





Hey all, First up, The Battle for Beltaine tournament has been rescheduled. There were not enough participants and I am rethinking the format. There are a number of things coming up in the next major update that will affect competitive play anyway so I would prefer to hold a tourney with these features. Tentative new date is May 17.
April Update
The big update coming down the pike is starting to come together. While generally sticking to the previous description, I am packing a ton of things into it. Updates 2 and 3 have been combined into a single major update. Already completed are:
- Ability to clear and change the difficulty of each Campaign in progress.
- Tournament Mode added to Multiplayer games. This mode removes the automatic 3 fairy spawn for 2 player games. It also changes the turn time limit to not reset if you restart your turn in this mode. This mode is not final, but something like these options will make it in. See the excellent discussion about it here.
- Widescreen mode (16:9 ratio) fullscreen and windowed.
- Volume settings for music and sound effects.
- Back-tracking in Campaigns has been removed.
- Some Campaign maps have been updated, specifically Boss battles that were largely impossible to beat on Elder (hardest) difficulty).
- Turn notices are now dismissible with a click of the mouse.
- Keybindings have been added for spawning units.
- Fairies now have a shadow when over land, making it easier to see what space they are on.
- Mana Strength info simplified for 2 player games.
[ 2015-04-10 15:07:33 CET ] [ Original post ]
Hey all, First up, The Battle for Beltaine tournament has been rescheduled. There were not enough participants and I am rethinking the format. There are a number of things coming up in the next major update that will affect competitive play anyway so I would prefer to hold a tourney with these features. Tentative new date is May 17.
April Update
The big update coming down the pike is starting to come together. While generally sticking to the previous description, I am packing a ton of things into it. Updates 2 and 3 have been combined into a single major update. Already completed are:
- Ability to clear and change the difficulty of each Campaign in progress.
- Tournament Mode added to Multiplayer games. This mode removes the automatic 3 fairy spawn for 2 player games. It also changes the turn time limit to not reset if you restart your turn in this mode. This mode is not final, but something like these options will make it in. See the excellent discussion about it here.
- Widescreen mode (16:9 ratio) fullscreen and windowed.
- Volume settings for music and sound effects.
- Back-tracking in Campaigns has been removed.
- Some Campaign maps have been updated, specifically Boss battles that were largely impossible to beat on Elder (hardest) difficulty).
- Turn notices are now dismissible with a click of the mouse.
- Keybindings have been added for spawning units.
- Fairies now have a shadow when over land, making it easier to see what space they are on.
- Mana Strength info simplified for 2 player games.
[ 2015-04-10 15:07:33 CET ] [ Original post ]
A bright Summer's day ends in a snowy Winter's eve. The next morning brings a burst of colorful Autumn leaves and even that is followed by a surprising deluge of Springtime rains. Something (or someone) is tampering with the precious Seasons, making a complete mess of the Realm.
The Druids of the Esoteric Orders have long fostered this fertile landscape and tended to this delicate mystical balance. And it is up to Warren, a young druid fresh from his Esoteric Training, to discover what is causing this disastrous mixing of Seasons.
With a game board that changes based on players’ actions, and units that each have powerful animal abilities, you’ll need to stay focused and never let your guard down.
Whether it’s the single player story told across more than 130 levels, local or online multiplayer for up to 4 players, there’s enough variety for new and experienced players.
The professionally composed soundtrack and recorded music brings the Six Seasons beautifully to life.
Nothing is random in A Druid's Duel. A simple set of rules governs the board, allowing the game to be learned quickly, with various difficulty settings to match your current ability. But at its highest difficulty expect to spend months mastering the nuances that manipulating the board can create.
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