendly house spider
[ 2024-10-29 11:47:33 CET ] [ Original post ]
Were thrilled to share this exciting update packed with new content, improvements, and, of course, fixes to pesky bugs. Your support and feedback continue to shape the journey, and we cant wait to see what you create next!
New Features
New Level Unlocked: The Kitchen!
Step into a brand-new environment where youll help your human friends by completing tasks around the house. This level introduces a whole new direction for the game!
Physics-Based Interactions
Get ready for a more immersive experience with our new physics engine. Interact with a variety of items like appliances, food, and furniturebecause who doesnt want to cook as a spider?
Cooking Feature
Yes, you read that right! You can now whip up meals in the kitchen. Whether youre a gourmet or a disaster chef, its all possible here.
Fluffy Spider and New Hats
Unlock stylish new hats by completing tasks, and personalize your spider even further with a new web color wheel and options to adjust fluffiness and abdomen details.
Burn Items (and Yourself!)
Feeling a little destructive? You can now burn items in the kitchenor even yourself if youre not careful!
Water Physics & Flooding
Use water to clean items, or flood the kitchen if youre in the mood for chaos! Our new water physics make these interactions more realistic than ever.
Soap Race Quest
Race through the kitchen in our brand-new soap race quest. How fast can you slide to the finish?
Magnetic Locking for Appliances
Appliances now feature magnetic locking interactions, making it easier to handle items like the blender, oven, microwave, refrigerator, and toaster.
Ceiling Fan Controls
Control the ceiling fans speed to create a breeze or a full-blown windstorm in the kitchen.
New Appliances
The kitchen is fully stocked with new appliances including a blender, oven, microwave, refrigerator, and toaster. Experiment and see what you can create!
New Plants
The kitchen now features a variety of new plants to brighten up your web-building environment.
Quest To-Do List
Keep track of your objectives with a handy new to-do list, ensuring you dont miss a single task.
Controls HUD
Weve added an optional overlay that displays all of the games controls, providing a handy reference to help you master the mechanics.
Bug Fixes
Dialogue UI Syncing
Fixed an issue where the dialogue UI wasnt syncing with camera movement, ensuring smooth and accurate interactions.
Camera Obstruction Fixed
Weve resolved an issue where the camera would become obstructed when looking up, so now you can gaze at the sky without any interruptions.
Respawn Clipping Resolved
Fixed an issue where the camera and player would clip through the ground upon respawning. Youll now return to the action smoothly.
Input Issue Fixed
Fixed a bug that caused incorrect input when the player was looking directly up. Your controls should now feel more responsive.
Hat Color Glitch Fixed
Adjusting settings no longer turns your hat black. Your stylish choices will stay vibrant, no matter what.
Wardrobe Tab Selection
Fixed an issue where the tab selection didnt work with the mouse when the wardrobe was active, ensuring a smoother customization experience.
Spider Animation Glitch Fixed
Weve smoothed out glitchy spider animations that occurred when the wardrobe was active. Your spider will now move seamlessly.
Draggable Objects Issue
Fixed a problem where objects couldnt be dragged when a web joint was targeted, allowing for smoother interaction with the environment.
Overlapping Text in Tutorials
Weve corrected overlapping text issues during tutorial quests, making instructions clearer and easier to follow.
Improvements
Web Building Enhancements
Weve updated the web animation and physics for a more satisfying and realistic web-building experience. You can now even customize individual pieces of your web!
Revamped Wardrobe
The wardrobe has received a makeover, making spider customization easier and more intuitive than ever before.
Streamlined UI
Weve improved the UI layout to ensure smoother navigation through menus and customization options.
General
Shading and Lighting Enhancements
Weve improved shading and lighting throughout the game, bringing a richer and more immersive visual experience.
UI Cleanup
Removed unnecessary UI elements to create a cleaner and more focused interface.
Controller and Keyboard Navigation
Improved UI navigation for both controllers and keyboards, ensuring a smoother and more intuitive experience across all devices.
[ 2024-08-15 21:04:19 CET ] [ Original post ]
We have a release day for our new demon including the kitchen level. It will drop on August 15th, which is less than a week ago.
Watch the announcement trailer here:
[previewyoutube=W_JQPHRPXEg;full][/previewyoutube]
Join our Discord to be ready to share your web creations in the screenshots channel
[ 2024-08-09 13:57:11 CET ] [ Original post ]
Hello Spider Family
We are thrilled to announce that A Webbing Journey has taken a massive leap in accessibility and inclusivity. Thanks to the incredible work of our translation partners, our Steam page is now available in 10 different languages!
A Multilingual Web
When we first saw our game page translated into so many languages, we were overwhelmed and overjoyed. Its surreal to see our beloved game described in languages from around the world. This milestone is not just a step forward for our game, but a giant leap towards building a global community of players who can enjoy Silkis adventures in their native language. Check out how crazy cool our Steam page looks in these languages:
Breaking Down Language Barriers
Weve always believed that games should be accessible to everyone, no matter where they are from or what language they speak. With our Steam page now available in: English Spanish (Spain) French German Italian Portuguese (Brazil) Russian Chinese (Simplified) Japanese Polish Were making strides to ensure that everyone can join in on the fun and excitement of web-spinning adventures.
A Global Community
We cannot wait to welcome new players from different parts of the world. Seeing A Webbing Journey's Steam page in various languages makes us appreciate the diversity of our gaming community even more. Your support and feedback have been invaluable in reaching this milestone, and we look forward to hearing from players around the globe.
Join the Journey
To our amazing community, thank you for being with us every step of the way. Were excited for whats next and cant wait to see how this multilingual expansion will enrich our game and our community. Stay tuned for more updates and, as always, happy webbing! Your friendly house spider
[ 2024-08-02 17:29:25 CET ] [ Original post ]
This was long overdue but we finally found the time to fully update our Steam page to represent the current state of our game. As many of you might have seen the new kitchen level on social media already, this can now be seen on our Steam page too.
We made a new gameplay trailer which you can watch here:
[previewyoutube=b_GilBq3DxI;full][/previewyoutube]
Additionally, we put a lot of effort into creating amazing-looking screenshots. Here's a comparison between a rather quick and boring looking screenshot of the fridge and one that looks 10x more interesting.
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Not only that, but there are also some hints about the other upcoming levels like the living room as seen in this amazing screenshot. Stay tuned for sneak peeks of the other rooms.
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In addition to this we have a completely new "ABOUT THIS GAME" section including nice headers like these. Our amazing artist did such a great job
And as every good Steam page, we also included some really cool GIFs in this section to show you more of the gameplay. Trust us, the spider webs on the GIFs look so much better on the Steam page. You should definitely check them out in action there
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The coolest part about our new page is that it's not only available in English, but also German which should help us reach more players around the world. We plan to translate our Steam page to even more languages including:
- French
- Italian
- Spain - Europe
- Polish
- Russian
- Portuguese - Brazil
- Japanese
- Chinese - Simple
[ 2024-07-24 22:37:19 CET ] [ Original post ]
General Questions
What is A Webbing Journey?
A Webbing Journey is an upcoming physics-based sandbox game where you explore a house from the perspective of a cute little spider. You'll navigate various rooms, solve puzzles, and experience a unique and charming environment.
When will A Webbing Journey be released?
While we dont have an exact release date yet, we plan to launch the 1.0 version in 2025. Stay tuned for announcements!
When will the updated demo be released?
The updated demo will be available on Steam by the end of July 2024. The demos App Store and Google Play might take a bit longer, but we try to get them out as fast as possible.
How much will the game cost?
The game is planned to be priced around $15-$20, with regional pricing adjustments.
Will there be a player-facing roadmap in the future?
We are considering this and will update you via all our channels once a decision is made.
Will there be a VR version of A Webbing Journey?
There are no plans for a VR version of the game at this time.
Does A Webbing Journey support multiplayer?
Not yet, but there might be local multiplayer in the future.
I saw a new level or feature online. Why isnt it in the game yet?
Development is ongoing, and we often preview new features and levels on our Discord and other social media. These previews might not be available in the current version of the game.
What happened to the island levels in the old demo?
We know that some of you fell in love with the island setting of our game. However, we really struggled to utilize the whole potential of our spider movement and web building mechanics on these islands. After many brainstorming rounds we found that a setting inside a house with different rooms as levels are a much better fit for our game mechanics, providing more verticality and interactions.
Where can I make suggestions or give feedback?
You can share your feedback in our Discord under the #feedback channel or on the Steam Forum page.
Gameplay Questions
Can I play offline?
Yes, A Webbing Journey does not require an internet connection.
Is there a story mode?
The demo does not feature a full story mode, but the final game will include a narrative centered around exploring various rooms in a house.
How long is the story line?
The final story line should take about two to three hours to complete.
I have arachnophobia but would love to try the game. What can I do?
You can enable the arachnophobia setting under the accessibility options in the main and pause menu. This will transform all spiders and other insects into cute balls!
Does the game have a free-roam or open-world mode?
Yes, you can explore all levels freely and manipulate objects as you wish without needing to complete quests.
Will the spiders appearance change?
While we are refining the spider model, its overall appearance will likely remain similar to what the community has come to love.
How can I save my progress?
Currently, there is no save feature in the demo, but we will inform you once it is added.
Will there be boss fights or PvP?
Our goal is to keep the game peaceful, so boss fights and PvP are unlikely.
Will there be a sandbox mode?
The whole game is a sandbox. So, the answer is yes.
Im stuck on a quest. Where can I get help?
For help, visit our Discord server where many dedicated players are ready to assist.
Technical Questions
Does it run at 60 fps?
In most cases, yes. We have encountered lower fps on older systems, however, you may adjust the graphics settings to increase fps. We recommend adjusting the quality preset first to see what the impact on fps is.
Any plans to support Linux or MacOS?
We currently support the three major operating systems!
Is there ultrawide support?
Yes, the game and HUD are designed with ultrawide screens in mind. If you encounter issues, let us know and we will address them as soon as possible.
Does the game support controller play?
Yes, most mainstream game controllers are supported.
May I remap the controls to better suit my needs?
Yes absolutely! Most of the games controls can be customized and rebound to different keys or buttons.
Will there be modding support?
We absolutely support modding A Webbing Journey. While we currently do not offer functionality to load mods from within the game, we are happy to support our modding community. You may find more information about modding in our modding channels on Discord.
Which game engine is A Webbing Journey built on?
At Fire Totem Games, we develop all of our current games with various versions of Unity.
I found a bug. How can I report it?
Report bugs in the #bugs channel on our Discord server or on the Steam Forum page.
[ 2024-07-10 10:51:15 CET ] [ Original post ]
Join the A Webbing Journey Steam Next Fest Extravaganza!
Are you ready for an adventure like no other? Dive into the enchanting world of A Webbing Journey with the developers themselves!
Join us for an exclusive live-streaming event where we'll play through all the game levels, answer all your burning questions, and maybe even reveal some hidden techniques.
Whether you're a web-slinging pro or a curious gamer, there's something for everyone. Don't miss out!
Swing into an arachnid adventure and weave your webs to solve mysteries and quests. Explore lush forests, deserts, and ancient temples, and immerse yourself in a world where nature meets magic.
Join our Discord Server: https://discord.gg/QShTp2RgXr
Follow us on Twitter: https://twitter.com/FireTotemGames
Follow us on YouTube: https://www.youtube.com/channel/UCPDpQitxvBQS3PHK_lGKLbA
Follow us on TikTok: https://www.instagram.com/firetotemgames/
Follow us on Instagram: https://www.instagram.com/firetotemgames/
[ 2023-10-11 14:00:30 CET ] [ Original post ]
Join the A Webbing Journey Steam Next Fest Extravaganza!
Are you ready for an adventure like no other? Dive into the enchanting world of A Webbing Journey with the developers themselves!
Join us for an exclusive live-streaming event where we'll play through all the game levels, answer all your burning questions, and maybe even reveal some hidden techniques.
Whether you're a web-slinging pro or a curious gamer, there's something for everyone. Don't miss out!
Swing into an arachnid adventure and weave your webs to solve mysteries and quests. Explore lush forests, deserts, and ancient temples, and immerse yourself in a world where nature meets magic.
Join our Discord Server: https://discord.gg/QShTp2RgXr
Follow us on Twitter: https://twitter.com/FireTotemGames
Follow us on YouTube: https://www.youtube.com/channel/UCPDpQitxvBQS3PHK_lGKLbA
Follow us on TikTok: https://www.instagram.com/firetotemgames/
Follow us on Instagram: https://www.instagram.com/firetotemgames/
[ 2023-10-09 18:47:57 CET ] [ Original post ]
Ready for a taste of our magical world? Play our FREE demo on Steam and immerse yourself in the thrilling puzzles and whimsical quests that await you! Help make our dreams come true by wishlisting A Webbing Journey on Steam! Your support means the world to us, and it ensures you'll be the first to know when we release the full game. Thank you for joining us on this incredible journey. Together, let's weave a web of unforgettable gaming experiences! Join us on this enchanting adventure as we swing into the limelight alongside other amazing indie games. Follow us on Twitter, TikTok, and Instagram to get the latest updates and sneak peeks behind the scenes of our development journey. Don't miss out on being a part of our thriving community! Join our Discord server to connect with fellow gamers, share your thoughts, and discuss all things A Webbing Journey.
[ 2023-08-03 21:46:51 CET ] [ Original post ]
Our long awaited Steam Demo update is finally here! With this update we introduced many new exciting features which you can read more about below.,
New Features
- A brand new UI! Our new UI should make it easier for you to navigate the menus in A Webbing Journey and give you access to many new features which didnt exist previously. We overhauled the main menu and pause menu entirely to give the game a fresh new look and feel.
- A new set of audio sliders now gives you more control over how you want to experience the games sound. You can now individually control dialogue, effect, music, master and UI volume to tune them to your liking.
- Control customization is finally possible! We heard your feedback and implemented one of the most desired features. A Webbing Journey now allows you to completely remap the controls to your liking for controllers and keyboards. Simply head to the controls tab in the main/pause menus.
- A new set of gameplay settings. You can now choose whether you wish to hold or toggle sprint. Similarly, you can now choose to hold or toggle the quick web shoot button which should make certain quests more accessible. Auto zooming can be toggled as well.
- A new set of graphics settings. You now have access to more quality presets which feature a new LOD system that should increase performance on lower end machines. Furthermore, we added more control over how the game looks. You may now change the brightness, contrast and saturation to your liking. For performance reasons, you may now to choose to disable the grass shader.
- A map now shows you where you can find quests and which quests have been completed! You can find the new map in the pause menu!
- A new secret level!
- Water walking is now possible! What started out as an April fools joke is now a gameplay setting in A Webbing Journey. Water walking should make it easier for you to navigate the game world freely.
Bug Fixes
- We fixed a bug which caused controller input to not scale correctly at certain sensitivity settings.
- We fixed a bug that would cause the player to not get reset correctly when using the player reset button.
- We fixed a bug where a player death would break the follow system for an npc.
- We fixed a bug where Crawly would not follow the player correctly.
- We fixed a bug where the grass shader would break, especially on Mac.
Improvements
- Improved npc follow system. We know how annoying it can be when npcs dont follow the player correctly so we improved the npc system to allow for easier quest completion.
- Improved the wardrobe for better player customization. Alongside the new UI, the wardrobe received a big upgrade which should make player customization easier.
General
- We want to actively support the modding community for A Webbing Journey. The latest demo is now available as a mono build which should allow you to make changes to the game files more easily. We are excited to see what our community can come up with!
[ 2023-07-04 13:13:53 CET ] [ Original post ]
We've fixed some pesky bugs hindering players' camera movement in this patch. While this is just a small patch, we hope it makes the game more enjoyable. As always, thank you for your feedback and support!
New Features
- Weve added a few new breakable objects that you can now play around with. These include Easter eggs and walnuts.
Bug Fixes
- Weve fixed a bug that prevented the camera from moving smoothly when playing with the mouse. Mouse input should now be smooth and not stutter along.
Improvements
- Added a hint for how to open the door in the ruins in level 1.
General
- Various performance improvements.
[ 2023-04-23 10:40:30 CET ] [ Original post ]
We've fixed some pesky bugs hindering players' progress in this patch. We also made some quality-of-life improvements and added new features you'll love. As always, thank you for your feedback and support!
New Features
- You asked for it, and we listened! Easter eggs are now movable, so you can finally create your egg hunts in the game! - Weve added a new sound effect to the emote system so that you can dab to the beat of your drum!
Bug Fixes
- Weve fixed a bug that allowed players to use quick build while their web was active, providing a more balanced web-building experience. - Quest progress and reward popups should now appear as intended, so you can track your progress in completing tasks. - Weve addressed an issue that caused players to continue emoting after respawning, sometimes leading to a lack of control over the spider. Rest assured. Youll have full control now! - The tutorial level now uses the correct terrain collider, making navigating easier for new players. - Weve fixed a bug that caused volume sliders to malfunction on all platforms. Now you can once again listen to our beautiful soundtrack. - Spider eyes render correctly when interacting with the water shader, providing a more immersive experienceno more silly eyes. - The wardrobe web should now show up properly, allowing you to see your web color in the wardrobe. - Weve added shadows to the terrain, improving the games visual fidelity. - The cursor on Mac will no longer be enormous.
Improvements
- Speaking with Tipsy in the tutorial level will now automatically open the wardrobe screen. Players will now no longer forget to put clothes on. - Exiting the wardrobe in the tutorial will continue the dialogue with Tipsy. You cant leave her hanging by not showing off the new outfit! - We fixed some holes in the temple on island 2. We dont want you to escape too easily.
General
- Various performance improvements. - LOD system implemented. - Our game should now be able to run on your potato laptops. - Updated the long overdue Mac demo
[ 2023-03-29 11:28:21 CET ] [ Original post ]
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🎮 Full Controller Support
- OS: Ubuntu
- Processor: i5Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: GTX 1080
- Storage: 1 GB available space
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